测试三阵营

This commit is contained in:
xianyi
2025-08-11 14:09:21 +08:00
parent 6a7da24965
commit ca64c08f7e
17 changed files with 734 additions and 583 deletions

View File

@@ -34,6 +34,24 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false;
}
}

View File

@@ -10,6 +10,9 @@ namespace TcgEngine
Attack = 10,
HP = 20,
Mana = 30,
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
}
/// <summary>
@@ -41,6 +44,24 @@ namespace TcgEngine
return CompareInt(target.GetMana(), oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.GetManaFire(), oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.GetManaForest(), oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.GetManaWater(), oper, value);
}
return false;
}
@@ -56,6 +77,24 @@ namespace TcgEngine
return CompareInt(target.mana, oper, value);
}
// 新增:火系法力值检查
if (type == ConditionStatType.ManaFire)
{
return CompareInt(target.mana_fire, oper, value);
}
// 新增:森林法力值检查
if (type == ConditionStatType.ManaForest)
{
return CompareInt(target.mana_forest, oper, value);
}
// 新增:水系法力值检查
if (type == ConditionStatType.ManaWater)
{
return CompareInt(target.mana_water, oper, value);
}
return false;
}
}

View File

@@ -47,6 +47,22 @@ namespace TcgEngine
{
return card.GetMana();
}
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0;
}
}

View File

@@ -47,6 +47,21 @@ namespace TcgEngine
{
return card.GetMana();
}
// 新增:火系法力值检查
if (stat == ConditionStatType.ManaFire)
{
return card.GetManaFire();
}
// 新增:森林法力值检查
if (stat == ConditionStatType.ManaForest)
{
return card.GetManaForest();
}
// 新增:水系法力值检查
if (stat == ConditionStatType.ManaWater)
{
return card.GetManaWater();
}
return 0;
}
}

View File

@@ -36,6 +36,11 @@ namespace TcgEngine
public int attack;
public int hp;
// 新增:三种元素法力值
public int mana_fire;
public int mana_forest;
public int mana_water; 
[Header("Traits")]
public TraitData[] traits;
public TraitStat[] stats;
@@ -166,7 +171,23 @@ namespace TcgEngine
public bool IsDynamicManaCost()
{
return mana > 99;
// 检查通用法力值是否为动态消耗
if (mana > 99)
return true;
// 检查火系法力值是否为动态消耗
if (mana_fire > 99)
return true;
// 检查森林法力值是否为动态消耗
if (mana_forest > 99)
return true;
// 检查水系法力值是否为动态消耗
if (mana_water > 99)
return true;
return false;
}
public bool HasTrait(string trait)
@@ -181,7 +202,7 @@ namespace TcgEngine
public bool HasTrait(TraitData trait)
{
if(trait != null)
if (trait != null)
return HasTrait(trait.id);
return false;
}
@@ -201,7 +222,7 @@ namespace TcgEngine
public bool HasStat(TraitData trait)
{
if(trait != null)
if (trait != null)
return HasStat(trait.id);
return false;
}
@@ -221,7 +242,7 @@ namespace TcgEngine
public int GetStat(TraitData trait)
{
if(trait != null)
if (trait != null)
return GetStat(trait.id);
return 0;
}

View File

@@ -13,6 +13,9 @@ namespace TcgEngine
public class EffectAddStat : EffectData
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
@@ -24,13 +27,23 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.AddTeamMana(team_id, ability.value, ability.value);
}
else
{
Debug.Log($"AddStat Mana 通用: {ability.value}");
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
}
}
// 永久效果
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
@@ -39,8 +52,16 @@ namespace TcgEngine
target.hp += ability.value;
if (type == EffectStatType.Mana)
target.mana += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water += ability.value;
}
// 临时效果
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
@@ -49,6 +70,13 @@ namespace TcgEngine
target.hp_ongoing += ability.value;
if (type == EffectStatType.Mana)
target.mana_ongoing += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += ability.value;
}
}
@@ -59,5 +87,9 @@ namespace TcgEngine
Attack = 10,
HP = 20,
Mana = 30,
// 新增:三种元素法力值
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
}
}

