This commit is contained in:
yaoyanwei
2025-09-08 16:43:50 +08:00
parent 43803f024b
commit e26f405ea8
13 changed files with 1043 additions and 45 deletions

View File

@@ -126,7 +126,7 @@ exports.KeepOnline = async (req, res, next) => {
};
exports.GetVersion = (req, res) => {
return res.status(200).send({ version: config.version });
return res.status(200).send({description:config.description, version:config.version, md5:config.md5, timestamp: Date.now()});
};
// ----- verify user -----------

View File

@@ -1,5 +1,7 @@
module.exports = {
version: "1.13",
version: "0.0.5",
description: "0.0.1",
md5: "36b441e48050bb919b5f0afcae3f076d",
port: 8080,
port_https: 443,

View File

@@ -1,5 +1,5 @@
const schedule = require('node-schedule');
const ladderModel = require('./ladder/ladder.model');
const ladderModel = require('../ladder/ladder.model');
const ExecuteJobs = async() =>
{

View File

@@ -6,10 +6,10 @@
"Level": 1,
"BeginStar": 0,
"RankDownStar": 0,
"MaxStar": 5,
"MaxStar": 2,
"WinGetStar": 1,
"ExtraGetStar": 0,
"LoseLostStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
@@ -23,12 +23,12 @@
"RankName": "Bronze",
"Level": 2,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"RankDownStar": 0,
"MaxStar": 2,
"WinGetStar": 1,
"ExtraGetStar": 0,
"LoseLostStar": 1,
"LoseRankDown": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "bronze_ai",
@@ -37,34 +37,70 @@
},
{
"Id": 3,
"Rank": 2,
"RankName": "Silver",
"Rank": 1,
"RankName": "Bronze",
"Level": 3,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 6,
"RankDownStar": 0,
"MaxStar": 2,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
"AIDeck": "bronze_ai",
"WaitTime": 10,
"MaxWaitTime": 20
},
{
"Id": 4,
"Rank": 2,
"RankName": "Silver",
"Rank": 1,
"RankName": "Bronze",
"Level": 4,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 6,
"RankDownStar": 0,
"MaxStar": 2,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "bronze_ai",
"WaitTime": 10,
"MaxWaitTime": 20
},
{
"Id": 5,
"Rank": 1,
"RankName": "Bronze",
"Level": 5,
"BeginStar": 0,
"RankDownStar": 0,
"MaxStar": 2,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "bronze_ai",
"WaitTime": 10,
"MaxWaitTime": 20
},
{
"Id": 6,
"Rank": 2,
"RankName": "Silver",
"Level": 6,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 3,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
@@ -72,21 +108,455 @@
"MaxWaitTime": 25
},
{
"Id": 5,
"Id": 7,
"Rank": 2,
"RankName": "Silver",
"Level": 7,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 3,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 8,
"Rank": 2,
"RankName": "Silver",
"Level": 8,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 3,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 9,
"Rank": 2,
"RankName": "Silver",
"Level": 9,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 3,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 10,
"Rank": 2,
"RankName": "Silver",
"Level": 10,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 3,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 0,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "silver_ai",
"WaitTime": 15,
"MaxWaitTime": 25
},
{
"Id": 11,
"Rank": 3,
"RankName": "Gold",
"Level": 5,
"Level": 11,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 4,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
},
{
"Id": 12,
"Rank": 3,
"RankName": "Gold",
"Level": 12,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 4,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
},
{
"Id": 13,
"Rank": 3,
"RankName": "Gold",
"Level": 13,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 4,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
},
{
"Id": 14,
"Rank": 3,
"RankName": "Gold",
"Level": 14,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 4,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
},
{
"Id": 15,
"Rank": 3,
"RankName": "Gold",
"Level": 15,
"BeginStar": 0,
"RankDownStar": 2,
"MaxStar": 4,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 0,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
},
{
"Id": 16,
"Rank": 4,
"RankName": "Platinum",
"Level": 16,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 7,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "platinum_ai",
"WaitTime": 25,
"MaxWaitTime": 35
},
{
"Id": 17,
"Rank": 4,
