Files
ZYZ/gm-server/app/service/users.ts
2021-11-12 16:10:20 +08:00

818 lines
30 KiB
TypeScript

import { UserModel } from '@db/User';
import { CeAttrDataRole, RoleModel } from '@db/Role';
import { HeroModel } from '@db/Hero';
import { EquipModel } from '@db/Equip';
import { PvpDefenseModel } from '@db/PvpDefense';
import { Service } from 'egg';
import Counter from '@db/Counter';
import { STATUS, HERO_SYSTEM_TYPE } from '@consts';
import { ITID, COUNTER } from '@consts';
import { ItemModel } from '@db/Item';
import { gameData, getExpByLv } from '@pubUtils/data';
import { calPlayerCeAndSave, calculatetopLineup, calEquipSeids } from '@pubUtils/playerCe';
import { AttributeCal } from '@domain/roleField/attribute';
import { smsModel } from '@db/Sms';
import { isString } from 'underscore';
import { addSkin, addEquips, addBags } from '@pubUtils/itemUtils';
import { GiftCodeModel } from '@db/GiftCode';
import { GiftCodeDetailModel } from '@db/GiftCodeDetail';
import { CreateHeroes, deletRole } from '@pubUtils/roleUtil';
import { RScriptRecordModel } from '@db/RScriptRecord';
import { DicWar } from '@pubUtils/dictionary/DicWar';
import { SkinModel } from '@db/Skin';
// import { resResult } from '@pubUtils/util';
// import * as fs from 'fs';
/**
* Test Service
*/
export default class GMUsers extends Service {
/**
* 根据类型等搜索玩家
*/
public async getuserlist(field: string = 'all', value: string = '') {
const { ctx } = this;
let arr = new Array(), flag = 0;
if (value == '') field = 'all';
let valueArr = value.split(',');
for (let i of valueArr) {
if (field == 'uid') {
let d = parseInt(i);
if (isNaN(d)) {
flag = 1; break;
} else {
arr.push(d);
}
} else if (field == 'username' || field == 'tel') {
arr.push(i);
} else if (field == 'all') {
break;
} else {
flag = 1; break;
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let users = await UserModel.findUserByField(field, valueArr);
if (users) {
let list = new Array();
for (let user of users) {
let role = await RoleModel.findAllByUid(user.uid);
let sms = await smsModel.findByTel(user.tel);
list.push({ ...user, role, isFixed: sms ? sms.isFixed : false, code: sms ? sms.code : "" });
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { list })
} else {
console.error('userlist not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async createRole(uid: number, serverId: number, roleName: string) {
console.log('enter Auth createRole');
const ctx = this.ctx;
const roleId = ctx.service.utils.genCode(10);
const code = ctx.service.utils.genCode(6);
const seqId = await Counter.getNewCounter(COUNTER.ROLE) || -1;
const role = await RoleModel.createRole(uid, serverId, { roleId, code, roleName, seqId });
if (role) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
console.error('create role error');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async addAuth(uid: number, auth: number) {
console.log('enter Auth addAuth');
const ctx = this.ctx;
const user = await UserModel.addAuth(uid, auth);
if (user) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
console.error('add auth error');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public checkTelNo(telNo: string) {
if (!isString(telNo)) {
return { status: 1, data: '参数类型错误' };
}
if (telNo.length !== 11) {
return { status: 1, data: '手机号长度错误' };
}
return { status: 0, data: '手机号合法' };
}
public async fixSms(tel: string) {
console.log('enter Auth fix sms');
const ctx = this.ctx;
const checkTel = this.checkTelNo(tel);
if (checkTel.status == 1) {
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR, checkTel.data);
}
const sms = await smsModel.fixSms(tel);
if (sms) {
return ctx.service.utils.resResult(STATUS.SUCCESS);
} else {
console.error('fix sms error');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async deleteRole(roleId: string) {
