✨ feat(活动): 节日活动-火神祭祀
This commit is contained in:
117
game-server/app/servers/activity/handler/forgeHandler.ts
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117
game-server/app/servers/activity/handler/forgeHandler.ts
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@@ -0,0 +1,117 @@
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import { Application, BackendSession, HandlerService, } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
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import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
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import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
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import { ActivityForgeModel } from '../../../db/ActivityForge';
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import { handleCost } from '../../../services/role/rewardService';
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export default function (app: Application) {
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new HandlerService(app, {});
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return new ForgeHandler(app);
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}
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export class ForgeHandler {
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constructor(private app: Application) {
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}
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/**
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* @description 获取火神祭祀活动数据
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* @param {{ activityId: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async getForgeActivity(msg: { activityId: number }, session: BackendSession) {
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const { activityId } = msg;
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const roleId = session.get('roleId');
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const serverId = session.get('serverId');
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let playerData = await getPlayerForgeDataShow(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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return resResult(STATUS.SUCCESS, playerData);
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}
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/**
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* @description 铸造
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* @param {{ activityId: number, id: number, material: {id: number, count: number}[]}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async build(msg: { activityId: number, id: number, material: {id: number, count: number}[] }, session: BackendSession) {
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const { activityId, id, material } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerForgeData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let materialCnt = material.reduce((pre, cur) => pre + cur.count, 0);
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if(materialCnt <= 0) return resResult(STATUS.ACTIVITY_MATERIAL_COUNT_NOT_ZERO);
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let manual = playerData.findManual(id);
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if(!manual) return resResult(STATUS.ACTIVITY_MANUAL_NOT_FOUND);
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// 解锁日期
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if(manual.dayIndex > playerData.todayIndex) return resResult(STATUS.ACTIVITY_MANUAL_DAY_LOCK);
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// 铸造次数
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if(manual.buildCnt >= manual.freeCnt + manual.buyCnt) return resResult(STATUS.ACTIVITY_BUILD_COUNT);
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// 配比是否正确
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let isSuccess = manual.checkMaterial(material);
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// 扣材料
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let costResult = await handleCost(roleId, sid, material, ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
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// 更新数据
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manual.setPlayerData(buildResult, playerData.todayIndex);
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let activityGoods = undefined;
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if(isSuccess) {
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let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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activityGoods = goods;
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}
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return resResult(STATUS.SUCCESS, {
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isSuccess,
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curManual: manual,
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activityGoods
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});
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}
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/**
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* @description 购买次数
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* @param {{ activityId: number, id: number, count: number}} msg
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* @param {BackendSession} session
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* @memberof ForgeHandler
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*/
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async buyCnt(msg: { activityId: number, id: number, count: number }, session: BackendSession) {
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const { activityId, id, count } = msg;
