266 lines
10 KiB
TypeScript
266 lines
10 KiB
TypeScript
import { LADDER_OPP_STATUS, LADDER_STATUS, PUSH_ROUTE, REDIS_KEY } from "../consts";
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import { HeroType } from "../db/Hero";
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import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
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import { LadderMatchRecModel } from "../db/LadderMatchRec";
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import { RoleModel, RoleType } from "../db/Role";
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import { LadderDataReturn, LadderDefense, LadderOppPlayerHeroInfo, LadderOppPlayerInDB, LadderOppPlayerInfo, LadderOppPlayerReturn } from "../domain/battleField/ladder";
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import { RoleRankInfo } from "../domain/rank";
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import { gameData, getDicLadderMatchByMyRank } from "../pubUtils/data";
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import { ItemInter } from "../pubUtils/interface";
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import { getRandValueByMinMax, shouldRefresh } from "../pubUtils/util";
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import { sendMessageToUserWithSuc } from "./pushService";
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import { Rank } from "./rankService";
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import { combineItems } from "./role/util";
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export function refreshLadderDaily(ladderData: LadderMatchType) {
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let { refOppCnt = 0, buyCnt = 0, challengeCnt = 0, refDaily } = ladderData;
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let curTime = new Date();
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let shouldRefOpp = shouldRefresh(refDaily, curTime);
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if (shouldRefOpp) {
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refOppCnt = 0; buyCnt = 0; challengeCnt =0; refDaily = curTime;
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}
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return {
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shouldRefOpp,
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refOppCnt, refDaily, buyCnt, challengeCnt,
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}
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}
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export function getBuyCntCost(buyCnt: number, incCnt: number) {
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let items: ItemInter[] = [];
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for(let i = 1; i <= incCnt; i++) {
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let cost = getSingleBuyCost(buyCnt + i);
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if(!cost) return false;
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items.push(cost);
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}
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return combineItems(items);
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}
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function getSingleBuyCost(buyCnt: number) {
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for(let { id, count, times } of gameData.ladderConsume) {
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if(buyCnt <= times) {
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return { id, count }
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}
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}
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return false
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}
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export async function getLadderData(roleId: string, needOppPlayer: boolean) {
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) {
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let role = await RoleModel.findByRoleId(roleId);
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ladderData = await LadderMatchModel.createLadder({ serverId: role.serverId, roleId: role.roleId, role: role._id });
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}
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// 刷新次数
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let refOppObj = refreshLadderDaily(ladderData);
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if(refOppObj.shouldRefOpp) {
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ladderData = await LadderMatchModel.updateByRoleId(roleId, refOppObj);
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}
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let ladderRec = await LadderMatchRecModel.findNotCompleteRecByRoleId(roleId);
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let result = new LadderDataReturn();
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result.setLadderData(ladderData, ladderRec);
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if(needOppPlayer) {
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let oppPlayersReturn = await getLadderEnemies(ladderData);
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result.setOppPlayers(oppPlayersReturn);
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}
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return result;
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}
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export async function getLadderEnemies(ladderData: LadderMatchType) {
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let oppPlayers = ladderData.oppPlayers||[];
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if(!oppPlayers || oppPlayers.length) {
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return await getOppPlayerDetailByDb(ladderData.serverId, ladderData.oppPlayers);
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} else {
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return await refreshLadderEnemies(ladderData);
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}
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}
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async function getOppPlayerDetailByDb(serverId: number, oppPlayers: LadderOppPlayerInDB[]) {
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let oppPlayersReturn: LadderOppPlayerReturn[] = [];
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for(let oppPlayer of oppPlayers) {
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let player = await generateOppPlayer(serverId, oppPlayer.rank, oppPlayers);
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oppPlayersReturn.push(player);
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}
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return oppPlayersReturn;
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}
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// 获取redis当中的玩家排名数据
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export async function getLadderMatchByRank(serverId: number, from: number, to: number) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false, 3000);
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let rawResults = await r.getRankByRangeRaw(from, to, false);
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return rawResults.map(cur => ({ rank: cur.scores[0], roleId: cur.field }))
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}
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export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, min, max);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
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oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
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oppPlayers.push(player);
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}
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await LadderMatchModel.updateByRoleId(ladderData.roleId, { ...update, oppPlayers: oppPlayersSave });
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return oppPlayers
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}
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async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
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let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
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let result = new LadderOppPlayerReturn(rank, !player);
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if(player) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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result.setByRedis(param, 0);
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} else {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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result.setByRobot(dicLadderDifficultRatio);
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}
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return result;
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}
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function randOppRankNumbers(myRank: number) {
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let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
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if(!dicLadderMatch) return new Array(5).fill(3001);
