84 lines
2.5 KiB
C#
84 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using TcgEngine.Gameplay;
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using TcgEngine.UI;
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namespace TcgEngine.Client
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{
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/// <summary>
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/// 游戏客户端任务集成,用于将任务系统集成到游戏客户端中
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/// </summary>
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public class GameClientTaskIntegration : MonoBehaviour
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{
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[Header("所有任务")]
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public List<PlayerTask> tasks = new List<PlayerTask>();
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[Header("活跃任务")]
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public List<PlayerTask> activeTasks = new List<PlayerTask>();
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[Header("已完成任务")]
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public List<PlayerTask> completedTasks = new List<PlayerTask>();
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private GameClient client;
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private TaskPanel taskPanel;
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private void Start()
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{
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// 在游戏客户端启动时初始化任务系统
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client = FindFirstObjectByType<GameClient>();
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client = GameClient.Get();
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if (client != null)
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{
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// 玩家连接到游戏服务器时触发任务检查
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client.onConnectServer += OnConnectToServer;
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}
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else
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{
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Debug.LogError($"---{client}为空----");
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}
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if (TaskManager.Instance != null)
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{
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TaskManager.Instance.refreshTaskUI += OnRefreshTaskPanel;
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}
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// 找 UI 面板
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taskPanel = GetComponent<TaskPanel>();
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if (taskPanel == null)
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taskPanel = FindObjectOfType<TaskPanel>();
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}
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private void OnDestroy()
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{
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client.onConnectServer -= OnConnectToServer;
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TaskManager.Instance.refreshTaskUI -= OnRefreshTaskPanel;
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}
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private void OnConnectToServer()
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{
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// 玩家登录时检查任务
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TaskManager taskManager = TaskManager.Instance;
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if (taskManager != null)
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{
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taskManager.OnPlayerLogin();
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taskPanel.ShowTasks(taskManager.GetAllTasks());
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}
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}
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private void OnRefreshTaskPanel(List<PlayerTask> tasksList)
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{
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TaskManager taskManager = TaskManager.Instance;
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if (taskManager == null || taskPanel == null)
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return;
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tasks = taskManager.GetAllTasks();
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activeTasks = taskManager.GetActiveTasks();
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completedTasks = taskManager.GetCompletedTasks();
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taskPanel.RefreshTasks(activeTasks);
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}
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}
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} |