"RankName": "Platinum",
"Level": 17,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "platinum_ai",
"WaitTime": 25,
"MaxWaitTime": 35
},
{
"Id": 18,
"Rank": 4,
"RankName": "Platinum",
"Level": 18,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "platinum_ai",
"WaitTime": 25,
"MaxWaitTime": 35
},
{
"Id": 19,
"Rank": 4,
"RankName": "Platinum",
"Level": 19,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "platinum_ai",
"WaitTime": 25,
"MaxWaitTime": 35
},
{
"Id": 20,
"Rank": 4,
"RankName": "Platinum",
"Level": 20,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "platinum_ai",
"WaitTime": 25,
"MaxWaitTime": 35
},
{
"Id": 21,
"Rank": 5,
"RankName": "Diamond",
"Level": 21,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "diamond_ai",
"WaitTime": 30,
"MaxWaitTime": 40
},
{
"Id": 22,
"Rank": 5,
"RankName": "Diamond",
"Level": 22,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "diamond_ai",
"WaitTime": 30,
"MaxWaitTime": 40
},
{
"Id": 23,
"Rank": 5,
"RankName": "Diamond",
"Level": 23,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "diamond_ai",
"WaitTime": 30,
"MaxWaitTime": 40
},
{
"Id": 24,
"Rank": 5,
"RankName": "Diamond",
"Level": 24,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "diamond_ai",
"WaitTime": 30,
"MaxWaitTime": 40
},
{
"Id": 25,
"Rank": 5,
"RankName": "Diamond",
"Level": 25,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 0,
"AITimes": 30,
"AIDeck": "diamond_ai",
"WaitTime": 30,
"MaxWaitTime": 40
},
{
"Id": 26,
"Rank": 6,
"RankName": "King",
"Level": 26,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"InitialRankScore": 1100,
"WinScoreMin": 80,
"WinScoreMax": 150,
"LoseScore": 20,
"AITimes": 30,
"AIDeck": "gold_ai",
"WaitTime": 20,
"MaxWaitTime": 30
"AIDeck": "king_ai",
"WaitTime": 35,
"MaxWaitTime": 45
},
{
"Id": 27,
"Rank": 6,
"RankName": "King",
"Level": 27,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"InitialRankScore": 1100,
"WinScoreMin": 80,
"WinScoreMax": 150,
"LoseScore": 20,
"AITimes": 30,
"AIDeck": "king_ai",
"WaitTime": 35,
"MaxWaitTime": 45
},
{
"Id": 28,
"Rank": 6,
"RankName": "King",
"Level": 28,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"InitialRankScore": 1100,
"WinScoreMin": 80,
"WinScoreMax": 150,
"LoseScore": 20,
"AITimes": 30,
"AIDeck": "king_ai",
"WaitTime": 35,
"MaxWaitTime": 45
},
{
"Id": 29,
"Rank": 6,
"RankName": "King",
"Level": 29,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"InitialRankScore": 1100,
"WinScoreMin": 80,
"WinScoreMax": 150,
"LoseScore": 20,
"AITimes": 30,
"AIDeck": "king_ai",
"WaitTime": 35,
"MaxWaitTime": 45
},
{
"Id": 30,
"Rank": 6,
"RankName": "King",
"Level": 30,
"BeginStar": 0,
"RankDownStar": 3,
"MaxStar": 5,
"WinGetStar": 1,
"ExtraGetStar": 1,
"LoseLostStar": 1,
"LoseRankDown": 1,
"RankScore": 1,
"InitialRankScore": 1100,
"WinScoreMin": 80,
"WinScoreMax": 150,
"LoseScore": 20,
"AITimes": 30,
"AIDeck": "king_ai",
"WaitTime": 35,
"MaxWaitTime": 45
}
]

View File

@@ -11,6 +11,7 @@ const leaderboardSchema = new Schema({
stars: { type: Number, default: 0 },
totalWins: { type: Number, default: 0 },
position: { type: Number, required: true },
lastWinDeck: { type: Object, default: null }, // 添加最后获胜牌组信息
lastUpdated: { type: Date, default: Date.now }
});
@@ -28,7 +29,7 @@ exports.generateLeaderboard = async () => {
// Sort users based on ranking criteria:
// 1. Rank level (higher is better)
// 2. Rank score (for王者分数 mechanism)
// 2. Rank score (for King rank mechanism)
// 3. Stars
// 4. Total wins
const sortedUsers = users.sort((a, b) => {
@@ -40,7 +41,7 @@ exports.generateLeaderboard = async () => {
return configB.Level - configA.Level;
}
// For players with rank score mechanism
// For players with rank score mechanism (King rank)
if (configA.RankScore === 1 && configB.RankScore === 1) {
if (a.rankScore !== b.rankScore) {
return b.rankScore - a.rankScore;
@@ -71,6 +72,7 @@ exports.generateLeaderboard = async () => {
rankScore: player.rankScore,
stars: player.stars,
totalWins: player.totalWins,
lastWinDeck: player.lastWinDeck, // 包含最后获胜牌组
position: i + 1
});
leaderboardEntries.push(entry);
@@ -115,5 +117,6 @@ exports.initializePlayerLadder = (player) => {
player.rankScore = 0;
player.winStreak = 0;
player.totalWins = 0;
player.lastWinDeck = null; // 初始化最后获胜牌组
return player;
};

