Files
2025-09-17 16:22:06 +08:00

77 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
[System.Serializable]
public enum TeamTitle
{
Neutral,
Light,
Dark,
Fire,
Wind,
Water
}
public static class TeamTitleData
{
public static string Team(TeamTitle title)
{
switch (title)
{
case TeamTitle.Dark:
return "dark";
break;
case TeamTitle.Fire:
return "fire";
break;
case TeamTitle.Light:
return "light";
break;
case TeamTitle.Water:
return "water";
break;
case TeamTitle.Wind:
return "wind";
break;
default:
return "neutral";
}
}
}
[CreateAssetMenu(fileName = "TeamData", menuName = "TcgEngine/TeamData", order = 1)]
public class TeamData : ScriptableObject
{
public TeamTitle id;
public string title;
public Sprite icon;
public Color color;
public static List<TeamData> team_list = new List<TeamData>();
public static void Load(string folder = "")
{
if (team_list.Count == 0)
team_list.AddRange(Resources.LoadAll<TeamData>(folder));
}
public static TeamData Get(string id)
{
foreach (TeamData team in GetAll())
{
if (TeamTitleData.Team(team.id) == id)
return team;
}
return null;
}
public static List<TeamData> GetAll()
{
return team_list;
}
}
}