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const roleId = session.get('roleId');
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const roleName = session.get('roleName');
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const sid = session.get('sid');
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const serverId = session.get('serverId');
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let playerData = await getPlayerForgeData(activityId, serverId, roleId);
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if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
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let manual = playerData.findManual(id);
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if(!manual) return resResult(STATUS.ACTIVITY_MANUAL_NOT_FOUND);
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// 解锁日期
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if(manual.buyCnt >= manual.maxBuyCnt) return resResult(STATUS.ACTIVITY_BUY_CNT_MAX);
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// 扣材料
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let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
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if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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// 保存数据
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let buildResult = await ActivityForgeModel.buyCnt(serverId, activityId, roleId, playerData.roundIndex, id, count);
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// 更新数据
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manual.setPlayerData(buildResult, playerData.todayIndex);
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return resResult(STATUS.SUCCESS, {
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curManual: manual
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});
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}
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}
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@@ -76,7 +76,7 @@ export class RefreshShopHandler {
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let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.BUY_REFRESH_SHOP);
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardArray = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
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let rewardArray = stringToRewardParam(item.reward, playerData.nextRefreshTime).map(cur => ({...cur, count: cur.count * count }));
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_REFRESH_SHOP);
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await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id, count);
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@@ -70,7 +70,7 @@ export class RefreshTaskHandler {
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await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, dailyItemData.getRefTime(), 1);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward, playerData.nextRefreshTime);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.REFRESH_TASK_REWARD)
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//获得点数
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@@ -110,7 +110,7 @@ export class RefreshTaskHandler {
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await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.REFRESH_TASK_EXCHANGE)
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playerData.exchangePoint += playerData.consumePoint;
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@@ -101,7 +101,7 @@ export class SignInHandler {
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await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, dayIndex);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward);
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let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward, playerData.nextRefreshTime);
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let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.SIGNIN)
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return resResult(STATUS.SUCCESS, Object.assign(result, {
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@@ -41,6 +41,7 @@ import { getPopNoticeData } from './popNoticeService';
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import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getActivityById } from './activityRemoteService';
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import { getGroupShopDataShow } from './groupShopService';
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import { getBindPhoneDataShow } from './bindPhoneService';
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import { getPlayerForgeDataShow } from './forgeService';
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/**
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* 获取活动数据
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@@ -232,6 +233,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
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activityData = await getBindPhoneDataShow(activityId, roleId, serverId, uid);
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break
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}
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case ACTIVITY_TYPE.FORGE:
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{
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activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
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break
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}
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default: {
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console.log('未知活动类型.........', activityType)
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break;
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42
game-server/app/services/activity/forgeService.ts
