1
This commit is contained in:
@@ -126,7 +126,7 @@ exports.KeepOnline = async (req, res, next) => {
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};
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exports.GetVersion = (req, res) => {
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return res.status(200).send({ version: config.version });
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return res.status(200).send({description:config.description, version:config.version, md5:config.md5, timestamp: Date.now()});
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};
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// ----- verify user -----------
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@@ -1,5 +1,7 @@
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module.exports = {
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version: "1.13",
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version: "0.0.5",
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description: "0.0.1",
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md5: "36b441e48050bb919b5f0afcae3f076d",
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port: 8080,
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port_https: 443,
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@@ -1,5 +1,5 @@
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const schedule = require('node-schedule');
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const ladderModel = require('./ladder/ladder.model');
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const ladderModel = require('../ladder/ladder.model');
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const ExecuteJobs = async() =>
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{
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@@ -6,10 +6,10 @@
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"Level": 1,
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"BeginStar": 0,
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"RankDownStar": 0,
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"MaxStar": 5,
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"MaxStar": 2,
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"WinGetStar": 1,
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"ExtraGetStar": 0,
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"LoseLostStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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@@ -23,12 +23,12 @@
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"RankName": "Bronze",
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"Level": 2,
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"BeginStar": 0,
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"RankDownStar": 3,
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"MaxStar": 5,
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"RankDownStar": 0,
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"MaxStar": 2,
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"WinGetStar": 1,
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"ExtraGetStar": 0,
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"LoseLostStar": 1,
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"LoseRankDown": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "bronze_ai",
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@@ -37,34 +37,70 @@
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},
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{
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"Id": 3,
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"Rank": 2,
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"RankName": "Silver",
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"Rank": 1,
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"RankName": "Bronze",
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"Level": 3,
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"BeginStar": 0,
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"RankDownStar": 3,
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"MaxStar": 6,
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"RankDownStar": 0,
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"MaxStar": 2,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 1,
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"LoseRankDown": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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"WaitTime": 15,
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"MaxWaitTime": 25
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"AIDeck": "bronze_ai",
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"WaitTime": 10,
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"MaxWaitTime": 20
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},
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{
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"Id": 4,
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"Rank": 2,
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"RankName": "Silver",
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"Rank": 1,
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"RankName": "Bronze",
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"Level": 4,
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"BeginStar": 0,
