Files
ZYZ/game-server/app/servers/role/handler/rankHandler.ts
2021-04-13 10:55:10 +08:00

191 lines
8.1 KiB
TypeScript

import { Application, BackendSession } from "pinus";
import { resResult } from "../../../pubUtils/util";
import { STATUS, REDIS_KEY, RANK_TYPE_TO_KEY, ROLE_SELECT, RANK_TYPE, HERO_SELECT, GUILD_SELECT } from "../../../consts";
import { RoleModel } from "../../../db/Role";
import { UserGuildModel } from "../../../db/UserGuild";
import { GuildModel } from "../../../db/Guild";
import { UserModel } from "../../../db/User";
import { Rank } from "../../../services/rankService";
import { nowSeconds } from "../../../pubUtils/timeUtil";
import { GeneralRankParamRole, GeneralRankParamBattle, RoleRankInfo } from "../../../domain/rank";
import { gameData } from "../../../pubUtils/data";
import { addItems } from "../../../services/rewardService";
import { HeroModel, HeroUpdate } from "../../../db/Hero";
export default function (app: Application) {
return new RoleHandler(app);
}
export class RoleHandler {
constructor(private app: Application) {
}
async getGeneralRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
let role = await RoleModel.findByRoleId(roleId, 'rankReceived');
if(!role) return resResult(STATUS.WRONG_PARMS);
let { rankReceived = []} = role;
let res = {
role: new Array<GeneralRankParamRole>(),
battle: new Array<GeneralRankParamBattle>()
};
for(let { id, general } of gameData.rank) {
let redisKey = RANK_TYPE_TO_KEY.get(id);
if(redisKey) {
let received = rankReceived.filter(rewardId => {
let dic = gameData.generalRankReward.get(rewardId);
return dic && dic.rankId == id;
});
if(general == 1) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
if(ranks.length > 0) {
let param = new GeneralRankParamRole(id, ranks[0]||new RoleRankInfo({}, false), received);
res.role.push(param);
}
} else if (general = 2) {
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = <RoleRankInfo[]> await r.getRankByRange();
let hero: HeroUpdate;
if(ranks.length > 0) {
hero = await HeroModel.getMyTopHero(ranks[0].roleId, 'hid skins');
let param = new GeneralRankParamBattle(id, ranks[0]||new RoleRankInfo({}, false), hero, received);
res.battle.push(param);
}
}
}
}
return resResult(STATUS.SUCCESS, res);
}
async getRank(msg: { type: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let { type } = msg;
let redisKey = RANK_TYPE_TO_KEY.get(type);
if(!redisKey) return resResult(STATUS.WRONG_PARMS);
let r = new Rank(redisKey, { serverId });
let { ranks, myRank } = await r.getRankListWithMyRank({roleId});
if(!myRank) {
let role = await RoleModel.findByRoleId(roleId, ROLE_SELECT.RANK, true);
if(type == RANK_TYPE.TOP_LINTUP) {
myRank = await r.generMyRankWithRole(roleId, role.topLineupCe, 0, role);
} else if (type == RANK_TYPE.TOP_HERO) {
let hero = await HeroModel.getMyTopHero(roleId, HERO_SELECT.RANK_LINEUP);
myRank = await r.generMyRankWithHero(roleId, hero.hid, hero.ce, 0, hero, role);
} else if (type == RANK_TYPE.HERO_NUM) {
myRank = await r.generMyRankWithRole(roleId, role.heroNum, role.heroNumUpdatedAt, role);
} else if (type == RANK_TYPE.USER_LV) {
myRank = await r.generMyRankWithRole(roleId, role.lv, role.updatedAt.getTime(), role);
} else if (type == RANK_TYPE.SUM_CE) {
myRank = await r.generMyRankWithRole(roleId, role.ce, role.updatedAt.getTime(), role);