View File

@@ -19,6 +19,9 @@ namespace TcgEngine
public CardType has_type;
public TeamData has_team;
public TraitData has_trait;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
@@ -31,10 +34,19 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
target.mana += val;
target.mana_max += val;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.AddTeamMana(team_id, val, val);
}
else
{
Debug.Log($"AddStatCount Mana 通用: {val}");
target.mana += val;
target.mana_max += val;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
}
}
@@ -47,6 +59,13 @@ namespace TcgEngine
target.hp += val;
if (type == EffectStatType.Mana)
target.mana += val;
if (type == EffectStatType.ManaFire)
target.mana_fire += val;
if (type == EffectStatType.ManaForest)
target.mana_forest += val;
if (type == EffectStatType.ManaWater)
target.mana_water += val;
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -58,6 +77,13 @@ namespace TcgEngine
target.hp_ongoing += val;
if (type == EffectStatType.Mana)
target.mana_ongoing += val;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += val;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += val;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += val;
}
private int GetCount(Game data, Card caster)

View File

@@ -31,6 +31,22 @@ namespace TcgEngine
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
target.mana_fire_max += data.rolled_value;
target.mana_fire = Mathf.Max(target.mana_fire, 0);
target.mana_fire_max = Mathf.Clamp(target.mana_fire_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
target.mana_forest_max += data.rolled_value;
target.mana_forest = Mathf.Max(target.mana_forest, 0);
target.mana_forest_max = Mathf.Clamp(target.mana_forest_max, 0, GameplayData.Get().mana_max);
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
target.mana_water_max += data.rolled_value;
target.mana_water = Mathf.Max(target.mana_water, 0);
target.mana_water_max = Mathf.Clamp(target.mana_water_max, 0, GameplayData.Get().mana_max);
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -43,6 +59,13 @@ namespace TcgEngine
target.hp += data.rolled_value;
if (type == EffectStatType.Mana)
target.mana += data.rolled_value;
if (type == EffectStatType.ManaFire)
target.mana_fire += data.rolled_value;
if (type == EffectStatType.ManaForest)
target.mana_forest += data.rolled_value;
if (type == EffectStatType.ManaWater)
target.mana_water += data.rolled_value;
}
}
}

View File

@@ -14,19 +14,34 @@ namespace TcgEngine
{
public bool increase_value;
public bool increase_max;
[Header("Team Mana")]
public string team_id = ""; // 指定影响的阵营空值表示影响通用mana
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (increase_max)
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.mana_max += ability.value;
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
// 影响阵营mana
int current_add = increase_value ? ability.value : 0;
int max_add = increase_max ? ability.value : 0;
target.AddTeamMana(team_id, current_add, max_add);
}
if(increase_value)
else
{
target.mana += ability.value;
target.mana = Mathf.Max(target.mana, 0);
// 影响通用mana保持原有逻辑
if (increase_max)
{
target.mana_max += ability.value;
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
if(increase_value)
{
target.mana += ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
}

View File

@@ -13,6 +13,9 @@ namespace TcgEngine
public class EffectSetStat : EffectData
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
@@ -23,8 +26,17 @@ namespace TcgEngine
if (type == EffectStatType.Mana)
{
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
// 如果指定了阵营设置阵营mana否则设置通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.SetTeamMana(team_id, ability.value);
}
else
{
Debug.Log($"SetStat Mana 通用: {ability.value}");
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
}
@@ -39,6 +51,13 @@ namespace TcgEngine
target.hp = ability.value;
target.damage = 0;
}
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
@@ -49,6 +68,13 @@ namespace TcgEngine
target.hp = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire = ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest = ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water = ability.value;
}
}

