Files
ZYZ/game-server/app/services/friendService.ts
2021-09-15 16:32:46 +08:00

231 lines
8.1 KiB
TypeScript

import { gameData, getDicFriendByLv } from "../pubUtils/data";
import { RoleType, RoleModel } from "../db/Role";
import { FriendRelationType, Relation, FriendRelationModel } from "../db/FriendRelation";
import { getResStr, shouldRefresh } from "../pubUtils/util";
import { STATUS, FRIEND_RELATION_TYPE, POPULATE_TYPE, FRIEND_DROP_TYPE } from "../consts";
import { FriendShipType, FriendShipModel } from "../db/FriendShip";
import { outputCnt } from '../pubUtils/friendUtil';
import { isRoleOnline, getServerName, getRoleOnlineInfo } from "./redisService";
import { FriendApplyModel } from "../db/FriendApply";
import { FriendApplyParams, FriendListParam } from "../domain/roleField/friend";
import { FRIEND } from "../pubUtils/dicParam";
import { FriendPointModel } from "../db/FriendPoint";
export async function getFriendList(role: RoleType) {
let { roleId } = role;
let list = new Array<FriendListParam>();
let myRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.FRIEND);
let friendList = myRelation ? myRelation.friends : [];
for (let friend of friendList) {
let friendRole = <RoleType>friend.role;
let friendShip = <FriendShipType>friend.friendShip;
if (!friendRole || !friendShip) continue;
let fs = <FriendShipType>friend.friendShip;
let ref = shouldRefresh(fs.refTime, new Date());
if (ref) {
friendShip = await FriendShipModel.refreshSendAndReceive(roleId, friendRole.roleId);
}
let param = new FriendListParam(friendRole, roleId, friendShip);
let { serverId } = friendRole;
let serverName = await getServerName(serverId);
param.setServerName(serverId, serverName);
let isOnline = await isRoleOnline(friendRole.roleId);
param.setOnline(isOnline);
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
list.push(param);
}
list.sort((a, b) => {
if (a.isOnline != b.isOnline) {
return a.isOnline ? 1 : -1
}
if (a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
});
let { friendCnt = 0, blockCnt = 0 } = role;
let frdPointRec = await FriendPointModel.getFrdPointRecToday(roleId, FRIEND_DROP_TYPE.SEND_GIFT);
let { cnt: todayReceiveCnt = 0, sendCnt: todaySendCnt = 0 } = frdPointRec || {};
return {
todayReceiveCnt,
todaySendCnt,
list,
friendCnt, blockCnt
}
}
/**
* 获取玩家申请列表
* @param roleId 玩家id
*/
export async function getApplyList(roleId: string) {
let myFriendRelation = await FriendRelationModel.findFriendByRole(roleId, POPULATE_TYPE.NOT);
let list = await FriendApplyModel.getApplyList(roleId);
let result = new Array<FriendApplyParams>();
let delApplyCodeList = new Array<string>();
for (let apply of list) {
let friend = <RoleType>apply.friend;
let type = getRecommendType(myFriendRelation, roleId, friend.roleId);
let param = new FriendApplyParams(apply.applyCode, friend);
let { serverId } = friend;
let serverName = await getServerName(serverId);
param.setServerName(serverId, serverName);
param.setType(type);
if (type != FRIEND_RELATION_TYPE.NORMAL) {
delApplyCodeList.push(apply.applyCode);
continue;
}
result.push(param);
}
let deleteCount = await FriendApplyModel.deleteApply(delApplyCodeList);
await RoleModel.increaseFriendApplyCnt(roleId, -1 * deleteCount, FRIEND.FRIEND_MANAGE_APPLICATION);
return result;
}
export async function getMyApplyParam(applyCode: string, role: RoleType) {
let param = new FriendApplyParams(applyCode, role);
let { serverId } = role;
let serverName = await getServerName(serverId);
param.setServerName(serverId, serverName);
param.setType(FRIEND_RELATION_TYPE.NORMAL);
return param;
}
