This commit is contained in:
YiHan0621
2025-08-21 18:26:01 +08:00
21 changed files with 102 additions and 1607 deletions

View File

@@ -13,4 +13,5 @@ MonoBehaviour:
m_Name: is_slot_in_range
m_EditorClassIdentifier:
range_x: 1
range_p: 1
range_y: 0
range_p: 0

File diff suppressed because it is too large Load Diff

View File

@@ -34,24 +34,6 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false;
}
}

View File

@@ -10,9 +10,6 @@ namespace TcgEngine
Attack = 10,
HP = 20,
Mana = 30,
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
}
/// <summary>
@@ -44,24 +41,6 @@ namespace TcgEngine
return CompareInt(target.GetMana(), oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.GetManaFire(), oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.GetManaForest(), oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.GetManaWater(), oper, value);
}
return false;
}
@@ -77,24 +56,6 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false;
}
}

View File

@@ -47,21 +47,6 @@ namespace TcgEngine
{
return card.GetMana();
}
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0;
}

View File

@@ -47,21 +47,6 @@ namespace TcgEngine
{
return card.GetMana();
}
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0;
}
}

View File

@@ -48,11 +48,6 @@ namespace TcgEngine
public int attack;
public int hp;
// 新增:三种元素法力值
public int mana_fire;
public int mana_forest;
public int mana_water; 
[Header("Traits")]
public TraitData[] traits;
public TraitStat[] stats;
@@ -187,18 +182,6 @@ namespace TcgEngine
if (mana > 99)
return true;
// 检查火系法力值是否为动态消耗
if (mana_fire > 99)
return true;
// 检查森林法力值是否为动态消耗
if (mana_forest > 99)
return true;
// 检查水系法力值是否为动态消耗
if (mana_water > 99)
return true;
return false;
}

View File

@@ -14,9 +14,6 @@ namespace TcgEngine
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (type == EffectStatType.HP)
@@ -27,21 +24,12 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.AddTeamMana(team_id, ability.value, ability.value);
}
else
{
Debug.Log($"AddStat Mana 通用: {ability.value}");
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
}
}
// 永久效果
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -52,13 +40,6 @@ namespace TcgEngine
target.hp += ability.value;
if (type == EffectStatType.Mana)
target.mana += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water += ability.value;
}
// 临时效果
@@ -70,13 +51,6 @@ namespace TcgEngine
target.hp_ongoing += ability.value;
if (type == EffectStatType.Mana)
target.mana_ongoing += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += ability.value;
}
}
@@ -87,9 +61,5 @@ namespace TcgEngine
Attack = 10,
HP = 20,
Mana = 30,
// 新增:三种元素法力值
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
}
}

View File

@@ -20,9 +20,6 @@ namespace TcgEngine
public TeamData has_team;
public TraitData has_trait;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
int val = GetCount(logic.GetGameData(), caster) * ability.value;
@@ -34,21 +31,12 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.AddTeamMana(team_id, val, val);
}
else
{
Debug.Log($"AddStatCount Mana 通用: {val}");
target.mana += val;
target.mana_max += val;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
}
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
@@ -59,13 +47,6 @@ namespace TcgEngine
target.hp += val;
if (type == EffectStatType.Mana)
target.mana += val;
if (type == EffectStatType.ManaFire)
target.mana_fire += val;
if (type == EffectStatType.ManaForest)
target.mana_forest += val;
if (type == EffectStatType.ManaWater)
target.mana_water += val;
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -77,13 +58,6 @@ namespace TcgEngine
target.hp_ongoing += val;
if (type == EffectStatType.Mana)
target.mana_ongoing += val;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += val;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += val;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += val;
}
private int GetCount(Game data, Card caster)

