106 lines
2.7 KiB
C#
106 lines
2.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TcgEngine
|
|
{
|
|
/// <summary>
|
|
/// Defines all packs data
|
|
/// </summary>
|
|
|
|
[CreateAssetMenu(fileName = "PackData", menuName = "TcgEngine/PackData", order = 5)]
|
|
public class PackData : ScriptableObject
|
|
{
|
|
public string id;
|
|
|
|
[Header("Content")]
|
|
public PackType type;
|
|
public int cards = 5; //Cards per pack
|
|
public PackRarity[] rarities_1st; //Probability of each rarity, for first card
|
|
public PackRarity[] rarities; //Probability of each rarity, for other cards
|
|
public PackVariant[] variants; //Probability of each variant, for other cards
|
|
|
|
[Header("Display")]
|
|
public string title;
|
|
public Sprite pack_img;
|
|
public Sprite cardback_img;
|
|
[TextArea(5, 10)]
|
|
public string desc;
|
|
public int sort_order;
|
|
|
|
[Header("Availability")]
|
|
public bool available = true;
|
|
public int cost = 100; //Cost to buy
|
|
|
|
public static List<PackData> pack_list = new List<PackData>();
|
|
|
|
public static void Load(string folder = "")
|
|
{
|
|
if (pack_list.Count == 0)
|
|
pack_list.AddRange(Resources.LoadAll<PackData>(folder));
|
|
|
|
pack_list.Sort((PackData a, PackData b) => {
|
|
if (a.sort_order == b.sort_order)
|
|
return a.id.CompareTo(b.id);
|
|
else
|
|
return a.sort_order.CompareTo(b.sort_order);
|
|
});
|
|
}
|
|
|
|
public string GetTitle()
|
|
{
|
|
return title;
|
|
}
|
|
|
|
public string GetDesc()
|
|
{
|
|
return desc;
|
|
}
|
|
|
|
public static PackData Get(string id)
|
|
{
|
|
foreach (PackData pack in GetAll())
|
|
{
|
|
if (pack.id == id)
|
|
return pack;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public static List<PackData> GetAllAvailable()
|
|
{
|
|
List<PackData> valid_list = new List<PackData>();
|
|
foreach (PackData apack in GetAll())
|
|
{
|
|
if (apack.available)
|
|
valid_list.Add(apack);
|
|
}
|
|
return valid_list;
|
|
}
|
|
|
|
public static List<PackData> GetAll()
|
|
{
|
|
return pack_list;
|
|
}
|
|
}
|
|
|
|
public enum PackType
|
|
{
|
|
Random = 0,
|
|
Fixed = 10,
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct PackRarity
|
|
{
|
|
public RarityData rarity;
|
|
public int probability;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct PackVariant
|
|
{
|
|
public VariantData variant;
|
|
public int probability;
|
|
}
|
|
} |