14 lines
336 B
C#
14 lines
336 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "新测试技能", menuName = "测试/测试技能")]
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public class SkillData : ScriptableObject
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{
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public string skillName;
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public string description;
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public int manaCost;
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public Sprite icon;
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}
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