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42
game-server/app/services/activity/forgeService.ts
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@@ -0,0 +1,42 @@
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import { ActivityForgeModel } from "../../db/ActivityForge";
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import { ForgeData } from "../../domain/activityField/forgeField";
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import { getRoleCreateTime, getServerCreateTime } from "../redisService";
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import { getActivityById } from "./activityService";
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerForgeData(activityId: number, serverId: number, roleId: string) {
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let activityData = await getActivityById(activityId);
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let createTime = await getRoleCreateTime(roleId);
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let serverTime = await getServerCreateTime(serverId);
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let playerData = new ForgeData(activityData, createTime, serverTime);
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let playerRecords = await ActivityForgeModel.findData(serverId, activityId, playerData.roundIndex, roleId);
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playerData.setPlayerRecords(playerRecords);
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return playerData;
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}
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/**
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* 玩家活动数据
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*
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* @param {number} serverId 区Id
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* @param {number} activityId 活动Id
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* @param {string} roleId 角色Id
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*
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*/
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export async function getPlayerForgeDataShow(activityId: number, serverId: number, roleId: string) {
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let playerData = await getPlayerForgeData(activityId, serverId, roleId);
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if(playerData && playerData.canShow && playerData.canShow()) {
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return playerData.getShowResult();
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}
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return null
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}
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export function getMetialStr(material: { id: number, count: number }[]) {
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return material.map(({id, count}) => `${id}&${count}`).join('|')
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}
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@@ -14,6 +14,7 @@ import { recordGuildFund } from './timeLimitRankService';
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import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
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import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
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import { Floor, GiftPackageFloorModel } from '../../db/GiftPackageFloor';
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import { isNumber } from 'underscore';
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@@ -127,7 +128,7 @@ export function rewardItemData(reward: Array<RewardParam>) {
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heroes.push({ hid: obj.id, count: obj.count })
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break;
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case ACTIVITY_RESOURCES_TYPE.GOODS:
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goods.push({ id: obj.id, count: obj.count })
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goods.push({ id: obj.id, count: obj.count, expireTime: obj.expireTime })
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break;
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case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
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let goodData = gameData.goods.get(obj.id);//礼包物品
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@@ -274,15 +275,19 @@ async function randomSelectedData(pool: DicGiftPackagePlan[], roleId: string, gi
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}
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//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
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export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
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let result = new Array<{ type: number, id: number, count: number }>();
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export function stringToRewardParam(rewardStr: string, expireTime?: number): Array<RewardParam> {
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let result = new Array<{ type: number, id: number, count: number, expireTime?: number }>();
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if (!rewardStr) return result;
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let decodeArr = decodeArrayListStr(rewardStr);
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for (let [type, id, count] of decodeArr) {
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if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
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continue;
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}
