60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TcgEngine.Client;
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using TcgEngine;
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namespace TcgEngine.UI
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{
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/// <summary>
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/// Box that appears when using the SelectTarget ability target
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/// </summary>
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public class SelectTargetUI : SelectorPanel
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{
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public Text title;
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public Text desc;
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private static SelectTargetUI _instance;
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protected override void Awake()
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{
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_instance = this;
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base.Awake();
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}
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protected override void Update()
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{
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base.Update();
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Game game = GameClient.Get().GetGameData();
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if (game != null && game.selector == SelectorType.None)
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Hide();
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}
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public override void Show(AbilityData ability, Card caster)
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{
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this.title.text = ability.title;
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//this.desc.text = ability.desc;
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Show();
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}
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public void OnClickClose()
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{
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GameClient.Get().CancelSelection();
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}
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public override bool ShouldShow()
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{
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Game data = GameClient.Get().GetGameData();
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int player_id = GameClient.Get().GetPlayerID();
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return data.selector == SelectorType.SelectTarget && data.selector_player_id == player_id;
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}
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public static SelectTargetUI Get()
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{
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return _instance;
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}
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}
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} |