UI替换与对应代码进行调整

This commit is contained in:
YiHan0621
2025-09-13 16:25:35 +08:00
parent fe0b8cec77
commit db68c377bd
106 changed files with 6559 additions and 1151 deletions

View File

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View File

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m_RootOrder: 10
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m_VerticalOverflow: 0
m_LineSpacing: 1
m_Text: TITLE
m_Text: CardTitle
--- !u!114 &3624148100694665125
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@@ -762,7 +765,7 @@ MonoBehaviour:
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@@ -891,12 +894,12 @@ RectTransform:
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@@ -962,7 +965,7 @@ RectTransform:
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m_ConstrainProportionsScale: 0
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@@ -973,12 +976,9 @@ RectTransform:
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@@ -1012,6 +1012,102 @@ MonoBehaviour:
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card_text: {fileID: 1455965521662676655}
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View File

@@ -22,7 +22,12 @@ namespace TcgEngine.UI
[Header("Login")]
public UIPanel login_panel;
public InputField login_user;
public Button clear_user_button;
public InputField login_password;
public Button show_password_button;
private ToggleImage _passwordToggle;
public Button login_button;
public GameObject login_bottom;
public Text error_msg;
@@ -199,6 +204,17 @@ namespace TcgEngine.UI
SelectField(login_password);
}
if (clear_user_button != null)
{
clear_user_button.onClick.AddListener(ClearNameText);
}
if (show_password_button != null)
{
show_password_button.onClick.AddListener(ShowPassword);
_passwordToggle = show_password_button.GetComponent<ToggleImage>();
}
RefreshLogin();
}
@@ -398,6 +414,26 @@ namespace TcgEngine.UI
SceneNav.GoTo(scene);
}
private void ClearNameText()
{
login_user.text = "";
}
private void ShowPassword()
{
var isShow = _passwordToggle.GetButtonStatus();
if (isShow)
{
login_password.contentType = InputField.ContentType.Standard;
login_password.lineType = InputField.LineType.SingleLine;
}
else
{
login_password.contentType = InputField.ContentType.Password;
}
login_password.ForceLabelUpdate();
}
public static LoginMenu Get()
{
return instance;

View File

@@ -14,7 +14,7 @@ namespace TcgEngine.UI
{
public string group;
public bool active;
// public GameObject highlight;
public GameObject highlight;
public UIPanel ui_panel;
public UnityAction onClick;
@@ -47,8 +47,8 @@ namespace TcgEngine.UI
void Update()
{
// if (highlight != null)
// highlight.SetActive(active);
if (highlight != null)
highlight.SetActive(active);
}
private void OnClick()

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TcgEngine.UI
{
public class ToggleImage : MonoBehaviour
{
public Sprite onSprite;
public Sprite offSprite;
private Button _button;
private Image _image;
private bool _isShowOnSprite = false;
private void Awake()
{
_button = GetComponent<Button>();
if (_button != null)
{
_button.onClick.AddListener(SwitchButtonStatus);
_image = _button.GetComponent<Image>();
}
else
{
Debug.LogError("请检查是否存在按钮!");
}
}
private void SwitchButtonStatus()
{
_isShowOnSprite = !_isShowOnSprite;
_image.sprite = _isShowOnSprite ? onSprite : offSprite;
}
public bool GetButtonStatus()
{
return _isShowOnSprite;
}
}
}

View File

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View File

@@ -15,6 +15,12 @@ namespace TcgEngine.UI
public Color on_color = Color.yellow;
public Color off_color = Color.white;
public int on_size = 42;
public int off_size = 36;
[Header("判断启用文字颜色选中还是文字大小选中")]
public bool is_color = true;
private Toggle toggle;
private Text toggle_txt;
@@ -28,6 +34,8 @@ namespace TcgEngine.UI
private void Start()
{
on_size = toggle_txt.fontSize;
off_size = (int)(toggle_txt.fontSize * 0.8f);
Refresh();
}
@@ -39,8 +47,17 @@ namespace TcgEngine.UI
private void Refresh()
{
toggle_txt.color = toggle.isOn ? on_color : off_color;
if (is_color)
{
toggle_txt.color = toggle.isOn ? on_color : off_color;
}
else
{
toggle_txt.fontSize = toggle.isOn ? on_size : off_size;
toggle_txt.fontStyle = toggle.isOn ? FontStyle.Bold : FontStyle.Normal;
}
previous = toggle.isOn;
}
}
}

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