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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if(expireTime && isNumber(expireTime)) {
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count), expireTime: Math.floor(expireTime/1000) });
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} else {
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result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
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}
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}
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return result
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}
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@@ -119,6 +119,7 @@ export function checkRouteParam(route: string, msg: any) {
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case 'activity.yuanbaoShopHandler.getShopActivity':
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case 'activity.groupShopHandler.getGroupShopPage':
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case 'activity.groupShopHandler.leaveGroupShopPage':
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case 'activity.forgeHandler.getForgeActivity':
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{
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if(!checkNaturalNumbers(msg.activityId)) return false;
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break;
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@@ -425,6 +426,22 @@ export function checkRouteParam(route: string, msg: any) {
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if(!checkNaturalNumbers(activityId, price, itemId, buyCnt)) return false;
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break;
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}
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case 'activity.forgeHandler.build':
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{
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let { activityId, id, material } = msg;
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if(!checkNaturalNumbers(activityId, id)) return false;
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if(!checkNaturalArray(material)) return false;
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for(let { id, count } of material) {
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if(!checkNaturalNumbers(id, count)) return false
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}
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break;
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}
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case 'activity.forgeHandler.buyCnt':
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{
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let { activityId, id, count } = msg;
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if(!checkNaturalNumbers(activityId, id, count)) return false;
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break;
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}
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case "battle.barrageHandler.getBarrageList":
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{
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if(!checkNaturalStrings(msg.rid)) return false;
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@@ -8,7 +8,7 @@ import { getCurTask, getPvpTask } from './task/taskService';
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import { RoleType } from '../db/Role';
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import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus';
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import { getRandEelmWithWeight, resResult } from '../pubUtils/util';
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import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE, ARTIFACT_SELECT } from '../consts';
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import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE, ARTIFACT_SELECT, ACTIVITYITEM_SELECT } from '../consts';
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import { getAllShopList } from './shopService';
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import { getGeneralRank, getRankFirstReward } from './rankService';
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import { getFriendList, getApplyList } from './friendService';
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@@ -51,6 +51,7 @@ import { dispatch } from '../pubUtils/dispatcher';
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import { PvpDataReturn } from '../domain/battleField/pvp';
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import { getHiddenData } from './dataService';
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import { ArtifactModel } from '../db/Artifact';
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import { ActivityItemModel } from '../db/ActivityItem';
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/**
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* init: 初始的时候是否推送 true-推 false-不推
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@@ -125,6 +126,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
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let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
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let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
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let artifacts = await ArtifactModel.findbyRole(role.roleId, ARTIFACT_SELECT.ENTRY);
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let activityItems = await ActivityItemModel.findbyRole(role.roleId, ACTIVITYITEM_SELECT.ENTRY);
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role['heros'] = heros.map(hero => new HeroParam(hero));
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role['jewels'] = jewels;
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@@ -134,6 +136,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
