pvp:结算阵容分数

This commit is contained in:
luying
2021-10-29 17:45:45 +08:00
parent 3926667a28
commit 018b6b13e4
4 changed files with 131 additions and 68 deletions

View File

@@ -218,19 +218,10 @@ export class PvpHandler {
let update: pvpUpdateInter = {};
const role = await RoleModel.findByRoleId(roleId, null, true);
if (isSuccess) {
update.winStreakNum = pvpDefense.winStreakNum + 1;
} else {
update.winStreakNum = 0;
}
const myRecInfo = await generMyRecInfo(pvpDefense.heroScores, pvpDefense.winStreakNum, role, isSuccess, pos, myHeroes);
let { attackInfo, showHeroScores, addSumScore, newHeroScore } = myRecInfo
update.heroScores = newHeroScore;
update.score = pvpDefense.score + addSumScore;
if (pvpDefense.hisScore < update.score) {
update.hisScore = update.score;
}
const myRecInfo = await generMyRecInfo(pvpDefense, role, isSuccess, pos, myHeroes);
let { attackInfo, showHeroScores, updateParam } = myRecInfo
update = { ...update, ...updateParam };
let curOpp = pvpDefense.oppPlayers.find(cur => cur.roleId == oppRoleId && cur.pos == pos);
if (!curOpp) return resResult(STATUS.PVP_ROLE_NOT_FOUND);
@@ -311,9 +302,6 @@ export class PvpHandler {
refOppObj.setAttackCnt ++;
let { seasonNum, seasonEndTime } = await PVPConfigModel.findCurPVPConfig();
let refChallengeObj = refChallengeCnt(pvpDefense.challengeCnt, pvpDefense.challengeRefTime, seasonEndTime);
// 刷对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, pvpDefense.attack.score, pvpDefense.attack?.pLv||1);
// 更新挑战阵容
let score = 0;
for(let { actorId } of heroes) {
@@ -324,6 +312,9 @@ export class PvpHandler {
}
let attack = new Attack(heroes, score);
let lineupCe = await generPvpLineupCe(roleId, pvpDefense.lineupCe, attack.heroes, []);
// 刷对手
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, seasonNum, attack?.score||0, attack?.pLv||1);
// 保存
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { ...refOppObj, ...refChallengeObj, attack, oppPlayers, lineupCe });
// 返回

