✨ feat(巅峰演武): 军功修改、匹配修改、新增挑战次数购买接口
This commit is contained in:
@@ -3,10 +3,10 @@ import { WAR_TYPE } from './../../../consts/constModules/battleConst';
|
||||
import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
|
||||
import { findIndex } from 'underscore';
|
||||
import { gameData, getPvpBoxBySeasonNumAndIndex } from '../../../pubUtils/data';
|
||||
import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore, checkPvpSeasonIsStart, checkPvpSeasonIsSummit, getPvpSeasonStatus, checkPvpSeasonIsWaiting } from '../../../services/pvpService';
|
||||
import { refreshEnemies, getEnemies, refChallengeCnt, generPVPOppRecInfo, generMyRecInfo, sendLastSeasonRewardIfNotSent, refreshRefOppCnt, generPvpLineupCe, calLineupScore, checkPvpSeasonIsStart, checkPvpSeasonIsSummit, getPvpSeasonStatus, checkPvpSeasonIsWaiting, refreshBuyChallengeCnt } from '../../../services/pvpService';
|
||||
import { RoleModel, RoleType } from '../../../db/Role';
|
||||
import { STATUS } from '../../../consts/statusCode';
|
||||
import { resResult, genCode, checkRoleIsRobot, robotIdComBack } from '../../../pubUtils/util';
|
||||
import { resResult, genCode, checkRoleIsRobot, robotIdComBack, parseGoodStr } from '../../../pubUtils/util';
|
||||
import { PvpDefenseModel, pvpUpdateInter } from '../../../db/PvpDefense';
|
||||
import { PvpSeasonResultModel } from '../../../db/PvpSeasonResult';
|
||||
import { Rank } from '../../../services/rankService';
|
||||
@@ -17,7 +17,7 @@ import { PVP } from '../../../pubUtils/dicParam';
|
||||
import { addItems, getGoldObject, handleCost, unlockFigure } from '../../../services/role/rewardService';
|
||||
import { pick } from "underscore";
|
||||
import { HeroModel } from '../../../db/Hero';
|
||||
import PvpHistoryOpp, { PvpHistoryOppModel } from '../../../db/PvpHistoryOpp';
|
||||
import PvpHistoryOpp, { PvpHistoryOppModel, PvpHistoryOppType } from '../../../db/PvpHistoryOpp';
|
||||
import { BattleRecordModel } from '../../../db/BattleRecord';
|
||||
import { PvpRecordModel, PvpRecordParam, PvpRecordType } from '../../../db/PvpRecord';
|
||||
import { pvpEndParamInter } from '../../../pubUtils/interface';
|
||||
@@ -77,6 +77,10 @@ export class PvpHandler {
|
||||
update = { ...update, ...refOppObj }
|
||||
}
|
||||
|
||||
if (refreshBuyChallengeCnt(pvpDefense.buyChallengeTime)) {
|
||||
update = { ...update, buyChallengeCnt: 0, buyChallengeTime: Date.now() };
|
||||
}
|
||||
|
||||
if(Object.keys(update).length > 0) {
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
|
||||
}
|
||||
@@ -695,6 +699,144 @@ export class PvpHandler {
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
async buyChallengeCnt(msg: { count: number }, session: BackendSession) {
|
||||
let { count } = msg;
|
||||
let roleId = session.get('roleId');
|
||||
let sid: string = session.get('sid');
|
||||
|
||||
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
|
||||
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
||||
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
|
||||
let isRefreshBuyChallengeCnt = refreshBuyChallengeCnt(pvpDefense.buyChallengeTime);
|
||||
if (isRefreshBuyChallengeCnt) pvpDefense.buyChallengeCnt = 0;
|
||||
|
||||
if (count + pvpDefense.buyChallengeCnt > PVP.PVP_CHALLENGE_COST_TIMES) {
|
||||
