取消后手补偿

This commit is contained in:
xianyi
2025-08-21 16:05:41 +08:00
parent 5fc5e280dc
commit 47a8c57ca9

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@@ -126,14 +126,6 @@ namespace TcgEngine.Gameplay
//Draw starting cards 开始抽卡 //Draw starting cards 开始抽卡
int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start; int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
DrawCard(player, dcards); DrawCard(player, dcards);
//Add coin second player
bool is_random = level == null || level.first_player == LevelFirst.Random;
if (is_random && player.player_id != game_data.first_player && GameplayData.Get().second_bonus != null)
{
Card card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), player);
player.cards_hand.Add(card);
}
} }
//Start state //Start state
@@ -1998,6 +1990,14 @@ namespace TcgEngine.Gameplay
game_data.first_player = f < l ? 0 : 1; game_data.first_player = f < l ? 0 : 1;
game_data.current_player = game_data.first_player; game_data.current_player = game_data.first_player;
// 后手补偿(已取消)
// int second_player_id = f < l ? 1 : 0; // 后手玩家ID
// if (GameplayData.Get().second_bonus != null)
// {
// Card bonus_card = Card.Create(GameplayData.Get().second_bonus, VariantData.GetDefault(), game_data.players[second_player_id]);
// game_data.players[second_player_id].cards_hand.Add(bonus_card);
// }
} }
//------------- //-------------