View File

@@ -31,22 +31,6 @@ namespace TcgEngine
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
target.mana_fire_max += data.rolled_value;
target.mana_fire = Mathf.Max(target.mana_fire, 0);
target.mana_fire_max = Mathf.Clamp(target.mana_fire_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
target.mana_forest_max += data.rolled_value;
target.mana_forest = Mathf.Max(target.mana_forest, 0);
target.mana_forest_max = Mathf.Clamp(target.mana_forest_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
target.mana_water_max += data.rolled_value;
target.mana_water = Mathf.Max(target.mana_water, 0);
target.mana_water_max = Mathf.Clamp(target.mana_water_max, 0, GameplayData.Get().mana_max);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -59,13 +43,6 @@ namespace TcgEngine
target.hp += data.rolled_value;
if (type == EffectStatType.Mana)
target.mana += data.rolled_value;
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
}
}
}

View File

@@ -15,35 +15,20 @@ namespace TcgEngine
public bool increase_value;
public bool increase_max;
[Header("Team Mana")]
public string team_id = ""; // 指定影响的阵营空值表示影响通用mana
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
// 影响阵营mana
int current_add = increase_value ? ability.value : 0;
int max_add = increase_max ? ability.value : 0;
target.AddTeamMana(team_id, current_add, max_add);
}
else
{
// 影响通用mana保持原有逻辑
if (increase_max)
{
target.mana_max += ability.value;
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if(increase_value)
if (increase_value)
{
target.mana += ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
}
}
}

View File

@@ -14,9 +14,6 @@ namespace TcgEngine
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (type == EffectStatType.HP)
@@ -26,19 +23,10 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
// 如果指定了阵营设置阵营mana否则设置通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.SetTeamMana(team_id, ability.value);
}
else
{
Debug.Log($"SetStat Mana 通用: {ability.value}");
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
@@ -51,13 +39,6 @@ namespace TcgEngine
target.hp = ability.value;
target.damage = 0;
}
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -68,13 +49,6 @@ namespace TcgEngine
target.hp = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
}

View File

@@ -57,14 +57,14 @@ namespace TcgEngine.Client
//Find target opacity value
target_alpha = 0f;
if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot, true))
if (your_turn && dcard != null && dcard.CardData.IsBoardCard() && gdata.CanPlayCard(dcard, slot))
{
target_alpha = 1f; //hightlight when dragging a character or artifact (skip mana cost)
target_alpha = 1f; //hightlight when dragging a character or artifact
}
if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot, true))
if (your_turn && dcard != null && dcard.CardData.IsRequireTarget() && gdata.CanPlayCard(dcard, slot))
{
target_alpha = 1f; //Highlight when dragin a spell with target (skip mana cost)
target_alpha = 1f; //Highlight when dragin a spell with target
}
if (gdata.selector == SelectorType.SelectTarget && player.player_id == gdata.selector_player_id)

View File

@@ -77,8 +77,8 @@ namespace TcgEngine.Client
{
foreach (GroupSlot slot in group_slots)
{
if(gdata.CanPlayCard(dcard, slot.slot, true))
target_alpha = 1f; //hightlight when dragging a character or artifact (skip mana cost)
if(gdata.CanPlayCard(dcard, slot.slot))
target_alpha = 1f; //hightlight when dragging a character or artifact
}
}

View File

@@ -67,17 +67,16 @@ namespace TcgEngine.Client
target_alpha = 0f;
Card select_card = bcard_selected?.GetCard();
// if (select_card != null)
// {
// bool can_do_attack = gdata.IsPlayerActionTurn(player) && select_card.CanAttack();
// bool can_be_attacked = gdata.CanAttackTarget(select_card, oplayer);
if (select_card != null)
{
bool can_do_attack = gdata.IsPlayerActionTurn(player) && select_card.CanAttack();
bool can_be_attacked = gdata.CanAttackTarget(select_card, oplayer);
// 敌方可被攻击时高亮
// if (can_do_attack && can_be_attacked)
// {
// target_alpha = 1f;
// }
//}
if (can_do_attack && can_be_attacked)
{
target_alpha = 1f;
}
}
if (your_turn && drag_card != null && drag_card.CardData.IsRequireTargetSpell() && gdata.IsPlayTargetValid(drag_card.GetCard(), GetPlayer()))
{