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role['apJson'] = apJson;
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role['ipLocation'] = role.fixedIpLocation||role.ipLocation||'未知';
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role['artifacts'] = artifacts;
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role['activityItems'] = activityItems;
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if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
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role.heads = role.heads.filter(cur => cur.status);
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@@ -23,10 +23,11 @@ import { calculateCeWithHero, calculateCeWithRole } from '../playerCeService';
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import { sendMessageToUserWithSuc } from '../pushService';
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import { filterGoods } from '../dataService';
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import { ArtifactModel, ArtifactModelType, ArtifactModelUpdate } from '../../db/Artifact';
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import { ActivityItemModel } from '../../db/ActivityItem';
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export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>, reason: ITEM_CHANGE_REASON) {
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let { items, jewels, gold, coin, artifacts } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
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let { items, jewels, gold, coin, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
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let jewelSeqIds = jewels.map(cur => cur.seqId);
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let resJewels: JewelType[] = [];
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let artifactSeqIds = artifacts.map(cur => cur.seqId);
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@@ -59,6 +60,13 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
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sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ITEM_UPDATE, { goods: result.map(cur => ({...cur, reason })) }, sid);
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saveItemChangeLog(roleId, result, reason);
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}
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//检查并修改道具
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if (activityItems.length > 0) {
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let { hasError, result } = await ActivityItemModel.decreaseActivityItems(roleId, activityItems);
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if (hasError) return false;
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sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ACTIVITY_ITEM_UPDATE, { goods: result.map(cur => ({...cur, reason })) }, sid);
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saveItemChangeLog(roleId, result, reason);
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}
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//删除装备
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if (resJewels.length > 0) {
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@@ -136,8 +144,8 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
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export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>, reason: ITEM_CHANGE_REASON) {
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goods = filterGoods(goods, obj => obj.id, roleId, reason);
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let { items, jewels, gold, coin, ap, skins, figures, artifacts } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
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let showItems: { id: number, seqId?: number, count: number, isBag?: boolean }[] = [];
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let { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
|
||||
let showItems: { id: number, seqId?: number, count: number, isBag?: boolean, expireTime?: number }[] = [];
|
||||
let role = await RoleModel.findByRoleId(roleId);
|
||||
// 1. 装备处理
|
||||
if(jewels.length > 0) {
|
||||
@@ -283,6 +291,19 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
|
||||
}
|
||||
}
|
||||
|
||||
// 7. 活动道具处理
|
||||
if(activityItems.length > 0) {
|
||||
let { items: itemInfos } = await addActivityItems(roleId, roleName, activityItems, reason);
|
||||
for (let item of activityItems) {
|
||||
showItems.push({ id: item.id, count: item.count, expireTime: item.expireTime });
|
||||
}
|
||||
//背包除去装备推送
|
||||
if (!!itemInfos.length) {
|
||||
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ACTIVITY_ITEM_UPDATE, { goods: itemInfos }, sid);
|
||||
saveItemChangeLog(roleId, itemInfos, reason);
|
||||
}
|
||||
|
||||
}
|
||||
return showItems;
|
||||
}
|
||||
|
||||
@@ -439,6 +460,21 @@ export async function addBag(roleId: string, roleName: string, data: { id: numbe
|
||||
return { id: item.id, count: item.count, inc: count, reason };
|
||||
}
|
||||
|
||||
export async function addActivityItems(roleId: string, roleName: string, datas: { id: number, count: number, expireTime?: number }[], reason: number) {
|
||||
let items: { id: number, count: number, inc: number, expireTime: number }[] = [];
|
||||
for(let data of datas) {
|
||||
let item = await addActivityItem(roleId, roleName, data, reason);
|
||||
items.push(item)
|
||||
}
|
||||
return { items }
|
||||
}
|
||||
|
||||
export async function addActivityItem(roleId: string, roleName: string, data: { id: number, count: number, expireTime?: number }, reason: number) {
|
||||
let { id, count, expireTime } = data;
|
||||
let { name: itemName, itid } = gameData.goods.get(id);
|
||||
let item = await ActivityItemModel.increaseActivityItem(roleId, id, count, { roleId, roleName, itemName, id, expireTime });
