70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TcgEngine
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{
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/// <summary>
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/// Defines card variants
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/// </summary>
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[CreateAssetMenu(fileName = "VariantData", menuName = "TcgEngine/VariantData", order = 5)]
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public class VariantData : ScriptableObject
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{
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public string id;
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public string title;
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public Sprite frame;
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public Sprite frame_board;
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public Color color = Color.white;
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public int cost_factor = 1;
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public bool is_default;
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public static List<VariantData> variant_list = new List<VariantData>();
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public string GetSuffix()
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{
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return "_" + id;
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}
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public static void Load(string folder = "")
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{
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if (variant_list.Count == 0)
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variant_list.AddRange(Resources.LoadAll<VariantData>(folder));
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}
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public static VariantData GetDefault()
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{
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foreach (VariantData variant in GetAll())
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{
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if (variant.is_default)
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return variant;
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}
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return null;
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}
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public static VariantData GetSpecial()
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{
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foreach (VariantData variant in GetAll())
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{
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if (!variant.is_default)
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return variant;
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}
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return null;
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}
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public static VariantData Get(string id)
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{
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foreach (VariantData variant in GetAll())
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{
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if (variant.id == id)
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return variant;
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}
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return GetDefault();
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}
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public static List<VariantData> GetAll()
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{
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return variant_list;
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}
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}
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} |