console.log('enter Auth deleteRole');
const ctx = this.ctx;
let result = await deletRole(roleId);
if(!result) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
/**
* 根据类型等搜索玩家
*/
public async getrolelist(field: string = 'all', value: string = '') {
const { ctx } = this;
let arr = new Array(), flag = 0;
let valueArr = value.split(',');
if (value == '') field = 'all';
for (let i of valueArr) {
if (field == 'uid') {
let d = parseInt(i);
if (isNaN(d)) {
flag = 1; break;
} else {
arr.push(d);
}
field = 'userInfo.uid';
} else if (field == 'roleName') {
arr.push(i);
} else if (field == 'tel') {
arr.push(i);
field = 'userInfo.tel';
} else if (field == 'all') {
break;
} else {
flag = 1; break;
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let roles = await RoleModel.findRoleByField(field, valueArr);
if (roles) {
let result = new Array();
for (let role of roles) {
let heroCount = await HeroModel.count({ roleId: role.roleId }).lean();
let equipCount = await EquipModel.count({ roleId: role.roleId }).lean();
let itemCount = await ItemModel.count({ roleId: role.roleId }).lean();
let defense = await PvpDefenseModel.findByRoleId(role.roleId);
let { roleId, roleName, serverId, lv, vLv, gold, coin } = role;
let { uid, tel } = role.userInfo;
result.push({
key: roleId, roleId, roleName, serverId, lv, vLv, uid, tel, heroCount, equipCount, itemCount, gold, coin,
hasDefense: defense ? '是' : '否', defCe: 0
});
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { list: result });
} else {
console.error('role list not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async createHero(uids: Array<string>, _hid: string, _hlv: string) {
const { ctx } = this;
console.log('gm createHero', uids, _hid, _hlv);
let hlv = parseInt(_hlv);
if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hids = (_hid as string).split('&').map(cur => parseInt(cur));
for (let hid of hids) {
if (isNaN(hid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
for (let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if (role) {
let heroInfos = new Map();
for (let hid of hids) {
let heroInfo = ctx.service.utils.getInitHeroById(hid);
heroInfos.set(hid, {...heroInfo});
}
let createHero = new CreateHeroes(roleId, role.roleName, role.serverId);
await createHero.createWithHeroInfo(heroInfos);
} else {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, '未找到角色' + roleId)
}
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async createEquip(uids: Array<string>, _eid: string, _ecount: string, _ehid: string) {
const { ctx } = this;
console.log('gm createEquip', uids, _eid, _ecount, _ehid);
let eids = (_eid as string).split('&').map(cur => parseInt(cur));
let ecount = parseInt(_ecount);
let ehid = parseInt(_ehid);
if (isNaN(ecount) || isNaN(ehid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let eid of eids) {
if (isNaN(eid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let flag = 0, msg = '创建失败';
for (let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if (role) {
let weapons: { id: number, hid?: number }[] = [];
for (let eid of eids) {
for (let i = 0; i < ecount; i++) {
let dicEquip = gameData.goods.get(eid);
if (!dicEquip) {
flag = 1, msg = "未找到装备" + eid;
break;
}
weapons.push({ id: eid, hid: ehid });
}
}
await addEquips(roleId, role.roleName, weapons);
} else {
flag = 1, msg = '未找到角色' + roleId;
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
} else {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
}
public async createItem(uids: Array<string>, _itemid: string, _itemcount: string) {
const { ctx } = this;
console.log('gm createItem', uids, _itemid, _itemcount);
let itemids = (_itemid as string).split('&').map(cur => parseInt(cur));
for (let itemid of itemids) {
if (isNaN(itemid)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