|
||||
return { id: item.id, count: item.count, inc: count, expireTime: item.expireTime, reason };
|
||||
}
|
||||
|
||||
export async function addJewels(roleId: string, roleName: string, jewels: { id: number, }[], reason: number) {
|
||||
let jewelInfo: jewelUpdate[] = [];
|
||||
|
||||
@@ -12,6 +12,7 @@ export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
|
||||
let ap: number = 0;
|
||||
let skins: number[] = [];
|
||||
let figures: number[] = [];
|
||||
let activityItems: { id: number, count: number, expireTime?: number }[] = []; // 可叠加道具
|
||||
|
||||
for(let good of goods) {
|
||||
if(good.count == 0) continue;
|
||||
@@ -85,11 +86,18 @@ export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
|
||||
artifacts.push({ seqId: good.seqId });
|
||||
}
|
||||
}
|
||||
} else if (table == ITEM_TABLE.ACTIVITY_ITEM) { // 活动道具,限时,可堆叠
|
||||
let index = activityItems.findIndex(cur => cur.id == good.id);
|
||||
if(index >= 0) {
|
||||
activityItems[index].count += good.count;
|
||||
} else {
|
||||
activityItems.push({ id: good.id, count: good.count, expireTime: good.expireTime });
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return { items, jewels, gold, coin, ap, skins, figures, artifacts }
|
||||
return { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems }
|
||||
}
|
||||
|
||||
export function getGoldEventProperties(inc: number, count: number, reason: ITEM_CHANGE_REASON) {
|
||||
|
||||
@@ -59,6 +59,8 @@ export enum ACTIVITY_TYPE {
|
||||
SHOP = 44, // 限时商店
|
||||
GUIDE_GACHA = 45, // 500抽
|
||||
POP_NOTICE = 46, // 打脸公告
|
||||
MINI_GAME = 47, // 小游戏
|
||||
FORGE = 48, // 火神祭祀
|
||||
GROUP_SHOP = 49, // 团购
|
||||
BIND_PHONE = 50, // 绑定手机号
|
||||
}
|
||||
|
||||
@@ -171,6 +171,7 @@ export const PUSH_ROUTE = {
|
||||
HERO_SKIN_CHANGE: 'onHeroSkinChange',
|
||||
HERO_UPDATE: 'onHeroUpdate',
|
||||
ITEM_UPDATE: 'onItemUpdate',
|
||||
ACTIVITY_ITEM_UPDATE: 'onActivityItemUpdate',
|
||||
JEWEL_DEL: 'onJewelDel',
|
||||
JEWEL_ADD: 'onJewelAdd',
|
||||
ARTIFACT_DEL: 'onArtifactDel',
|
||||
|
||||
@@ -98,6 +98,7 @@ export const ITEM_TABLE = {
|
||||
SKIN: 'skin',
|
||||
JEWEL: 'jewel',
|
||||
ARTIFACT: 'artifact',
|
||||
ACTIVITY_ITEM: 'activityItem',
|
||||
}
|
||||
|
||||
const itid_array = [
|
||||
@@ -153,6 +154,7 @@ const itid_array = [
|
||||
{ id: 63, name: '代金券', table: 'item', type: CONSUME_TYPE.VOUCHER },
|
||||
{ id: 64, name: '宝物', table: 'artifact' },
|
||||
{ id: 65, name: '宝物通用材料', table: 'item', type: CONSUME_TYPE.ARTIFACT_GENERAL },
|
||||
{ id: 66, name: '活动限时材料', table: 'activityItem' },
|
||||
];
|
||||
|
||||
export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();
|
||||
|
||||
@@ -57,7 +57,7 @@ export enum FRIEND_SHIP_SELECT {
|
||||
GET_FRIEND_VALUE = 'friendValue friendLv'
|
||||
}
|
||||
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'artifacts', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip', 'createTime', 'ipLocation'];
|
||||
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'artifacts', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip', 'createTime', 'ipLocation', 'activityItems'];
|
||||
|
||||
export enum SURVEY_SELECT {
|
||||
FIND = '-__v -_id -surveyName -roleIndex -reward -mailContent -receivedRole -createdAt -updatedAt'
|
||||
@@ -66,3 +66,7 @@ export enum SURVEY_SELECT {
|
||||
export enum ARTIFACT_SELECT {
|
||||
ENTRY = '-_id -__v -roleId -roleName -createdAt -updatedAt -status'
|
||||
}
|
||||
|
||||
export enum ACTIVITYITEM_SELECT {
|
||||
ENTRY = '-_id -__v -roleId -roleName -itemName -createdAt -updatedAt'
|
||||
}
|
||||
|
||||
@@ -1140,6 +1140,8 @@ export enum ITEM_CHANGE_REASON {
|
||||
GVG_REVIVE = 174, // gvg复活队伍
|
||||
GVG_USE_ITEM = 175, // gvg使用连弩
|
||||
ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还
|
||||
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
|
||||
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
|
||||
}
|
||||
|
||||
export enum TA_EVENT {
|
||||
|
||||
@@ -644,6 +644,11 @@ export const STATUS = {
|
||||
ACTIVITY_BIND_ERR: { code: 50042, simStr: '清先绑定手机' },
|
||||
ACTIVITY_BIND_RECEIVED: { code: 50043, simStr: '奖励已领取过' },
|
||||
ACTIVITY_HAS_BIND: { code: 50044, simStr: '已绑定' },
|
||||
ACTIVITY_MANUAL_NOT_FOUND: { code: 50045, simStr: '图谱未找到' },
|
||||
ACTIVITY_MANUAL_DAY_LOCK: { code: 50046, simStr: '该图谱今天未解锁' },
|
||||
ACTIVITY_BUILD_COUNT: { code: 50047, simStr: '铸造次数已满' },
|
||||
ACTIVITY_BUY_CNT_MAX: { code: 50048, simStr: '该图谱购买次数已达上限' },
|
||||
ACTIVITY_MATERIAL_COUNT_NOT_ZERO: { code: 50049, simStr: '材料数量不可为0' },
|
||||
|
||||
// GM后台相关状态 60000 - 69999
|
||||
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },
|
||||
|
||||
65
shared/db/ActivityForge.ts
Normal file
65
shared/db/ActivityForge.ts
Normal file
@@ -0,0 +1,65 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
|
||||
|
||||
/**
|
||||
* 火神祭祀
|
||||
*/
|
||||
|
||||
class ForgeRecord {
|
||||
@prop({ required: true })
|
||||
todayIndex: number;
|
||||
|
||||
@prop({ required: true })
|
||||
material: string;
|
||||
|
||||
@prop({ required: true })
|
||||
isSuccess: boolean;
|
||||
}
|
||||
|
||||
@index({ roleId: 1, activityId: 1 })
|
||||
|
||||
export default class Activity_Forge extends BaseModel {
|
||||
@prop({ required: true })
|
||||
serverId: number; // 服Id
|
||||
|
||||
@prop({ required: true })
|
||||
activityId: number; // 活动Id
|
||||
|
||||
@prop({ required: true })
|
||||
roundIndex: number; // 活动Id
|
||||
|
||||
@prop({ required: true })
|
||||
roleId: string; // 用户Id
|
||||
|
||||
@prop({ required: true })
|
||||
manualId: number; // 图谱id
|
||||
|
||||
@prop({ required: true })
|
||||
buildCnt: number; // 铸造次数
|
||||
|
||||
@prop({ required: true })
|
||||
buyCnt: number; // 购买次数
|
||||
|
||||
@prop({ required: true, type: ForgeRecord, _id: false })
|
||||
record: ForgeRecord[]; // 铸造记录
|
||||
|
||||
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
|
||||
