feat(活动): 节日活动-火神祭祀

This commit is contained in:
luying
2023-03-16 17:25:31 +08:00
parent f6a19fdc01
commit 04cecc2d5d
24 changed files with 566 additions and 14 deletions

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@@ -0,0 +1,117 @@
import { Application, BackendSession, HandlerService, } from 'pinus';
import { resResult } from '../../../pubUtils/util';
import { FIRST_GIFT_STATE, ITEM_CHANGE_REASON, STATUS } from '../../../consts';
import { addReward, stringToConsumeParam, stringToRewardParam } from '../../../services/activity/giftPackageService';
import { getMetialStr, getPlayerForgeData, getPlayerForgeDataShow } from '../../../services/activity/forgeService';
import { ActivityForgeModel } from '../../../db/ActivityForge';
import { handleCost } from '../../../services/role/rewardService';
export default function (app: Application) {
new HandlerService(app, {});
return new ForgeHandler(app);
}
export class ForgeHandler {
constructor(private app: Application) {
}
/**
* @description 获取火神祭祀活动数据
* @param {{ activityId: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async getForgeActivity(msg: { activityId: number }, session: BackendSession) {
const { activityId } = msg;
const roleId = session.get('roleId');
const serverId = session.get('serverId');
let playerData = await getPlayerForgeDataShow(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
return resResult(STATUS.SUCCESS, playerData);
}
/**
* @description 铸造
* @param {{ activityId: number, id: number, material: {id: number, count: number}[]}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async build(msg: { activityId: number, id: number, material: {id: number, count: number}[] }, session: BackendSession) {
const { activityId, id, material } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerForgeData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let materialCnt = material.reduce((pre, cur) => pre + cur.count, 0);
if(materialCnt <= 0) return resResult(STATUS.ACTIVITY_MATERIAL_COUNT_NOT_ZERO);
let manual = playerData.findManual(id);
if(!manual) return resResult(STATUS.ACTIVITY_MANUAL_NOT_FOUND);
// 解锁日期
if(manual.dayIndex > playerData.todayIndex) return resResult(STATUS.ACTIVITY_MANUAL_DAY_LOCK);
// 铸造次数
if(manual.buildCnt >= manual.freeCnt + manual.buyCnt) return resResult(STATUS.ACTIVITY_BUILD_COUNT);
// 配比是否正确
let isSuccess = manual.checkMaterial(material);
// 扣材料
let costResult = await handleCost(roleId, sid, material, ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityForgeModel.build(serverId, activityId, roleId, playerData.roundIndex, id, { todayIndex: playerData.todayIndex, isSuccess, material: getMetialStr(material) });
// 更新数据
manual.setPlayerData(buildResult, playerData.todayIndex);
let activityGoods = undefined;
if(isSuccess) {
let { goods } = await addReward(roleId, roleName, sid, serverId, stringToRewardParam(manual.reward), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
activityGoods = goods;
}
return resResult(STATUS.SUCCESS, {
isSuccess,
curManual: manual,
activityGoods
});
}
/**
* @description 购买次数
* @param {{ activityId: number, id: number, count: number}} msg
* @param {BackendSession} session
* @memberof ForgeHandler
*/
async buyCnt(msg: { activityId: number, id: number, count: number }, session: BackendSession) {
const { activityId, id, count } = msg;
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
let playerData = await getPlayerForgeData(activityId, serverId, roleId);
if (!playerData) return resResult(STATUS.ACTIVITY_MISSING);
let manual = playerData.findManual(id);
if(!manual) return resResult(STATUS.ACTIVITY_MANUAL_NOT_FOUND);
// 解锁日期
if(manual.buyCnt >= manual.maxBuyCnt) return resResult(STATUS.ACTIVITY_BUY_CNT_MAX);
// 扣材料
let costResult = await handleCost(roleId, sid, stringToConsumeParam(playerData.consume), ITEM_CHANGE_REASON.ACT_FORGE_BUILD);
if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
// 保存数据
let buildResult = await ActivityForgeModel.buyCnt(serverId, activityId, roleId, playerData.roundIndex, id, count);
// 更新数据
manual.setPlayerData(buildResult, playerData.todayIndex);
return resResult(STATUS.SUCCESS, {
curManual: manual
});
}
}