return resResult(STATUS.PVP_CAN_NOT_BUY_CHALLENGE_CAT);
|
||||
}
|
||||
let cost = parseGoodStr(PVP.PVP_CHALLENGE_BUY_TIMES_COST);
|
||||
for (let cur of cost) {
|
||||
cur.count = cur.count * count;
|
||||
}
|
||||
let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.PVP_BUY_CHALLENGE_CNT);
|
||||
if (!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
|
||||
|
||||
// 刷新次数
|
||||
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
|
||||
let challengeCnt = refChallengeObj.challengeCnt + count;
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { challengeCnt, buyChallengeCnt: pvpDefense.buyChallengeCnt + count, buyChallengeTime: Date.now() });
|
||||
if (!pvpDefense) return resResult(STATUS.PVP_BUY_CHALLENGE_FAIL)
|
||||
return resResult(STATUS.SUCCESS, { challengeCnt: pvpDefense.challengeCnt, buyChallengeCnt: pvpDefense.buyChallengeCnt })
|
||||
}
|
||||
|
||||
async sweep(msg: { warId: number, oppRoleId: string }, session: BackendSession) {
|
||||
let roleId = session.get('roleId');
|
||||
let roleName = session.get('roleName');
|
||||
let sid = session.get('sid');
|
||||
const serverId = session.get('serverId');
|
||||
|
||||
const { warId, oppRoleId } = msg;
|
||||
let warInfo = gameData.war.get(warId);
|
||||
if (!warInfo) {
|
||||
return resResult(STATUS.BATTLE_MISS_INFO);
|
||||
}
|
||||
const role = await RoleModel.findByRoleId(roleId, null, true);
|
||||
if (!role || role.lv < 50) return resResult(STATUS.PVP_NOT_OPEN);
|
||||
|
||||
let pvpDefense = await PvpDefenseModel.findByRoleId(roleId);
|
||||
if (!pvpDefense) return resResult(STATUS.PVP_NOT_OPEN);
|
||||
let { hisWinStreakNum = 0 } = pvpDefense;
|
||||
|
||||
// 检查挑战次数
|
||||
let seasonNum: number = this.app.get('pvpSeasonNum');
|
||||
let seasonEndTime: number = this.app.get('pvpSeasonEndTime');
|
||||
let { challengeCnt, challengeRefTime } = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
|
||||
if (challengeCnt == 0) {
|
||||
return resResult(STATUS.PVP_CHALLENGE_TIMES_NOT_ENOUGH);
|
||||
}
|
||||
|
||||
let { attackCe } = PvpDataReturn.getAttackAndDefenseCe(pvpDefense);
|
||||
let curOpp = pvpDefense.oppPlayers.find(cur => cur.roleId == oppRoleId);
|
||||
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
|
||||
let oppDef = <PvpHistoryOppType>curOpp.oppDef;
|
||||
// 战力检测
|
||||
console.log('xxxxxxxxxxxxxxxxxxxxxxxxx attackCe',attackCe)
|
||||
console.log('xxxxxxxxxxxxxxxxxxxxxxxxx oppDef',oppDef)
|
||||
|
||||
if (attackCe <= oppDef.defCe) return resResult(STATUS.PVP_SWEEP_NOT_CE);
|
||||
|
||||
// 对手记录更新
|
||||
await PvpHistoryOppModel.setStatus(curOpp.oppDef.toString(), 1);
|
||||
|
||||
// 战斗记录
|
||||
const battleCode = genCode(8) + '_sweep'; // 关卡唯一值
|
||||
let heroes = pvpDefense.attack.heroes.map(cur => cur.actorId);
|
||||
await BattleRecordModel.updateBattleRecordByCode(battleCode, {
|
||||
$set: {
|
||||
roleId, roleName, battleId: warId,
|
||||
status: 0,
|
||||
warName: warInfo.gk_name,
|
||||
warType: warInfo.warType,
|
||||
record: { heroes, pos: curOpp.pos, oppRoleId, pvpSeasonNum: seasonNum }
|
||||
}
|
||||
}, true);
|
||||
|
||||
let update: pvpUpdateInter = {};
|
||||
const myHeroes: pvpEndParamInter[] = heroes.map(hid => { return { hid, damage: 0, heal: 0, underDamage: 0 } })
|
||||
