33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TcgEngine
|
|
{
|
|
/// <summary>
|
|
/// Condition that check if the target is the same as the caster
|
|
/// </summary>
|
|
|
|
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/CardSelf", order = 10)]
|
|
public class ConditionSelf : ConditionData
|
|
{
|
|
[Header("Target is caster")]
|
|
public ConditionOperatorBool oper;
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
|
|
{
|
|
return CompareBool(caster == target, oper);
|
|
}
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
|
|
{
|
|
bool same_owner = caster.player_id == target.player_id;
|
|
return CompareBool(same_owner, oper);
|
|
}
|
|
|
|
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
|
|
{
|
|
return CompareBool(caster.slot == target, oper);
|
|
}
|
|
}
|
|
} |