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"RankDownStar": 3,
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"MaxStar": 6,
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"RankDownStar": 0,
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"MaxStar": 2,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 1,
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"LoseRankDown": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "bronze_ai",
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"WaitTime": 10,
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"MaxWaitTime": 20
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},
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{
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"Id": 5,
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"Rank": 1,
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"RankName": "Bronze",
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"Level": 5,
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"BeginStar": 0,
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"RankDownStar": 0,
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"MaxStar": 2,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "bronze_ai",
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"WaitTime": 10,
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"MaxWaitTime": 20
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},
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{
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"Id": 6,
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"Rank": 2,
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"RankName": "Silver",
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"Level": 6,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 3,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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@@ -72,21 +108,455 @@
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"MaxWaitTime": 25
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},
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{
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"Id": 5,
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"Id": 7,
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"Rank": 2,
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"RankName": "Silver",
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"Level": 7,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 3,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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"WaitTime": 15,
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"MaxWaitTime": 25
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},
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{
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"Id": 8,
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"Rank": 2,
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"RankName": "Silver",
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"Level": 8,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 3,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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"WaitTime": 15,
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"MaxWaitTime": 25
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},
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{
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"Id": 9,
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"Rank": 2,
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"RankName": "Silver",
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"Level": 9,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 3,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 0,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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"WaitTime": 15,
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"MaxWaitTime": 25
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},
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{
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"Id": 10,
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"Rank": 2,
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"RankName": "Silver",
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"Level": 10,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 3,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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||||
"LoseLostStar": 0,
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||||
"LoseRankDown": 0,
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||||
"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "silver_ai",
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"WaitTime": 15,
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"MaxWaitTime": 25
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},
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{
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"Id": 11,
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"Rank": 3,
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"RankName": "Gold",
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"Level": 5,
