35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Condition that check the owner of the target match the owner of the caster
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/// </summary>
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[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardOwner", order = 10)]
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public class ConditionOwner : ConditionData
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{
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[Header("Target owner is caster owner")]
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public ConditionOperatorBool oper;
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
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{
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bool same_owner = caster.player_id == target.player_id;
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return CompareBool(same_owner, oper);
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
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{
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bool same_owner = caster.player_id == target.player_id;
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return CompareBool(same_owner, oper);
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}
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public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
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{
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bool same_owner = Slot.GetP(caster.player_id) == target.p;
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return CompareBool(same_owner, oper);
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}
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}
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} |