const myRecInfo = await generMyRecInfo(pvpDefense, role, true, curOpp.pos, myHeroes);
|
||||
let { attackInfo, showHeroScores, updateParam } = myRecInfo
|
||||
update = { ...update, ...updateParam };
|
||||
|
||||
const oppHeroes: pvpEndParamInter[] = oppDef.heroes.map(cur => { return { hid: cur.actorId, damage: 0, heal: 0, underDamage: 0 } })
|
||||
const defenseInfo = await generPVPOppRecInfo(true, curOpp, oppHeroes, serverId);
|
||||
|
||||
|
||||
update = { ...update, oppBeforePlayers: pvpDefense.oppPlayers };
|
||||
|
||||
// 刷新对手
|
||||
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.score, pvpDefense.attack.score, pvpDefense.attack.pLv || 1);
|
||||
update.oppPlayers = oppPlayers;
|
||||
|
||||
// 减少挑战次数
|
||||
let refChallengeObj = await refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime, roleId, session.get('vipStartTime'));
|
||||
refChallengeObj.challengeCnt--;
|
||||
update = { ...update, ...refChallengeObj };
|
||||
|
||||
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, update);
|
||||
|
||||
let result = new PvpDataReturn(); // 返回对象
|
||||
result.setPvpDefense(pvpDefense);
|
||||
|
||||
// 加入排行榜
|
||||
let groupId = await getPVPGroupIdOfServer(serverId);
|
||||
let r = new Rank(REDIS_KEY.PVP_RANK, { seasonNum, groupId });
|
||||
await r.setRankWithRoleInfo(roleId, pvpDefense.score, pvpDefense.updatedAt.getTime(), role);
|
||||
if (defenseInfo && defenseInfo.score > 0) await r.setRankWithRoleInfo(defenseInfo.roleId, defenseInfo.score, pvpDefense.updatedAt.getTime(), null, true);
|
||||
|
||||
let myRank = await r.getMyRank({ roleId });
|
||||
result.setMyRank(myRank);
|
||||
|
||||
let oppPlayersReturn = await getEnemies(r, pvpDefense.oppPlayers, pvpDefense.winStreakNum);
|
||||
result.setOppPlayers(oppPlayersReturn);
|
||||
|
||||
await checkTaskInPvpEnd(serverId, roleId, sid, true, pvpDefense.heroScores, pvpDefense.seasonWinNum);
|
||||
if (hisWinStreakNum < pvpDefense.hisWinStreakNum) {
|
||||
await unlockFigure(sid, roleId, [{ type: FIGURE_UNLOCK_CONDITION.PVP_WIN_SERIES, paramWinStreakNum: pvpDefense.hisWinStreakNum }]);
|
||||
}
|
||||
|
||||
return resResult(STATUS.SUCCESS, {
|
||||
battleCode, isSuccess: true,
|
||||
heroScores: showHeroScores,
|
||||
createdAt: getSeconds(new Date()),
|
||||
...pick(result, ['score', 'myRank', 'winStreakNum', 'attack', 'oppPlayers', 'challengeCnt', 'challengeRefTime', 'seasonWinNum'])
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// debug接口
|
||||
|
||||
|
||||
|
||||
@@ -769,6 +769,17 @@ export function checkRouteParam(route: string, msg: any) {
|
||||
if (!checkNaturalNumbers(msg.id)) return false;
|
||||
break;
|
||||
}
|
||||
case "battle.pvpHandler.buyChallengeCnt":
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.count)) return false;
|
||||
break;
|
||||
}
|
||||
case "battle.pvpHandler.sweep":
|
||||
{
|
||||
if (!checkNaturalNumbers(msg.warId)) return false;
|
||||
if (!checkNaturalStrings(msg.oppRoleId)) return false;
|
||||
break;
|
||||
}
|
||||
case "battle.ladderHandler.getOppLineup":
|
||||
{
|
||||
if (!checkNaturalStrings(msg.roleId)) return false;
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
import { PvpDefenseModel, PvpDefenseType, pvpUpdateInter } from '../db/PvpDefense';
|
||||