} else if (type == RANK_TYPE.TOWER) {
myRank = await r.generMyRankWithRole(roleId, role.towerLv, role.towerUpTime?.getTime()||0, role);
} else if (type == RANK_TYPE.DUNGEON) {
myRank = await r.generMyRankWithRole(roleId, role.dungeonWarId, role.dungeonUpdatedAt, role);
} else if (type == RANK_TYPE.MAIN) {
myRank = await r.generMyRankWithRole(roleId, role.mainWarId, role.mainUpdatedAt, role);
} else if (type == RANK_TYPE.MAIN_ELITE) {
myRank = await r.generMyRankWithRole(roleId, role.mainEliteWarId, role.mainEliteUpdatedAt, role);
}
}
return resResult(STATUS.SUCCESS, { type, ranks, myRank });
}
// 查看活跃排行榜
async getGuildRank(msg: { type: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId')
let { type } = msg;
let redisKey = RANK_TYPE_TO_KEY.get(type);
if(!redisKey) return resResult(STATUS.WRONG_PARMS);
let r = new Rank(redisKey, { serverId });
const myUserGuild = await UserGuildModel.getMyGuild(roleId, 'auth guildCode');
let { ranks, myRank } = await r.getRankListWithMyRank({guildCode: myUserGuild?.guildCode||''});
if (!myRank) {
let guild = await GuildModel.findByCode(myUserGuild.guildCode, serverId, GUILD_SELECT.RANK);
if(type == RANK_TYPE.GUILD_LV) {
myRank = await r.generMyRankWithGuild(guild.code, guild.lv, guild.lvUpdateTime, guild);
} else if(type == RANK_TYPE.GUILD_ACTIVE) {
myRank = await r.generMyRankWithGuild(guild.code, guild.activeWeekly, guild.activeUpdateTime, guild);
}
}
return resResult(STATUS.SUCCESS, { type, ranks, myRank });
}
// 查看单个武将排行榜
async getHeroRank(msg: { type: number, hid: number }, session: BackendSession) {
let serverId = session.get('serverId')
let { type, hid } = msg;
let redisKey = RANK_TYPE_TO_KEY.get(type);
if(!redisKey) return resResult(STATUS.WRONG_PARMS);
let r = new Rank(redisKey, { serverId, hid });
let ranks = await r.getRankByRange();
return resResult(STATUS.SUCCESS, {
type, hid, ranks
});
}
async receiveReward(msg: { type: number, id: number }, session: BackendSession) {
let roleId = session.get('roleId');
let serverId = session.get('serverId');
let roleName = session.get('roleName');
let sid = session.get('sid');
let { type, id } = msg;
let dicReward = gameData.generalRankReward.get(id);
if(!dicReward || dicReward.rankId != type) return resResult(STATUS.WRONG_PARMS);
let redisKey = RANK_TYPE_TO_KEY.get(type);
let r = new Rank(redisKey, { serverId }, false, 1);
let ranks = await r.getRankByRange();
let num = ranks.length > 0? ranks[0].num: 0;
if(num < dicReward.condition) return resResult(STATUS.REWARD_CONDITION_NOT_REACH);
let role = await RoleModel.receiveRankReward(roleId, id);
if(!role) return resResult(STATUS.REWARD_HAS_RECEIVED);
let reward = dicReward.reward;
let goods = await addItems(roleId, roleName, sid, reward);
let received = role.rankReceived.filter(rewardId => {
let dic = gameData.generalRankReward.get(rewardId);
return dic && dic.rankId == type;
});
return resResult(STATUS.SUCCESS, {
type: type,
received,
goods
})
}
async test(msg: { }, session: BackendSession) {
let roles = await RoleModel.find({}).lean();
for(let role of roles) {
let heroes = await HeroModel.find({ roleId: role.roleId }).lean();
await RoleModel.updateRoleInfo(role.roleId, { heroNum: heroes.length, heroNumUpdatedAt: nowSeconds() });
}
}
}