This commit is contained in:
yaoyanwei
2025-09-08 16:43:50 +08:00
parent 43803f024b
commit e26f405ea8
13 changed files with 1043 additions and 45 deletions

52
tasks/tasks.controller.js Normal file
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const TasksModel = require("./tasks.model.js");
// Get all task configurations
exports.getAllTasks = async (req, res) => {
try {
const tasks = await TasksModel.getAllTaskConfigs();
res.status(200).send(tasks);
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};
// Get player tasks
exports.getPlayerTasks = async (req, res) => {
try {
const userId = req.params.userId;
if (!userId) {
return res.status(400).send({ error: "User ID is required" });
}
const playerTasks = await TasksModel.getPlayerTasks(userId);
if (!playerTasks) {
return res.status(404).send({ error: "Player tasks not found" });
}
res.status(200).send(playerTasks);
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};
// Save player tasks
exports.savePlayerTasks = async (req, res) => {
try {
const userId = req.params.userId;
if (!userId) {
return res.status(400).send({ error: "User ID is required" });
}
const tasksData = req.body;
tasksData.userId = userId;
const updatedTasks = await TasksModel.savePlayerTasks(tasksData);
if (!updatedTasks) {
return res.status(500).send({ error: "Failed to save player tasks" });
}
res.status(200).send({ success: true });
} catch (error) {
res.status(500).send({ error: "Internal server error" });
}
};

94
tasks/tasks.model.js Normal file
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const mongoose = require("mongoose");
const fs = require("fs");
const path = require("path");
const Schema = mongoose.Schema;
// Task data structure based on the documentation
const playerTaskSchema = new Schema({
taskId: { type: String, required: true },
assignedTime: { type: Date, required: true },
expireTime: { type: Date, required: true },
status: { type: Number, required: true, default: 0 }, // 0: Active, 1: Completed, 2: Expired, 3: Claimed
progress: { type: Number, required: true, default: 0 }
});
const playerTaskDataSchema = new Schema({
userId: { type: String, required: true, index: true },
tasks: [playerTaskSchema],
lastDailyTaskAssigned: { type: Date, default: null }
});
playerTaskDataSchema.methods.toObj = function () {
var elem = this.toObject();
delete elem.__v;
delete elem._id;
return elem;
};
const PlayerTaskData = mongoose.model("PlayerTaskData", playerTaskDataSchema);
exports.PlayerTaskData = PlayerTaskData;
// Task configuration storage
let taskConfigurations = [];
// Get all task configurations
exports.getAllTaskConfigs = async () => {
return taskConfigurations;
};
// Get task configuration by ID
exports.getTaskConfigById = async (taskId) => {
return taskConfigurations.find(task => task.id === taskId);
};
// Get player tasks
exports.getPlayerTasks = async (userId) => {
try {
let playerTaskData = await PlayerTaskData.findOne({ userId: userId });
if (!playerTaskData) {
playerTaskData = new PlayerTaskData({
userId: userId,
tasks: [],
lastDailyTaskAssigned: null
});
await playerTaskData.save();
}
return playerTaskData;
} catch (e) {
console.error("Error getting player tasks:", e);
return null;
}
};
// Save player tasks
exports.savePlayerTasks = async (playerTaskData) => {
try {
const updated = await PlayerTaskData.findOneAndUpdate(
{ userId: playerTaskData.userId },
playerTaskData,
{ new: true, upsert: true }
);
return updated;
} catch (e) {
console.error("Error saving player tasks:", e);
return null;
}
};
// Initialize task configurations from file
exports.initializeTaskConfig = (configPath) => {
try {
if (fs.existsSync(configPath)) {
const configFile = fs.readFileSync(configPath, 'utf8');
taskConfigurations = JSON.parse(configFile);
console.log(`Loaded ${taskConfigurations.length} task configurations`);
} else {
console.log("Task configuration file not found, using empty configuration");
taskConfigurations = [];
}
} catch (e) {
console.error("Error initializing task configuration:", e);
taskConfigurations = [];
}
};

