30 lines
874 B
C#
30 lines
874 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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namespace TcgEngine
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{
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/// <summary>
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/// Add/Reduce selected value
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/// </summary>
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[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/SelectedValue", order = 10)]
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public class EffectSelectedValue : EffectData
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{
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public EffectOperatorInt oper;
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public int value;
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
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{
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logic.GameData.selected_value = AddOrSet(logic.GameData.selected_value, oper, value);
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}
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public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
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{
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logic.GameData.selected_value = AddOrSet(logic.GameData.selected_value, oper, value);
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}
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}
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} |