let itemcount = parseInt(_itemcount);
if (isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let flag = 0, msg = '创建失败';
let datas: {id: number, count: number }[] = []
for (let itemid of itemids) {
let dicGoods = gameData.goods.get(itemid);
let itidObj = ITID.get(dicGoods.itid);
if (!dicGoods) {
flag = 1, msg = "未找到道具" + itemid;
} else if (!itidObj) {
flag = 1, msg = "未找到道具" + itemid;
} else {
datas.push({ id: itemid, count: itemcount });
}
}
if(flag == 0) {
for (let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
if (role) {
await addBags(roleId, role.roleName, datas);
} else {
flag = 1, msg = '未找到角色' + roleId;
}
}
}
if (flag) {
return ctx.service.utils.resResult(STATUS.GM_CREATE_ERROR, null, msg);
} else {
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
}
public async addGold(uids: Array<string>, _count: string) {
const { ctx } = this;
console.log('gm addGold', uids, _count);
let count = parseInt(_count);
if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleId of uids) {
await RoleModel.addGoldFree(roleId, count);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async addCoin(uids: Array<string>, _count: string) {
const { ctx } = this;
console.log('gm addCoin', uids, _count);
let count = parseInt(_count);
if (isNaN(count)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleId of uids) {
await RoleModel.addCoin(roleId, count);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async addSkin(uids: Array<string>, _id: string) {
const { ctx } = this;
console.log('gm addSkin', uids, _id);
let id = parseInt(_id);
if (isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleId of uids) {
let role = await RoleModel.findByRoleId(roleId);
await addSkin(roleId, role.roleName, id, false);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async levelUp(uids: Array<string>, _lv: string) {
const { ctx } = this;
console.log('gm levelUp', uids, _lv);
let lv = parseInt(_lv);
if (isNaN(lv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleId of uids) {
let exp = getExpByLv(lv - 1);
await RoleModel.levelup(roleId, lv, exp ? exp.sum : 0);
}
return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
}
public async getPvpDefense(roleId: string) {
const { ctx } = this;
let result = await PvpDefenseModel.findByRoleId(roleId);
return ctx.service.utils.resResult(STATUS.SUCCESS, {
hasDefense: !!result, defense: result
})
}
// public async getHeroList(roleId: string) {
// const {ctx} = this;
// let herolist = await HeroModel.findByRole(roleId);
// let defense = await PvpDefenseModel.findByRoleId(roleId);
// let result = Array<Hero>();
// for(let hero of herolist) {
// if(defense) {
// let {heroes = []} = defense;
// let curHero = heroes.find(cur => cur.actorId == hero.hid);
// if(!curHero) {
// result.push(hero);
// }
// } else{
// result.push(hero);
// }
// }
// return ctx.service.utils.resResult(STATUS.SUCCESS, {
// heroes: result
// })
// }
// public async saveHeroToDefense(roleId: string, _roleName: string, hid: number) {
// const { ctx } = this;
// let hero = await HeroModel.findByHidAndRole(hid, roleId);
// let role = await RoleModel.findByRoleId(roleId);
// if (!hero || !role) {
// return ctx.service.utils.resResult(STATUS.GM_HERO_NOT_FOUND);
// }
// let { lv, ce, attr: heroAttrs } = hero;
// let { attr: roleAttrs } = role;
// let dicHero = gameData.hero.get(hid);
// let attribute = new AttributeCal();
// attribute.setByDbData(roleAttrs, heroAttrs);
// let heroInfo = {
// actorId: dicHero.heroId,
// actorName: dicHero.name,
// attribute, lv,
// ce
// };
// let defense = await PvpDefenseModel.findByRoleId(roleId);
// if (!defense) {
// // defense = await PvpDefenseModel.createPvpDefense({roleId, roleName, heroes: [], defCe:ce});
// } else {
