174 lines
9.0 KiB
TypeScript
174 lines
9.0 KiB
TypeScript
import { Application, BackendSession } from 'pinus';
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import { UserGuildModel } from '../../../db/UserGuild';
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import { GuildModel } from '../../../db/Guild';
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import { WishPoolReportModel } from '../../../db/WishPoolReport';
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import { resResult, genCode } from '../../../pubUtils/util';
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import { ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { getArmyWishPoolBaseByLv, getGoodById, getWishPoolReward } from '../../../pubUtils/data';
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import { addItems, checkGoods, checkHeroEquips, checkHeroes } from '../../../services/role/rewardService';
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import { ITID, CONSUME_TYPE } from '../../../consts/constModules/itemConst';
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import { GUILD_STRUCTURE } from '../../../consts/constModules/guildConst';
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import { refreshUserGuild, getWishPool, getUserGuildWithRefActive } from '../../../services/guildService';
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import { findIndex, findWhere } from 'underscore';
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import { RoleModel } from '../../../db/Role';
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import { getRoleOnlineInfo } from '../../../services/redisService';
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import { ARMY } from '../../../pubUtils/dicParam';
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import { guildInter } from '../../../pubUtils/interface';
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import { getSeconds, getZeroPoint, nowSeconds } from '../../../pubUtils/timeUtil';
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import { getHonourObject } from '../../../pubUtils/itemUtils';
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export default function(app: Application) {
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return new WishPoolHandler(app);
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}
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export class WishPoolHandler {
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constructor(private app: Application) {
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}
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async getWishPool(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const { myUserGuild } = msg;
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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let res = await getWishPool(userGuild);
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return resResult(STATUS.SUCCESS, res);
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}
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// 许愿
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async wishGoods(msg: guildInter & {goodId: number, type: number}, session: BackendSession) {
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const { goodId, type, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const serverId: number = parseInt(session.get('serverId'));
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let dicGoods = getGoodById(goodId)
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if (!dicGoods) return resResult(STATUS.WRONG_PARMS);
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let dicItid = ITID.get(dicGoods.itid);
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if (!(dicItid.type == CONSUME_TYPE.SOUL && type == 2 ) && !(dicItid.type == CONSUME_TYPE.DRAWING && type == 1 ))
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return resResult(STATUS.WRONG_PARMS);
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild) return resResult(STATUS.WRONG_PARMS);
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let result = await checkGoods(roleId, [goodId]);
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if (!result) {
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if (dicItid.type == CONSUME_TYPE.SOUL ) {
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result = await checkHeroes(roleId, [dicGoods.hid]);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_HERO);
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} else if (dicItid.type == CONSUME_TYPE.DRAWING ) {
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result = await checkHeroEquips(roleId, dicGoods.quality);
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if (!result)
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return resResult(STATUS.GUILD_WISH_POOL_NOT_OWN_EQUIP);
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}
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}
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const { guildCode: code, wishGoods, receivedWishPool, createdAt } = userGuild;
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let { structure } = await GuildModel.findGuild(code, serverId, 'structure');
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let { lv } = findWhere(structure, {id: GUILD_STRUCTURE.WISH_POOL});
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let len = wishGoods.filter(cur => cur.type == type).length;
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if(receivedWishPool.indexOf(type) != -1 && getSeconds(createdAt) > getZeroPoint()) {
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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}
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if (len >= ARMY.ARMY_WISH_TIMES) //今日已经许愿过
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return resResult(STATUS.HAS_REACH_WISH_COUNT_LIMIT);
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let dicWishPool = getArmyWishPoolBaseByLv(lv);
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let count = 0;
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if (type == 1) {
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let wishGoodsDrawing = dicWishPool.wishgoodsDrawings.find(cur => cur.quality == dicGoods.quality);
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if (!wishGoodsDrawing) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
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count = wishGoodsDrawing.count;
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} else {
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let wishGoodsHero = dicWishPool.wishGoodsHeros.find(cur => cur.quality == dicGoods.quality);
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if (!wishGoodsHero) return resResult(STATUS.NOT_WISH_THE_QUALITY_GOODS);
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count = wishGoodsHero.count;
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}
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const id = genCode(6);
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let { wishGoods: resWishGoods } = await UserGuildModel.pushAndUpdate(roleId, {}, { wishGoods: { type, goodId, count, receiveCnt: 0, drawCnt: 0, id, donateNames:[]} }, 'wishGoods');
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return resResult(STATUS.SUCCESS, { wishGoods: resWishGoods });