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@@ -76,7 +76,7 @@ export class RefreshShopHandler {
let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.BUY_REFRESH_SHOP);
if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
let rewardArray = stringToRewardParam(item.reward).map(cur => ({...cur, count: cur.count * count }));
let rewardArray = stringToRewardParam(item.reward, playerData.nextRefreshTime).map(cur => ({...cur, count: cur.count * count }));
let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.BUY_REFRESH_SHOP);
await ActivityRefreshShopModel.addRecord(activityId, roleId, roundIndex, pageIndex, id, count);

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@@ -70,7 +70,7 @@ export class RefreshTaskHandler {
await ActivityRefreshTaskModel.addReceiveRecord(serverId, activityId, roleId, roundIndex, pageIndex, id, dailyItemData.getRefTime(), 1);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(dailyItemData.reward, playerData.nextRefreshTime);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.REFRESH_TASK_REWARD)
//获得点数
@@ -110,7 +110,7 @@ export class RefreshTaskHandler {
await ActivityRefreshTaskPointModel.addReceiveRecord(serverId, activityId, roleId, playerData.consumePoint);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(playerData.reward, playerData.nextRefreshTime);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.REFRESH_TASK_EXCHANGE)
playerData.exchangePoint += playerData.consumePoint;

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@@ -101,7 +101,7 @@ export class SignInHandler {
await ActivitySignInModel.addSignInRecord(activityId, roleId, roundIndex, dayIndex);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward);
let rewardParamArr: Array<RewardParam> = stringToRewardParam(signinItemData.reward, playerData.nextRefreshTime);
let result = await addReward(roleId, roleName, sid, serverId, rewardParamArr, ITEM_CHANGE_REASON.SIGNIN)
return resResult(STATUS.SUCCESS, Object.assign(result, {

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@@ -41,6 +41,7 @@ import { getPopNoticeData } from './popNoticeService';
import { _getActivities, _getActivitiesByServerId, _getActivitiesByType, _getActivityById } from './activityRemoteService';
import { getGroupShopDataShow } from './groupShopService';
import { getBindPhoneDataShow } from './bindPhoneService';
import { getPlayerForgeDataShow } from './forgeService';
/**
* 获取活动数据
@@ -232,6 +233,11 @@ export async function getActivity(serverId: number, roleId: string, uid: number,
activityData = await getBindPhoneDataShow(activityId, roleId, serverId, uid);
break
}
case ACTIVITY_TYPE.FORGE:
{
activityData = await getPlayerForgeDataShow(activityId, serverId, roleId);
break
}
default: {
console.log('未知活动类型.........', activityType)
break;

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@@ -0,0 +1,42 @@
import { ActivityForgeModel } from "../../db/ActivityForge";
import { ForgeData } from "../../domain/activityField/forgeField";
import { getRoleCreateTime, getServerCreateTime } from "../redisService";
import { getActivityById } from "./activityService";
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerForgeData(activityId: number, serverId: number, roleId: string) {
let activityData = await getActivityById(activityId);
let createTime = await getRoleCreateTime(roleId);
let serverTime = await getServerCreateTime(serverId);
let playerData = new ForgeData(activityData, createTime, serverTime);
let playerRecords = await ActivityForgeModel.findData(serverId, activityId, playerData.roundIndex, roleId);
playerData.setPlayerRecords(playerRecords);
return playerData;
}
/**
* 玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerForgeDataShow(activityId: number, serverId: number, roleId: string) {
let playerData = await getPlayerForgeData(activityId, serverId, roleId);
if(playerData && playerData.canShow && playerData.canShow()) {
return playerData.getShowResult();
}
return null
}
export function getMetialStr(material: { id: number, count: number }[]) {
return material.map(({id, count}) => `${id}&${count}`).join('|')
}