View File

@@ -234,6 +234,7 @@ namespace TcgEngine.Client
// 检查本回合是否已经上场过场上卡牌(只有怪物牌等场上卡牌受限制)
if (card.CardData.IsBoardCard() && player.cards_played_this_turn >= 1)
{
// TODO 通知
Debug.Log("本回合只能上场一张场上卡牌");
return;
}

View File

@@ -22,16 +22,6 @@ namespace TcgEngine
public int attack = 0;
public int hp = 0;
// 新增:三种元素法力值
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 新增:三种元素法力值的临时加成
public int mana_fire_ongoing = 0;
public int mana_forest_ongoing = 0;
public int mana_water_ongoing = 0;
public int mana_ongoing = 0;
public int attack_ongoing = 0;
public int hp_ongoing = 0;
@@ -58,10 +48,6 @@ namespace TcgEngine
public virtual void ClearOngoing()
{
ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0;
// 新增:清除元素法力值临时加成
mana_fire_ongoing = 0;
mana_forest_ongoing = 0;
mana_water_ongoing = 0;
}
public virtual void Clear()
@@ -86,9 +72,6 @@ namespace TcgEngine
hp = icard.hp;
// 设置法力值
mana = icard.mana;
mana_fire = icard.mana_fire;
mana_forest = icard.mana_forest;
mana_water = icard.mana_water;
SetTraits(icard);
SetAbilities(icard);
}
@@ -233,27 +216,6 @@ namespace TcgEngine
public bool HasStat(string id) => HasTrait(id);
public List<CardTrait> GetAllStats() => GetAllTraits();
// 新增:获取元素法力值的方法
public virtual int GetManaFire() { return Mathf.Max(mana_fire + mana_fire_ongoing, 0); }
public virtual int GetManaForest() { return Mathf.Max(mana_forest + mana_forest_ongoing, 0); }
public virtual int GetManaWater() { return Mathf.Max(mana_water + mana_water_ongoing, 0); }
// 新增:设置元素法力值的方法
public void SetManaFire(int value) { mana_fire = value; }
public void SetManaForest(int value) { mana_forest = value; }
public void SetManaWater(int value) { mana_water = value; }
// 新增:增加元素法力值的方法
public void AddManaFire(int value) { mana_fire += value; }
public void AddManaForest(int value) { mana_forest += value; }
public void AddManaWater(int value) { mana_water += value; }
// 新增:增加元素法力值临时加成的方法
public void AddManaFireOngoing(int value) { mana_fire_ongoing += value; }
public void AddManaForestOngoing(int value) { mana_forest_ongoing += value; }
public void AddManaWaterOngoing(int value) { mana_water_ongoing += value; }
//------ Status Effects ---------
public void AddStatus(StatusData status, int value, int duration)
@@ -594,14 +556,6 @@ namespace TcgEngine
dest.hp = source.hp;
dest.mana = source.mana;
dest.mana_fire = source.mana_fire;
dest.mana_forest = source.mana_forest;
dest.mana_water = source.mana_water;
dest.mana_fire_ongoing = source.mana_fire_ongoing;
dest.mana_forest_ongoing = source.mana_forest_ongoing;
dest.mana_water_ongoing = source.mana_water_ongoing;
dest.mana_ongoing = source.mana_ongoing;
dest.attack_ongoing = source.attack_ongoing;
dest.hp_ongoing = source.hp_ongoing;

