上传UI信息和替换,修正战斗页面的UI处理
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@@ -18728,6 +18773,21 @@ PrefabInstance:
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value: BoardDeck
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--- !u!114 &5626139744338325029
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@@ -45,14 +45,14 @@ namespace TcgEngine.Client
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return;
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CardbackData cb = CardbackData.Get(player.cardback);
|
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string targetDeckPath = cb != null && !string.IsNullOrEmpty(cb.deck_path) ? cb.deck_path : "Cardbacks/deck_silver.png";
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string targetDeckPath = cb != null && !string.IsNullOrEmpty(cb.deck_path) ? cb.deck_path : "Cardbacks/Load_card_group.png";
|
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if (deck_render != null && (deck_render.sprite == null || prev_deck_path != targetDeckPath))
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{
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Sprite sprite = SpriteLoader.Get()?.LoadSprite(targetDeckPath);
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if (sprite != null)
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{
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deck_render.sprite = sprite;
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deck_render.gameObject.transform.localScale = Vector3.one * 0.5f;
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deck_render.gameObject.transform.localScale = Vector3.one;
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prev_deck_path = targetDeckPath;
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}
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else
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@@ -57,6 +57,9 @@ namespace TcgEngine.Gameplay
|
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// 订阅游戏事件
|
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gameClient = FindFirstObjectByType<GameClient>();
|
||||
gameClient = GameClient.Get();
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ApiClient client = ApiClient.Get();
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if (gameClient != null)
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{
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LoadTasks();
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@@ -65,6 +68,17 @@ namespace TcgEngine.Gameplay
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gameClient.onGameEnd += OnGameEnd;
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// gameClient.onConnectServer?.Invoke();
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}
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// else if (client.UserData != null)
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// {
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// LoadTasks();
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// LoadPlayerData();
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// client.onLogin += OnGameStart;
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// client.onLogin += OnGameEnd;
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// }
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else
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{
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Debug.Log("绑定失败!");
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}
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// 移除对GameLogic.Instance的错误引用,改为检查gameLogic变量
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if (gameLogic != null)
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@@ -548,6 +562,11 @@ namespace TcgEngine.Gameplay
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UpdateTaskProgress(TaskConditionType.PlayGames);
|
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}
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private void OnGameStart(LoginResponse login)
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{
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UpdateTaskProgress(TaskConditionType.PlayGames);
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}
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private void OnGameEnd(int winner)
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{
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int player_id = GameClient.Get().GetPlayerID();
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@@ -1,31 +0,0 @@
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using System;
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||||
using System.Collections.Generic;
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using System.Linq;
|
||||
using UnityEngine;
|
||||
using TcgEngine;
|
||||
using TcgEngine.Gameplay;
|
||||
using TcgEngine.Client;
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using System.Threading.Tasks;
|
||||
|
||||
namespace TcgEngine.Gameplay
|
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{
|
||||
/// <summary>
|
||||
/// 任务管理器,负责任务的分配、进度追踪和奖励发放等功能
|
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/// </summary>
|
||||
public class TaskManagerGx : MonoBehaviour
|
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{
|
||||
public List<PlayerTask> PlayerTasks = new List<PlayerTask>();
|
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|
||||
public async void SavePayerData()
|
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{
|
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PlayerTasksResponse saveData = new PlayerTasksResponse();
|
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// PlayerTaskResponse[] taskResponses = new PlayerTaskResponse[ taskResponses.taskId="login_task_1",
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// assignedTime=1757067900,
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// taskResponses.expireTime=1757154300,
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// taskResponses.status=2,
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// taskResponses.progress=1]
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;
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}
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}
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}
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: 7d388b20392c45e6b37f010373e2c729
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timeCreated: 1757061071
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@@ -128,6 +128,9 @@ namespace TcgEngine.UI
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}
|
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}
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/// <summary>
|
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/// 添加好友请求
|
||||
/// </summary>
|
||||
private async void AddFriend(string fuser)
|
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{
|
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FriendAddRequest req = new FriendAddRequest();
|
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@@ -147,6 +150,9 @@ namespace TcgEngine.UI
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}
|
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}
|
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|
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/// <summary>
|
||||
/// 移除好友请求
|
||||
/// </summary>
|
||||
private async void RemoveFriend(string fuser)
|
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{
|
||||
FriendAddRequest req = new FriendAddRequest();
|
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|
||||
@@ -50,6 +50,7 @@ namespace TcgEngine.UI
|
||||
public InputField user_password_new;
|
||||
public InputField user_password_confirm;
|
||||
public Button edit_change_email;
|
||||
public Button edit_email_text;
|
||||
public Button edit_change_password;
|
||||
public Button resend_button;
|
||||
public Button confirm_button;
|
||||
@@ -72,6 +73,14 @@ namespace TcgEngine.UI
|
||||
foreach (CardbackUI icon in cardbacks)
|
||||
icon.onClick += OnClickCardback;
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
renameButton.onClick.AddListener(OnPlayerRename);
|
||||
|
||||
edit_change_email.onClick.AddListener(OnClickChangeEmail);
|
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}
|
||||
|
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protected override void Update()
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{
|
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@@ -79,11 +88,7 @@ namespace TcgEngine.UI
|
||||
}
|
||||
|
||||
|
||||
protected override void Start()
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||||
{
|
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base.Start();
|
||||
renameButton.onClick.AddListener(OnPlayerRename);
|
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}
|
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|
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|
||||
private async void LoadData()
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{
|
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@@ -268,6 +273,7 @@ namespace TcgEngine.UI
|
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user_password_confirm.readOnly = true;
|
||||
user_password_new.gameObject.SetActive(false);
|
||||
user_password_confirm.gameObject.SetActive(false);
|
||||
edit_email_text.gameObject.SetActive(false);
|
||||
|
||||
UserData udata = Authenticator.Get().UserData;
|
||||
user_email.text = udata.email;
|
||||
@@ -282,6 +288,9 @@ namespace TcgEngine.UI
|
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edit_panel.Show();
|
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}
|
||||
|
||||
/// <summary>
|
||||
/// 点击更改密码
|
||||
/// </summary>
|
||||
public void OnClickChangePass()
|
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{
|
||||
OnClickEdit();
|
||||
@@ -300,6 +309,9 @@ namespace TcgEngine.UI
|
||||
user_password_prev.Select();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 点击更改邮箱
|
||||
/// </summary>
|
||||
public void OnClickChangeEmail()
|
||||
{
|
||||
OnClickEdit();
|
||||
@@ -308,9 +320,13 @@ namespace TcgEngine.UI
|
||||
edit_change_password.gameObject.SetActive(false);
|
||||
resend_button.gameObject.SetActive(false);
|
||||
confirm_button.gameObject.SetActive(true);
|
||||
edit_email_text.gameObject.SetActive(true);
|
||||
user_email.Select();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重新发送确认请求
|
||||
/// </summary>
|
||||
public async void OnClickResendConfirm()
|
||||
{
|
||||
edit_error.text = "";
|
||||
|
||||
@@ -6,8 +6,8 @@ using UnityEngine;
|
||||
namespace TcgEngine
|
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{
|
||||
/// <summary>
|
||||
/// This authenticator require external UserLogin API asset
|
||||
/// It works with an actual web API and database containing all user info
|
||||
/// 此身份验证器需要外部用户登录API资产
|
||||
/// 它与包含所有用户信息的实际Web API和数据库一起工作
|
||||
/// </summary>
|
||||
|
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public class AuthenticatorApi : Authenticator
|
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|
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