测试三阵营
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@@ -13,6 +13,9 @@ namespace TcgEngine
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public class EffectAddStat : EffectData
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{
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public EffectStatType type;
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[Header("Team Mana (only for Mana type)")]
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public string team_id = ""; // 当type为Mana时,指定影响的阵营
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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@@ -24,13 +27,23 @@ namespace TcgEngine
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if (type == EffectStatType.Mana)
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{
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target.mana += ability.value;
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target.mana_max += ability.value;
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target.mana = Mathf.Max(target.mana, 0);
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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// 如果指定了阵营,影响阵营mana;否则影响通用mana
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if (!string.IsNullOrEmpty(team_id))
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{
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target.AddTeamMana(team_id, ability.value, ability.value);
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}
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else
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{
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Debug.Log($"AddStat Mana 通用: {ability.value}");
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target.mana += ability.value;
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target.mana_max += ability.value;
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target.mana = Mathf.Max(target.mana, 0);
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target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
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}
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}
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}
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// 永久效果
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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if (type == EffectStatType.Attack)
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@@ -39,8 +52,16 @@ namespace TcgEngine
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target.hp += ability.value;
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if (type == EffectStatType.Mana)
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target.mana += ability.value;
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if (type == EffectStatType.ManaFire)
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target.mana_fire += ability.value;
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if (type == EffectStatType.ManaForest)
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target.mana_forest += ability.value;
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if (type == EffectStatType.ManaWater)
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target.mana_water += ability.value;
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}
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// 临时效果
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public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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if (type == EffectStatType.Attack)
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@@ -49,6 +70,13 @@ namespace TcgEngine
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target.hp_ongoing += ability.value;
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if (type == EffectStatType.Mana)
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target.mana_ongoing += ability.value;
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if (type == EffectStatType.ManaFire)
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target.mana_fire_ongoing += ability.value;
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if (type == EffectStatType.ManaForest)
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target.mana_forest_ongoing += ability.value;
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if (type == EffectStatType.ManaWater)
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target.mana_water_ongoing += ability.value;
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}
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}
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@@ -59,5 +87,9 @@ namespace TcgEngine
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Attack = 10,
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HP = 20,
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Mana = 30,
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// 新增:三种元素法力值
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ManaFire = 40,
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ManaForest = 50,
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ManaWater = 60,
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}
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}
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