View File

@@ -106,18 +106,13 @@ namespace TcgEngine
return false;
Player player = GetPlayer(card.player_id);
if (!skip_cost && !player.CanPayTeamMana(card))
if (!skip_cost && !player.CanPayMana(card))
return false; //Cant pay mana
if (!player.HasCard(player.cards_hand, card))
return false; // Card not in hand
// AI 不能在没有对应阵营mana时使用动态费用卡牌
if (player.is_ai && card.CardData.IsDynamicManaCost())
{
string team_id = card.CardData.team?.id;
int available_mana = string.IsNullOrEmpty(team_id) ? player.mana : player.GetTeamMana(team_id);
if (available_mana == 0)
return false; // AI cant play X-cost card at 0 cost
}
if (player.is_ai && card.CardData.IsDynamicManaCost() && player.mana == 0)
return false; // AI cant play X-cost card at 0 cost AI 不能在没有mana时使用动态费用卡牌
if (card.CardData.IsBoardCard())
{
@@ -177,7 +172,7 @@ namespace TcgEngine
//Check if a card is allowed to attack a player
public virtual bool CanAttackTarget(Card attacker, Player target, bool skip_cost = false)
{
if(attacker == null || target == null)
if (attacker == null || target == null)
return false;
if (!attacker.CanAttack(skip_cost))
@@ -192,10 +187,6 @@ namespace TcgEngine
if (target.HasStatus(StatusType.Protected) && !attacker.HasStatus(StatusType.Flying))
return false; //Protected by taunt
// 检查目标玩家场上是否有卡牌,如有则无法直接攻击玩家
if (target.cards_board.Count > 0)
return false; //Cannot attack player when they have cards on board
return true;
}
@@ -558,7 +549,7 @@ namespace TcgEngine
if (dest.players == null)
{
dest.players = new Player[source.players.Length];
for(int i=0; i< source.players.Length; i++)
for (int i = 0; i < source.players.Length; i++)
dest.players[i] = new Player(i);
}

View File

@@ -95,7 +95,6 @@ namespace TcgEngine.Gameplay
//Choose first player
game_data.state = GameState.Play;
game_data.first_player = random.NextDouble() < 0.5 ? 0 : 1;
game_data.current_player = game_data.first_player;
game_data.turn_count = 1;
@@ -124,34 +123,25 @@ namespace TcgEngine.Gameplay
player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.mana = player.mana_max;
//初始化三种阵营mana
int start_mana = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.SetTeamMana("fire", start_mana, start_mana);
player.SetTeamMana("forest", start_mana, start_mana);
player.SetTeamMana("water", start_mana, start_mana);
//Draw starting cards 开始抽卡
int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
DrawCard(player, dcards);
//Add coin second player
bool is_random = level == null || level.first_player == LevelFirst.Random;
if (is_random && player.player_id != game_data.first_player && GameplayData.Get().second_bonus != null)
{
Card card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), player);
player.cards_hand.Add(card);
