修改playerCe为通用方法
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@@ -1,6 +1,6 @@
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import {Application, BackendSession, createTcpMailBox, ChannelService} from 'pinus';
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import { handleCost, addItems } from '../../../services/rewardService';
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import { calPlayerCeAndSave, getAllAttrStage } from '../../../pubUtils/playerCe';
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import { calPlayerCeAndSave, getAllAttrStage } from '../../../services/playerCeService';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts/statusCode';
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import {HeroModel} from '../../../db/Hero';
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22
game-server/app/services/playerCeService.ts
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22
game-server/app/services/playerCeService.ts
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@@ -0,0 +1,22 @@
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/**
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* 体力系统
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*/
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { resResult } from '../pubUtils/util';
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import { calPlayerCeAndSave as pubCalPlayerCeAndSave } from '../pubUtils/playerCe';
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import { HeroType } from '../db/Hero';
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const _ = require('underscore');
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//修改并下发战力
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
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let {role, pushHeros} = await pubCalPlayerCeAndSave(roleId, heros, type, args);
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: role.ce, heros: pushHeros, topFiveCe: 0 }), uids);
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return heros;
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}
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@@ -1,6 +1,8 @@
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import { Service } from 'egg';
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import * as pubUtils from '../pubUtils/util';
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import * as pubGamedata from '../pubUtils/gamedata'
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import { HeroType } from '@db/Hero';
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import { calPlayerCeAndSave } from '@pubUtils/playerCe';
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const csprng = require('csprng');
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/**
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@@ -46,4 +48,8 @@ export default class Utils extends Service {
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public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
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return pubUtils.resResult(status, data, customMsg);
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}
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public calPlayerCeAndSave(roleId: string, heros: HeroType[], type: number, args: number[]) {
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return calPlayerCeAndSave(roleId, heros, type, args)
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}
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}
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@@ -3,10 +3,8 @@
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*/
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import { HERO_SYSTEM_TYPE } from '../consts';
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import { pinus } from 'pinus';
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import { STATUS } from '../consts/statusCode';
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import { resResult, deepCopy } from '../pubUtils/util';
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import { deepCopy } from '../pubUtils/util';
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import { HeroModel, HeroType } from '../db/Hero';
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import { RoleModel } from '../db/Role';
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import { CeAttrData, CeAttr } from '../db/generalField';
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@@ -26,7 +24,7 @@ export function calPlayerCe(hero: HeroType, type: number, args: Array<number>) {
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let removeSeidList = new Array<number>();
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if (type == HERO_SYSTEM_TYPE.STAR) {
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reIncAttr = calHeroStarIncAttr(hero, args, addSeidList, removeSeidList); // args: 升的星盘
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reIncAttr = calHeroStarIncAttr(hero, args, addSeidList); // args: 升的星盘
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} else if (type == HERO_SYSTEM_TYPE.TRAIN) {
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reIncAttr = calHeroTrainIncAttr(hero);
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} else if (type == HERO_SYSTEM_TYPE.STAGEUP) {
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@@ -56,7 +54,7 @@ export function calPlayerCe(hero: HeroType, type: number, args: Array<number>) {
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}
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//修改并下发战力
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export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
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export async function calPlayerCeAndSave(roleId: string, heros: Array<HeroType>, type?: number, args?: Array<number>) {
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let incPlayerCe = 0;
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let pushHeros = new Array<{hid: number, ce: number, incHeroCe: number}>();
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@@ -74,13 +72,10 @@ export async function calPlayerCeAndSave(sid: string, roleId: string, heros: Arr
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let role = await RoleModel.findByRoleId(roleId);
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role.ce += incPlayerCe;
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await RoleModel.updateRoleInfo(roleId, role);
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: role.ce, heros: pushHeros, topFiveCe: 0 }), uids);
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return heros;
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return {pushHeros, role}
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}
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export function calHeroStarIncAttr (hero: HeroType, args: Array<number>, addSeidList: Array<number>, removeSeidList: Array<number>) {
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export function calHeroStarIncAttr (hero: HeroType, args: Array<number>, addSeidList: Array<number>) {
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let {star, starStage, quality, colorStar, colorStarStage, ceAttr} = hero;
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let res: CeAttr = {};
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const dicHero = gameData.hero.get(hero.hid);
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@@ -456,8 +456,9 @@ export function readJsonFile(fileName: string) {
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export function readWarJsonFileList() {
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const folder = 'warJsons';
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return fs.readdirSync(__dirname + `/../resource/${folder}`)
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.filter(cur => {return cur.indexOf('.') != 0})
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.map(file => {
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return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${file}`)).toString('utf8').replace(/^\uFEFF/, '');
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return fs.readFileSync(path.resolve(__dirname, `../resource/${folder}/${file}`)).toString('utf8');
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});
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}
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@@ -1,5 +1,7 @@
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import { Service } from 'egg';
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import { resResult as pubResult } from '../pubUtils/util';
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import { calPlayerCeAndSave } from 'app/pubUtils/playerCe';
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import { HeroType } from '@db/Hero';
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const csprng = require('csprng');
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/**
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* Utils Service
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@@ -39,4 +41,9 @@ export default class Utils extends Service {
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public resResult(status: {code: number, simStr: string}, data?, customMsg?: string) {
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return pubResult(status, data, customMsg);
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}
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public calPlayerCeAndSave(roleId: string, heros: HeroType[], type: number, args: number[]) {
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return calPlayerCeAndSave(roleId, heros, type, args)
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}
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}
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