View File

@@ -31,7 +31,7 @@ class LadderService {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
// King rank score mechanism
this.updateRankScore(player, opponent, true);
} else {
// Star-based mechanism
@@ -49,7 +49,7 @@ class LadderService {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
// King rank score mechanism
this.updateRankScore(player, opponent, false);
} else {
// Star-based mechanism
@@ -64,8 +64,8 @@ class LadderService {
updateStars(player, config, isWin) {
if (isWin) {
let starsToAdd = config.WinGetStar;
// Add extra stars for win streak
if (player.winStreak >= 3) {
// Add extra stars for win streak (3+ wins)
if (player.winStreak >= 2) { // Streak starts at 2 (after 2 wins)
starsToAdd += config.ExtraGetStar;
}
player.stars += starsToAdd;
@@ -79,7 +79,7 @@ class LadderService {
player.stars = Math.max(0, player.stars - 1);
// Level down check
if (player.stars === 0) {
if (player.stars === 0 && config.LoseRankDown === 1) {
this.levelDown(player, config);
}
}
@@ -87,18 +87,35 @@ class LadderService {
}
updateRankScore(player, opponent, isWin) {
const config = this.getRankConfig(player.rankId);
if (isWin) {
let scoreToAdd = 20;
// Initialize rank score if not already set
if (player.rankScore === 0) {
player.rankScore = config.InitialRankScore || 1100;
}
// Calculate score to add based on opponent's rank
let scoreToAdd = config.WinScoreMin || 80;
// If opponent has a higher rank score, calculate bonus
if (opponent.rankScore > player.rankScore) {
const ratio = Math.min(opponent.rankScore / player.rankScore, 3);
scoreToAdd = Math.round(ratio * 20);
// Calculate bonus based on rank difference (simplified)
const ratio = Math.min((opponent.rankScore - player.rankScore) / 100, 1);
scoreToAdd = Math.round(config.WinScoreMin + ratio * (config.WinScoreMax - config.WinScoreMin));
}
player.rankScore += scoreToAdd;
} else {
// Deduct points on loss
const scoreToDeduct = config.LoseScore || 20;
if (player.rankScore > 0) {
player.rankScore = Math.max(0, player.rankScore - 20);
player.rankScore = Math.max(0, player.rankScore - scoreToDeduct);
}
// Check for level down if score is too low
if (player.rankScore < 1000 && config.LoseRankDown === 1) {
this.levelDown(player, config);
}
}
}
@@ -108,6 +125,11 @@ class LadderService {
if (nextConfig) {
player.rankId++;
player.stars = nextConfig.BeginStar;
// Initialize rank score for King rank
if (nextConfig.RankScore === 1) {
player.rankScore = nextConfig.InitialRankScore || 1100;
}
}
}
@@ -115,7 +137,14 @@ class LadderService {
if (currentConfig.LoseRankDown === 1 && player.rankId > 1) {
player.rankId--;
const prevConfig = this.getRankConfig(player.rankId);
player.stars = prevConfig.RankDownStar;
if (prevConfig.RankScore === 1) {
// Stay in rank score system
player.rankScore = Math.max(prevConfig.InitialRankScore || 1100, player.rankScore - (prevConfig.LoseScore || 20));
} else {
// Back to star system
player.stars = prevConfig.RankDownStar;
player.rankScore = 0;
}
}
}