// defense = await PvpDefenseModel.addHeroToDefense(roleId, heroInfo, ce);
// }
// return ctx.service.utils.resResult(STATUS.SUCCESS, {
// defense
// });
// }
// public async removeHeroFromDefense(roleId: string, hid: number) {
// const { ctx } = this;
// let defense = await PvpDefenseModel.findByRoleId(roleId);
// if (!defense) {
// return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_NOT_FOUND);
// }
// let { heroes } = defense;
// let curHero = heroes.find(cur => cur.actorId == hid);
// if (!curHero) {
// return ctx.service.utils.resResult(STATUS.GM_PVP_DEFENSE_HERO_NOT_FOUND);
// }
// defense = await PvpDefenseModel.removeHeroFromDefense(roleId, hid, curHero.ce);
// return ctx.service.utils.resResult(STATUS.SUCCESS, {
// defense
// });
// }
/**
* 根据类型等搜索玩家
*/
public async getHeroList(field: string, value: (string | number)) {
const { ctx } = this;
let heroes = await HeroModel.findByField(field, value);
if (heroes) {
let roleMap = new Map<string, CeAttrDataRole[]>();
for(let { roleId } of heroes) {
if(!roleMap.has(roleId)) {
let role = await RoleModel.findByRoleId(roleId, 'attr');
roleMap.set(roleId, role.attr);
}
}
let list = heroes.map(cur => {
let cal = new AttributeCal();
cal.setByDbData(roleMap.get(cur.roleId), cur.attr);
return {...cur, calculatedAttr: cal.getReduceAttributesToArr()}
})
return ctx.service.utils.resResult(STATUS.SUCCESS, { list });
} else {
console.error('role list not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async deleteHero(roleIdAndHids: string[]) {
console.log('enter Auth deleteRole');
const ctx = this.ctx;
for (let roleIdAndHid of roleIdAndHids) {
let [roleId, hidStr] = roleIdAndHid.split('|');
if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hid = parseInt(hidStr);
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if (!hero) continue;
await HeroModel.deleteHero(roleId, hid);
await SkinModel.deleteByHero(roleId, hid);
let role = await RoleModel.findByRoleId(roleId);
await calculatetopLineup(role, hid, 0, null);
await PvpDefenseModel.deleteHero(roleId, hid);
await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async deleteEquip(roleIdAndSeqIds: string[]) {
console.log('enter Auth deleteEquip');
const ctx = this.ctx;
let seqIds = new Map<string, number[]>();
for (let roleIdAndSeqId of roleIdAndSeqIds) {
let [roleId, seqIdStr] = roleIdAndSeqId.split('|');
if (isNaN(parseInt(seqIdStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let seqId = parseInt(seqIdStr);
console.log(seqId);
let equip = await EquipModel.findbySeqId(seqId);
if (equip.hid > 0) {
let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
let index = hero.ePlace.findIndex(cur => cur.id == equip.ePlaceId);
if (index < 0) continue;
let args = calEquipSeids(hero);
hero.ePlace[index].equip = null;
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.EQUIP, roleId, hero, {}, args);
}
if(!seqIds.has(roleId)) {
seqIds.set(roleId, []);
}
seqIds.get(roleId).push(seqId);
}
for(let [roleId, ids] of seqIds) {
await EquipModel.deleteEquips(roleId, ids);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async deleteItem(roleIdAndIds: string[]) {
console.log('enter Auth deleteItem');
const ctx = this.ctx;
let map = new Map<string, number[]>();
for (let roleIdAndId of roleIdAndIds) {
let [roleId, idStr] = roleIdAndId.split('|');
if (isNaN(parseInt(idStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let id = parseInt(idStr);
let cur = map.get(roleId);
if (!cur) {
cur = new Array<number>();
map.set(roleId, cur);
}
cur.push(id);
}
for (let [roleId, ids] of map) {
await ItemModel.deletebyRoleAndIds(roleId, ids);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async setItemCount(roleIdAndIds: string[], count: number) {
console.log('enter Auth setItemCount');
const ctx = this.ctx;
let map = new Map<string, number[]>();