View File

@@ -22,6 +22,16 @@ namespace TcgEngine
public int attack = 0;
public int hp = 0;
// 新增:三种元素法力值
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 新增:三种元素法力值的临时加成
public int mana_fire_ongoing = 0;
public int mana_forest_ongoing = 0;
public int mana_water_ongoing = 0;
public int mana_ongoing = 0;
public int attack_ongoing = 0;
public int hp_ongoing = 0;
@@ -45,11 +55,18 @@ namespace TcgEngine
public Card(string card_id, string uid, int player_id) { this.card_id = card_id; this.uid = uid; this.player_id = player_id; }
public virtual void Refresh() { exhausted = false; }
public virtual void ClearOngoing() { ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0; }
public virtual void ClearOngoing()
{
ongoing_status.Clear(); ongoing_traits.Clear(); ClearOngoingAbility(); attack_ongoing = 0; hp_ongoing = 0; mana_ongoing = 0;
// 新增:清除元素法力值临时加成
mana_fire_ongoing = 0;
mana_forest_ongoing = 0;
mana_water_ongoing = 0;
}
public virtual void Clear()
{
ClearOngoing(); Refresh(); damage = 0; status.Clear();
ClearOngoing(); Refresh(); damage = 0; status.Clear();
SetCard(CardData, VariantData); //Reset to initial stats
equipped_uid = null;
}
@@ -67,7 +84,11 @@ namespace TcgEngine
variant_id = cvariant.id;
attack = icard.attack;
hp = icard.hp;
// 设置法力值
mana = icard.mana;
mana_fire = icard.mana_fire;
mana_forest = icard.mana_forest;
mana_water = icard.mana_water;
SetTraits(icard);
SetAbilities(icard);
}
@@ -93,7 +114,7 @@ namespace TcgEngine
foreach (AbilityData ability in icard.abilities)
AddAbility(ability);
}
//------ Custom Traits/Stats ---------
public void SetTrait(string id, int value)
@@ -200,7 +221,7 @@ namespace TcgEngine
all_traits.AddRange(ongoing_traits);
return all_traits;
}
//Alternate names since traits/stats are stored in same var
public void SetStat(string id, int value) => SetTrait(id, value);
public void AddStat(string id, int value) => AddTrait(id, value);
@@ -212,6 +233,27 @@ namespace TcgEngine
public bool HasStat(string id) => HasTrait(id);
public List<CardTrait> GetAllStats() => GetAllTraits();
// 新增:获取元素法力值的方法
public virtual int GetManaFire() { return Mathf.Max(mana_fire + mana_fire_ongoing, 0); }
public virtual int GetManaForest() { return Mathf.Max(mana_forest + mana_forest_ongoing, 0); }
public virtual int GetManaWater() { return Mathf.Max(mana_water + mana_water_ongoing, 0); }
// 新增:设置元素法力值的方法
public void SetManaFire(int value) { mana_fire = value; }
public void SetManaForest(int value) { mana_forest = value; }
public void SetManaWater(int value) { mana_water = value; }
// 新增:增加元素法力值的方法
public void AddManaFire(int value) { mana_fire += value; }
public void AddManaForest(int value) { mana_forest += value; }
public void AddManaWater(int value) { mana_water += value; }
// 新增:增加元素法力值临时加成的方法
public void AddManaFireOngoing(int value) { mana_fire_ongoing += value; }
public void AddManaForestOngoing(int value) { mana_forest_ongoing += value; }
public void AddManaWaterOngoing(int value) { mana_water_ongoing += value; }
//------ Status Effects ---------
public void AddStatus(StatusData status, int value, int duration)
@@ -331,8 +373,8 @@ namespace TcgEngine
public void AddAbility(AbilityData ability)
{
abilities.Add(ability.id);
if (abilities_data != null)
abilities_data.Add(ability);
if (abilities_data != null)
abilities_data.Add(ability);
}
public void RemoveAbility(AbilityData ability)
@@ -457,7 +499,7 @@ namespace TcgEngine
// return false;
//if (!skip_cost && exhausted)
// return false; //no more action
return true;
return true;
}
public virtual bool CanDoActivatedAbilities()
@@ -484,13 +526,14 @@ namespace TcgEngine
//----------------
public CardData CardData
{
get {
if(data == null || data.id != card_id)
public CardData CardData
{
get
{
if (data == null || data.id != card_id)
data = CardData.Get(card_id); //Optimization, store for future use
return data;
}
}
}
public VariantData VariantData
@@ -507,7 +550,8 @@ namespace TcgEngine
public int Hash
{
get {
get
{
if (hash == 0)
hash = Mathf.Abs(uid.GetHashCode()); //Optimization, store for future use
return hash;
@@ -550,6 +594,14 @@ namespace TcgEngine
dest.hp = source.hp;
dest.mana = source.mana;
dest.mana_fire = source.mana_fire;
dest.mana_forest = source.mana_forest;
dest.mana_water = source.mana_water;
dest.mana_fire_ongoing = source.mana_fire_ongoing;
dest.mana_forest_ongoing = source.mana_forest_ongoing;
dest.mana_water_ongoing = source.mana_water_ongoing;
dest.mana_ongoing = source.mana_ongoing;
dest.attack_ongoing = source.attack_ongoing;
dest.hp_ongoing = source.hp_ongoing;
@@ -560,8 +612,8 @@ namespace TcgEngine
CardTrait.CloneList(source.ongoing_traits, dest.ongoing_traits);
CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
GameTool.CloneList(source.abilities, dest.abilities);
GameTool.CloneList(source.abilities_ongoing, dest.abilities_ongoing);
GameTool.CloneList(source.abilities, dest.abilities);
GameTool.CloneList(source.abilities_ongoing, dest.abilities_ongoing);
GameTool.CloneListRefNull(source.abilities_data, ref dest.abilities_data); //No need to deep copy since AbilityData doesn't change dynamically, its just a reference
}
@@ -615,7 +667,7 @@ namespace TcgEngine
}
}
if(dest.Count > source.Count)
if (dest.Count > source.Count)
dest.RemoveRange(source.Count, dest.Count - source.Count);
}
}
@@ -641,7 +693,8 @@ namespace TcgEngine
this.permanent = (duration == 0);
}
public StatusData StatusData {
public StatusData StatusData
{
get
{
if (data == null || data.effect != type)