View File

@@ -41,7 +41,7 @@ app.use(function (req, res, next) {
});
//Parse JSON body
app.use(express.json({ limit: "100kb" }));
app.use(express.json({ limit: "10kb" }));
//Log request
app.use((req, res, next) => {
@@ -96,6 +96,14 @@ ActivityRouter.route(app);
const LadderRouter = require('./ladder/ladder.routes');
LadderRouter.route(app);
// Task system routes
const TasksRouter = require('./tasks/tasks.routes');
TasksRouter.route(app);
// Initialize task system
const TasksModel = require('./tasks/tasks.model.js');
TasksModel.initializeTaskConfig('./tasks-config.json');
//Read SSL cert
var ReadSSL = function()
{

119
tasks-api.md Normal file
View File

@@ -0,0 +1,119 @@
# 任务系统接口文档
## 概述
任务系统允许玩家完成各种游戏内任务以获得奖励。系统支持多种任务类型,包括日常任务、成就任务等。
## API端点
### 获取所有任务配置
```
GET /api/tasks
```
**响应**
```json
[
{
"id": "login_task_1",
"name": "每日登录",
"desc": "每日登录游戏",
"condition": 1,
"value1": 1,
"value2": "",
"value3": "",
"rewardTypes": [0],
"rewardNums": [100],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "win_task_1",
"name": "胜利之路",
"desc": "获得3场对战胜利",
"condition": 3,
"value1": 3,
"value2": "",
"value3": "",
"rewardTypes": [0],
"rewardNums": [200],
"isDailyTask": true,
"durationHours": 24
}
]
```
### 获取玩家任务数据
```
GET /api/tasks/{userId}
```
**响应**
```json
{
"tasks": [
{
"taskId": "login_task_1",
"assignedTime": 16409952000000000,
"expireTime": 16410816000000000,
"status": 1,
"progress": 1
}
],
"lastDailyTaskAssigned": 16409952000000000
}
```
### 保存玩家任务数据
```
POST /api/tasks/{userId}
```
**请求体**
```json
{
"tasks": [
{
"taskId": "login_task_1",
"assignedTime": 16409952000000000,
"expireTime": 16410816000000000,
"status": 1,
"progress": 1
}
],
"lastDailyTaskAssigned": 16409952000000000
}
```
**响应**
```json
{
"success": true,
"error": ""
}
```
## 枚举值定义
### 任务条件类型 (TaskConditionType)
| 值 | 名称 | 描述 |
|---|------|------|
| 1 | LoginGame | 登入游戏 |
| 2 | PlayGames | 进行X场对战 |
| 3 | WinGames | 胜利X场 |
| 4 | DefeatHeroWithAttributes | 击败Y属性和Z属性的英雄X次 |
| 5 | SummonHeroWithAttributes | 召唤Y属性和Z属性的英雄X次 |
| 6 | UseHeroSkillWithAttributes | 使用Y属性和Z属性英雄的技能X次 |
### 任务奖励类型 (TaskRewardType)
| 值 | 名称 | 描述 |
|---|------|------|
| 0 | Coins | 金币 |
### 任务状态 (TaskStatus)
| 值 | 名称 | 描述 |
|---|------|------|
| 0 | Active | 激活 |
| 1 | Completed | 完成 |
| 2 | Expired | 过期 |
| 3 | Claimed | 已领取 |

80
tasks-config.json Normal file
View File

@@ -0,0 +1,80 @@
[
{
"id": "login_task_1",
"name": "每日登录",
"desc": "每日登录游戏",
"condition": 1,
"value1": 1,
"value2": "",
"value3": "",
"rewardTypes": [0],
"rewardNums": [100],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "play_task_1",
"name": "参与对战",
"desc": "参与5场对战",
"condition": 2,
"value1": 5,
"value2": "",
"value3": "",
"rewardTypes": [0],
"rewardNums": [150],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "win_task_1",
"name": "胜利之路",
"desc": "获得3场对战胜利",
"condition": 3,
"value1": 3,
"value2": "",
"value3": "",
"rewardTypes": [0],
"rewardNums": [200],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "defeat_hero_task_1",
"name": "阵营克星",
"desc": "击败5个义勇军或帝国军英雄",
"condition": 4,
"value1": 5,
"value2": "YiYongJun",
"value3": "DiGuoJun",
"rewardTypes": [0],
"rewardNums": [300],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "summon_hero_task_1",
"name": "召唤大师",
"desc": "召唤5个王国军或自由人英雄",
"condition": 5,
"value1": 5,
"value2": "WangGuoJun",
"value3": "ZiYouRen",
"rewardTypes": [0],
"rewardNums": [250],
"isDailyTask": true,
"durationHours": 24
},
{
"id": "skill_use_task_1",
"name": "技能专家",
"desc": "使用守郡或邪魔英雄的技能10次",
"condition": 6,
"value1": 10,
"value2": "ShouQun",
"value3": "XieMo",
"rewardTypes": [0],
"rewardNums": [350],
"isDailyTask": true,
"durationHours": 24
}
]

