Files
tcg-client/Assets/TcgEngine/Scripts/Conditions/ConditionSlotEmpty.cs
yaoyanwei 2f2a601227 init
2025-08-04 16:45:48 +08:00

33 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TcgEngine
{
/// <summary>
/// Checks if a slot contains a card or not
/// </summary>
[CreateAssetMenu(fileName = "condition", menuName = "TcgEngine/Condition/SlotEmpty", order = 11)]
public class ConditionSlotEmpty : ConditionData
{
[Header("Slot Is Empty")]
public ConditionOperatorBool oper;
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Card target)
{
return CompareBool(false, oper); //Target is not empty slot
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Player target)
{
return CompareBool(false, oper); //Target is not empty slot
}
public override bool IsTargetConditionMet(Game data, AbilityData ability, Card caster, Slot target)
{
Card slot_card = data.GetSlotCard(target);
return CompareBool(slot_card == null, oper);
}
}
}