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"Level": 11,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 4,
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||||
"WinGetStar": 1,
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||||
"ExtraGetStar": 1,
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||||
"LoseLostStar": 1,
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||||
"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "gold_ai",
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"WaitTime": 20,
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"MaxWaitTime": 30
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},
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{
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"Id": 12,
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"Rank": 3,
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"RankName": "Gold",
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"Level": 12,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 4,
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"WinGetStar": 1,
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||||
"ExtraGetStar": 1,
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"LoseLostStar": 1,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "gold_ai",
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"WaitTime": 20,
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"MaxWaitTime": 30
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},
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{
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"Id": 13,
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"Rank": 3,
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"RankName": "Gold",
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"Level": 13,
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"BeginStar": 0,
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"RankDownStar": 2,
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||||
"MaxStar": 4,
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||||
"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 1,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "gold_ai",
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"WaitTime": 20,
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"MaxWaitTime": 30
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},
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{
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"Id": 14,
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"Rank": 3,
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"RankName": "Gold",
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"Level": 14,
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"BeginStar": 0,
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"RankDownStar": 2,
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"MaxStar": 4,
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"WinGetStar": 1,
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"ExtraGetStar": 1,
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"LoseLostStar": 1,
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"LoseRankDown": 0,
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"RankScore": 0,
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"AITimes": 30,
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"AIDeck": "gold_ai",
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"WaitTime": 20,
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"MaxWaitTime": 30
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},
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{
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"Id": 15,
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"Rank": 3,
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"RankName": "Gold",
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"Level": 15,
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"BeginStar": 0,
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"RankDownStar": 2,
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||||
"MaxStar": 4,
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||||
"WinGetStar": 1,
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||||
"ExtraGetStar": 1,
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||||
"LoseLostStar": 1,
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||||
"LoseRankDown": 0,
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||||
"RankScore": 0,
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||||
"AITimes": 30,
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"AIDeck": "gold_ai",
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"WaitTime": 20,
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"MaxWaitTime": 30
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||||
},
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||||
{
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||||
"Id": 16,
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"Rank": 4,
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"RankName": "Platinum",
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||||
"Level": 16,
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||||
"BeginStar": 0,
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||||
"RankDownStar": 3,