}
}
//Start state
RefreshData();
onGameStart?.Invoke();
if(should_mulligan)
if (should_mulligan)
{
GoToMulligan();
}
else
{
CalculateFirstPlayer();
StartTurn();
}
}
//开始回合
public virtual void StartTurn()
@@ -178,19 +168,8 @@ namespace TcgEngine.Gameplay
player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max);
player.mana = player.mana_max;
//阵营Mana增长基础每回合+1场上有对应阵营角色额外+1
UpdateTeamMana(player, "fire");
UpdateTeamMana(player, "forest");
UpdateTeamMana(player, "water");
// 回合开始时检查所有阵营mana如果超过5则设置为5
if (player.GetTeamMana("fire") > 5)
player.SetTeamMana("fire", 5);
if (player.GetTeamMana("forest") > 5)
player.SetTeamMana("forest", 5);
if (player.GetTeamMana("water") > 5)
player.SetTeamMana("water", 5);
if (player.mana > 5)
// 回合开始时检查mana如果超过5则设置为5
if (player.mana > player.mana_max)
player.mana = 5;
//Turn timer and history
@@ -448,9 +427,9 @@ namespace TcgEngine.Gameplay
{
Player player = game_data.GetPlayer(card.player_id);
//Cost - 使用阵营mana支付
//Cost - 使用mana支付
if (!skip_cost)
player.PayTeamMana(card);
player.PayMana(card);
//Play card
player.RemoveCardFromAllGroups(card);
@@ -1932,6 +1911,7 @@ namespace TcgEngine.Gameplay
if (game_data.AreAllPlayersReady())
{
CalculateFirstPlayer();
StartTurn();
}
}
@@ -1985,6 +1965,41 @@ namespace TcgEngine.Gameplay
RefreshData();
}
// 根据手牌攻击力计算先手玩家
protected virtual void CalculateFirstPlayer()
{
int f = 0, l = 0;
foreach (Player player in game_data.players)
{
int allCardAttack = 0;
foreach (Card card in player.cards_hand)
{
allCardAttack += card.CardData.attack;
}
if (player.player_id == 0)
{
f = allCardAttack;
}
else
{
l = allCardAttack;
}
}
game_data.first_player = f < l ? 0 : 1;
game_data.current_player = game_data.first_player;
// 后手补偿(已取消)
// int second_player_id = f < l ? 1 : 0; // 后手玩家ID
// if (GameplayData.Get().second_bonus != null)
// {
// Card bonus_card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), game_data.players[second_player_id]);
// game_data.players[second_player_id].cards_hand.Add(bonus_card);
// }
}
//-------------
public virtual void RefreshData()
@@ -2022,22 +2037,6 @@ namespace TcgEngine.Gameplay
return random;
}
/// <summary>
/// 更新指定阵营的mana基础每回合+1场上有对应阵营角色额外+角色数量
/// </summary>
private void UpdateTeamMana(Player player, string team_id)
{
int base_increase = GameplayData.Get().mana_per_turn; // 基础增长
int team_bonus = player.GetBoardTeamCount(team_id); // 场上同阵营角色数量
int total_increase = base_increase + team_bonus;
// 增加最大mana
player.AddTeamMana(team_id, 0, total_increase);
// 当前mana设置为最大值
player.SetTeamMana(team_id, player.GetTeamManaMax(team_id));
}
public Game GameData { get { return game_data; } }
public ResolveQueue ResolveQueue { get { return resolve_queue; } }
}