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@@ -14,6 +14,7 @@ import { recordGuildFund } from './timeLimitRankService';
import { filterGoods, isGoodsHidden, isHeroHidden } from '../dataService';
import { DicGiftPackagePlan } from '../../pubUtils/dictionary/DicGiftPackagePlan';
import { Floor, GiftPackageFloorModel } from '../../db/GiftPackageFloor';
import { isNumber } from 'underscore';
@@ -127,7 +128,7 @@ export function rewardItemData(reward: Array<RewardParam>) {
heroes.push({ hid: obj.id, count: obj.count })
break;
case ACTIVITY_RESOURCES_TYPE.GOODS:
goods.push({ id: obj.id, count: obj.count })
goods.push({ id: obj.id, count: obj.count, expireTime: obj.expireTime })
break;
case ACTIVITY_RESOURCES_TYPE.GIFTPACKAGE://配置成礼包会立刻兑换,配置成物品会把礼包放入背包中
let goodData = gameData.goods.get(obj.id);//礼包物品
@@ -274,15 +275,19 @@ async function randomSelectedData(pool: DicGiftPackagePlan[], roleId: string, gi
}
//数据格式转换'类型&id&数量|类型&id&数量|' ->> Array<RewardParam> 活动奖励
export function stringToRewardParam(rewardStr: string): Array<RewardParam> {
let result = new Array<{ type: number, id: number, count: number }>();
export function stringToRewardParam(rewardStr: string, expireTime?: number): Array<RewardParam> {
let result = new Array<{ type: number, id: number, count: number, expireTime?: number }>();
if (!rewardStr) return result;
let decodeArr = decodeArrayListStr(rewardStr);
for (let [type, id, count] of decodeArr) {
if (isNaN(parseInt(type)) || isNaN(parseInt(id)) || isNaN(parseInt(count))) {
continue;
}
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
if(expireTime && isNumber(expireTime)) {
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count), expireTime: Math.floor(expireTime/1000) });
} else {
result.push({ type: parseInt(type), id: parseInt(id), count: parseInt(count) });
}
}
return result
}

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@@ -119,6 +119,7 @@ export function checkRouteParam(route: string, msg: any) {
case 'activity.yuanbaoShopHandler.getShopActivity':
case 'activity.groupShopHandler.getGroupShopPage':
case 'activity.groupShopHandler.leaveGroupShopPage':
case 'activity.forgeHandler.getForgeActivity':
{
if(!checkNaturalNumbers(msg.activityId)) return false;
break;
@@ -425,6 +426,22 @@ export function checkRouteParam(route: string, msg: any) {
if(!checkNaturalNumbers(activityId, price, itemId, buyCnt)) return false;
break;
}
case 'activity.forgeHandler.build':
{
let { activityId, id, material } = msg;
if(!checkNaturalNumbers(activityId, id)) return false;
if(!checkNaturalArray(material)) return false;
for(let { id, count } of material) {
if(!checkNaturalNumbers(id, count)) return false
}
break;
}
case 'activity.forgeHandler.buyCnt':
{
let { activityId, id, count } = msg;
if(!checkNaturalNumbers(activityId, id, count)) return false;
break;
}
case "battle.barrageHandler.getBarrageList":
{
if(!checkNaturalStrings(msg.rid)) return false;

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@@ -8,7 +8,7 @@ import { getCurTask, getPvpTask } from './task/taskService';
import { RoleType } from '../db/Role';
import { Application, FrontendOrBackendSession, pinus, RpcClient } from 'pinus';
import { getRandEelmWithWeight, resResult } from '../pubUtils/util';
import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE, ARTIFACT_SELECT } from '../consts';
import { STATUS, PUSH_BATCH, PUSH_INTERVAL, CONSUME_TYPE, HERO_SELECT, ENTERY_ROLE_PICK, JEWEL_SELECT, ITEM_SELECT, SKIN_SELECT, PUSH_ROUTE, ARTIFACT_SELECT, ACTIVITYITEM_SELECT } from '../consts';
import { getAllShopList } from './shopService';
import { getGeneralRank, getRankFirstReward } from './rankService';
import { getFriendList, getApplyList } from './friendService';
@@ -51,6 +51,7 @@ import { dispatch } from '../pubUtils/dispatcher';
import { PvpDataReturn } from '../domain/battleField/pvp';
import { getHiddenData } from './dataService';
import { ArtifactModel } from '../db/Artifact';
import { ActivityItemModel } from '../db/ActivityItem';
/**
* init: 初始的时候是否推送 true-推 false-不推
@@ -125,6 +126,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
let items = await ItemModel.findbyRole(role.roleId, ITEM_SELECT.ENTRY);
let skins = await SkinModel.findbyRole(role.roleId, SKIN_SELECT.ENTRY);
let artifacts = await ArtifactModel.findbyRole(role.roleId, ARTIFACT_SELECT.ENTRY);
let activityItems = await ActivityItemModel.findbyRole(role.roleId, ACTIVITYITEM_SELECT.ENTRY);
role['heros'] = heros.map(hero => new HeroParam(hero));
role['jewels'] = jewels;
@@ -134,6 +136,7 @@ export async function getModuleData(type: string, data: { role: RoleType, sessio
role['apJson'] = apJson;
role['ipLocation'] = role.fixedIpLocation||role.ipLocation||'未知';
role['artifacts'] = artifacts;
role['activityItems'] = activityItems;
if (!role.showLineup) role.showLineup = role.topLineup.map(cur => cur.hid);
role.heads = role.heads.filter(cur => cur.status);