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||||
"MaxStar": 7,
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||||
"MaxStar": 5,
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||||
"WinGetStar": 1,
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||||
"ExtraGetStar": 1,
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||||
"LoseLostStar": 1,
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||||
"LoseRankDown": 1,
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||||
"RankScore": 0,
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||||
"AITimes": 30,
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||||
"AIDeck": "platinum_ai",
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||||
"WaitTime": 25,
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"MaxWaitTime": 35
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},
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{
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"Id": 17,
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||||
"Rank": 4,
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||||
"RankName": "Platinum",
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||||
"Level": 17,
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||||
"BeginStar": 0,
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||||
"RankDownStar": 3,
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||||
"MaxStar": 5,
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||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
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||||
"LoseLostStar": 1,
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||||
"LoseRankDown": 1,
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||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "platinum_ai",
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||||
"WaitTime": 25,
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||||
"MaxWaitTime": 35
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||||
},
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||||
{
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||||
"Id": 18,
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||||
"Rank": 4,
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||||
"RankName": "Platinum",
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||||
"Level": 18,
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||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "platinum_ai",
|
||||
"WaitTime": 25,
|
||||
"MaxWaitTime": 35
|
||||
},
|
||||
{
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||||
"Id": 19,
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||||
"Rank": 4,
|
||||
"RankName": "Platinum",
|
||||
"Level": 19,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "platinum_ai",
|
||||
"WaitTime": 25,
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||||
"MaxWaitTime": 35
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||||
},
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||||
{
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||||
"Id": 20,
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||||
"Rank": 4,
|
||||
"RankName": "Platinum",
|
||||
"Level": 20,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "platinum_ai",
|
||||
"WaitTime": 25,
|
||||
"MaxWaitTime": 35
|
||||
},
|
||||
{
|
||||
"Id": 21,
|
||||
"Rank": 5,
|
||||
"RankName": "Diamond",
|
||||
"Level": 21,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "diamond_ai",
|
||||
"WaitTime": 30,
|
||||
"MaxWaitTime": 40
|
||||
},
|
||||
{
|
||||
"Id": 22,
|
||||
"Rank": 5,
|
||||
"RankName": "Diamond",
|
||||
"Level": 22,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "diamond_ai",
|
||||
"WaitTime": 30,
|
||||
"MaxWaitTime": 40
|
||||
},
|
||||
{
|
||||
"Id": 23,
|
||||
"Rank": 5,
|
||||
"RankName": "Diamond",
|
||||
"Level": 23,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "diamond_ai",
|
||||
"WaitTime": 30,
|
||||
"MaxWaitTime": 40
|
||||
},
|
||||
{
|
||||
"Id": 24,
|
||||
"Rank": 5,
|
||||
"RankName": "Diamond",
|
||||
"Level": 24,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "diamond_ai",
|
||||
"WaitTime": 30,
|
||||
"MaxWaitTime": 40
|
||||
},
|
||||
{
|
||||
"Id": 25,
|
||||
"Rank": 5,
|
||||
"RankName": "Diamond",
|
||||
"Level": 25,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 0,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "diamond_ai",
|
||||
"WaitTime": 30,
|
||||
"MaxWaitTime": 40
|
||||
},
|
||||
{
|
||||
"Id": 26,
|
||||
"Rank": 6,
|
||||
"RankName": "King",
|
||||
"Level": 26,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 1,
|
||||
"InitialRankScore": 1100,
|
||||
"WinScoreMin": 80,
|
||||
"WinScoreMax": 150,
|
||||
"LoseScore": 20,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "gold_ai",
|
||||
"WaitTime": 20,
|
||||
"MaxWaitTime": 30
|
||||
"AIDeck": "king_ai",
|
||||
"WaitTime": 35,
|
||||
"MaxWaitTime": 45
|
||||
},
|
||||
{
|
||||
"Id": 27,
|
||||
"Rank": 6,
|
||||
"RankName": "King",
|
||||
"Level": 27,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 1,
|
||||
"InitialRankScore": 1100,
|
||||
"WinScoreMin": 80,
|
||||
"WinScoreMax": 150,
|
||||
"LoseScore": 20,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "king_ai",
|
||||
"WaitTime": 35,
|
||||
"MaxWaitTime": 45
|
||||
},
|
||||
{
|
||||
"Id": 28,
|
||||
"Rank": 6,
|
||||