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let beforeRanks = randomRank(true, myRank, dicLadderMatch.rangeBeforeMax, dicLadderMatch.rangeBeforeNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let afterRanks = randomRank(false, myRank, dicLadderMatch.rangeAfterMax, dicLadderMatch.rangeAfterNum, dicLadderMatch.gap.min, dicLadderMatch.gap.max);
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let topTen = getNumberArr(1, 10);
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let ranks = [...topTen, ...beforeRanks, ...afterRanks];
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function uniqueArr<T>(arr: T[]) {
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return arr.filter( (item, index, arr) => {
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//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
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return arr.indexOf(item) === index;
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});
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}
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function getNumberArr(from: number, to: number) {
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let arr: number[] = [];
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for(let i = from; i <= to; i++) arr.push(i);
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return arr;
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}
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function randomRank(isBefore: boolean, myRank: number, range: number, num: number, gapMin: number, gapMax: number) {
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let ratio = isBefore? -1: 1;
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let arr: number[] = [], result = myRank;
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while(arr.length < num) {
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let minMax = [ result + ratio * gapMin, result + ratio * gapMax ].sort((a, b) => a - b);
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let num = getRandValueByMinMax(minMax[0], minMax[1], 0);
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if(isOver(isBefore, myRank, range, num)) break;
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result = num;
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arr.push(result);
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}
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return arr;
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}
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// 超出匹配范围
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function isOver(isBefore: boolean, myRank: number, range: number, result: number) {
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if(isBefore) {
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console.log('before', myRank - range < result)
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return result < myRank - range;
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} else {
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console.log('after', myRank + range > result)
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return result > myRank + range;
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}
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}
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export function checkRank(myRank: number, targetRank: number) {
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let dicLadderMatch = getDicLadderMatchByMyRank(myRank);
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if(!dicLadderMatch && myRank != 0 && targetRank != 3001) return false;
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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if(myRank - dicLadderMatch.rangeBeforeMax > targetRank) return false;
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}
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return true;
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}
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export async function getLadderOppStatus(ladderData: LadderMatchType, targetRoleId: string, myRank: number, rank: number) {
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if(ladderData.rank != myRank) return { status: LADDER_OPP_STATUS.MY_RANK_CHANGE };
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let { oppPlayers } = ladderData;
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let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
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if(!curOppPlayer|| curOppPlayer.rank != rank) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
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if(curOppPlayer.isRobot) {
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let hisLadderData = await LadderMatchModel.checkByRank(rank);
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if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
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return { status: LADDER_OPP_STATUS.BATTLE, isRobot: true };
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} else {
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let hisLadderData = await LadderMatchModel.lock(targetRoleId, rank);
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if(!hisLadderData) return { status: LADDER_OPP_STATUS.OPP_IS_LOCKED };
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return { status: LADDER_OPP_STATUS.BATTLE, isRobot: false, hisLadderData };
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}
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}
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/**
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*
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* @param isRobot 是否是机器
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* @param isDefense 是攻还是守方
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* @param rank 排名
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* @param ladderData 需要populate过的ladderMatch表
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* @returns
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*/
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export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)||[];
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let heroes: LadderOppPlayerHeroInfo[] = [];
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for(let json of dicWarJson) {
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if(json.relation == 2) {
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let hero = new LadderOppPlayerHeroInfo();
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hero.setByWarJson(json);
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heroes.push(hero);
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}
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}
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let info = new LadderOppPlayerInfo();
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info.initByRobot(dicLadderDifficultRatio, heroes, isDefense);
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return info;
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} else {
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let defCe = calculateDefCeByDefense(ladderData.defense);
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let role = <RoleType>ladderData.role;
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let heroes: LadderOppPlayerHeroInfo[] = [];
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if(isDefense) { // 防守方可以将武将也存入,攻方要等出战
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let defenseHeroes = ladderData.defense?.heroes||[];
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for(let defenseHero of defenseHeroes) {
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let hero = new LadderOppPlayerHeroInfo();
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hero.setByDefenseHero(<HeroType>defenseHero.hero);
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heroes.push(hero);
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}
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}
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let info = new LadderOppPlayerInfo();
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info.initByPlayer(rank, role, heroes, defCe, isDefense);
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return info;
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}
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}
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function calculateDefCeByDefense(defense: LadderDefense) {
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if(!defense) return 0;
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let ce = 0;
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for(let hero of defense.heroes) {
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ce += hero.ce;
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}
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return ce;
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}
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_BATTLE_STOP, { battleCode });
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}
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}
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