let result: ActivityForgeModelType[] = await ActivityForgeModel.find({ serverId, roleId, activityId, roundIndex }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async build(serverId: number, activityId: number, roleId: string, roundIndex: number, manualId: number, record: ForgeRecord) {
|
||||
let result: ActivityForgeModelType = await ActivityForgeModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, manualId }, { $inc: { buildCnt: record.isSuccess? 1: 0 }, $push: { record } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async buyCnt(serverId: number, activityId: number, roleId: string, roundIndex: number, manualId: number, count: number) {
|
||||
let result: ActivityForgeModelType = await ActivityForgeModel.findOneAndUpdate({ serverId, roleId, activityId, manualId, roundIndex }, { $inc: { buyCnt: count } }, { new: true, upsert: true }).lean();
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
export const ActivityForgeModel = getModelForClass(Activity_Forge);
|
||||
|
||||
export interface ActivityForgeModelType extends Pick<DocumentType<Activity_Forge>, keyof Activity_Forge> { }
|
||||
export type ActivityForgeModelTypeParam = Partial<ActivityForgeModelType>; // 将所有字段变成可选项
|
||||
85
shared/db/ActivityItem.ts
Normal file
85
shared/db/ActivityItem.ts
Normal file
@@ -0,0 +1,85 @@
|
||||
import BaseModel from './BaseModel';
|
||||
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
|
||||
import { BAG } from '../pubUtils/dicParam';
|
||||
import { nowSeconds } from '../pubUtils/timeUtil';
|
||||
|
||||
@index({ roleId: 1, id: 1 })
|
||||
@modelOptions({ schemaOptions: { id: false } })
|
||||
export default class ActivityItem extends BaseModel {
|
||||
@prop({ required: true, default: '' })
|
||||
roleId: string; // 角色 id
|
||||
@prop({ required: true, default: '' })
|
||||
roleName: string; // 角色名称
|
||||
|
||||
@prop({ required: true, default: '' })
|
||||
id: number; // 道具 id
|
||||
@prop({ required: true, default: '' })
|
||||
itemName: string; // 道具名称
|
||||
|
||||
@prop({ required: true, default: 0 })
|
||||
expireTime: number; // 限时
|
||||
|
||||
@prop({ required: true })
|
||||
count: number; // 道具数量
|
||||
|
||||
|
||||
public static async findbyRole(roleId: string, select = '') {
|
||||
const items: ActivityItemType[] = await ActivityItemModel.find({ roleId, count: {$gte: 0}, expireTime: { $gte: nowSeconds() } }).select(select).lean();
|
||||
return items;
|
||||
}
|
||||
|
||||
public static async findbyRoleAndIds(roleId: string, ids: Array<number>, lean = true) {
|
||||
const items: ActivityItemType[] = await ActivityItemModel.find({ roleId, id: { $in: ids }, count: {$gte: 0}, expireTime: { $gte: nowSeconds() } }).select('id count expireTime').lean(lean);
|
||||
return items;
|
||||
}
|
||||
|
||||
public static async findbyRoleAndGid(roleId: string, id: number, lean = true) {
|
||||
const items: ActivityItemType = await ActivityItemModel.findOne({ roleId, id }).select('id count expireTime').lean(lean);
|
||||
return items;
|
||||
}
|
||||
|
||||
public static async increaseActivityItem(roleId: string, id: number, count: number, itemInfo: { roleId: string, roleName: string, id: number, itemName: string, expireTime?: number }) {
|
||||
const doc = new ActivityItemModel();
|
||||
const setOnInsert = Object.assign(doc.toJSON(), itemInfo);
|
||||
delete setOnInsert.expireTime;
|
||||
let items: ActivityItemType = await ActivityItemModel.findOneAndUpdate({ roleId, id, expireTime: { $gte: nowSeconds() } }, { $setOnInsert: setOnInsert, $inc: { count }, $set: { expireTime: itemInfo.expireTime } }, { new: true, upsert: true }).lean();
|
||||
if(items.count > BAG.BAG_GOODS_UPLIMITED) {
|
||||
items = await ActivityItemModel.findOneAndUpdate({ roleId, id, count: { $gte: BAG.BAG_GOODS_UPLIMITED }, expireTime: { $gte: nowSeconds() } }, { $set: { count: BAG.BAG_GOODS_UPLIMITED, expireTime: itemInfo.expireTime } }, { new: true }).lean();
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
public static async decreaseActivityItems(roleId: string, items: Array<{ id: number, count: number }>, lean = true) {
|
||||
let updateActivityItems = new Array<{ id: number, count: number }>(), hasError: boolean = false, result = new Array();
|
||||
for (let { id, count } of items) {
|
||||
let rec: ActivityItemType = await ActivityItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count }, expireTime: { $gte: nowSeconds() } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
|
||||
if (!!rec) {
|
||||
let index = result.findIndex(cur => cur.id == rec.id);
|
||||
if (index != -1) {
|
||||
result[index].count = rec.count;
|
||||
result[index].inc += -count;
|
||||
} else {
|
||||
result.push({ id: rec.id, count: rec.count, expireTime: rec.expireTime, inc: -count });
|
||||
}
|
||||
updateActivityItems.push({ id, count });
|
||||
} else {
|
||||
hasError = true; break;
|
||||
}
|
||||
}
|
||||
if (hasError) { // 数量不足
|
||||
for (let { id, count } of updateActivityItems) {
|
||||
await ActivityItemModel.findOneAndUpdate({ roleId, id, expireTime: { $gte: nowSeconds() } }, { $inc: { count: -count } }, { new: true }).lean(lean);
|
||||
}
|
||||
return { hasError: true }
|
||||
} else {
|
||||
return { hasError: false, result }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export const ActivityItemModel = getModelForClass(ActivityItem);
|
||||
|
||||
export interface ActivityItemType extends Pick<DocumentType<ActivityItem>, keyof ActivityItem> {
|
||||
id: number;
|
||||
};
|
||||
134
shared/domain/activityField/forgeField.ts
Normal file
134
shared/domain/activityField/forgeField.ts
Normal file
@@ -0,0 +1,134 @@
|
||||
// 节日活动 - 火神祭祀
|
||||
import { ActivityModelType } from '../../db/Activity';
|
||||
import { ActivityForgeModelType } from '../../db/ActivityForge';
|
||||
import { parseGoodStr } from '../../pubUtils/util';
|
||||
import { ActivityBase } from './activityField';
|
||||
|
||||
// 后台格式
|
||||
|
||||
interface ForgeManualInDb {
|
||||
id: number; // 图谱id
|
||||
name: string; // 图谱名
|
||||