"RankName": "King",
|
||||
"Level": 28,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 1,
|
||||
"InitialRankScore": 1100,
|
||||
"WinScoreMin": 80,
|
||||
"WinScoreMax": 150,
|
||||
"LoseScore": 20,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "king_ai",
|
||||
"WaitTime": 35,
|
||||
"MaxWaitTime": 45
|
||||
},
|
||||
{
|
||||
"Id": 29,
|
||||
"Rank": 6,
|
||||
"RankName": "King",
|
||||
"Level": 29,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 1,
|
||||
"InitialRankScore": 1100,
|
||||
"WinScoreMin": 80,
|
||||
"WinScoreMax": 150,
|
||||
"LoseScore": 20,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "king_ai",
|
||||
"WaitTime": 35,
|
||||
"MaxWaitTime": 45
|
||||
},
|
||||
{
|
||||
"Id": 30,
|
||||
"Rank": 6,
|
||||
"RankName": "King",
|
||||
"Level": 30,
|
||||
"BeginStar": 0,
|
||||
"RankDownStar": 3,
|
||||
"MaxStar": 5,
|
||||
"WinGetStar": 1,
|
||||
"ExtraGetStar": 1,
|
||||
"LoseLostStar": 1,
|
||||
"LoseRankDown": 1,
|
||||
"RankScore": 1,
|
||||
"InitialRankScore": 1100,
|
||||
"WinScoreMin": 80,
|
||||
"WinScoreMax": 150,
|
||||
"LoseScore": 20,
|
||||
"AITimes": 30,
|
||||
"AIDeck": "king_ai",
|
||||
"WaitTime": 35,
|
||||
"MaxWaitTime": 45
|
||||
}
|
||||
]
|
||||
@@ -11,6 +11,7 @@ const leaderboardSchema = new Schema({
|
||||
stars: { type: Number, default: 0 },
|
||||
totalWins: { type: Number, default: 0 },
|
||||
position: { type: Number, required: true },
|
||||
lastWinDeck: { type: Object, default: null }, // 添加最后获胜牌组信息
|
||||
lastUpdated: { type: Date, default: Date.now }
|
||||
});
|
||||
|
||||
@@ -28,7 +29,7 @@ exports.generateLeaderboard = async () => {
|
||||
|
||||
// Sort users based on ranking criteria:
|
||||
// 1. Rank level (higher is better)
|
||||
// 2. Rank score (for王者分数 mechanism)
|
||||
// 2. Rank score (for King rank mechanism)
|
||||
// 3. Stars
|
||||
// 4. Total wins
|
||||
const sortedUsers = users.sort((a, b) => {
|
||||
@@ -40,7 +41,7 @@ exports.generateLeaderboard = async () => {
|
||||
return configB.Level - configA.Level;
|
||||
}
|
||||
|
||||
// For players with rank score mechanism
|
||||
// For players with rank score mechanism (King rank)
|
||||
if (configA.RankScore === 1 && configB.RankScore === 1) {
|
||||
if (a.rankScore !== b.rankScore) {
|
||||
return b.rankScore - a.rankScore;
|
||||
@@ -71,6 +72,7 @@ exports.generateLeaderboard = async () => {
|
||||
rankScore: player.rankScore,
|
||||
stars: player.stars,
|
||||
totalWins: player.totalWins,
|
||||
lastWinDeck: player.lastWinDeck, // 包含最后获胜牌组
|
||||
position: i + 1
|
||||
});
|
||||
leaderboardEntries.push(entry);
|
||||
@@ -115,5 +117,6 @@ exports.initializePlayerLadder = (player) => {
|
||||
player.rankScore = 0;
|
||||
player.winStreak = 0;
|
||||
player.totalWins = 0;
|
||||
player.lastWinDeck = null; // 初始化最后获胜牌组
|
||||
return player;
|
||||
};
|
||||
@@ -31,7 +31,7 @@ class LadderService {
|
||||
const config = this.getRankConfig(player.rankId);
|
||||
|
||||
if (config.RankScore === 1) {
|
||||
// 王者分数 mechanism
|
||||
// King rank score mechanism
|
||||
this.updateRankScore(player, opponent, true);
|
||||
} else {
|
||||
// Star-based mechanism
|
||||
@@ -49,7 +49,7 @@ class LadderService {
|
||||
const config = this.getRankConfig(player.rankId);
|
||||
|
||||
if (config.RankScore === 1) {
|
||||
// 王者分数 mechanism
|
||||
// King rank score mechanism
|
||||
this.updateRankScore(player, opponent, false);
|
||||
} else {
|
||||
// Star-based mechanism
|
||||
@@ -64,8 +64,8 @@ class LadderService {
|
||||
updateStars(player, config, isWin) {
|
||||
if (isWin) {
|
||||
let starsToAdd = config.WinGetStar;
|
||||
// Add extra stars for win streak
|
||||
if (player.winStreak >= 3) {
|
||||
// Add extra stars for win streak (3+ wins)
|
||||
if (player.winStreak >= 2) { // Streak starts at 2 (after 2 wins)
|
||||
starsToAdd += config.ExtraGetStar;
|
||||
}
|
||||
player.stars += starsToAdd;
|
||||
@@ -79,7 +79,7 @@ class LadderService {
|
||||
player.stars = Math.max(0, player.stars - 1);
|
||||
|
||||
// Level down check
|
||||
if (player.stars === 0) {
|
||||
if (player.stars === 0 && config.LoseRankDown === 1) {
|
||||
this.levelDown(player, config);
|
||||
}
|
||||
}
|
||||
@@ -87,18 +87,35 @@ class LadderService {
|
||||
}
|
||||
|
||||
updateRankScore(player, opponent, isWin) {
|
||||
const config = this.getRankConfig(player.rankId);
|
||||
|
||||
if (isWin) {
|
||||
let scoreToAdd = 20;
|
||||
// Initialize rank score if not already set
|
||||
if (player.rankScore === 0) {
|
||||
player.rankScore = config.InitialRankScore || 1100;
|
||||
}
|
||||
|
||||
// Calculate score to add based on opponent's rank
|
||||
let scoreToAdd = config.WinScoreMin || 80;
|
||||
|
||||
// If opponent has a higher rank score, calculate bonus
|
||||
if (opponent.rankScore > player.rankScore) {
|
||||
const ratio = Math.min(opponent.rankScore / player.rankScore, 3);
|
||||
scoreToAdd = Math.round(ratio * 20);
|
||||
// Calculate bonus based on rank difference (simplified)
|
||||
const ratio = Math.min((opponent.rankScore - player.rankScore) / 100, 1);
|
||||
scoreToAdd = Math.round(config.WinScoreMin + ratio * (config.WinScoreMax - config.WinScoreMin));
|
||||
}
|
||||
|
||||
player.rankScore += scoreToAdd;
|
||||
} else {
|
||||
// Deduct points on loss
|
||||
const scoreToDeduct = config.LoseScore || 20;
|
||||
if (player.rankScore > 0) {
|
||||