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@@ -23,10 +23,11 @@ import { calculateCeWithHero, calculateCeWithRole } from '../playerCeService';
import { sendMessageToUserWithSuc } from '../pushService';
import { filterGoods } from '../dataService';
import { ArtifactModel, ArtifactModelType, ArtifactModelUpdate } from '../../db/Artifact';
import { ActivityItemModel } from '../../db/ActivityItem';
export async function handleCost(roleId: string, sid: string, goods: Array<ItemInter>, reason: ITEM_CHANGE_REASON) {
let { items, jewels, gold, coin, artifacts } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
let { items, jewels, gold, coin, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.COST);
let jewelSeqIds = jewels.map(cur => cur.seqId);
let resJewels: JewelType[] = [];
let artifactSeqIds = artifacts.map(cur => cur.seqId);
@@ -59,6 +60,13 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ITEM_UPDATE, { goods: result.map(cur => ({...cur, reason })) }, sid);
saveItemChangeLog(roleId, result, reason);
}
//检查并修改道具
if (activityItems.length > 0) {
let { hasError, result } = await ActivityItemModel.decreaseActivityItems(roleId, activityItems);
if (hasError) return false;
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ACTIVITY_ITEM_UPDATE, { goods: result.map(cur => ({...cur, reason })) }, sid);
saveItemChangeLog(roleId, result, reason);
}
//删除装备
if (resJewels.length > 0) {
@@ -136,8 +144,8 @@ export async function handleCost(roleId: string, sid: string, goods: Array<ItemI
export async function addItems(roleId: string, roleName: string, sid: string, goods: Array<ItemInter>, reason: ITEM_CHANGE_REASON) {
goods = filterGoods(goods, obj => obj.id, roleId, reason);
let { items, jewels, gold, coin, ap, skins, figures, artifacts } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
let showItems: { id: number, seqId?: number, count: number, isBag?: boolean }[] = [];
let { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems } = sortItems(goods, HANDLE_REWARD_TYPE.RECEIVE);
let showItems: { id: number, seqId?: number, count: number, isBag?: boolean, expireTime?: number }[] = [];
let role = await RoleModel.findByRoleId(roleId);
// 1. 装备处理
if(jewels.length > 0) {
@@ -283,6 +291,19 @@ export async function addItems(roleId: string, roleName: string, sid: string, go
}
}
// 7. 活动道具处理
if(activityItems.length > 0) {
let { items: itemInfos } = await addActivityItems(roleId, roleName, activityItems, reason);
for (let item of activityItems) {
showItems.push({ id: item.id, count: item.count, expireTime: item.expireTime });
}
//背包除去装备推送
if (!!itemInfos.length) {
sendMessageToUserWithSuc(roleId, PUSH_ROUTE.ACTIVITY_ITEM_UPDATE, { goods: itemInfos }, sid);
saveItemChangeLog(roleId, itemInfos, reason);
}
}
return showItems;
}
@@ -439,6 +460,21 @@ export async function addBag(roleId: string, roleName: string, data: { id: numbe
return { id: item.id, count: item.count, inc: count, reason };
}
export async function addActivityItems(roleId: string, roleName: string, datas: { id: number, count: number, expireTime?: number }[], reason: number) {
let items: { id: number, count: number, inc: number, expireTime: number }[] = [];
for(let data of datas) {
let item = await addActivityItem(roleId, roleName, data, reason);
items.push(item)
}
return { items }
}
export async function addActivityItem(roleId: string, roleName: string, data: { id: number, count: number, expireTime?: number }, reason: number) {
let { id, count, expireTime } = data;
let { name: itemName, itid } = gameData.goods.get(id);
let item = await ActivityItemModel.increaseActivityItem(roleId, id, count, { roleId, roleName, itemName, id, expireTime });
return { id: item.id, count: item.count, inc: count, expireTime: item.expireTime, reason };
}
export async function addJewels(roleId: string, roleName: string, jewels: { id: number, }[], reason: number) {
let jewelInfo: jewelUpdate[] = [];

