GM后台添加皮肤
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@@ -25,6 +25,7 @@ import { STATUS } from '@consts';
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import { ITID, COUNTER } from '@consts';
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import Actor from '@pubUtils/actor';
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import { ItemModel } from '@db/Item';
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import { gameData } from '@pubUtils/data';
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/**
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* Test Service
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@@ -271,7 +272,7 @@ export default class GMUsers extends Service {
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let itemid = parseInt(_itemid);
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let itemcount = parseInt(_itemcount);
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if(isNaN(itemid) || isNaN(itemcount)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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let dicGoods = ctx.service.utils.getGoodById(itemid);
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let dicGoods = gameData.goods.get(itemid);
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let itidObj = ITID.get(dicGoods.itid);
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let flag = 0, msg = '创建失败';
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@@ -283,8 +284,7 @@ export default class GMUsers extends Service {
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for(let roleId of uids) {
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let role = await RoleModel.findByRoleId(roleId);
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if(role) {
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let dicItem = ctx.service.utils.getGoodById(itemid);
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await ItemModel.increaseItem(roleId, itemid, itemcount, {roleId, roleName:role.roleName, id: itemid, itemName: dicItem.name, type: itidObj.type||0});
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await ctx.service.utils.addBags(roleId, role.roleName, {id: itemid, itemName: dicGoods.name, count: itemcount, type: itidObj.type, hid: 0});
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} else {
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flag = 1, msg = '未找到角色' + roleId;
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}
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@@ -310,6 +310,18 @@ export default class GMUsers extends Service {
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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public async addSkins(uids: Array<string>, _id: string) {
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const {ctx} = this;
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console.log('gm addSkin', uids, _id);
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let id = parseInt(_id);
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if(isNaN(id)) return ctx.service.utils.resResult(STATUS.WRONG_PARMS);
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for(let roleId of uids) {
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await ctx.service.utils.addSkins(roleId, id);
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}
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return ctx.service.utils.resResult(STATUS.SUCCESS, { uids });
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}
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public async levelUp(uids: Array<string>, _lv: string) {
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const {ctx} = this;
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console.log('gm levelUp', uids, _lv);
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