player.rankScore = Math.max(0, player.rankScore - 20);
|
||||
player.rankScore = Math.max(0, player.rankScore - scoreToDeduct);
|
||||
}
|
||||
|
||||
// Check for level down if score is too low
|
||||
if (player.rankScore < 1000 && config.LoseRankDown === 1) {
|
||||
this.levelDown(player, config);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,6 +125,11 @@ class LadderService {
|
||||
if (nextConfig) {
|
||||
player.rankId++;
|
||||
player.stars = nextConfig.BeginStar;
|
||||
|
||||
// Initialize rank score for King rank
|
||||
if (nextConfig.RankScore === 1) {
|
||||
player.rankScore = nextConfig.InitialRankScore || 1100;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,7 +137,14 @@ class LadderService {
|
||||
if (currentConfig.LoseRankDown === 1 && player.rankId > 1) {
|
||||
player.rankId--;
|
||||
const prevConfig = this.getRankConfig(player.rankId);
|
||||
if (prevConfig.RankScore === 1) {
|
||||
// Stay in rank score system
|
||||
player.rankScore = Math.max(prevConfig.InitialRankScore || 1100, player.rankScore - (prevConfig.LoseScore || 20));
|
||||
} else {
|
||||
// Back to star system
|
||||
player.stars = prevConfig.RankDownStar;
|
||||
player.rankScore = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
10
server.js
10
server.js
@@ -41,7 +41,7 @@ app.use(function (req, res, next) {
|
||||
});
|
||||
|
||||
//Parse JSON body
|
||||
app.use(express.json({ limit: "100kb" }));
|
||||
app.use(express.json({ limit: "10kb" }));
|
||||
|
||||
//Log request
|
||||
app.use((req, res, next) => {
|
||||
@@ -96,6 +96,14 @@ ActivityRouter.route(app);
|
||||
const LadderRouter = require('./ladder/ladder.routes');
|
||||
LadderRouter.route(app);
|
||||
|
||||
// Task system routes
|
||||
const TasksRouter = require('./tasks/tasks.routes');
|
||||
TasksRouter.route(app);
|
||||
|
||||
// Initialize task system
|
||||
const TasksModel = require('./tasks/tasks.model.js');
|
||||
TasksModel.initializeTaskConfig('./tasks-config.json');
|
||||
|
||||
//Read SSL cert
|
||||
var ReadSSL = function()
|
||||
{
|
||||
|
||||
119
tasks-api.md
Normal file
119
tasks-api.md
Normal file
@@ -0,0 +1,119 @@
|
||||
# 任务系统接口文档
|
||||
|
||||
## 概述
|
||||
|
||||
任务系统允许玩家完成各种游戏内任务以获得奖励。系统支持多种任务类型,包括日常任务、成就任务等。
|
||||
|
||||
## API端点
|
||||
|
||||
### 获取所有任务配置
|
||||
```
|
||||
GET /api/tasks
|
||||
```
|
||||
|
||||
**响应**
|
||||
```json
|
||||
[
|
||||
{
|
||||
"id": "login_task_1",
|
||||
"name": "每日登录",
|
||||
"desc": "每日登录游戏",
|
||||
"condition": 1,
|
||||
"value1": 1,
|
||||
"value2": "",
|
||||
"value3": "",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [100],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "win_task_1",
|
||||
"name": "胜利之路",
|
||||
"desc": "获得3场对战胜利",
|
||||
"condition": 3,
|
||||
"value1": 3,
|
||||
"value2": "",
|
||||
"value3": "",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [200],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
### 获取玩家任务数据
|
||||
```
|
||||
GET /api/tasks/{userId}
|
||||
```
|
||||
|
||||
**响应**
|
||||
```json
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"taskId": "login_task_1",
|
||||
"assignedTime": 16409952000000000,
|
||||
"expireTime": 16410816000000000,
|
||||
"status": 1,
|
||||
"progress": 1
|
||||
}
|
||||
],
|
||||
"lastDailyTaskAssigned": 16409952000000000
|
||||
}
|
||||
```
|
||||
|
||||
### 保存玩家任务数据
|
||||
```
|
||||
POST /api/tasks/{userId}
|
||||
```
|
||||
|
||||
**请求体**
|
||||
```json
|
||||
{
|
||||
"tasks": [
|
||||
{
|
||||
"taskId": "login_task_1",
|
||||
"assignedTime": 16409952000000000,
|
||||
"expireTime": 16410816000000000,
|
||||
"status": 1,
|
||||
"progress": 1
|
||||
}
|
||||
],
|
||||
"lastDailyTaskAssigned": 16409952000000000
|
||||
}
|
||||
```
|
||||
|
||||
**响应**
|
||||
```json
|
||||
{
|
||||
"success": true,
|
||||
"error": ""
|
||||
}
|
||||
```
|
||||
|
||||
## 枚举值定义
|
||||
|
||||
### 任务条件类型 (TaskConditionType)
|
||||
| 值 | 名称 | 描述 |
|
||||
|---|------|------|
|
||||
| 1 | LoginGame | 登入游戏 |
|
||||
| 2 | PlayGames | 进行X场对战 |
|
||||
| 3 | WinGames | 胜利X场 |
|
||||
| 4 | DefeatHeroWithAttributes | 击败Y属性和Z属性的英雄X次 |
|
||||
| 5 | SummonHeroWithAttributes | 召唤Y属性和Z属性的英雄X次 |
|
||||
| 6 | UseHeroSkillWithAttributes | 使用Y属性和Z属性英雄的技能X次 |
|
||||
|
||||
### 任务奖励类型 (TaskRewardType)
|
||||
| 值 | 名称 | 描述 |
|
||||
|---|------|------|
|
||||
| 0 | Coins | 金币 |
|
||||
|
||||
### 任务状态 (TaskStatus)
|
||||
| 值 | 名称 | 描述 |
|
||||
|---|------|------|
|
||||
| 0 | Active | 激活 |
|
||||
| 1 | Completed | 完成 |
|
||||
| 2 | Expired | 过期 |
|
||||
| 3 | Claimed | 已领取 |
|
||||
80
tasks-config.json
Normal file
80
tasks-config.json
Normal file
@@ -0,0 +1,80 @@
|
||||
[
|
||||
{
|
||||
"id": "login_task_1",
|
||||
"name": "每日登录",
|
||||
"desc": "每日登录游戏",
|
||||
"condition": 1,
|
||||
"value1": 1,
|
||||
"value2": "",
|
||||
"value3": "",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [100],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "play_task_1",
|
||||
"name": "参与对战",
|
||||
"desc": "参与5场对战",
|
||||
"condition": 2,
|
||||
"value1": 5,
|
||||
"value2": "",
|
||||
"value3": "",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [150],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "win_task_1",
|
||||
"name": "胜利之路",
|
||||
"desc": "获得3场对战胜利",
|
||||
"condition": 3,
|
||||
"value1": 3,
|
||||
"value2": "",
|
||||
"value3": "",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [200],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "defeat_hero_task_1",