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@@ -12,6 +12,7 @@ export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
let ap: number = 0;
let skins: number[] = [];
let figures: number[] = [];
let activityItems: { id: number, count: number, expireTime?: number }[] = []; // 可叠加道具
for(let good of goods) {
if(good.count == 0) continue;
@@ -85,11 +86,18 @@ export function sortItems(goods: ItemInter[], handleType: HANDLE_REWARD_TYPE) {
artifacts.push({ seqId: good.seqId });
}
}
} else if (table == ITEM_TABLE.ACTIVITY_ITEM) { // 活动道具,限时,可堆叠
let index = activityItems.findIndex(cur => cur.id == good.id);
if(index >= 0) {
activityItems[index].count += good.count;
} else {
activityItems.push({ id: good.id, count: good.count, expireTime: good.expireTime });
}
}
}
return { items, jewels, gold, coin, ap, skins, figures, artifacts }
return { items, jewels, gold, coin, ap, skins, figures, artifacts, activityItems }
}
export function getGoldEventProperties(inc: number, count: number, reason: ITEM_CHANGE_REASON) {

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@@ -59,6 +59,8 @@ export enum ACTIVITY_TYPE {
SHOP = 44, // 限时商店
GUIDE_GACHA = 45, // 500抽
POP_NOTICE = 46, // 打脸公告
MINI_GAME = 47, // 小游戏
FORGE = 48, // 火神祭祀
GROUP_SHOP = 49, // 团购
BIND_PHONE = 50, // 绑定手机号
}

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@@ -171,6 +171,7 @@ export const PUSH_ROUTE = {
HERO_SKIN_CHANGE: 'onHeroSkinChange',
HERO_UPDATE: 'onHeroUpdate',
ITEM_UPDATE: 'onItemUpdate',
ACTIVITY_ITEM_UPDATE: 'onActivityItemUpdate',
JEWEL_DEL: 'onJewelDel',
JEWEL_ADD: 'onJewelAdd',
ARTIFACT_DEL: 'onArtifactDel',

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@@ -98,6 +98,7 @@ export const ITEM_TABLE = {
SKIN: 'skin',
JEWEL: 'jewel',
ARTIFACT: 'artifact',
ACTIVITY_ITEM: 'activityItem',
}
const itid_array = [
@@ -153,6 +154,7 @@ const itid_array = [
{ id: 63, name: '代金券', table: 'item', type: CONSUME_TYPE.VOUCHER },
{ id: 64, name: '宝物', table: 'artifact' },
{ id: 65, name: '宝物通用材料', table: 'item', type: CONSUME_TYPE.ARTIFACT_GENERAL },
{ id: 66, name: '活动限时材料', table: 'activityItem' },
];
export const ITID = new Map<number, { id: number, name: string, table: string, type?: number, isCurrency?: boolean, equipJewel?: number }>();

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@@ -57,7 +57,7 @@ export enum FRIEND_SHIP_SELECT {
GET_FRIEND_VALUE = 'friendValue friendLv'
}
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'artifacts', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip', 'createTime', 'ipLocation'];
export const ENTERY_ROLE_PICK = ['roleId', 'roleName', 'serverId', 'ce', 'topLineupCe', 'coin', 'lv', 'exp', 'vLv', 'gold', 'heros', 'jewels', 'artifacts', 'consumeGoods', 'title', 'teraphs', 'showLineup', 'heads', 'head', 'frames', 'frame', 'spines', 'spine', 'hasGuild', 'guildCode', 'todayZeroPoint', 'apJson', 'skins', 'totalPay', 'guide', 'hasInit', 'renameCnt', 'totalCost', 'guildName', 'isVip', 'createTime', 'ipLocation', 'activityItems'];
export enum SURVEY_SELECT {
FIND = '-__v -_id -surveyName -roleIndex -reward -mailContent -receivedRole -createdAt -updatedAt'
@@ -66,3 +66,7 @@ export enum SURVEY_SELECT {
export enum ARTIFACT_SELECT {
ENTRY = '-_id -__v -roleId -roleName -createdAt -updatedAt -status'
}
export enum ACTIVITYITEM_SELECT {
ENTRY = '-_id -__v -roleId -roleName -itemName -createdAt -updatedAt'
}

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@@ -1140,6 +1140,8 @@ export enum ITEM_CHANGE_REASON {
GVG_REVIVE = 174, // gvg复活队伍
GVG_USE_ITEM = 175, // gvg使用连弩
ARTIFACT_LV_RETURN = 176, // 宝物继承等级返还
ACT_FORGE_BUILD = 177, // 火神祭祀锻造
ACT_FORGE_HELP = 178, // 火神祭祀失败补助
}
export enum TA_EVENT {