30
tasks/tasks.routes.js Normal file
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const TasksController = require('./tasks.controller.js');
const AuthTool = require('../authorization/auth.tool.js');
const config = require('../config.js');
const ADMIN = config.permissions.ADMIN; // Highest permission, can read and write all users
const SERVER = config.permissions.SERVER; // Middle permission, can read all users
const USER = config.permissions.USER; // Lowest permission, can only do things on same user
exports.route = (app) => {
// Get all task configurations
app.get('/api/tasks',
AuthTool.isValidJWT,
AuthTool.isPermissionLevel(SERVER),
TasksController.getAllTasks
);
// Get player tasks
app.get('/api/tasks/:userId',
AuthTool.isValidJWT,
AuthTool.isSameUserOr(SERVER),
TasksController.getPlayerTasks
);
// Save player tasks
app.post('/api/tasks/:userId',
AuthTool.isValidJWT,
AuthTool.isSameUserOr(SERVER),
TasksController.savePlayerTasks
);
};

111
tasks/tasks.tool.js Normal file
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const TasksModel = require("./tasks.model.js");
// Task status constants
const TASK_STATUS = {
ACTIVE: 0,
COMPLETED: 1,
EXPIRED: 2,
CLAIMED: 3
};
// Task condition types
const TASK_CONDITION_TYPES = {
LOGIN_GAME: 1,
PLAY_GAMES: 2,
WIN_GAMES: 3,
DEFEAT_HERO_WITH_ATTRIBUTES: 4,
SUMMON_HERO_WITH_ATTRIBUTES: 5,
USE_HERO_SKILL_WITH_ATTRIBUTES: 6
};
// Task reward types
const TASK_REWARD_TYPES = {
COINS: 0
};
// Check if a task is expired
exports.isTaskExpired = (task) => {
return new Date() > new Date(task.expireTime);
};
// Check if a task is completed
exports.isTaskCompleted = (task) => {
return task.status === TASK_STATUS.COMPLETED;
};
// Check if a task is claimed
exports.isTaskClaimed = (task) => {
return task.status === TASK_STATUS.CLAIMED;
};
// Get a random task from the configuration
exports.getRandomTask = async () => {
const tasks = await TasksModel.getAllTaskConfigs();
if (tasks.length === 0) {
return null;
}
const randomIndex = Math.floor(Math.random() * tasks.length);
return tasks[randomIndex];
};
// Create a new player task based on task configuration
exports.createPlayerTask = async (taskConfig) => {
const now = new Date();
const expireTime = new Date(now.getTime() + (taskConfig.durationHours * 60 * 60 * 1000));
return {
taskId: taskConfig.id,
assignedTime: now,
expireTime: expireTime,
status: TASK_STATUS.ACTIVE,
progress: 0
};
};
// Update task progress
exports.updateTaskProgress = async (playerTask, taskConfig, increment = 1) => {
// Check if task is already completed or claimed
if (playerTask.status === TASK_STATUS.COMPLETED || playerTask.status === TASK_STATUS.CLAIMED) {
return playerTask;
}
// Update progress
playerTask.progress += increment;
// Check if task is completed
if (playerTask.progress >= taskConfig.value1) {
playerTask.progress = taskConfig.value1; // Cap at the required value
playerTask.status = TASK_STATUS.COMPLETED;
}
return playerTask;
};
// Give reward for completing a task
exports.giveTaskReward = async (userId, taskConfig) => {
// In a real implementation, this would integrate with the rewards system
// For now, we'll just log the reward information
console.log(`Giving reward to user ${userId} for task ${taskConfig.id}`);
for (let i = 0; i < taskConfig.rewardTypes.length; i++) {
const rewardType = taskConfig.rewardTypes[i];
const rewardNum = taskConfig.rewardNums[i];
switch (rewardType) {
case TASK_REWARD_TYPES.COINS:
console.log(`Rewarding ${rewardNum} coins to user ${userId}`);
// Here we would call the rewards system to give coins to the user
break;
default:
console.log(`Unknown reward type: ${rewardType}`);
}
}
return true;
};
// Export constants
exports.TASK_STATUS = TASK_STATUS;
exports.TASK_CONDITION_TYPES = TASK_CONDITION_TYPES;
exports.TASK_REWARD_TYPES = TASK_REWARD_TYPES;