|
||||
"name": "阵营克星",
|
||||
"desc": "击败5个义勇军或帝国军英雄",
|
||||
"condition": 4,
|
||||
"value1": 5,
|
||||
"value2": "YiYongJun",
|
||||
"value3": "DiGuoJun",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [300],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "summon_hero_task_1",
|
||||
"name": "召唤大师",
|
||||
"desc": "召唤5个王国军或自由人英雄",
|
||||
"condition": 5,
|
||||
"value1": 5,
|
||||
"value2": "WangGuoJun",
|
||||
"value3": "ZiYouRen",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [250],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
},
|
||||
{
|
||||
"id": "skill_use_task_1",
|
||||
"name": "技能专家",
|
||||
"desc": "使用守郡或邪魔英雄的技能10次",
|
||||
"condition": 6,
|
||||
"value1": 10,
|
||||
"value2": "ShouQun",
|
||||
"value3": "XieMo",
|
||||
"rewardTypes": [0],
|
||||
"rewardNums": [350],
|
||||
"isDailyTask": true,
|
||||
"durationHours": 24
|
||||
}
|
||||
]
|
||||
52
tasks/tasks.controller.js
Normal file
52
tasks/tasks.controller.js
Normal file
@@ -0,0 +1,52 @@
|
||||
const TasksModel = require("./tasks.model.js");
|
||||
|
||||
// Get all task configurations
|
||||
exports.getAllTasks = async (req, res) => {
|
||||
try {
|
||||
const tasks = await TasksModel.getAllTaskConfigs();
|
||||
res.status(200).send(tasks);
|
||||
} catch (error) {
|
||||
res.status(500).send({ error: "Internal server error" });
|
||||
}
|
||||
};
|
||||
|
||||
// Get player tasks
|
||||
exports.getPlayerTasks = async (req, res) => {
|
||||
try {
|
||||
const userId = req.params.userId;
|
||||
if (!userId) {
|
||||
return res.status(400).send({ error: "User ID is required" });
|
||||
}
|
||||
|
||||
const playerTasks = await TasksModel.getPlayerTasks(userId);
|
||||
if (!playerTasks) {
|
||||
return res.status(404).send({ error: "Player tasks not found" });
|
||||
}
|
||||
|
||||
res.status(200).send(playerTasks);
|
||||
} catch (error) {
|
||||
res.status(500).send({ error: "Internal server error" });
|
||||
}
|
||||
};
|
||||
|
||||
// Save player tasks
|
||||
exports.savePlayerTasks = async (req, res) => {
|
||||
try {
|
||||
const userId = req.params.userId;
|
||||
if (!userId) {
|
||||
return res.status(400).send({ error: "User ID is required" });
|
||||
}
|
||||
|
||||
const tasksData = req.body;
|
||||
tasksData.userId = userId;
|
||||
|
||||
const updatedTasks = await TasksModel.savePlayerTasks(tasksData);
|
||||
if (!updatedTasks) {
|
||||
return res.status(500).send({ error: "Failed to save player tasks" });
|
||||
}
|
||||
|
||||
res.status(200).send({ success: true });
|
||||
} catch (error) {
|
||||
res.status(500).send({ error: "Internal server error" });
|
||||
}
|
||||
};
|
||||
94
tasks/tasks.model.js
Normal file
94
tasks/tasks.model.js
Normal file
@@ -0,0 +1,94 @@
|
||||
const mongoose = require("mongoose");
|
||||
const fs = require("fs");
|
||||
const path = require("path");
|
||||
|
||||
const Schema = mongoose.Schema;
|
||||
|
||||
// Task data structure based on the documentation
|
||||
const playerTaskSchema = new Schema({
|
||||
taskId: { type: String, required: true },
|
||||
assignedTime: { type: Date, required: true },
|
||||
expireTime: { type: Date, required: true },
|
||||
status: { type: Number, required: true, default: 0 }, // 0: Active, 1: Completed, 2: Expired, 3: Claimed
|
||||
progress: { type: Number, required: true, default: 0 }
|
||||
});
|
||||
|
||||
const playerTaskDataSchema = new Schema({
|
||||
userId: { type: String, required: true, index: true },
|
||||
tasks: [playerTaskSchema],
|
||||
lastDailyTaskAssigned: { type: Date, default: null }
|
||||
});
|
||||
|
||||
playerTaskDataSchema.methods.toObj = function () {
|
||||
var elem = this.toObject();
|
||||
delete elem.__v;
|
||||
delete elem._id;
|
||||
return elem;
|
||||
};
|
||||
|
||||
const PlayerTaskData = mongoose.model("PlayerTaskData", playerTaskDataSchema);
|
||||
exports.PlayerTaskData = PlayerTaskData;
|
||||
|
||||
// Task configuration storage
|
||||
let taskConfigurations = [];
|
||||
|
||||
// Get all task configurations
|
||||
exports.getAllTaskConfigs = async () => {
|
||||
return taskConfigurations;
|
||||
};
|
||||
|
||||
// Get task configuration by ID
|
||||
exports.getTaskConfigById = async (taskId) => {
|
||||
return taskConfigurations.find(task => task.id === taskId);
|
||||
};
|
||||
|
||||
// Get player tasks
|
||||
exports.getPlayerTasks = async (userId) => {
|
||||
try {
|
||||
let playerTaskData = await PlayerTaskData.findOne({ userId: userId });
|
||||
if (!playerTaskData) {
|
||||
playerTaskData = new PlayerTaskData({
|
||||
userId: userId,
|
||||
tasks: [],
|
||||
lastDailyTaskAssigned: null
|
||||
});
|
||||
await playerTaskData.save();
|
||||
}
|
||||
return playerTaskData;
|
||||
} catch (e) {
|
||||
console.error("Error getting player tasks:", e);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
// Save player tasks
|
||||
exports.savePlayerTasks = async (playerTaskData) => {
|
||||
try {
|
||||
const updated = await PlayerTaskData.findOneAndUpdate(
|
||||
{ userId: playerTaskData.userId },
|
||||
playerTaskData,
|
||||
{ new: true, upsert: true }
|
||||
);
|
||||
return updated;
|
||||
} catch (e) {
|
||||
console.error("Error saving player tasks:", e);
|
||||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
// Initialize task configurations from file
|
||||
exports.initializeTaskConfig = (configPath) => {