import { Defense, Attack, LineupCe, OppPlayer, HeroScore, HeroReward, OppPlayerReturn, AttackHero, DefenseHero } from '../domain/battleField/pvp';
|
||||
import { RoleType } from '../db/Role';
|
||||
import { REDIS_KEY, TASK_TYPE, MAIL_TYPE, TA_EVENT, ITID, getHeadItid, getFrameItid, getSpineItid, PVP_SEASON_STATUS } from '../consts';
|
||||
import { REDIS_KEY, TASK_TYPE, MAIL_TYPE, TA_EVENT, ITID, getHeadItid, getFrameItid, getSpineItid, PVP_SEASON_STATUS, SHOP_REFRESH_TYPE } from '../consts';
|
||||
import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
|
||||
import { getRandSingleIndex, genCode, shouldRefresh, getChineseName, makeRobotId, robotIdComBack, getRandSingleEelm } from '../pubUtils/util';
|
||||
import { pvpEndParamInter, RewardInter } from '../pubUtils/interface';
|
||||
import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByRank, getPvpDifficultByScore, getPlvAndScore, getPvpBoxsBySeasonNum, getPvpRankMaxRewardsBySeasonNum, randomGoodsByItid } from "../pubUtils/data";
|
||||
import { EXTERIOR, PVP } from '../pubUtils/dicParam';
|
||||
import { PVPConfigModel } from '../db/PvpConfig'
|
||||
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
|
||||
import { nowSeconds, getTimeFun, getZeroPointD } from '../pubUtils/timeUtil';
|
||||
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
|
||||
import { HeroModel, HeroType } from '../db/Hero';
|
||||
import { AttributeCal } from '../domain/roleField/attribute';
|
||||
@@ -539,36 +539,36 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
|
||||
}
|
||||
let addSumScore = 0;
|
||||
let pvpDefense = curOpp.isRobot? null: await PvpDefenseModel.findByRoleId(robotIdComBack(curOpp.roleId));
|
||||
if(pvpDefense && !isSuccess) {
|
||||
if(pvpDefense && pvpDefense.defense) {
|
||||
let { attack, defense, heroScores, score, defenseScoreCnt, refDefenseScore } = pvpDefense;
|
||||
if(shouldRefresh(refDefenseScore, new Date())) {
|
||||
defenseScoreCnt = 0; refDefenseScore = new Date();
|
||||
}
|
||||
if(defenseScoreCnt < PVP.PVP_DEFENSE_SUCCESS_REWARD_MAX_CNT) {
|
||||
for(let { actorId } of defense.heroes) {
|
||||
let hs = heroScores.find(cur => cur.hid == actorId);
|
||||
const dicOpp = gameData.pvpOpponent.get(curOpp.pos);
|
||||
let addScore = PVP.PVP_DEFENSE_SUCCESS_REWARD - dicOpp.score;
|
||||
if(hs) {
|
||||
hs.score += addScore;
|
||||
} else {
|
||||
heroScores.push({ hid: actorId, score: addScore })
|
||||
}
|
||||
addSumScore += addScore;
|
||||
}
|
||||
// if(pvpDefense && !isSuccess) {
|
||||
// if(pvpDefense && pvpDefense.defense) {
|
||||
// let { attack, defense, heroScores, score, defenseScoreCnt, refDefenseScore } = pvpDefense;
|
||||
// if(shouldRefresh(refDefenseScore, new Date())) {
|
||||
// defenseScoreCnt = 0; refDefenseScore = new Date();
|
||||
// }
|
||||
// if(defenseScoreCnt < PVP.PVP_DEFENSE_SUCCESS_REWARD_MAX_CNT) {
|
||||
// for(let { actorId } of defense.heroes) {
|
||||
// let hs = heroScores.find(cur => cur.hid == actorId);
|
||||
// const dicOpp = gameData.pvpOpponent.get(curOpp.pos);
|
||||
// let addScore = PVP.PVP_DEFENSE_SUCCESS_REWARD - dicOpp.score;
|
||||
// if(hs) {
|
||||
// hs.score += addScore;
|
||||
// } else {
|
||||
// heroScores.push({ hid: actorId, score: addScore })
|
||||
// }
|
||||
// addSumScore += addScore;
|
||||
// }
|
||||
|
||||
