Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionRolled.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

38 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Checks if its your turn
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/RolledValue", order = 10)]
public class ConditionRolled : ConditionData
{
[Header("Value Rolled is")]
public ConditionOperatorInt oper;
public int value;
public override bool IsTriggerConditionMet(Game data, AbilityData ability, Card caster)
{
return CompareInt(data.rolled_value, oper, value);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return CompareInt(data.rolled_value, oper, value);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareInt(data.rolled_value, oper, value);
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
return CompareInt(data.rolled_value, oper, value);
}
}
}