|
||||
try {
|
||||
if (fs.existsSync(configPath)) {
|
||||
const configFile = fs.readFileSync(configPath, 'utf8');
|
||||
taskConfigurations = JSON.parse(configFile);
|
||||
console.log(`Loaded ${taskConfigurations.length} task configurations`);
|
||||
} else {
|
||||
console.log("Task configuration file not found, using empty configuration");
|
||||
taskConfigurations = [];
|
||||
}
|
||||
} catch (e) {
|
||||
console.error("Error initializing task configuration:", e);
|
||||
taskConfigurations = [];
|
||||
}
|
||||
};
|
||||
30
tasks/tasks.routes.js
Normal file
30
tasks/tasks.routes.js
Normal file
@@ -0,0 +1,30 @@
|
||||
const TasksController = require('./tasks.controller.js');
|
||||
const AuthTool = require('../authorization/auth.tool.js');
|
||||
const config = require('../config.js');
|
||||
|
||||
const ADMIN = config.permissions.ADMIN; // Highest permission, can read and write all users
|
||||
const SERVER = config.permissions.SERVER; // Middle permission, can read all users
|
||||
const USER = config.permissions.USER; // Lowest permission, can only do things on same user
|
||||
|
||||
exports.route = (app) => {
|
||||
// Get all task configurations
|
||||
app.get('/api/tasks',
|
||||
AuthTool.isValidJWT,
|
||||
AuthTool.isPermissionLevel(SERVER),
|
||||
TasksController.getAllTasks
|
||||
);
|
||||
|
||||
// Get player tasks
|
||||
app.get('/api/tasks/:userId',
|
||||
AuthTool.isValidJWT,
|
||||
AuthTool.isSameUserOr(SERVER),
|
||||
TasksController.getPlayerTasks
|
||||
);
|
||||
|
||||
// Save player tasks
|
||||
app.post('/api/tasks/:userId',
|
||||
AuthTool.isValidJWT,
|
||||
AuthTool.isSameUserOr(SERVER),
|
||||
TasksController.savePlayerTasks
|
||||
);
|
||||
};
|
||||
111
tasks/tasks.tool.js
Normal file
111
tasks/tasks.tool.js
Normal file
@@ -0,0 +1,111 @@
|
||||
const TasksModel = require("./tasks.model.js");
|
||||
|
||||
// Task status constants
|
||||
const TASK_STATUS = {
|
||||
ACTIVE: 0,
|
||||
COMPLETED: 1,
|
||||
EXPIRED: 2,
|
||||
CLAIMED: 3
|
||||
};
|
||||
|
||||
// Task condition types
|
||||
const TASK_CONDITION_TYPES = {
|
||||
LOGIN_GAME: 1,
|
||||
PLAY_GAMES: 2,
|
||||
WIN_GAMES: 3,
|
||||
DEFEAT_HERO_WITH_ATTRIBUTES: 4,
|
||||
SUMMON_HERO_WITH_ATTRIBUTES: 5,
|
||||
USE_HERO_SKILL_WITH_ATTRIBUTES: 6
|
||||
};
|
||||
|
||||
// Task reward types
|
||||
const TASK_REWARD_TYPES = {
|
||||
COINS: 0
|
||||
};
|
||||
|
||||
// Check if a task is expired
|
||||
exports.isTaskExpired = (task) => {
|
||||
return new Date() > new Date(task.expireTime);
|
||||
};
|
||||
|
||||
// Check if a task is completed
|
||||
exports.isTaskCompleted = (task) => {
|
||||
return task.status === TASK_STATUS.COMPLETED;
|
||||
};
|
||||
|
||||
// Check if a task is claimed
|
||||
exports.isTaskClaimed = (task) => {
|
||||
return task.status === TASK_STATUS.CLAIMED;
|
||||
};
|
||||
|
||||
// Get a random task from the configuration
|
||||
exports.getRandomTask = async () => {
|
||||
const tasks = await TasksModel.getAllTaskConfigs();
|
||||
if (tasks.length === 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const randomIndex = Math.floor(Math.random() * tasks.length);
|
||||
return tasks[randomIndex];
|
||||
};
|
||||
|
||||
// Create a new player task based on task configuration
|
||||
exports.createPlayerTask = async (taskConfig) => {
|
||||
const now = new Date();
|
||||
const expireTime = new Date(now.getTime() + (taskConfig.durationHours * 60 * 60 * 1000));
|
||||
|
||||
return {
|
||||
taskId: taskConfig.id,
|
||||
assignedTime: now,
|
||||
expireTime: expireTime,
|
||||
status: TASK_STATUS.ACTIVE,
|
||||
progress: 0
|
||||
};
|
||||
};
|
||||
|
||||
// Update task progress
|
||||
exports.updateTaskProgress = async (playerTask, taskConfig, increment = 1) => {
|
||||
// Check if task is already completed or claimed
|
||||
if (playerTask.status === TASK_STATUS.COMPLETED || playerTask.status === TASK_STATUS.CLAIMED) {
|
||||
return playerTask;
|
||||
}
|
||||
|
||||
// Update progress
|
||||
playerTask.progress += increment;
|
||||
|
||||
// Check if task is completed
|
||||
if (playerTask.progress >= taskConfig.value1) {
|
||||
playerTask.progress = taskConfig.value1; // Cap at the required value
|
||||
playerTask.status = TASK_STATUS.COMPLETED;
|
||||
}
|
||||
|
||||
return playerTask;
|
||||
};
|
||||
|
||||
// Give reward for completing a task
|
||||
exports.giveTaskReward = async (userId, taskConfig) => {
|
||||
// In a real implementation, this would integrate with the rewards system
|
||||
// For now, we'll just log the reward information
|
||||
console.log(`Giving reward to user ${userId} for task ${taskConfig.id}`);
|
||||
|
||||
for (let i = 0; i < taskConfig.rewardTypes.length; i++) {
|
||||
const rewardType = taskConfig.rewardTypes[i];
|
||||
const rewardNum = taskConfig.rewardNums[i];
|
||||
|
||||
switch (rewardType) {
|
||||
case TASK_REWARD_TYPES.COINS:
|
||||
console.log(`Rewarding ${rewardNum} coins to user ${userId}`);
|
||||
// Here we would call the rewards system to give coins to the user
|
||||
break;
|
||||
default:
|
||||
console.log(`Unknown reward type: ${rewardType}`);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
// Export constants
|
||||
exports.TASK_STATUS = TASK_STATUS;
|
||||
exports.TASK_CONDITION_TYPES = TASK_CONDITION_TYPES;
|
||||
exports.TASK_REWARD_TYPES = TASK_REWARD_TYPES;
|
||||
Reference in New Issue
Block a user