for (let roleIdAndId of roleIdAndIds) {
let [roleId, idStr] = roleIdAndId.split('|');
if (isNaN(parseInt(idStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let id = parseInt(idStr);
let cur = map.get(roleId);
if (!cur) {
cur = new Array<number>();
map.set(roleId, cur);
}
cur.push(id);
}
for (let [roleId, ids] of map) {
await ItemModel.updateCountByRoleAndIds(roleId, ids, count);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async setHeroLv(roleIdAndHids: string[], _hlv: string) {
try {
console.log('gm setHeroLv', roleIdAndHids, _hlv);
const ctx = this.ctx;
let hlv = parseInt(_hlv);
if (isNaN(hlv)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleIdAndHid of roleIdAndHids) {
let [roleId, hidStr] = roleIdAndHid.split('|');
if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hid = parseInt(hidStr);
let hero = await HeroModel.findByHidAndRole(hid, roleId);
console.log(hid, roleId, !!hero);
if (!hero) continue;
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { lv: hlv });
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
} catch (e) {
console.error(e.stack)
}
}
public async setHeroParam(roleIdAndHids: string[], star: number, colorStar: number, quality: number) {
try {
const ctx = this.ctx;
if (typeof star != 'number'||typeof colorStar != 'number'||typeof quality != 'number') return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleIdAndHid of roleIdAndHids) {
let [roleId, hidStr] = roleIdAndHid.split('|');
if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hid = parseInt(hidStr);
let hero = await HeroModel.findByHidAndRole(hid, roleId);
console.log(hid, roleId, !!hero);
if (!hero) continue;
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.LVUP, roleId, hero, { star, colorStar, quality });
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
} catch (e) {
console.error(e.stack)
}
}
public async setHeroJob(roleIdAndHids: string[], job: number) {
try {
const ctx = this.ctx;
if(!gameData.job.has(job)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for (let roleIdAndHid of roleIdAndHids) {
let [roleId, hidStr] = roleIdAndHid.split('|');
if (isNaN(parseInt(hidStr))) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let hid = parseInt(hidStr);
let hero = await HeroModel.findByHidAndRole(hid, roleId);
console.log(hid, roleId, !!hero);
if (!hero) continue;
await calPlayerCeAndSave(HERO_SYSTEM_TYPE.STAGEUP, roleId, hero, { job });
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
} catch (e) {
console.error(e.stack)
}
}
/**
* 根据类型等搜索装备
*/
public async getEquipList(field: string, value: (string | number)) {
const { ctx } = this;
let equips = await EquipModel.findByField(field, value);
if (equips) {
return ctx.service.utils.resResult(STATUS.SUCCESS, { list: equips });
} else {
console.error('role list not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
/**
* 根据类型等搜索道具
*/
public async getItemList(field: string, value: (string | number)) {
const { ctx } = this;
let items = await ItemModel.findByField(field, value);
if (items) {
return ctx.service.utils.resResult(STATUS.SUCCESS, { list: items });
} else {
console.error('role list not found');
return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
}
}
public async getGiftCodeList(page: number, pageSize: number, sortField: string, sortOrder: string, form: { name?: string, current?: boolean, } = {}) {
const { ctx } = this;
const list = await GiftCodeModel.findByCondition(page, pageSize, sortField, sortOrder, form);
const total = await GiftCodeModel.countByCondition( form )
return ctx.service.utils.resResult(STATUS.SUCCESS, {
list: list.map(cur => {
return { ...cur, beginTime: cur.beginTime.getTime(), endTime: cur.endTime.getTime() }
}), total
});
}
public async updateGiftCode(id: string|number, params: any) {
