216 lines
9.0 KiB
TypeScript
216 lines
9.0 KiB
TypeScript
import { Application, BackendSession, HandlerService, } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV, TASK_TYPE, DEBUG_MAGIC_WORD } from "../../../consts";
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import { ItemInter, RewardInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
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import Equip, { EquipModel, EquipType } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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import Role, { RoleModel } from "../../../db/Role";
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import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { getHeroJob, getGoodById, gameData, getHeroEquipByClassId } from "../../../pubUtils/data";
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import { EQUIP } from "../../../pubUtils/dicParam";
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import { ITID, SPEICAL_ITEM, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
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import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
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import { indexOf, findIndex } from 'underscore';
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import { pushEquipRefineSucMsg, pushNormalEquipMsg, pushNormalItemMsg } from "../../../services/chatService";
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import { checkTaskWithHero, checkTaskWithEquip, checkTask, checkTaskWithArgs, checkTaskConditionEquipSuitJewelStage, checkActivityTask } from "../../../services/taskService";
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import { useGiftPackage } from "../../../services/activity/giftPackageService";
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import { getAp, setAp, setApBuyTimes } from "../../../services/actionPointService";
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import { ActionPointModel } from "../../../db/ActionPoint";
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import { GiftCodeDetailModel } from "../../../db/GiftCodeDetail";
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import { GiftCodeType, GiftCodeModel } from "../../../db/GiftCode";
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import UserGiftCode, { UserGiftCodeModel } from "../../../db/UserGiftCode";
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ItemHandler(app);
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}
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export class ItemHandler {
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constructor(private app: Application) {
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}
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// 道具的使用
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public async useItem(msg: { id: number, selected: Array<number>, count: number }, session: BackendSession) {
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let { id, selected, count } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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const sid = session.get('sid');
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const roleName = session.get('roleName');
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const funcs = session.get('funcs');
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if (count > 0) {
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.ACTIVITY_DATA_ERROR);
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}
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let dicItid = ITID.get(dicGoods.itid);
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if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (dicItid.type != CONSUME_TYPE.GIFT_PACKAGE) {
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return resResult(STATUS.NOT_CONSUME_GOODS);
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}
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let giftID = dicGoods.gift;
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if (!giftID) {
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return resResult(STATUS.NOT_GIFTPACKAGE);
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}
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let result = await useGiftPackage(roleId, roleName, sid, serverId, funcs, giftID, selected, count)
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return resResult(STATUS.SUCCESS, result);
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}
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return resResult(STATUS.WRONG_PARMS);
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}
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// 使用体力道具
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public async useApItem(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const funcs = session.get('funcs');
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if (count > 0) {
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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let dicItid = ITID.get(dicGoods.itid);
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if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (dicItid.type != CONSUME_TYPE.AP) {
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return resResult(STATUS.ROLE_METERIAL_ERROR);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let { isOver } = await getAp(roleId, role.lv);
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if (isOver) return resResult(STATUS.AP_IS_FULL);
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let consumeResult = await handleCost(roleId, sid, [{ id: id, count: count }]);
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if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let apJson = await setAp(roleId, role.lv, dicGoods.value * count, sid, funcs);
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return resResult(STATUS.SUCCESS, {
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apJson
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});
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}
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return resResult(STATUS.WRONG_PARMS);
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}
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// 购买体力道具
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public async buyApItem(msg: { id: number, count: number }, session: BackendSession) {
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let { id, count } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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if (count <= 0) return resResult(STATUS.WRONG_PARMS);
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let dicGoods = gameData.goods.get(id);
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if (!dicGoods) {
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return resResult(STATUS.DIC_DATA_NOT_FOUND);
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}
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let dicItid = ITID.get(dicGoods.itid);
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if (!dicItid) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if (dicItid.type != CONSUME_TYPE.AP) {
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return resResult(STATUS.ROLE_METERIAL_ERROR);
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}
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let { buyTimes = 0 } = await getAp(roleId, role.lv);
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if (buyTimes + count > gameData.apMaxBuyTimes.max) return resResult(STATUS.AP_BUY_TIMES_LACK);
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let cost: RewardInter[] = [];
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for (let i = 0; i < count; i++) {
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let curCost = gameData.apBuy.get(++buyTimes);
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if (curCost) cost = cost.concat(curCost);
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}
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let consumeResult = await handleCost(roleId, sid, cost);
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if (!consumeResult) return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let goods = await addItems(roleId, roleName, sid, [{ id, count }]);
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let apJson = await setApBuyTimes(roleId, role.lv, sid, count);
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return resResult(STATUS.SUCCESS, {
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goods, apJson
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});
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}
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// 兑换礼包码
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public async useGiftCode(msg: { code: string }, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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const { code } = msg;
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let giftCodeDetail = await GiftCodeDetailModel.findByCode(code);
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let giftCode = <GiftCodeType>giftCodeDetail.giftCode;
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if (giftCode.isLimit && giftCodeDetail.usedNum >= giftCode.count) {
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return resResult(STATUS.GIFT_CODE_USED_NUM_MAX);
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}
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if (giftCode.beginTime > new Date()) return resResult(STATUS.GIFT_CODE_NOT_START);
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if (giftCode.endTime < new Date()) return resResult(STATUS.GIFT_CODE_HAS_EXPIRED);
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let userGiftCode = await UserGiftCodeModel.findByCode(roleId, code);
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if (userGiftCode) {
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return resResult(STATUS.YOU_HAVE_USED_THIS_CODE);
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}
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await UserGiftCode.createCode(roleId, code, giftCode);
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await GiftCodeDetailModel.increaseUsedNum(code);
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await GiftCodeModel.increaseUsedNum(giftCode.id);
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let goods = await addItems(roleId, roleName, sid, giftCode.goods);
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return resResult(STATUS.SUCCESS, { goods });
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}
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public async debugIncAp(msg: { magicWord: string, ap: number }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const roleId = session.get('roleId');
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const sid = session.get('sid');
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const funcs = session.get('funcs');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await setAp(roleId, role.lv, msg.ap, sid, funcs);
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if (!apJson) return resResult(STATUS.BATTLE_ACTION_POINT_LACK)
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async debugGetAp(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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let apJson = await getAp(roleId, role.lv);
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return resResult(STATUS.SUCCESS, { apJson });
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}
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public async debugResetBuyTimes(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId, 'lv');
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await ActionPointModel.resetBuyTimes(roleId);
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let apJson = await getAp(roleId, role.lv);
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return resResult(STATUS.SUCCESS, { apJson });
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}
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} |