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}
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// 捐赠
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async donateGoods(msg: guildInter & {wishRoleId: string, id: string}, session: BackendSession) {
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let { wishRoleId, id, myUserGuild } = msg;
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const dntRoleId: string = session.get('roleId');
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const dntRoleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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if (wishRoleId == dntRoleId)
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return resResult(STATUS.WRONG_PARMS);
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let role = await RoleModel.findByRoleId(wishRoleId);
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if (!role)
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return resResult(STATUS.WRONG_PARMS);//没有玩家
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let wishUserGuild = await getUserGuildWithRefActive(wishRoleId, ' wishDntCnt wishGoods guildCode');
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if (!wishUserGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code, wishGoods } = wishUserGuild;
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let dntRoleGuild = await refreshUserGuild(myUserGuild, dntRoleId);
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if (!dntRoleGuild)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.guildCode != code)
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return resResult(STATUS.WRONG_PARMS);
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if (dntRoleGuild.wishDntCnt >= ARMY.ARMY_WISH_HELP)
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return resResult(STATUS.HAS_REACH_WISH_DONATE_COUNT_LIMIT);
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let wishGood = findWhere(wishGoods, { id });
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if (!wishGood)
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return resResult(STATUS.WRONG_PARMS);//没有该许愿
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if (wishGood.receiveCnt >= wishGood.count)
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return resResult(STATUS.HAS_RECEIVE_WISH_GOOD);//已经收到
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let dicWishReward = getWishPoolReward(wishGood.goodId);
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if(!dicWishReward) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let { wishDntCnt } = await UserGuildModel.donateGoods(dntRoleId, 1, 'wishDntCnt');
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let { wishGoods: resWishGoods } = await UserGuildModel.donateUpdate(wishRoleId, dntRoleName, id, 'wishGoods');
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let hisOnlineInfo = await getRoleOnlineInfo(wishRoleId);
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if(hisOnlineInfo.isOnline && hisOnlineInfo.sid) {
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// await addItems(wishRoleId, role.roleName, hisOnlineInfo.sid , [{ id : wishGood.goodId, count: 1 }], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
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this.app.channelService.pushMessageByUids('onWishGoodsRecive', resResult(STATUS.SUCCESS, { wishGoods: resWishGoods }), [{uid:wishRoleId, sid: hisOnlineInfo.sid}]);
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}
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await WishPoolReportModel.addReport(code, wishRoleId, role.roleName , dntRoleId, dntRoleName, wishGood.goodId, 1);
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let goods = await addItems(dntRoleId, dntRoleName, sid, [getHonourObject(dicWishReward.honourReward)], ITEM_CHANGE_REASON.WISH_POOL_DONATE);
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return resResult(STATUS.SUCCESS, { wishDntCnt, goods, updateWishGoods: resWishGoods.map(({type, goodId, count, receiveCnt, drawCnt, id})=>{
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return { type, goodId, count, receiveCnt, drawCnt, id, roleId: wishRoleId };
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})
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});
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}
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async receiveGoods(msg: guildInter & { id: string }, session: BackendSession) {
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let { id, myUserGuild } = msg;
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const roleId: string = session.get('roleId');
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const roleName: string = session.get('roleName');
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const sid: string = session.get('sid');
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { wishGoods, receivedWishPool } = userGuild;
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let index = findIndex(wishGoods, { id });
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if (index == -1)
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return resResult(STATUS.WRONG_PARMS);
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let { drawCnt, goodId } = wishGoods[index];
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if (drawCnt <= 0)
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return resResult(STATUS.WRONG_PARMS);
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wishGoods[index].drawCnt = 0;
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if(receivedWishPool.indexOf(wishGoods[index].type) == -1) receivedWishPool.push(wishGoods[index].type);
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let result = await UserGuildModel.updateInfo(roleId, { wishGoods, receivedWishPool }, {});
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if (!result)
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resResult(STATUS.INTERNAL_ERR);
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let goods = await addItems(roleId, roleName, sid, [{ id : goodId, count: drawCnt }], ITEM_CHANGE_REASON.WISH_POOL_RECEIVE);
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return resResult(STATUS.SUCCESS, { goods, wishGoods });
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}
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async getReports(msg: guildInter & {}, session: BackendSession) {
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const roleId: string = session.get('roleId');
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const { myUserGuild } = msg;
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let userGuild = await refreshUserGuild(myUserGuild, roleId);
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if (!userGuild)
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return resResult(STATUS.WRONG_PARMS);
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const { guildCode: code } = userGuild;
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const reports = await WishPoolReportModel.getReportsByTime(code, 1);//获得今天的捐赠日报
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return resResult(STATUS.SUCCESS, { reports });
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}
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}
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