export async function getMyParamAsFriend(friendShip: FriendShipType, role: RoleType, friendRoleId: string) {
let param = new FriendListParam(role, friendRoleId, friendShip);
let hisOnlineInfo = await getRoleOnlineInfo(role.roleId);
param.setOnline(hisOnlineInfo.isOnline);
let { serverId } = role;
let serverName = await getServerName(serverId);
param.setServerName(serverId, serverName);
param.setType(FRIEND_RELATION_TYPE.HAS_FRIEND);
return param;
}
/**
* 增加双方好友数
* @param role1 我方
* @param role2 对方
* @returns 是否添加成功
*/
export async function increaseFrdCnt(role1: RoleType, role2: RoleType, originalFriendCnt: number) {
let { roleId, lv, friendCnt } = role1;
let dicFriend = getDicFriendByLv(lv);
if(friendCnt >= dicFriend.frdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let { roleId: _roleId, lv: _lv, friendCnt: _friendCnt } = role2;
let _dicFriend = getDicFriendByLv(_lv);
if(_friendCnt >= _dicFriend.frdCnt) return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
let incMyFrdCnt = await RoleModel.increaseFriendCnt(roleId, 1, dicFriend.frdCnt);
if(!incMyFrdCnt) return getResStr(STATUS.FRIEND_MY_CNT_MAX);
let incHisFrdCnt = await RoleModel.increaseFriendCnt(_roleId, 1, _dicFriend.frdCnt);
if(!incHisFrdCnt) { // 回滚
await RoleModel.increaseFriendCnt(roleId, -1, dicFriend.frdCnt);
return getResStr(STATUS.FRIEND_THEY_CNT_MAX);
}
originalFriendCnt = incMyFrdCnt.friendCnt;
role1.friendCnt = incMyFrdCnt.friendCnt;
role2.friendCnt = incHisFrdCnt.friendCnt;
return '';
}
export function getRecommendType(myFriendRelation: FriendRelationType, myRoleId: string, roleId: string) {
if(myRoleId == roleId) {
return FRIEND_RELATION_TYPE.MYSELF;
}
let friendList = myFriendRelation? myFriendRelation.friends: [];
let blackList = myFriendRelation? myFriendRelation.blacklist: [];
let hasFriend = friendList.find(cur => cur.roleId == roleId);
if(hasFriend) {
return FRIEND_RELATION_TYPE.HAS_FRIEND;
}
let hasBlcklist = blackList.find(cur => cur.roleId == roleId);
if(hasBlcklist) {
return FRIEND_RELATION_TYPE.HAS_BLOCKED;
}
return FRIEND_RELATION_TYPE.NORMAL;
}
/**
* 根据收到的新及时间排序
*
* @param roleId 自己的玩家id
* @param list 需要排序列表
*/
export async function sortByBeSentHeart(roleId: string, list: Relation[]) {
let result = new Array<Relation & {beSentHeart: number, beSentHeartTime: number} & { quitTime: number, friendValue: number, isOnline: boolean}>();
for(let cur of list) {
let json = getSentHeart(roleId, cur);
let friendRole = <RoleType>cur.role;
let friendShip = <FriendShipType>cur.friendShip;
let isOnline = await isRoleOnline(friendRole.roleId);
result.push({...cur, ...json, isOnline, quitTime: friendRole.quitTime, friendValue: friendShip.friendValue});
}
result.sort((a, b) => {
if(a.beSentHeart && b.beSentHeart) { // 只要有一方送过
if(a.beSentHeart == b.beSentHeart) {
return a.beSentHeartTime - b.beSentHeartTime;
} else {
return b.beSentHeart - a.beSentHeart;
}
} else { // 都没送过的情况
if(a.isOnline != b.isOnline) {
return a.isOnline?1:-1
}
if(a.quitTime != b.quitTime) {
return b.quitTime - a.quitTime
}
return a.friendValue - b.friendValue;
}
});
return result
}
function getSentHeart(roleId: string, relation: Relation) {
let friendShip = <FriendShipType>relation.friendShip;
let json = outputCnt(roleId, friendShip);
if(!json) {
return {
beSentHeart: 0,
beSentHeartTime: 0
}
}
return {
beSentHeart: json.beSentHeart,
beSentHeartTime: json.beSentHeartTime
}
}
export async function getFriendLvAdd(roleId: string, hisRoleId: string) {
let friendShip = await FriendShipModel.getFriendLv(roleId, hisRoleId);
if(!friendShip) {
return 0
}
let dic = gameData.roleFriendLv.get(friendShip.friendLv);
if(!dic) {
return 0
}
return dic.comBattleAdd
}