imageName: string; // 图片
|
||||
dayIndex: number; // 第几天解锁
|
||||
material: string; // 配方比例id&count
|
||||
totalMaterialCnt: number; // 最大材料数量
|
||||
quality: number; // 品质
|
||||
reward: string; // 铸造成功可获得的奖励,id&count
|
||||
freeCnt: number; // 可免费铸造次数(总)
|
||||
maxBuyCnt: number; // 最大可购买次数(总)
|
||||
}
|
||||
|
||||
interface ForgeHintInDb {
|
||||
failCnt: number;
|
||||
hintType: number; // 1-提示总额 2-提示材料多了还是少了 3-材料具体配比提示
|
||||
}
|
||||
|
||||
interface ForgeDataInDb {
|
||||
manuals: ForgeManualInDb[]; // 图谱
|
||||
consume: string; // 购买铸造次数消耗的元宝
|
||||
hint: ForgeHintInDb[]; // 失败提示法
|
||||
}
|
||||
|
||||
// 商品数据
|
||||
export class ForgeManual {
|
||||
id: number; // 图谱id
|
||||
name: string; // 图谱名
|
||||
imageName: string; // 图片
|
||||
dayIndex: number; // 第几天解锁
|
||||
material: string; // id&count,正确的配比
|
||||
reward: string; // 铸造成功可获得的奖励,id&count
|
||||
freeCnt: number; // 可免费铸造次数
|
||||
maxBuyCnt: number; // 今天可以购买的次数
|
||||
totalMaterialCnt: number; // 最大材料数量
|
||||
quality: number; // 品质
|
||||
|
||||
buildCnt: number = 0; // 已经铸造了的次数 buildCnt < freeCnt + buyCnt
|
||||
buyCnt: number = 0; // 今天已购买次数
|
||||
failCnt: number = 0; // 猜错的次数
|
||||
|
||||
hintType: number = 0; // 应该给的提示类型 1-总数提示 2-材料多了少了的提示 3-具体配比提示
|
||||
|
||||
constructor(data: ForgeManualInDb) {
|
||||
this.id = data.id;
|
||||
this.name = data.name;
|
||||
this.imageName = data.imageName;
|
||||
this.dayIndex = data.dayIndex;
|
||||
this.material = data.material;
|
||||
this.reward = data.reward;
|
||||
this.freeCnt = data.freeCnt;
|
||||
this.maxBuyCnt = data.maxBuyCnt;
|
||||
this.totalMaterialCnt = data.totalMaterialCnt;
|
||||
this.quality = data.quality;
|
||||
}
|
||||
|
||||
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number) {
|
||||
this.buildCnt = playerData.buildCnt||0;
|
||||
this.buyCnt = playerData.buyCnt||0;
|
||||
let todayFailRecord = playerData.record?.filter(cur => cur.todayIndex == todayIndex && cur.isSuccess == false)||[];
|
||||
this.failCnt = todayFailRecord.length;
|
||||
}
|
||||
|
||||
public calHintType(hintDic: ForgeHintInDb[]) {
|
||||
for(let { failCnt, hintType } of hintDic) {
|
||||
if(this.failCnt < failCnt) {
|
||||
this.hintType = hintType; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public checkMaterial(playerMaterial: { id: number, count: number }[]) {
|
||||
let configMaterial = parseGoodStr(this.material);
|
||||
for(let { id, count } of configMaterial) {
|
||||
let playerCount = playerMaterial.find(cur => cur.id == id)?.count||0;
|
||||
if(playerCount != count) return false;
|
||||
}
|
||||
for(let { id, count } of playerMaterial) {
|
||||
let configCount = configMaterial.find(cur => cur.id == id)?.count||0;
|
||||
if(configCount != count) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class ForgeData extends ActivityBase {
|
||||
manuals: ForgeManual[] = []; // 图谱
|
||||
consume: string; // 购买铸造次数的消耗
|
||||
hint: ForgeHintInDb[];
|
||||
|
||||
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
|
||||
super(activityData, createTime, serverTime)
|
||||
this.initData(activityData.data)
|
||||
}
|
||||
|
||||
public initData(data: string): void {
|
||||
let dataObj: ForgeDataInDb = JSON.parse(data);
|
||||
if(!dataObj) return;
|
||||
|
||||
this.hint = dataObj.hint||[];
|
||||
this.consume = dataObj.consume||'';
|
||||
for(let data of (dataObj.manuals||[])) {
|
||||
this.manuals.push(new ForgeManual(data));
|
||||
}
|
||||
}
|
||||
|
||||
public setPlayerRecords(playerData: ActivityForgeModelType[]) {
|
||||
for(let data of playerData) {
|
||||
let manual = this.manuals.find(cur => cur.id == data.manualId);
|
||||
if(manual) manual.setPlayerData(data, this.todayIndex);
|
||||
manual.calHintType(this.hint);
|
||||
}
|
||||
}
|
||||
|
||||
public findManual(id: number) {
|
||||
return this.manuals.find(cur => cur.id == id);
|
||||
}
|
||||
|
||||
public getShowResult() {
|
||||
return {
|
||||
...this.getBaseKeys(),
|
||||
manuals: this.manuals,
|
||||
consume: this.consume
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,6 +13,7 @@ interface RefreshShopDataInDb {
|
||||
interface RefreshShopPageInDb {
|
||||
pageIndex: number;
|
||||
viewcount: number;
|
||||
preNeedBuyCnt: number; // 添加:上一页需要购买的
|
||||
name: string;
|
||||
items: RefreshShopItemInDb[]
|
||||
}
|
||||
@@ -88,6 +89,7 @@ export class RefreshShopPage {
|
||||
pageIndex: number; // 第几页
|
||||
name: string; //名字
|
||||
viewCount: number; //随机可购买的商品个数
|
||||
preNeedBuyCnt: number; // 添加:上一页需要购买的
|
||||
items: Array<RefreshShopItem> = [];//商品列表
|
||||
constructor(data: RefreshShopPageInDb) {
|
||||
this.pageIndex = data.pageIndex;
|
||||
@@ -95,6 +97,7 @@ export class RefreshShopPage {
|
||||
for (let item of data.items) {
|
||||
this.items.push(new RefreshShopItem(item, data.pageIndex))
|
||||
}
|
||||
this.preNeedBuyCnt = data.preNeedBuyCnt;
|
||||
this.viewCount = data.viewcount ? data.viewcount : this.items.length;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,4 +3,5 @@ export interface RewardParam {
|
||||
type: number;
|
||||
id: number;
|
||||
count: number;
|
||||
expireTime?: number;
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { UserGuildType } from "../db/UserGuild";
|
||||
export interface RewardInter {
|
||||
id: number;
|
||||
count: number;
|
||||
expireTime?: number;
|
||||
}
|
||||
|
||||
export interface ItemInter {
|
||||
@@ -14,6 +15,7 @@ export interface ItemInter {
|
||||
type?: number;
|
||||
isPay?: boolean;
|
||||
hid?: number;
|
||||
expireTime?: number;
|
||||
};
|
||||
|
||||
// 百家学宫,布阵武将位置
|
||||
|
||||
@@ -251,6 +251,18 @@
|
||||
"name": "POP_NOTICE",
|
||||
"string": "打脸公告"
|
||||
},
|
||||
{
|
||||
"id": 47,
|
||||
"activityType": 47,
|
||||
"name": "MINI_GAME",
|
||||
"string": "小游戏"
|
||||
},
|
||||
{
|
||||
"id": 48,
|
||||
"activityType": 48,
|
||||
"name": "FORGE",
|
||||
"string": "火神祭祀"
|
||||
},
|
||||
{
|
||||
"id": 49,
|
||||
"activityType": 49,
|
||||
|
||||
Reference in New Issue
Block a user