let newAttack = <Attack>calLineupScore(attack, heroScores);
|
||||
let newDefense = <Defense>calLineupScore(defense, heroScores);
|
||||
// let newAttack = <Attack>calLineupScore(attack, heroScores);
|
||||
// let newDefense = <Defense>calLineupScore(defense, heroScores);
|
||||
|
||||
|
||||
await PvpDefenseModel.updateInfo(pvpDefense.roleId, { attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore, defenseScoreCnt: defenseScoreCnt + 1, refDefenseScore });
|
||||
// await PvpDefenseModel.updateInfo(pvpDefense.roleId, { attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore, defenseScoreCnt: defenseScoreCnt + 1, refDefenseScore });
|
||||
|
||||
} else {
|
||||
await PvpDefenseModel.updateInfo(pvpDefense.roleId, { defenseScoreCnt: defenseScoreCnt + 1, refDefenseScore });
|
||||
}
|
||||
}
|
||||
}
|
||||
// } else {
|
||||
// await PvpDefenseModel.updateInfo(pvpDefense.roleId, { defenseScoreCnt: defenseScoreCnt + 1, refDefenseScore });
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
let defenseInfo = new PvpRecordPlayerInfo();
|
||||
defenseInfo.setByHistoryOpp(oppRole, oppHeroRecords, !isSuccess, isSuccess ? 0 : addSumScore, pvpDefense?.serverId||serverId)
|
||||
@@ -697,8 +697,8 @@ export async function savePvpSeasonResult(pvpDefense: PvpDefenseType, seasonNum:
|
||||
}
|
||||
newScore += pvpHeroReward.heroscore;
|
||||
} else {
|
||||
newHeroScores.push(heroScore);
|
||||
newScore += heroScore.score;
|
||||
newHeroScores.push({...heroScore, score:0});
|
||||
// newScore += heroScore.score;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -793,4 +793,12 @@ export function checkPvpSeasonIsSummit() {
|
||||
export function checkPvpSeasonIsWaiting() {
|
||||
let status = getPvpSeasonStatus();
|
||||
return status == PVP_SEASON_STATUS.WAITING;
|
||||
}
|
||||
|
||||
export function refreshBuyChallengeCnt(buyChallengeTime:number = 0){
|
||||
let refTime = getZeroPointD(SHOP_REFRESH_TYPE.DAILY);
|
||||
if(refTime.getTime() > buyChallengeTime){
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -1288,6 +1288,7 @@ export enum ITEM_CHANGE_REASON {
|
||||
NOVEMBER_COST = 208, // 辜月集会购买消耗
|
||||
EXCHANGE_SPIRIT = 209, // 将灵合成
|
||||
RESONANCE_LOCK_POSITION = 210, // 共鸣解锁阵位消耗
|
||||
PVP_BUY_CHALLENGE_CNT = 211, // 巅峰演武购买挑战次数消耗
|
||||
}
|
||||
|
||||
export enum TA_EVENT {
|
||||
|
||||
@@ -195,6 +195,11 @@ export const STATUS = {
|
||||
PVP_SEASON_NOT_OPEN: { code: 20809, simStr: 'pvp赛季未开启' },
|
||||
PVP_CAN_NOT_SAVE_DEFENSE: { code: 20810, simStr: '结算期不可保存防守阵容' },
|
||||
PVP_CAN_NOT_CHANGE_HERO: { code: 20811, simStr: '只可用于设置副将不可变更武将' },
|
||||
PVP_CAN_NOT_BUY_CHALLENGE_CAT: { code: 20812, simStr: '超过当日可购买次数, 不可购买' },
|
||||
PVP_BUY_CHALLENGE_FAIL: { code: 20813, simStr: '购买失败' },
|
||||
PVP_SWEEP_NOT_CE: { code: 20814, simStr: '碾压战力不足' },
|
||||
|
||||
|
||||
|
||||
// 军团 20900-20999
|
||||
GUILD_AUTH_NOT_ENOUGH: { code: 20900, simStr: '权限不足' },
|
||||
@@ -845,9 +850,9 @@ export const STATUS = {
|
||||
RESONANCE_PUT_NOT_POSITION: { code: 81012, simStr: '武将数量不足,不可上阵' },
|
||||
RESONANCE_NOT_PUT_POSITION: { code: 81013, simStr: '该武将未在阵中' },
|
||||
RESONANCE_OFF_POSITION_FAIL: { code: 81014, simStr: '该武将下阵失败' },
|
||||
RESONANCE__HID_NOT_CAN: { code: 81015, simStr: '共鸣武将不可养成' },
|
||||
RESONANCE__HID_NOT_REBIRTH: { code: 81015, simStr: '共鸣武将不可重生' },