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@@ -644,6 +644,11 @@ export const STATUS = {
ACTIVITY_BIND_ERR: { code: 50042, simStr: '清先绑定手机' },
ACTIVITY_BIND_RECEIVED: { code: 50043, simStr: '奖励已领取过' },
ACTIVITY_HAS_BIND: { code: 50044, simStr: '已绑定' },
ACTIVITY_MANUAL_NOT_FOUND: { code: 50045, simStr: '图谱未找到' },
ACTIVITY_MANUAL_DAY_LOCK: { code: 50046, simStr: '该图谱今天未解锁' },
ACTIVITY_BUILD_COUNT: { code: 50047, simStr: '铸造次数已满' },
ACTIVITY_BUY_CNT_MAX: { code: 50048, simStr: '该图谱购买次数已达上限' },
ACTIVITY_MATERIAL_COUNT_NOT_ZERO: { code: 50049, simStr: '材料数量不可为0' },
// GM后台相关状态 60000 - 69999
GM_ERR_PASSWORD: { code: 60001, simStr: '账号或密码错误' },

View File

@@ -0,0 +1,65 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
/**
* 火神祭祀
*/
class ForgeRecord {
@prop({ required: true })
todayIndex: number;
@prop({ required: true })
material: string;
@prop({ required: true })
isSuccess: boolean;
}
@index({ roleId: 1, activityId: 1 })
export default class Activity_Forge extends BaseModel {
@prop({ required: true })
serverId: number; // 服Id
@prop({ required: true })
activityId: number; // 活动Id
@prop({ required: true })
roundIndex: number; // 活动Id
@prop({ required: true })
roleId: string; // 用户Id
@prop({ required: true })
manualId: number; // 图谱id
@prop({ required: true })
buildCnt: number; // 铸造次数
@prop({ required: true })
buyCnt: number; // 购买次数
@prop({ required: true, type: ForgeRecord, _id: false })
record: ForgeRecord[]; // 铸造记录
public static async findData(serverId: number, activityId: number, roundIndex: number, roleId: string) {
let result: ActivityForgeModelType[] = await ActivityForgeModel.find({ serverId, roleId, activityId, roundIndex }).lean();
return result;
}
public static async build(serverId: number, activityId: number, roleId: string, roundIndex: number, manualId: number, record: ForgeRecord) {
let result: ActivityForgeModelType = await ActivityForgeModel.findOneAndUpdate({ serverId, roleId, activityId, roundIndex, manualId }, { $inc: { buildCnt: record.isSuccess? 1: 0 }, $push: { record } }, { new: true, upsert: true }).lean();
return result;
}
public static async buyCnt(serverId: number, activityId: number, roleId: string, roundIndex: number, manualId: number, count: number) {
let result: ActivityForgeModelType = await ActivityForgeModel.findOneAndUpdate({ serverId, roleId, activityId, manualId, roundIndex }, { $inc: { buyCnt: count } }, { new: true, upsert: true }).lean();
return result;
}
}
export const ActivityForgeModel = getModelForClass(Activity_Forge);
export interface ActivityForgeModelType extends Pick<DocumentType<Activity_Forge>, keyof Activity_Forge> { }
export type ActivityForgeModelTypeParam = Partial<ActivityForgeModelType>; // 将所有字段变成可选项