52
tasks/tasks.controller.js Normal file
View File

@@ -0,0 +1,52 @@
const TasksModel = require("./tasks.model.js");
// Get all task configurations
exports.getAllTasks = async (req, res) => {
try {
const tasks = await TasksModel.getAllTaskConfigs();
res.status(200).send(tasks);
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};
// Get player tasks
exports.getPlayerTasks = async (req, res) => {
try {
const userId = req.params.userId;
if (!userId) {
return res.status(400).send({ error: "User ID is required" });
}
const playerTasks = await TasksModel.getPlayerTasks(userId);
if (!playerTasks) {
return res.status(404).send({ error: "Player tasks not found" });
}
res.status(200).send(playerTasks);
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};
// Save player tasks
exports.savePlayerTasks = async (req, res) => {
try {
const userId = req.params.userId;
if (!userId) {
return res.status(400).send({ error: "User ID is required" });
}
const tasksData = req.body;
tasksData.userId = userId;
const updatedTasks = await TasksModel.savePlayerTasks(tasksData);
if (!updatedTasks) {
return res.status(500).send({ error: "Failed to save player tasks" });
}
res.status(200).send({ success: true });
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};

94
tasks/tasks.model.js Normal file
View File

@@ -0,0 +1,94 @@
const mongoose = require("mongoose");
const fs = require("fs");
const path = require("path");
const Schema = mongoose.Schema;
// Task data structure based on the documentation
const playerTaskSchema = new Schema({
taskId: { type: String, required: true },
assignedTime: { type: Date, required: true },
expireTime: { type: Date, required: true },
status: { type: Number, required: true, default: 0 }, // 0: Active, 1: Completed, 2: Expired, 3: Claimed
progress: { type: Number, required: true, default: 0 }
});
const playerTaskDataSchema = new Schema({
userId: { type: String, required: true, index: true },
tasks: [playerTaskSchema],
lastDailyTaskAssigned: { type: Date, default: null }
});
playerTaskDataSchema.methods.toObj = function () {
var elem = this.toObject();
delete elem.__v;
delete elem._id;
return elem;
};
const PlayerTaskData = mongoose.model("PlayerTaskData", playerTaskDataSchema);
exports.PlayerTaskData = PlayerTaskData;
// Task configuration storage
let taskConfigurations = [];
// Get all task configurations
exports.getAllTaskConfigs = async () => {
return taskConfigurations;
};
// Get task configuration by ID
exports.getTaskConfigById = async (taskId) => {
return taskConfigurations.find(task => task.id === taskId);
};
// Get player tasks
exports.getPlayerTasks = async (userId) => {
try {
let playerTaskData = await PlayerTaskData.findOne({ userId: userId });
if (!playerTaskData) {
playerTaskData = new PlayerTaskData({
userId: userId,
tasks: [],
lastDailyTaskAssigned: null
});
await playerTaskData.save();
}
return playerTaskData;
} catch (e) {
console.error("Error getting player tasks:", e);
return null;
}
};
// Save player tasks
exports.savePlayerTasks = async (playerTaskData) => {
try {
const updated = await PlayerTaskData.findOneAndUpdate(
{ userId: playerTaskData.userId },
playerTaskData,
{ new: true, upsert: true }
);
return updated;
} catch (e) {
console.error("Error saving player tasks:", e);
return null;
}
};
// Initialize task configurations from file
exports.initializeTaskConfig = (configPath) => {
try {
if (fs.existsSync(configPath)) {
const configFile = fs.readFileSync(configPath, 'utf8');
taskConfigurations = JSON.parse(configFile);
console.log(`Loaded ${taskConfigurations.length} task configurations`);
} else {
console.log("Task configuration file not found, using empty configuration");
taskConfigurations = [];
}
} catch (e) {
console.error("Error initializing task configuration:", e);
taskConfigurations = [];
}
};