|
||||
RESONANCE__HID_NOT_REBORN: { code: 81015, simStr: '共鸣武将不可传承' },
|
||||
RESONANCE__HID_NOT_CAN: { code: 81016, simStr: '共鸣武将不可养成' },
|
||||
RESONANCE__HID_NOT_REBIRTH: { code: 81017, simStr: '共鸣武将不可重生' },
|
||||
RESONANCE__HID_NOT_REBORN: { code: 81018, simStr: '共鸣武将不可传承' },
|
||||
|
||||
|
||||
|
||||
@@ -855,6 +860,7 @@ export const STATUS = {
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
export const PAY_37_CALLBACK_CODE = {
|
||||
|
||||
@@ -68,6 +68,11 @@ export default class PvpDefense extends BaseModel {
|
||||
@prop({ required: true })
|
||||
refDefenseScore: Date;
|
||||
|
||||
@prop({required: true, default : 0})
|
||||
buyChallengeCnt:number; // 每日已购买次数
|
||||
@prop({ required: true, default: 0 })
|
||||
buyChallengeTime: number; // 上一次购买时间
|
||||
|
||||
public static async findByRoleId(roleId: string, getters = false) {
|
||||
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).lean({ getters});
|
||||
return result;
|
||||
|
||||
@@ -277,6 +277,7 @@ export class PvpDataReturn {
|
||||
heroScores: HeroScoreReturn[] = [];
|
||||
hasSaveDefense: boolean = false;
|
||||
resultRecord: PvpSeasonResultRecord;
|
||||
buyChallengeCnt: number = 0;
|
||||
|
||||
setPvpDefense(pvpDefense: PvpDefenseType) {
|
||||
this.score = pvpDefense.score;
|
||||
@@ -296,7 +297,7 @@ export class PvpDataReturn {
|
||||
if(pvpDefense.defense) this.defense = new DefenseLineupReturn(pvpDefense.defense, defenseCe);
|
||||
|
||||
this.heroScores = pvpDefense.heroScores.map(cur => new HeroScoreReturn(cur, pvpDefense.defense));
|
||||
|
||||
this.buyChallengeCnt = pvpDefense.buyChallengeCnt;
|
||||
}
|
||||
|
||||
static getAttackAndDefenseCe(pvpDefense: PvpDefenseType) {
|
||||
|
||||
@@ -639,7 +639,13 @@ export function getPLvByScore(score: number) {
|
||||
|
||||
export function getPlvAndScore(scores: number[] = []) {
|
||||
if (scores.length <= 0) scores = [0];
|
||||
let maxScore = Math.max(...scores); // 等级:军功最高者的军功*6
|
||||
// let maxScore = Math.max(...scores); // 等级:军功最高者的军功*6
|
||||
scores = scores.sort((a, b) => {
|
||||
if (a !== b) {
|
||||
return b - a;
|
||||
}
|
||||
});
|
||||
let maxScore = scores.slice(0, 6).reduce((acc, curr) => acc + curr, 0);
|
||||
let score = scores.reduce((pre, cur) => pre + cur, 0);
|
||||
return { score, pLv: getPLvByScore(maxScore * param.PVP.PVP_LINEUP_HEROS) };
|
||||
}
|
||||
|
||||
@@ -44,6 +44,8 @@ export const PVP = {
|
||||
PVP_MATCH_ROBOT: 1500, // 巅峰演武多少分以下匹配的全是机器人(该分以上及其该分优先匹配真人)
|
||||
PVP_RECORD_SOCRE: 1500, // 巅峰演武达到多少分可以查看战报
|
||||
PVP_NEWSEASON_SHOWTIME: 259200, // 巅峰演武新赛季开启动画显示的秒数
|
||||
PVP_CHALLENGE_COST_TIMES: 5, // 巅峰演武每天购买挑战次数上限
|
||||
PVP_CHALLENGE_BUY_TIMES_COST: '31002&100&2|31002&150&3', // 名将擂台每天购买挑战次数花费 物品id&数量&购买次数
|
||||
};
|
||||
export const ARMY = {
|
||||
ARMY_CREAT_COST: 500, // 创建军团需要的元宝
|
||||
@@ -379,7 +381,7 @@ export const ACTIVITY = {
|
||||
ACTIVITY_JUMP_TIME: 90, // 登高总时长
|
||||
ACTIVITY_JUMP_SCORE: '0&1|1&1|2&2', // 云类型&登高分数
|
||||
ACTIVITY_THROWING_COUNT: 10, // 投壶次数
|
||||
ACTIVITY_THROWING_SCORE: '0&4|1&3|2&2|3&1', // 投壶分数
|
||||
ACTIVITY_THROWING_SCORE: '0&2|1&3|2&4|3&2', // 投壶分数
|
||||
};
|
||||
export const BATTLE_PREPARING = {
|
||||
CHANGE_ORDER_OPEN: 109, // 出兵界面行动顺序按钮开启关卡
|
||||
|
||||
Reference in New Issue
Block a user