85
shared/db/ActivityItem.ts Normal file
View File

@@ -0,0 +1,85 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, modelOptions } from '@typegoose/typegoose';
import { BAG } from '../pubUtils/dicParam';
import { nowSeconds } from '../pubUtils/timeUtil';
@index({ roleId: 1, id: 1 })
@modelOptions({ schemaOptions: { id: false } })
export default class ActivityItem extends BaseModel {
@prop({ required: true, default: '' })
roleId: string; // 角色 id
@prop({ required: true, default: '' })
roleName: string; // 角色名称
@prop({ required: true, default: '' })
id: number; // 道具 id
@prop({ required: true, default: '' })
itemName: string; // 道具名称
@prop({ required: true, default: 0 })
expireTime: number; // 限时
@prop({ required: true })
count: number; // 道具数量
public static async findbyRole(roleId: string, select = '') {
const items: ActivityItemType[] = await ActivityItemModel.find({ roleId, count: {$gte: 0}, expireTime: { $gte: nowSeconds() } }).select(select).lean();
return items;
}
public static async findbyRoleAndIds(roleId: string, ids: Array<number>, lean = true) {
const items: ActivityItemType[] = await ActivityItemModel.find({ roleId, id: { $in: ids }, count: {$gte: 0}, expireTime: { $gte: nowSeconds() } }).select('id count expireTime').lean(lean);
return items;
}
public static async findbyRoleAndGid(roleId: string, id: number, lean = true) {
const items: ActivityItemType = await ActivityItemModel.findOne({ roleId, id }).select('id count expireTime').lean(lean);
return items;
}
public static async increaseActivityItem(roleId: string, id: number, count: number, itemInfo: { roleId: string, roleName: string, id: number, itemName: string, expireTime?: number }) {
const doc = new ActivityItemModel();
const setOnInsert = Object.assign(doc.toJSON(), itemInfo);
delete setOnInsert.expireTime;
let items: ActivityItemType = await ActivityItemModel.findOneAndUpdate({ roleId, id, expireTime: { $gte: nowSeconds() } }, { $setOnInsert: setOnInsert, $inc: { count }, $set: { expireTime: itemInfo.expireTime } }, { new: true, upsert: true }).lean();
if(items.count > BAG.BAG_GOODS_UPLIMITED) {
items = await ActivityItemModel.findOneAndUpdate({ roleId, id, count: { $gte: BAG.BAG_GOODS_UPLIMITED }, expireTime: { $gte: nowSeconds() } }, { $set: { count: BAG.BAG_GOODS_UPLIMITED, expireTime: itemInfo.expireTime } }, { new: true }).lean();
}
return items;
}
public static async decreaseActivityItems(roleId: string, items: Array<{ id: number, count: number }>, lean = true) {
let updateActivityItems = new Array<{ id: number, count: number }>(), hasError: boolean = false, result = new Array();
for (let { id, count } of items) {
let rec: ActivityItemType = await ActivityItemModel.findOneAndUpdate({ roleId, id, count: { $gte: count }, expireTime: { $gte: nowSeconds() } }, { $inc: { count: -1 * count } }, { new: true }).lean(lean);
if (!!rec) {
let index = result.findIndex(cur => cur.id == rec.id);
if (index != -1) {
result[index].count = rec.count;
result[index].inc += -count;
} else {
result.push({ id: rec.id, count: rec.count, expireTime: rec.expireTime, inc: -count });
}
updateActivityItems.push({ id, count });
} else {
hasError = true; break;
}
}
if (hasError) { // 数量不足
for (let { id, count } of updateActivityItems) {
await ActivityItemModel.findOneAndUpdate({ roleId, id, expireTime: { $gte: nowSeconds() } }, { $inc: { count: -count } }, { new: true }).lean(lean);
}
return { hasError: true }
} else {
return { hasError: false, result }
}
}
}
export const ActivityItemModel = getModelForClass(ActivityItem);
export interface ActivityItemType extends Pick<DocumentType<ActivityItem>, keyof ActivityItem> {
id: number;
};