View File

@@ -106,12 +106,18 @@ namespace TcgEngine
return false;
Player player = GetPlayer(card.player_id);
if (!skip_cost && !player.CanPayMana(card))
if (!skip_cost && !player.CanPayTeamMana(card))
return false; //Cant pay mana
if (!player.HasCard(player.cards_hand, card))
return false; // Card not in hand
if (player.is_ai && card.CardData.IsDynamicManaCost() && player.mana == 0)
return false; // AI cant play X-cost card at 0 cost
// AI 不能在没有对应阵营mana时使用动态费用卡牌
if (player.is_ai && card.CardData.IsDynamicManaCost())
{
string team_id = card.CardData.team?.id;
int available_mana = string.IsNullOrEmpty(team_id) ? player.mana : player.GetTeamMana(team_id);
if (available_mana == 0)
return false; // AI cant play X-cost card at 0 cost
}
if (card.CardData.IsBoardCard())
{

View File

@@ -124,6 +124,12 @@ namespace TcgEngine.Gameplay
player.mana_max = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.mana = player.mana_max;
//初始化三种阵营mana
int start_mana = pdeck != null ? pdeck.start_mana : GameplayData.Get().mana_start;
player.SetTeamMana("fire", start_mana, start_mana);
player.SetTeamMana("forest", start_mana, start_mana);
player.SetTeamMana("water", start_mana, start_mana);
//Draw starting cards 开始抽卡
int dcards = pdeck != null ? pdeck.start_cards : GameplayData.Get().cards_start;
DrawCard(player, dcards);
@@ -147,6 +153,7 @@ namespace TcgEngine.Gameplay
StartTurn();
}
//开始回合
public virtual void StartTurn()
{
if (game_data.state == GameState.GameEnded)
@@ -165,11 +172,27 @@ namespace TcgEngine.Gameplay
DrawCard(player, GameplayData.Get().cards_per_turn);
}
//Mana
player.mana_max += GameplayData.Get().mana_per_turn;
player.mana_max = Mathf.Min(player.mana_max, GameplayData.Get().mana_max);
player.mana = player.mana_max;
//阵营Mana增长基础每回合+1场上有对应阵营角色额外+1
UpdateTeamMana(player, "fire");
UpdateTeamMana(player, "forest");
UpdateTeamMana(player, "water");
// 回合开始时检查所有阵营mana如果超过5则设置为5
if (player.GetTeamMana("fire") > 5)
player.SetTeamMana("fire", 5);
if (player.GetTeamMana("forest") > 5)
player.SetTeamMana("forest", 5);
if (player.GetTeamMana("water") > 5)
player.SetTeamMana("water", 5);
if (player.mana > 5)
player.mana = 5;
//Turn timer and history
game_data.turn_timer = GameplayData.Get().turn_duration;
player.history_list.Clear();
@@ -425,9 +448,9 @@ namespace TcgEngine.Gameplay
{
Player player = game_data.GetPlayer(card.player_id);
//Cost
//Cost - 使用阵营mana支付
if (!skip_cost)
player.PayMana(card);
player.PayTeamMana(card);
//Play card
player.RemoveCardFromAllGroups(card);
@@ -1999,6 +2022,22 @@ namespace TcgEngine.Gameplay
return random;
}
/// <summary>
/// 更新指定阵营的mana基础每回合+1场上有对应阵营角色额外+角色数量
/// </summary>
private void UpdateTeamMana(Player player, string team_id)
{
int base_increase = GameplayData.Get().mana_per_turn; // 基础增长
int team_bonus = player.GetBoardTeamCount(team_id); // 场上同阵营角色数量
int total_increase = base_increase + team_bonus;
// 增加最大mana
player.AddTeamMana(team_id, 0, total_increase);
// 当前mana设置为最大值
player.SetTeamMana(team_id, player.GetTeamManaMax(team_id));
}
public Game GameData { get { return game_data; } }
public ResolveQueue ResolveQueue { get { return resolve_queue; } }
}