View File

@@ -24,33 +24,8 @@ namespace TcgEngine
public int hp;
public int hp_max;
// 三种阵营mana系统
[System.Serializable]
public class TeamMana
{
public int current = 0;
public int max = 0;
public TeamMana(int start_value = 0)
{
current = start_value;
max = start_value;
}
}
// 新mana
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 保留原有mana属性以兼容现有代码将作为通用mana使用
public int mana = 0;
public int mana_max = 0;
// 新增:三种元素法力值的最大值
public int mana_fire_max = 0;
public int mana_forest_max = 0;
public int mana_water_max = 0;
public int kill_count = 0;
public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
@@ -618,11 +593,6 @@ namespace TcgEngine
dest.mana = source.mana;
dest.mana_max = source.mana_max;
// 复制新mana
dest.mana_fire = source.mana;
dest.mana_forest = source.mana;
dest.mana_water = source.mana;
Card.CloneNull(source.hero, ref dest.hero);
Card.CloneDict(source.cards_all, dest.cards_all);
Card.CloneListRef(dest.cards_all, source.cards_board, dest.cards_board);
@@ -636,165 +606,6 @@ namespace TcgEngine
CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
}
//------------- 阵营Mana相关方法 -------------
/// <summary>
/// 获取指定阵营的当前mana值
/// </summary>
public int GetTeamMana(string team_id)
{
if (team_id == "fire") return mana_fire;
if (team_id == "forest") return mana_forest;
if (team_id == "water") return mana_water;
Debug.Log($"GetTeamMana: {team_id} not found");
return 0;
}
/// <summary>
/// 获取指定阵营的最大mana值
/// </summary>
public int GetTeamManaMax(string team_id)
{
return mana_max;
}
/// <summary>
/// 设置指定阵营的mana值
/// </summary>
public void SetTeamMana(string team_id, int current, int max = -1)
{
if (team_id == "fire")
{
mana_fire = current;
if (max >= 0) mana_fire = max;
}
else if (team_id == "forest")
{
mana_forest = current;
if (max >= 0) mana_forest = max;
}
else if (team_id == "water")
{
mana_water = current;
if (max >= 0) mana_water = max;
}
}
/// <summary>
/// 增加指定阵营的mana值
/// </summary>
public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
{
if (team_id == "fire")
{
mana_fire += current_add;
mana_fire = Mathf.Max(mana_fire, 0);
mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
}
else if (team_id == "forest")
{
mana_forest += current_add;
mana_forest = Mathf.Max(mana_forest, 0);
mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
}
else if (team_id == "water")
{
mana_water += current_add;
mana_water = Mathf.Max(mana_water, 0);
mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
}
}
/// <summary>
/// 检查是否有足够的阵营mana支付卡牌费用
/// </summary>
public virtual bool CanPayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return true;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id)){
Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
return mana >= card.GetMana(); // 使用通用mana
}
else
{
Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
return GetTeamMana(team_id) >= card.GetMana();
}
}
/// <summary>
/// 支付卡牌的阵营mana费用
/// </summary>
public virtual void PayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id))
{
Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
mana -= card.GetMana(); // 使用通用mana
return;
}
int cost = card.GetMana();
if (team_id == "fire")
{
mana_fire -= cost;
mana_fire = Mathf.Max(mana_fire, 0);
}
else if (team_id == "forest")
{
mana_forest -= cost;
mana_forest = Mathf.Max(mana_forest, 0);
}
else if (team_id == "water")
{
mana_water -= cost;
mana_water = Mathf.Max(mana_water, 0);
}
}
/// <summary>
/// 获取场上指定阵营的角色数量
/// </summary>
public int GetBoardTeamCount(string team_id)
{
int count = 0;
Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
foreach (Card card in cards_board)
{
if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
{
count++;
Debug.Log($"Found {team_id} character: {card.CardData.title}");
}
}
Debug.Log($"Total {team_id} characters on board: {count}");
return count;
}
/// <summary>
/// 测试方法打印当前所有阵营mana状态
/// </summary>
public void DebugTeamMana()
{
Debug.Log($"=== Player {player_id} Team Mana Debug ===");
Debug.Log($"General: {mana}/{mana_max}");
Debug.Log($"Board cards: {cards_board.Count}");
Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
Debug.Log("=====================================");
}
}
[System.Serializable]

View File

@@ -18,10 +18,6 @@ namespace TcgEngine.UI
public Text pname;
public AvatarUI avatar;
public IconBar mana_bar; // 保留原有mana条作为通用mana显示
[Header("Team Mana Bars")]
public IconBar[] team_mana_bars = new IconBar[3]; // ManaBar_0, ManaBar_1, ManaBar_2
public Text hp_txt;
public Text hp_max_txt;
@@ -77,49 +73,6 @@ namespace TcgEngine.UI
mana_bar.value = player.mana;
mana_bar.max_value = player.mana_max;
// 更新阵营mana条 - fire, forest, water
if (team_mana_bars.Length >= 3)
{
// ManaBar_0 = fire
if (team_mana_bars[0] != null)
{
team_mana_bars[0].value = player.mana_fire;
team_mana_bars[0].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[0] is null!");
}
// ManaBar_1 = forest
if (team_mana_bars[1] != null)
{
team_mana_bars[1].value = player.mana_forest;
team_mana_bars[1].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[1] is null!");
}
// ManaBar_2 = water
if (team_mana_bars[2] != null)
{
team_mana_bars[2].value = player.mana_water;
team_mana_bars[2].max_value = player.mana_max;
}
else
{
Debug.LogWarning("team_mana_bars[2] is null!");
}
}
else
{
Debug.LogWarning($"team_mana_bars.Length = {team_mana_bars.Length}, expected 3");
}
hp_txt.text = prev_hp.ToString();
hp_max_txt.text = "/" + player.hp_max.ToString();