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tcg-client/Assets/TcgEngine/Scripts/Effects/EffectAddStat.cs
2025-08-11 14:09:21 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that adds or removes basic card/player stats such as hp, attack, mana
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/AddStat", order = 10)]
public class EffectAddStat : EffectData
{
public EffectStatType type;
[Header("Team Mana (only for Mana type)")]
public string team_id = ""; // 当type为Mana时指定影响的阵营
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (type == EffectStatType.HP)
{
target.hp += ability.value;
target.hp_max += ability.value;
}
if (type == EffectStatType.Mana)
{
// 如果指定了阵营影响阵营mana否则影响通用mana
if (!string.IsNullOrEmpty(team_id))
{
target.AddTeamMana(team_id, ability.value, ability.value);
}
else
{
Debug.Log($"AddStat Mana 通用: {ability.value}");
target.mana += ability.value;
target.mana_max += ability.value;
target.mana = Mathf.Max(target.mana, 0);
target.mana_max = Mathf.Clamp(target.mana_max, 0, GameplayData.Get().mana_max);
}
}
}
// 永久效果
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack += ability.value;
if (type == EffectStatType.HP)
target.hp += ability.value;
if (type == EffectStatType.Mana)
target.mana += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water += ability.value;
}
// 临时效果
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack_ongoing += ability.value;
if (type == EffectStatType.HP)
target.hp_ongoing += ability.value;
if (type == EffectStatType.Mana)
target.mana_ongoing += ability.value;
if (type == EffectStatType.ManaFire)
target.mana_fire_ongoing += ability.value;
if (type == EffectStatType.ManaForest)
target.mana_forest_ongoing += ability.value;
if (type == EffectStatType.ManaWater)
target.mana_water_ongoing += ability.value;
}
}
public enum EffectStatType
{
None = 0,
Attack = 10,
HP = 20,
Mana = 30,
// 新增:三种元素法力值
ManaFire = 40,
ManaForest = 50,
ManaWater = 60,
}
}