62 lines
1.2 KiB
C#
62 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace TcgEngine.UI
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{
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public class CardMulligan : MonoBehaviour
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{
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public CardUI card_ui;
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public Image x_img;
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private Card card;
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public UnityAction<CardMulligan> onClick;
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private void Awake()
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{
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if (x_img != null)
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x_img.enabled = false;
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card_ui.onClick += OnClick;
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}
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public void SetCard(Card card)
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{
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this.card = card;
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card_ui.SetCard(card.CardData, card.VariantData);
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gameObject.SetActive(true);
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}
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public void SetSelected(bool discard)
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{
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if (x_img != null)
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x_img.enabled = discard;
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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}
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public bool IsSelected()
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{
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if (x_img != null)
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return x_img.enabled;
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return false;
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}
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public Card GetCard()
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{
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return card;
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}
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private void OnClick(CardUI card_ui)
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{
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onClick?.Invoke(this);
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}
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}
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} |