const { ctx } = this;
if(params.beginTime) params.beginTime = new Date(params.beginTime);
if(params.endTime) params.endTime = new Date(params.endTime);
try{
params.goods = JSON.parse(params.goods);
} catch(e) {
console.error(e);
return ctx.body = ctx.service.utils.resResult(STATUS.WRONG_PARMS);
}
const result = await GiftCodeModel.updateData(id, params, ctx.user?.uid);
if(!result) return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
public async generateGiftCode(id: number, generateType: 1|2, code: string, generateNum: number, codeLen: number = 8) {
const { ctx } = this;
let giftCode = await GiftCodeModel.findData(id);
if(!giftCode) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let length = 0, isLimit = false, count = 0, generateCode = '';
if(generateType == 1) {
let generateResult = await GiftCodeDetailModel.generateMany(giftCode, generateNum, codeLen, ctx.user?.uid);
length = generateResult.length;
isLimit = true;
count = 1;
} else if (generateType == 2) {
let generateResult = await GiftCodeDetailModel.generateOne(giftCode, code, ctx.user?.uid);
length = generateResult.length;
generateCode = code;
}
if(length <= 0) return ctx.service.utils.resResult(STATUS.INTERNAL_ERR);
giftCode = await GiftCodeModel.updateData(id, { generateCnt: giftCode.generateCnt + length, generateType, isLimit, count, generateCode }, ctx.user?.uid);
return ctx.service.utils.resResult(STATUS.SUCCESS, { giftCode })
}
public async getGiftCodeDetails(id: number) {
const { ctx } = this;
let giftCode = await GiftCodeModel.findData(id);
if(!giftCode) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
let { generateCnt } = giftCode;
let limit = 1000;
let n = Math.ceil(generateCnt / limit);
let codes: string[] = [];
for(let i = 0; i < n; i++) {
let giftCodeDetails = await GiftCodeDetailModel.findByGiftCode(giftCode);
for(let {code} of giftCodeDetails) {
codes.push(code);
}
}
console.log(id, codes.join())
ctx.set('Content-Type', 'application/octet-stream');
return Buffer.from(codes.join('\n'));
}
public async setWarRecord(roleIds: string[], _warId: string) {
const { ctx } = this;
let warId = parseInt(_warId);
if(warId < 104) return ctx.service.utils.resResult(STATUS.WRONG_PARMS, null, '不可跳到序章以前')
let dicWar = gameData.war.get(warId);
if(!dicWar) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
for(let roleId of roleIds) {
await this.setSingleWarRecord(roleId, dicWar);
}
return ctx.service.utils.resResult(STATUS.SUCCESS);
}
private async setSingleWarRecord(roleId: string, dicWar: DicWar) {
let { warStar } = await RoleModel.findByRoleId(roleId);
let deleteIds: number[] = [], myMaxWarId = 0, insertParams: DicWar[] = [];
for(let i = 0; i < warStar.length; i++) {
let { id, warType } = warStar[i];
if(warType == dicWar.warType) {
if(id >= dicWar.war_id) {
deleteIds.push(id);
}
if(id > myMaxWarId) {
myMaxWarId = id;
}
}
}
let newWarStar = warStar.filter(cur => {
return deleteIds.indexOf(cur.id) == -1;
});
if(myMaxWarId < dicWar.war_id) {
for(let id = myMaxWarId + 1; id < dicWar.war_id; id++) {
let _dicWar = gameData.war.get(id)
if(_dicWar && _dicWar.warType == dicWar.warType) {
newWarStar.push({ id, warType: _dicWar.warType, star: 0, stars: [] });
insertParams.push(_dicWar);
}
}
}
let preGkIndex = newWarStar.findIndex(cur => cur.id == dicWar.previousGk);
console.log(dicWar.previousGk)
if(dicWar.previousGk && preGkIndex == -1) {
let _dicWar = gameData.war.get(dicWar.previousGk);
newWarStar.push({ id: _dicWar.war_id, warType: _dicWar.warType, star: 0, stars: [] });
}
if(insertParams.length > 0) {
await RScriptRecordModel.insertScripts(roleId, insertParams);
}
if(deleteIds.length > 0) {
await RScriptRecordModel.deleteByWarId(roleId, deleteIds);
}
let role = await RoleModel.updateRoleInfo(roleId, { warStar: newWarStar });
return role;
}
}