View File

@@ -23,8 +23,34 @@ namespace TcgEngine
public int hp;
public int hp_max;
// 三种阵营mana系统
[System.Serializable]
public class TeamMana
{
public int current = 0;
public int max = 0;
public TeamMana(int start_value = 0)
{
current = start_value;
max = start_value;
}
}
// 新mana
public int mana_fire = 0;
public int mana_forest = 0;
public int mana_water = 0;
// 保留原有mana属性以兼容现有代码将作为通用mana使用
public int mana = 0;
public int mana_max = 0;
// 新增:三种元素法力值的最大值
public int mana_fire_max = 0;
public int mana_forest_max = 0;
public int mana_water_max = 0;
public int kill_count = 0;
public int cards_played_this_turn = 0; // 本回合已上场的卡牌数量
public Dictionary<string, Card> cards_all = new Dictionary<string, Card>(); //Dictionnary for quick access to any card by UID
@@ -591,7 +617,11 @@ namespace TcgEngine
dest.hp_max = source.hp_max;
dest.mana = source.mana;
dest.mana_max = source.mana_max;
dest.kill_count = source.kill_count;
// 复制新mana
dest.mana_fire = source.mana;
dest.mana_forest = source.mana;
dest.mana_water = source.mana;
Card.CloneNull(source.hero, ref dest.hero);
Card.CloneDict(source.cards_all, dest.cards_all);
@@ -606,6 +636,165 @@ namespace TcgEngine
CardStatus.CloneList(source.status, dest.status);
CardStatus.CloneList(source.ongoing_status, dest.ongoing_status);
}
//------------- 阵营Mana相关方法 -------------
/// <summary>
/// 获取指定阵营的当前mana值
/// </summary>
public int GetTeamMana(string team_id)
{
if (team_id == "fire") return mana_fire;
if (team_id == "forest") return mana_forest;
if (team_id == "water") return mana_water;
Debug.Log($"GetTeamMana: {team_id} not found");
return 0;
}
/// <summary>
/// 获取指定阵营的最大mana值
/// </summary>
public int GetTeamManaMax(string team_id)
{
return mana_max;
}
/// <summary>
/// 设置指定阵营的mana值
/// </summary>
public void SetTeamMana(string team_id, int current, int max = -1)
{
if (team_id == "fire")
{
mana_fire = current;
if (max >= 0) mana_fire = max;
}
else if (team_id == "forest")
{
mana_forest = current;
if (max >= 0) mana_forest = max;
}
else if (team_id == "water")
{
mana_water = current;
if (max >= 0) mana_water = max;
}
}
/// <summary>
/// 增加指定阵营的mana值
/// </summary>
public void AddTeamMana(string team_id, int current_add = 0, int max_add = 0)
{
if (team_id == "fire")
{
mana_fire += current_add;
mana_fire = Mathf.Max(mana_fire, 0);
mana_fire = Mathf.Clamp(mana_fire, 0, GameplayData.Get().mana_max);
}
else if (team_id == "forest")
{
mana_forest += current_add;
mana_forest = Mathf.Max(mana_forest, 0);
mana_forest = Mathf.Clamp(mana_forest, 0, GameplayData.Get().mana_max);
}
else if (team_id == "water")
{
mana_water += current_add;
mana_water = Mathf.Max(mana_water, 0);
mana_water = Mathf.Clamp(mana_water, 0, GameplayData.Get().mana_max);
}
}
/// <summary>
/// 检查是否有足够的阵营mana支付卡牌费用
/// </summary>
public virtual bool CanPayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return true;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id)){
Debug.Log($"not CanPayTeamMana checking team mana: {mana} >= {card.GetMana()}");
return mana >= card.GetMana(); // 使用通用mana
}
else
{
Debug.Log($"Checking team mana for {team_id}: {GetTeamMana(team_id)} >= {card.GetMana()}");
return GetTeamMana(team_id) >= card.GetMana();
}
}
/// <summary>
/// 支付卡牌的阵营mana费用
/// </summary>
public virtual void PayTeamMana(Card card)
{
if (card.CardData.IsDynamicManaCost())
return;
string team_id = card.CardData.team?.id;
if (string.IsNullOrEmpty(team_id))
{
Debug.Log($"PayTeamMana 通用mana: {mana} -= {card.GetMana()}");
mana -= card.GetMana(); // 使用通用mana
return;
}
int cost = card.GetMana();
if (team_id == "fire")
{
mana_fire -= cost;
mana_fire = Mathf.Max(mana_fire, 0);
}
else if (team_id == "forest")
{
mana_forest -= cost;
mana_forest = Mathf.Max(mana_forest, 0);
}
else if (team_id == "water")
{
mana_water -= cost;
mana_water = Mathf.Max(mana_water, 0);
}
}
/// <summary>
/// 获取场上指定阵营的角色数量
/// </summary>
public int GetBoardTeamCount(string team_id)
{
int count = 0;
Debug.Log($"Checking board for {team_id} characters. Total cards on board: {cards_board.Count}");
foreach (Card card in cards_board)
{
if (card.CardData.IsCharacter() && card.CardData.team?.id == team_id)
{
count++;
Debug.Log($"Found {team_id} character: {card.CardData.title}");
}
}
Debug.Log($"Total {team_id} characters on board: {count}");
return count;
}
/// <summary>
/// 测试方法打印当前所有阵营mana状态
/// </summary>
public void DebugTeamMana()
{
Debug.Log($"=== Player {player_id} Team Mana Debug ===");
Debug.Log($"General: {mana}/{mana_max}");
Debug.Log($"Board cards: {cards_board.Count}");
Debug.Log($"Fire characters on board: {GetBoardTeamCount("fire")}");
Debug.Log($"Forest characters on board: {GetBoardTeamCount("forest")}");
Debug.Log($"Water characters on board: {GetBoardTeamCount("water")}");
Debug.Log("=====================================");
}
}
[System.Serializable]

