Files
ZYZ/game-server/app/servers/activity/handler/popUpShopHandler.ts
2021-06-09 18:52:54 +08:00

111 lines
4.5 KiB
TypeScript

import { Application, BackendSession } from 'pinus';
import { resResult, splitString } from '../../../pubUtils/util';
import { ACTIVITY_RESOURCES_TYPE, CURRENCY_BY_TYPE, CURRENCY, STATUS, CURRENCY_TYPE, } from '../../../consts';
import { getPlayerPopUpShopData } from '../../../services/popUpShopService';
import { ActivityModel, ActivityModelType } from '../../../db/Activity';
import { ActivityPopUpShopModel, ActivityPopUpShopModelType } from '../../../db/ActivityPopUpShop';
import { PopUpShopData } from '../../../domain/activityField/popUpShopField';
import { addReward, stringToRewardParam } from '../../../services/giftPackageService';
import { RewardParam } from '../../../domain/activityField/rewardField';
import { handleCost } from '../../../services/rewardService';
import moment = require('moment');
export default function (app: Application) {
return new PopUpShopHandler(app);
}
export class PopUpShopHandler {
constructor(private app: Application) {
}
/************************弹出式商店****************************/
/**
* @description 获取弹出式商店数据
* @param {{ }} msg
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof PopUpShopHandler
*/
async getPopUpShopActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerPopUpShopData(activityId, serverId, roleId)
if (!playerData) return resResult(STATUS.ACTIVITY_THIRTY_DAYS_END);
return resResult(STATUS.SUCCESS, { playerData });
}
/**
* @description 购买礼包
* @param {{ activityId: number, id: number, beginTime: Date}} msg
* @param {BackendSession} session
* @memberof PopUpShopHandler
*/
async buyGift(msg: { activityId: number, id: number, beginTime: Date }, session: BackendSession) {
const { activityId, id, beginTime } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
const sid = session.get('sid');
const roleName = session.get('roleName');
const funcs: number[] = session.get('funcs');
let beginDate = moment(beginTime).toDate();
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return resResult(STATUS.ACTIVITY_MISSING);
}
let allTaskData: any[] = JSON.parse(activityData.data);
let taskIndex = allTaskData.findIndex(obj => { return obj && obj.id == id });
if (taskIndex == -1) {
return resResult(STATUS.ACTIVITY_DATA_ERROR);
}
let playerData = new PopUpShopData(allTaskData[taskIndex], activityId);
if (playerData.price) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
if (playerData.consume) {
return resResult(STATUS.ACTIVITY_NEED_PAY);
}
let playerRecords: ActivityPopUpShopModelType = await ActivityPopUpShopModel.findDataByBeginTime(serverId, activityId, roleId, id, playerData.taskType, beginDate);
if (!playerRecords) {
return resResult(STATUS.ACTIVITY_POP_UP_SHOP_EXPIRE);
}
if (playerRecords.buyCount >= playerData.count) {
return resResult(STATUS.ACTIVITY_MAX_COUNT);
}
if (playerData.condition > playerRecords.totalCount) {
return resResult(STATUS.ACTIVITY_TASK_UNCOMPLETED);
}
//元宝消费
let arr = splitString(playerData.consume, '&')
if (arr[0] != ACTIVITY_RESOURCES_TYPE.GOODS || arr[1] != CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD)) {
return resResult(STATUS.ACTIVITY_GOLD_RESOURCE);
}
let price = arr[2];//数量
let resourceResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: price }]);
if (!resourceResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
let result = await addReward(roleId, roleName, sid, serverId, funcs, rewardParamArr)
await ActivityPopUpShopModel.addRecord(serverId, activityId, roleId, id, playerData.taskType, 1, beginDate);
playerData.buyCount += 1;
return resResult(STATUS.SUCCESS, Object.assign(result, {
param: { activityId, id },
item: playerData
}));
}
}