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63
Assets/TcgEngine/Scripts/Effects/EffectAddStat.cs
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63
Assets/TcgEngine/Scripts/Effects/EffectAddStat.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Effect that adds or removes basic card/player stats such as hp, attack, mana
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStat", order = 10)]
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public class EffectAddStat : EffectData
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{
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public EffectStatType type;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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if (type == EffectStatType.HP)
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{
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target.hp += ability.value;
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target.hp_max += ability.value;
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}
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if (type == EffectStatType.Mana)
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{
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target.mana += ability.value;
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target.mana_max += ability.value;
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target.mana = Mathf.Max(target.mana, 0);
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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}
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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if (type == EffectStatType.Attack)
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target.attack += ability.value;
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if (type == EffectStatType.HP)
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target.hp += ability.value;
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if (type == EffectStatType.Mana)
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target.mana += ability.value;
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}
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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if (type == EffectStatType.Attack)
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target.attack_ongoing += ability.value;
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if (type == EffectStatType.HP)
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target.hp_ongoing += ability.value;
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if (type == EffectStatType.Mana)
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target.mana_ongoing += ability.value;
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}
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}
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public enum EffectStatType
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{
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None = 0,
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Attack = 10,
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HP = 20,
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Mana = 30,
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}
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}
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