View File

@@ -10,7 +10,7 @@ import { gameData, getPLvByScore, getPvpHeroRewardsByScore, getPvpRankRewardsByR
import { PVP } from '../pubUtils/dicParam';
import { PVPConfigModel, PVPConfigType } from '../db/SystemConfig'
import { nowSeconds, getTimeFun } from '../pubUtils/timeUtil';
import { HeroesRecord } from '../db/PvpRecord';
import { HeroesRecord, PvpRecordPlayerInfo } from '../db/PvpRecord';
import { HeroModel, CeAttrData, HeroType } from '../db/Hero';
import { AttributeCal } from '../domain/roleField/attribute';
import { PvpEnemies, PvpHeroInfo, PvpOtherHeroes } from '../domain/dbGeneral';
@@ -37,7 +37,6 @@ export async function getEnemies(oppPlayers: OppPlayer[], winStreakNum: number)
for (let oppPlayer of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(oppPlayer.pos);
let oppDef = <PvpHistoryOppType>oppPlayer.oppDef; // select 'oppRoleId pos roleName head frame spine rankLv pLv defCe'
console.log('*******', oppDef)
if (oppDef) delete oppDef.heroes;
result.push({
@@ -393,19 +392,24 @@ export function getPlayerMainAttribute(heroAttrs: CeAttrData[], roleAttrs: CeAtt
}
// 获取我方战报记录
export async function generMyRecInfo(heroScores: HeroScore[], winStreakNum: number, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { roleId, roleName } = role;
export async function generMyRecInfo(pvpDefense: PvpDefenseType, role: RoleType, isSuccess: boolean, pos: number, myHeroes: pvpEndParamInter[]) {
let { attack, defense, heroScores, winStreakNum, score, hisScore } = pvpDefense;
let { roleId } = role;
if (isSuccess) {
winStreakNum ++;
} else {
winStreakNum = 0;
}
const dicOpp = gameData.pvpOpponent.get(pos);
const plusScore = getPlusScore(winStreakNum);
let pLv = getLvByScore(heroScores);
// TODO 这里heroScore可以改为不改变原数据而创建新数据的方式
let myHeroRecords = new Array<HeroesRecord>();
let myHeroRecords: HeroesRecord[] = []; // 存入rec里面的数据
let showHeroScores = new Array<{ hid: number, addScore: number, plusScore: number, score: number }>();
let addSumScore = 0;
for (let { hid, damage, heal, underDamage } of myHeroes) {
for (let { actorId: hid } of attack.heroes) {
let params = myHeroes.find(cur => cur.hid == hid);
let curHeroScore = heroScores.find(cur => cur.hid == hid);
if (isSuccess) {
if (!curHeroScore) {
@@ -426,28 +430,35 @@ export async function generMyRecInfo(heroScores: HeroScore[], winStreakNum: numb
});
}
const myHero = await HeroModel.findByHidAndRole(hid, roleId, 'quality star colorStar lv skinId');
let { quality, star, colorStar, lv, skinId } = myHero;
myHeroRecords.push({
hid, quality, star, colorStar, lv, damage, heal, underDamage, skinId
});
let record = new HeroesRecord();
record.setByHero(myHero, params);
myHeroRecords.push(record);
}
let attackInfo = {
roleId,
roleName,
lv: pLv,
head: role.head,
frame: role.frame,
spine: role.spine,
title: role.title,
ce: role.topLineupCe,
heroes: myHeroRecords,
isSuccess,
score: isSuccess ? addSumScore : 0
let attackInfo = new PvpRecordPlayerInfo();
attackInfo.setByRole(role, myHeroRecords, isSuccess, isSuccess ? addSumScore : 0, pLv)
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
let updateParam = {
winStreakNum, attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore, hisScore: hisScore > score + addSumScore? hisScore: score + addSumScore
}
return { attackInfo, showHeroScores, addSumScore, newHeroScore: heroScores }
return { attackInfo, showHeroScores, updateParam }
}
function calLineupScore(lineup: Attack|Defense, heroScores: HeroScore[]) {
let score = 0;
for(let { actorId } of lineup.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId);
if(hs) {
score += hs.score;
}
}
let pLv = getPLvByScore(score);
return {...lineup, score, pLv}
}
// 获取对手战报记录
@@ -455,26 +466,41 @@ export async function generPVPOppRecInfo(isSuccess: boolean, curOpp: OppPlayer,
let oppHeroRecords = new Array<HeroesRecord>();
let oppRole = <PvpHistoryOppType>curOpp.oppDef;
if (!oppRole) { console.error('opp role not found') }
for (let { hid, damage, heal, underDamage } of oppHeroes) {
let historyHero = oppRole.heroes.find(cur => cur.actorId == hid);
for (let params of oppHeroes) {
let historyHero = oppRole.heroes.find(cur => cur.actorId == params.hid);
if (historyHero) {
let hs = new HeroesRecord(historyHero, damage, heal, underDamage);
let hs = new HeroesRecord();
hs.setByPvpHeroInfo(historyHero, params);
oppHeroRecords.push(hs);
}
}
return {
roleId: robotIdComBack(oppRole.oppRoleId),
roleName: oppRole.roleName,
lv: oppRole.pLv,
head: oppRole.head,
frame: oppRole.frame,
spine: oppRole.spine,
title: oppRole.title,
ce: oppRole.defCe,
heroes: oppHeroRecords,
isSuccess: !isSuccess,
score: 0
let addSumScore = 0;
if(!curOpp.isRobot && !isSuccess) {
let pvpDefense = await PvpDefenseModel.findByRoleId(oppRole.roleId);
if(pvpDefense && pvpDefense.defense) {
let { attack, defense, heroScores, score } = pvpDefense;
for(let { actorId } of defense.heroes) {
let hs = heroScores.find(cur => cur.hid == actorId);
if(hs) {
hs.score += PVP.PVP_DEFENSE_SUCCESS_REWARD;
} else {
heroScores.push({ hid: actorId, score: PVP.PVP_DEFENSE_SUCCESS_REWARD })
}
addSumScore += PVP.PVP_DEFENSE_SUCCESS_REWARD;
}
let newAttack = <Attack>calLineupScore(attack, heroScores);
let newDefense = <Defense>calLineupScore(defense, heroScores);
await PvpDefenseModel.updateInfo(oppRole.roleId, { attack: newAttack, defense: newDefense, heroScores, score: score + addSumScore });
}
}
let defenseInfo = new PvpRecordPlayerInfo();
defenseInfo.setByHistoryOpp(oppRole, oppHeroRecords, !isSuccess, isSuccess ? 0 : addSumScore)
return defenseInfo
}
/**