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@@ -0,0 +1,134 @@
// 节日活动 - 火神祭祀
import { ActivityModelType } from '../../db/Activity';
import { ActivityForgeModelType } from '../../db/ActivityForge';
import { parseGoodStr } from '../../pubUtils/util';
import { ActivityBase } from './activityField';
// 后台格式
interface ForgeManualInDb {
id: number; // 图谱id
name: string; // 图谱名
imageName: string; // 图片
dayIndex: number; // 第几天解锁
material: string; // 配方比例id&count
totalMaterialCnt: number; // 最大材料数量
quality: number; // 品质
reward: string; // 铸造成功可获得的奖励id&count
freeCnt: number; // 可免费铸造次数(总)
maxBuyCnt: number; // 最大可购买次数(总)
}
interface ForgeHintInDb {
failCnt: number;
hintType: number; // 1-提示总额 2-提示材料多了还是少了 3-材料具体配比提示
}
interface ForgeDataInDb {
manuals: ForgeManualInDb[]; // 图谱
consume: string; // 购买铸造次数消耗的元宝
hint: ForgeHintInDb[]; // 失败提示法
}
// 商品数据
export class ForgeManual {
id: number; // 图谱id
name: string; // 图谱名
imageName: string; // 图片
dayIndex: number; // 第几天解锁
material: string; // id&count正确的配比
reward: string; // 铸造成功可获得的奖励id&count
freeCnt: number; // 可免费铸造次数
maxBuyCnt: number; // 今天可以购买的次数
totalMaterialCnt: number; // 最大材料数量
quality: number; // 品质
buildCnt: number = 0; // 已经铸造了的次数 buildCnt < freeCnt + buyCnt
buyCnt: number = 0; // 今天已购买次数
failCnt: number = 0; // 猜错的次数
hintType: number = 0; // 应该给的提示类型 1-总数提示 2-材料多了少了的提示 3-具体配比提示
constructor(data: ForgeManualInDb) {
this.id = data.id;
this.name = data.name;
this.imageName = data.imageName;
this.dayIndex = data.dayIndex;
this.material = data.material;
this.reward = data.reward;
this.freeCnt = data.freeCnt;
this.maxBuyCnt = data.maxBuyCnt;
this.totalMaterialCnt = data.totalMaterialCnt;
this.quality = data.quality;
}
public setPlayerData(playerData: ActivityForgeModelType, todayIndex: number) {
this.buildCnt = playerData.buildCnt||0;
this.buyCnt = playerData.buyCnt||0;
let todayFailRecord = playerData.record?.filter(cur => cur.todayIndex == todayIndex && cur.isSuccess == false)||[];
this.failCnt = todayFailRecord.length;
}
public calHintType(hintDic: ForgeHintInDb[]) {
for(let { failCnt, hintType } of hintDic) {
if(this.failCnt < failCnt) {
this.hintType = hintType; break;
}
}
}
public checkMaterial(playerMaterial: { id: number, count: number }[]) {
let configMaterial = parseGoodStr(this.material);
for(let { id, count } of configMaterial) {
let playerCount = playerMaterial.find(cur => cur.id == id)?.count||0;
if(playerCount != count) return false;
}
for(let { id, count } of playerMaterial) {
let configCount = configMaterial.find(cur => cur.id == id)?.count||0;
if(configCount != count) return false;
}
return true;
}
}
export class ForgeData extends ActivityBase {
manuals: ForgeManual[] = []; // 图谱
consume: string; // 购买铸造次数的消耗
hint: ForgeHintInDb[];
constructor(activityData: ActivityModelType, createTime: number, serverTime: number) {
super(activityData, createTime, serverTime)
this.initData(activityData.data)
}
public initData(data: string): void {
let dataObj: ForgeDataInDb = JSON.parse(data);
if(!dataObj) return;
this.hint = dataObj.hint||[];
this.consume = dataObj.consume||'';
for(let data of (dataObj.manuals||[])) {
this.manuals.push(new ForgeManual(data));
}
}
public setPlayerRecords(playerData: ActivityForgeModelType[]) {
for(let data of playerData) {
let manual = this.manuals.find(cur => cur.id == data.manualId);
if(manual) manual.setPlayerData(data, this.todayIndex);
manual.calHintType(this.hint);
}
}
public findManual(id: number) {
return this.manuals.find(cur => cur.id == id);
}
public getShowResult() {
return {
...this.getBaseKeys(),
manuals: this.manuals,
consume: this.consume
}
}
}

View File

@@ -13,6 +13,7 @@ interface RefreshShopDataInDb {
interface RefreshShopPageInDb {
pageIndex: number;
viewcount: number;
preNeedBuyCnt: number; // 添加:上一页需要购买的
name: string;
items: RefreshShopItemInDb[]
}
@@ -88,6 +89,7 @@ export class RefreshShopPage {
pageIndex: number; // 第几页
name: string; //名字
viewCount: number; //随机可购买的商品个数
preNeedBuyCnt: number; // 添加:上一页需要购买的
items: Array<RefreshShopItem> = [];//商品列表
constructor(data: RefreshShopPageInDb) {
this.pageIndex = data.pageIndex;
@@ -95,6 +97,7 @@ export class RefreshShopPage {
for (let item of data.items) {
this.items.push(new RefreshShopItem(item, data.pageIndex))
}
this.preNeedBuyCnt = data.preNeedBuyCnt;
this.viewCount = data.viewcount ? data.viewcount : this.items.length;
}
}

View File

@@ -3,4 +3,5 @@ export interface RewardParam {
type: number;
id: number;
count: number;
expireTime?: number;
}

View File

@@ -5,6 +5,7 @@ import { UserGuildType } from "../db/UserGuild";
export interface RewardInter {
id: number;
count: number;
expireTime?: number;
}
export interface ItemInter {
@@ -14,6 +15,7 @@ export interface ItemInter {
type?: number;
isPay?: boolean;
hid?: number;
expireTime?: number;
};
// 百家学宫,布阵武将位置

View File

@@ -251,6 +251,18 @@
"name": "POP_NOTICE",
"string": "打脸公告"
},
{
"id": 47,
"activityType": 47,
"name": "MINI_GAME",
"string": "小游戏"
},
{
"id": 48,
"activityType": 48,
"name": "FORGE",
"string": "火神祭祀"
},
{
"id": 49,
"activityType": 49,