上传UI信息和替换,修正战斗页面的UI处理

This commit is contained in:
YiHan0621
2025-09-26 14:32:52 +08:00
parent 25cf205770
commit eba34c083a
29 changed files with 615 additions and 672 deletions

View File

@@ -57,6 +57,9 @@ namespace TcgEngine.Gameplay
// 订阅游戏事件
gameClient = FindFirstObjectByType<GameClient>();
gameClient = GameClient.Get();
ApiClient client = ApiClient.Get();
if (gameClient != null)
{
LoadTasks();
@@ -65,6 +68,17 @@ namespace TcgEngine.Gameplay
gameClient.onGameEnd += OnGameEnd;
// gameClient.onConnectServer?.Invoke();
}
// else if (client.UserData != null)
// {
// LoadTasks();
// LoadPlayerData();
// client.onLogin += OnGameStart;
// client.onLogin += OnGameEnd;
// }
else
{
Debug.Log("绑定失败!");
}
// 移除对GameLogic.Instance的错误引用改为检查gameLogic变量
if (gameLogic != null)
@@ -548,6 +562,11 @@ namespace TcgEngine.Gameplay
UpdateTaskProgress(TaskConditionType.PlayGames);
}
private void OnGameStart(LoginResponse login)
{
UpdateTaskProgress(TaskConditionType.PlayGames);
}
private void OnGameEnd(int winner)
{
int player_id = GameClient.Get().GetPlayerID();

View File

@@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using TcgEngine;
using TcgEngine.Gameplay;
using TcgEngine.Client;
using System.Threading.Tasks;
namespace TcgEngine.Gameplay
{
/// <summary>
/// 任务管理器,负责任务的分配、进度追踪和奖励发放等功能
/// </summary>
public class TaskManagerGx : MonoBehaviour
{
public List<PlayerTask> PlayerTasks = new List<PlayerTask>();
public async void SavePayerData()
{
PlayerTasksResponse saveData = new PlayerTasksResponse();
// PlayerTaskResponse[] taskResponses = new PlayerTaskResponse[ taskResponses.taskId="login_task_1",
// assignedTime=1757067900,
// taskResponses.expireTime=1757154300,
// taskResponses.status=2,
// taskResponses.progress=1]
;
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 7d388b20392c45e6b37f010373e2c729
timeCreated: 1757061071