View File

@@ -94,8 +94,8 @@ export default class PvpDefense extends BaseModel {
}
public static async updateCe(roleId: string, hid: number, defCe: number, lean = true) {
const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId, 'heroes.actorId': hid }, { $inc: { defCe } }).lean(lean);
public static async updateCe(roleId: string, hid: number, incCe: number, lean = true) {
const rec: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId, 'lineupCe.hid': hid }, { $inc: { ce: incCe } }).lean(lean);
return rec
}

View File

@@ -1,9 +1,13 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { getTimeFun } from '../pubUtils/timeUtil';
import { genCode } from '../pubUtils/util';
import { genCode, robotIdComBack } from '../pubUtils/util';
import { PvpHeroInfo } from '../domain/dbGeneral';
import { EXTERIOR } from '../pubUtils/dicParam';
import { RoleType } from './Role';
import { PvpHistoryOppType } from './PvpHistoryOpp';
import { HeroType } from './Hero';
import { pvpEndParamInter } from '../pubUtils/interface';
export class HeroesRecord {
@prop({ required: true, default: 0 })
@@ -25,20 +29,34 @@ export class HeroesRecord {
@prop({ required: true, default: 0 })
underDamage: number; // 承伤
constructor(pvpHero: PvpHeroInfo, damage: number, heal: number, underDamage: number) {
setByPvpHeroInfo(pvpHero: PvpHeroInfo, params: pvpEndParamInter) {
this.hid = pvpHero.actorId;
this.skinId = pvpHero.skinId;
this.quality = pvpHero.quality;
this.star = pvpHero.star;
this.colorStar = pvpHero.colorStar;
this.lv = pvpHero.lv;
this.damage = damage;
this.heal = heal;
this.underDamage = underDamage;
this.setParams(params);
}
setByHero(hero: HeroType, params: pvpEndParamInter) {
this.hid = hero.hid;
this.skinId = hero.skinId;
this.quality = hero.quality;
this.star = hero.star;
this.colorStar = hero.colorStar;
this.lv = hero.lv;
this.setParams(params);
}
setParams(params: pvpEndParamInter) {
this.damage = params?.damage||0;
this.heal = params?.heal||0;
this.underDamage = params?.underDamage||0;
}
}
export class PlayerInfo {
export class PvpRecordPlayerInfo {
@prop({ required: true })
roleId: string; // 角色 id
@prop({ required: true })
@@ -61,6 +79,34 @@ export class PlayerInfo {
score: number; // 获得的总积分
@prop({ required: true, type: HeroesRecord, default: [], _id: false })
heroes: HeroesRecord[]; // 获得的总积分
setByRole(role: RoleType, heroes: HeroesRecord[], isSuccess: boolean, score: number, lv: number ) {
this.roleId = role.roleId;
this.roleName = role.roleName;
this.head = role.head;
this.frame = role.frame;
this.spine = role.spine;
this.title = role.title;
this.ce = role.topLineupCe;
this.lv = lv;
this.isSuccess = isSuccess;
this.score = score;
this.heroes = heroes;
}
setByHistoryOpp(oppRole: PvpHistoryOppType, oppHeroRecords: HeroesRecord[], isSuccess: boolean, score: number) {
this.roleId = robotIdComBack(oppRole.oppRoleId);
this.roleName = oppRole.roleName;
this.lv = oppRole.pLv;
this.head = oppRole.head;
this.frame = oppRole.frame;
this.spine = oppRole.spine;
this.title = oppRole.title;
this.ce = oppRole.defCe;
this.heroes = oppHeroRecords;
this.isSuccess = isSuccess;
this.score = score;
}
}
@index({ code: 1 })
@@ -77,15 +123,15 @@ export default class PvpRecord extends BaseModel {
code: string; // code
@prop({ required: true, default: 0 })
warId: number; // 这一关使用的地图
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
attackInfo: PlayerInfo; // 攻方信息
@prop({ required: true, type: PlayerInfo, default: {}, _id: false })
defenseInfo: PlayerInfo; // 守方信息
@prop({ required: true, type: PvpRecordPlayerInfo, default: {}, _id: false })
attackInfo: PvpRecordPlayerInfo; // 攻方信息
@prop({ required: true, type: PvpRecordPlayerInfo, default: {}, _id: false })
defenseInfo: PvpRecordPlayerInfo; // 守方信息
@prop({ required: true, default: 0 })
createTime: number;
public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PlayerInfo, defenseInfo: PlayerInfo, createTime: number }) {
public static async createRec(param: { roleId1: string, roleId2: string, warId: number, attackInfo: PvpRecordPlayerInfo, defenseInfo: PvpRecordPlayerInfo, createTime: number }) {
await this.delPvpRecords();
let code = genCode(6);
const result = await PvpRecordModel.findOneAndUpdate({ code }, param, { new: true, upsert: true }).lean();