连接服务器version
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@@ -181,19 +181,6 @@ namespace TcgEngine
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downloadCompleted = true;
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UpdateProgress(1f);
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UpdateStatus("资源解压完成!");
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// 打印解压后的文件夹位置
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if (ResourceDownloader.Get() != null)
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{
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ResourceDownloader.Get().LogResourcePaths();
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// 另外也可以直接打印路径
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string spritesPath = ResourceDownloader.Get().GetSpritesDirectoryPath();
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Debug.Log($"[ResourceInitializer] 资源解压到: {spritesPath}");
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// 在macOS上,可以直接用这个命令在终端中打开文件夹
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Debug.Log($"[ResourceInitializer] 打开文件夹命令: open \"{spritesPath}\"");
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}
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}
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/// <summary>
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