30
tasks/tasks.routes.js Normal file
View File

@@ -0,0 +1,30 @@
const TasksController = require('./tasks.controller.js');
const AuthTool = require('../authorization/auth.tool.js');
const config = require('../config.js');
const ADMIN = config.permissions.ADMIN; // Highest permission, can read and write all users
const SERVER = config.permissions.SERVER; // Middle permission, can read all users
const USER = config.permissions.USER; // Lowest permission, can only do things on same user
exports.route = (app) => {
// Get all task configurations
app.get('/api/tasks',
AuthTool.isValidJWT,
AuthTool.isPermissionLevel(SERVER),
TasksController.getAllTasks
);
// Get player tasks
app.get('/api/tasks/:userId',
AuthTool.isValidJWT,
AuthTool.isSameUserOr(SERVER),
TasksController.getPlayerTasks
);
// Save player tasks
app.post('/api/tasks/:userId',
AuthTool.isValidJWT,
AuthTool.isSameUserOr(SERVER),
TasksController.savePlayerTasks
);
};

111
tasks/tasks.tool.js Normal file
View File

@@ -0,0 +1,111 @@
const TasksModel = require("./tasks.model.js");
// Task status constants
const TASK_STATUS = {
ACTIVE: 0,
COMPLETED: 1,
EXPIRED: 2,
CLAIMED: 3
};
// Task condition types
const TASK_CONDITION_TYPES = {
LOGIN_GAME: 1,
PLAY_GAMES: 2,
WIN_GAMES: 3,
DEFEAT_HERO_WITH_ATTRIBUTES: 4,
SUMMON_HERO_WITH_ATTRIBUTES: 5,
USE_HERO_SKILL_WITH_ATTRIBUTES: 6
};
// Task reward types
const TASK_REWARD_TYPES = {
COINS: 0
};
// Check if a task is expired
exports.isTaskExpired = (task) => {
return new Date() > new Date(task.expireTime);
};
// Check if a task is completed
exports.isTaskCompleted = (task) => {
return task.status === TASK_STATUS.COMPLETED;
};
// Check if a task is claimed
exports.isTaskClaimed = (task) => {
return task.status === TASK_STATUS.CLAIMED;
};
// Get a random task from the configuration
exports.getRandomTask = async () => {
const tasks = await TasksModel.getAllTaskConfigs();
if (tasks.length === 0) {
return null;
}
const randomIndex = Math.floor(Math.random() * tasks.length);
return tasks[randomIndex];
};
// Create a new player task based on task configuration
exports.createPlayerTask = async (taskConfig) => {
const now = new Date();
const expireTime = new Date(now.getTime() + (taskConfig.durationHours * 60 * 60 * 1000));
return {
taskId: taskConfig.id,
assignedTime: now,
expireTime: expireTime,
status: TASK_STATUS.ACTIVE,
progress: 0
};
};
// Update task progress
exports.updateTaskProgress = async (playerTask, taskConfig, increment = 1) => {
// Check if task is already completed or claimed
if (playerTask.status === TASK_STATUS.COMPLETED || playerTask.status === TASK_STATUS.CLAIMED) {
return playerTask;
}
// Update progress
playerTask.progress += increment;
// Check if task is completed
if (playerTask.progress >= taskConfig.value1) {
playerTask.progress = taskConfig.value1; // Cap at the required value
playerTask.status = TASK_STATUS.COMPLETED;
}
return playerTask;
};
// Give reward for completing a task
exports.giveTaskReward = async (userId, taskConfig) => {
// In a real implementation, this would integrate with the rewards system
// For now, we'll just log the reward information
console.log(`Giving reward to user ${userId} for task ${taskConfig.id}`);
for (let i = 0; i < taskConfig.rewardTypes.length; i++) {
const rewardType = taskConfig.rewardTypes[i];
const rewardNum = taskConfig.rewardNums[i];
switch (rewardType) {
case TASK_REWARD_TYPES.COINS:
console.log(`Rewarding ${rewardNum} coins to user ${userId}`);
// Here we would call the rewards system to give coins to the user
break;
default:
console.log(`Unknown reward type: ${rewardType}`);
}
}
return true;
};
// Export constants
exports.TASK_STATUS = TASK_STATUS;
exports.TASK_CONDITION_TYPES = TASK_CONDITION_TYPES;
exports.TASK_REWARD_TYPES = TASK_REWARD_TYPES;