This commit is contained in:
yaoyanwei
2025-09-08 16:43:50 +08:00
parent 43803f024b
commit e26f405ea8
13 changed files with 1043 additions and 45 deletions

View File

@@ -11,6 +11,7 @@ const leaderboardSchema = new Schema({
stars: { type: Number, default: 0 },
totalWins: { type: Number, default: 0 },
position: { type: Number, required: true },
lastWinDeck: { type: Object, default: null }, // 添加最后获胜牌组信息
lastUpdated: { type: Date, default: Date.now }
});
@@ -28,7 +29,7 @@ exports.generateLeaderboard = async () => {
// Sort users based on ranking criteria:
// 1. Rank level (higher is better)
// 2. Rank score (for王者分数 mechanism)
// 2. Rank score (for King rank mechanism)
// 3. Stars
// 4. Total wins
const sortedUsers = users.sort((a, b) => {
@@ -40,7 +41,7 @@ exports.generateLeaderboard = async () => {
return configB.Level - configA.Level;
}
// For players with rank score mechanism
// For players with rank score mechanism (King rank)
if (configA.RankScore === 1 && configB.RankScore === 1) {
if (a.rankScore !== b.rankScore) {
return b.rankScore - a.rankScore;
@@ -71,6 +72,7 @@ exports.generateLeaderboard = async () => {
rankScore: player.rankScore,
stars: player.stars,
totalWins: player.totalWins,
lastWinDeck: player.lastWinDeck, // 包含最后获胜牌组
position: i + 1
});
leaderboardEntries.push(entry);
@@ -115,5 +117,6 @@ exports.initializePlayerLadder = (player) => {
player.rankScore = 0;
player.winStreak = 0;
player.totalWins = 0;
player.lastWinDeck = null; // 初始化最后获胜牌组
return player;
};

View File

@@ -31,7 +31,7 @@ class LadderService {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
// King rank score mechanism
this.updateRankScore(player, opponent, true);
} else {
// Star-based mechanism
@@ -49,7 +49,7 @@ class LadderService {
const config = this.getRankConfig(player.rankId);
if (config.RankScore === 1) {
// 王者分数 mechanism
// King rank score mechanism
this.updateRankScore(player, opponent, false);
} else {
// Star-based mechanism
@@ -64,8 +64,8 @@ class LadderService {
updateStars(player, config, isWin) {
if (isWin) {
let starsToAdd = config.WinGetStar;
// Add extra stars for win streak
if (player.winStreak >= 3) {
// Add extra stars for win streak (3+ wins)
if (player.winStreak >= 2) { // Streak starts at 2 (after 2 wins)
starsToAdd += config.ExtraGetStar;
}
player.stars += starsToAdd;
@@ -79,7 +79,7 @@ class LadderService {
player.stars = Math.max(0, player.stars - 1);
// Level down check
if (player.stars === 0) {
if (player.stars === 0 && config.LoseRankDown === 1) {
this.levelDown(player, config);
}
}
@@ -87,18 +87,35 @@ class LadderService {
}
updateRankScore(player, opponent, isWin) {
const config = this.getRankConfig(player.rankId);
if (isWin) {
let scoreToAdd = 20;
// Initialize rank score if not already set
if (player.rankScore === 0) {
player.rankScore = config.InitialRankScore || 1100;
}
// Calculate score to add based on opponent's rank
let scoreToAdd = config.WinScoreMin || 80;
// If opponent has a higher rank score, calculate bonus
if (opponent.rankScore > player.rankScore) {
const ratio = Math.min(opponent.rankScore / player.rankScore, 3);
scoreToAdd = Math.round(ratio * 20);
// Calculate bonus based on rank difference (simplified)
const ratio = Math.min((opponent.rankScore - player.rankScore) / 100, 1);
scoreToAdd = Math.round(config.WinScoreMin + ratio * (config.WinScoreMax - config.WinScoreMin));
}
player.rankScore += scoreToAdd;
} else {
// Deduct points on loss
const scoreToDeduct = config.LoseScore || 20;
if (player.rankScore > 0) {
player.rankScore = Math.max(0, player.rankScore - 20);
player.rankScore = Math.max(0, player.rankScore - scoreToDeduct);
}
// Check for level down if score is too low
if (player.rankScore < 1000 && config.LoseRankDown === 1) {
this.levelDown(player, config);
}
}
}
@@ -108,6 +125,11 @@ class LadderService {
if (nextConfig) {
player.rankId++;
player.stars = nextConfig.BeginStar;
// Initialize rank score for King rank
if (nextConfig.RankScore === 1) {
player.rankScore = nextConfig.InitialRankScore || 1100;
}
}
}
@@ -115,7 +137,14 @@ class LadderService {
if (currentConfig.LoseRankDown === 1 && player.rankId > 1) {
player.rankId--;
const prevConfig = this.getRankConfig(player.rankId);
player.stars = prevConfig.RankDownStar;
if (prevConfig.RankScore === 1) {
// Stay in rank score system
player.rankScore = Math.max(prevConfig.InitialRankScore || 1100, player.rankScore - (prevConfig.LoseScore || 20));
} else {
// Back to star system
player.stars = prevConfig.RankDownStar;
player.rankScore = 0;
}
}
}