Files
ZYZ/game-server/app/servers/role/handler/itemHandler.ts
2021-07-16 11:29:26 +08:00

216 lines
9.0 KiB
TypeScript

import { Application, BackendSession, HandlerService, } from "pinus";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, DEBUG_MAGIC_WORD } from "../../../consts";
import { ItemInter, RewardInter } from "../../../pubUtils/interface";
import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
import Equip, { EquipModel, EquipType } from "../../../db/Equip";
import { HeroModel, EPlace } from "../../../db/Hero";
import Role, { RoleModel } from "../../../db/Role";
import { calPlayerCeAndSave } from "../../../services/playerCeService";
import { getHeroJob, getGoodById, gameData, getHeroEquipByClassId } from "../../../pubUtils/data";
import { EQUIP } from "../../../pubUtils/dicParam";
import { ITID, SPEICAL_ITEM, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
import { indexOf, findIndex } from 'underscore';
import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
import { useGiftPackage } from "../../../services/activity/giftPackageService";
import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService";
import { ActionPointModel } from "../../../db/ActionPoint";
import { GiftCodeDetailModel } from "../../../db/GiftCodeDetail";
import { GiftCodeType, GiftCodeModel } from "../../../db/GiftCode";
import UserGiftCode, { UserGiftCodeModel } from "../../../db/UserGiftCode";
export default function (app: Application) {
new HandlerService(app, {});
return new ItemHandler(app);
}
export class ItemHandler {
constructor(private app: Application) {
}
// 道具的使用
public async useItem(msg: { id: number, selected: Array<number>, count: number }, session: BackendSession) {
let { id, selected, count } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs = session.get('funcs');
if (count > 0) {
let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
let dicGoods = gameData.goods.get(id);
if (!dicGoods) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let dicItid = ITID.get(dicGoods.itid);
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (dicItid.type != CONSUME_TYPE.GIFT_PACKAGE) {
return resResult(STATUS.NOT_CONSUME_GOODS);
}
let giftID = dicGoods.gift;
if (!giftID) {
return resResult(STATUS.NOT_GIFTPACKAGE);
}
let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
return resResult(STATUS.SUCCESS, result);
}
return resResult(STATUS.WRONG_PARMS);
}
// 使用体力道具
public async useApItem(msg: { id: number, count: number }, session: BackendSession) {
let { id, count } = msg;
const roleId = session.get('roleId');
const sid = session.get('sid');
const funcs = session.get('funcs');
if (count > 0) {
let dicGoods = gameData.goods.get(id);
if (!dicGoods) {
return resResult(STATUS.DIC_DATA_NOT_FOUND);
}
let dicItid = ITID.get(dicGoods.itid);
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (dicItid.type != CONSUME_TYPE.AP) {
return resResult(STATUS.ROLE_METERIAL_ERROR);
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let { isOver } = await getAp(roleId, role.lv);
if (isOver) return resResult(STATUS.AP_IS_FULL);
let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid, funcs);
return resResult(STATUS.SUCCESS, {
apJson
});
}
return resResult(STATUS.WRONG_PARMS);
}
// 购买体力道具
public async buyApItem(msg: { id: number, count: number }, session: BackendSession) {
let { id, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
if (count <= 0) return resResult(STATUS.WRONG_PARMS);
let dicGoods = gameData.goods.get(id);
if (!dicGoods) {
return resResult(STATUS.DIC_DATA_NOT_FOUND);
}
let dicItid = ITID.get(dicGoods.itid);
if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
if (dicItid.type != CONSUME_TYPE.AP) {
return resResult(STATUS.ROLE_METERIAL_ERROR);
}
let role = await RoleModel.findByRoleId(roleId, 'lv');
let { buyTimes = 0 } = await getAp(roleId, role.lv);
if (buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK);
let cost: RewardInter[] = [];
for (let i = 0; i < count; i++) {
let curCost = gameData.apBuy.get(++buyTimes);
if (curCost) cost = cost.concat(curCost);
}
let consumeResult = await handleCost(roleId, sid, cost);
if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
let goods = await addItems(roleId, roleName, sid, [{ id, count }]);
let apJson = await setApBuyTimes(roleId, role.lv, sid, count);
return resResult(STATUS.SUCCESS, {
goods, apJson
});
}
// 兑换礼包码
public async useGiftCode(msg: { code: string }, session: BackendSession) {
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const sid: string = session.get('sid');
const { code } = msg;
let giftCodeDetail = await GiftCodeDetailModel.findByCode(code);
let giftCode = <GiftCodeType>giftCodeDetail.giftCode;
if (giftCode.isLimit && giftCodeDetail.usedNum >= giftCode.count) {
return resResult(STATUS.GIFT_CODE_USED_NUM_MAX);
}
if (giftCode.beginTime > new Date()) return resResult(STATUS.GIFT_CODE_NOT_START);
if (giftCode.endTime < new Date()) return resResult(STATUS.GIFT_CODE_HAS_EXPIRED);
let userGiftCode = await UserGiftCodeModel.findByCode(roleId, code);
if (userGiftCode) {
return resResult(STATUS.YOU_HAVE_USED_THIS_CODE);
}
await UserGiftCode.createCode(roleId, code, giftCode);
await GiftCodeDetailModel.increaseUsedNum(code);
await GiftCodeModel.increaseUsedNum(giftCode.id);
let goods = await addItems(roleId, roleName, sid, giftCode.goods);
return resResult(STATUS.SUCCESS, { goods });
}
public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const roleId = session.get('roleId');
const sid = session.get('sid');
const funcs = session.get('funcs');
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await setAp(roleId, role.lv, msg.ap, sid, funcs);
if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
return resResult(STATUS.SUCCESS, { apJson });
}
public async debugGetAp(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'lv');
let apJson = await getAp(roleId, role.lv);
return resResult(STATUS.SUCCESS, { apJson });
}
public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let roleId = session.get('roleId');
let role = await RoleModel.findByRoleId(roleId, 'lv');
await ActionPointModel.resetBuyTimes(roleId);
let apJson = await getAp(roleId, role.lv);
return resResult(STATUS.SUCCESS, { apJson });
}
}