Files
tcg-client/Assets/TcgEngine/Scripts/Effects/EffectSetStat.cs
2025-08-20 16:08:18 +08:00

55 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TcgEngine.Gameplay;
namespace TcgEngine
{
/// <summary>
/// Effect that sets basic stats (hp/attack/mana) to a specific value
/// </summary>
[CreateAssetMenu(fileName = "effect", menuName = "TcgEngine/Effect/SetStat", order = 10)]
public class EffectSetStat : EffectData
{
public EffectStatType type;
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Player target)
{
if (type == EffectStatType.HP)
{
target.hp = ability.value;
}
if (type == EffectStatType.Mana)
{
target.mana = ability.value;
target.mana = Mathf.Max(target.mana, 0);
}
}
public override void DoEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
if (type == EffectStatType.HP)
{
target.hp = ability.value;
target.damage = 0;
}
}
public override void DoOngoingEffect(GameLogic logic, AbilityData ability, Card caster, Card target)
{
if (type == EffectStatType.Attack)
target.attack = ability.value;
if (type == EffectStatType.HP)
target.hp = ability.value;
if (type == EffectStatType.Mana)
target.mana = ability.value;
}
}
}