View File

@@ -17,7 +17,11 @@ namespace TcgEngine.UI
public bool is_opponent;
public Text pname;
public AvatarUI avatar;
public IconBar mana_bar;
public IconBar mana_bar; // 保留原有mana条作为通用mana显示
[Header("Team Mana Bars")]
public IconBar[] team_mana_bars = new IconBar[3]; // ManaBar_0, ManaBar_1, ManaBar_2
public Text hp_txt;
public Text hp_max_txt;
@@ -68,8 +72,57 @@ namespace TcgEngine.UI
if (player != null)
{
pname.text = player.username;
// 更新通用mana条
mana_bar.value = player.mana;
mana_bar.max_value = player.mana_max;
// 更新阵营mana条 - fire, forest, water
if (team_mana_bars.Length >= 3)
{
// ManaBar_0 = fire
if (team_mana_bars[0] != null)
{
team_mana_bars[0].value = player.mana_fire;
team_mana_bars[0].max_value = player.mana_max;
Debug.Log($"Fire Mana: {player.mana_fire}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[0] is null!");
}
// ManaBar_1 = forest
if (team_mana_bars[1] != null)
{
team_mana_bars[1].value = player.mana_forest;
team_mana_bars[1].max_value = player.mana_max;
Debug.Log($"Forest Mana: {player.mana_forest}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[1] is null!");
}
// ManaBar_2 = water
if (team_mana_bars[2] != null)
{
team_mana_bars[2].value = player.mana_water;
team_mana_bars[2].max_value = player.mana_max;
Debug.Log($"Water Mana: {player.mana_water}/{player.mana_max}");
}
else
{
Debug.LogWarning("team_mana_bars[2] is null!");
}
}
else
{
Debug.LogWarning($"team_mana_bars.Length = {team_mana_bars.Length}, expected 3");
}
hp_txt.text = prev_hp.ToString();
hp_max_txt.text = "/" + player.hp_max.ToString();