装备
This commit is contained in:
@@ -13,6 +13,7 @@ import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../../../pubUtils/data";
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import { EQUIP } from "../../../pubUtils/dicParam";
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import { ITID, SPEICAL_ITEM, RANDOM_SE_COUNT } from "../../../consts/constModules/itemConst";
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import { changeEquip } from "../../../services/equipService";
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const _ = require('underscore');
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@@ -426,8 +427,8 @@ export class EquipHandler {
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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if (type == 1) {
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if (!!equip.hid)
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return resResult(STATUS.EQUIP_IS_EQUIPED);
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if (equip.hid == hid)
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return resResult(STATUS.WRONG_PARMS);
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if (goodInfo.lvLimited > hero.lv)
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return resResult(STATUS.EQUIP_LEVEL_LIMIT);
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let { jobid } = gameData.hero.get(hid);
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@@ -439,12 +440,11 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let objectId = <string>hero.ePlace[index].equip;
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if (!!objectId) {
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfobyObjectId(objectId, { hid: 0, ePlaceId: 0 });
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curEquips.push({ seqId, hid, ePlaceId });
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}
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await HeroModel.addEquip(roleId, hid, id, equip._id);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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let curEquip = await changeEquip(roleId, sid, objectId, equip.hid, id, eid);
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if (!!curEquip)
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curEquips.push(curEquip);
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hero = await HeroModel.addEquip(roleId, hid, id, equip._id);
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await calPlayerCeAndSave(sid, roleId, [hero]);
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curEquips.push({ seqId: eid, hid, ePlaceId:id});
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} else if (type == 2) {
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if (!equip.hid)
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@@ -453,9 +453,8 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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hero.ePlace[index].equip = null;
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//await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfo(eid, { hid: 0, ePlaceId: 0 });
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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await calPlayerCeAndSave(sid, roleId, [hero]);
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curEquips.push({ seqId, hid, ePlaceId });
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}
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return resResult(STATUS.SUCCESS, { curEquips: curEquips });
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@@ -6,8 +6,12 @@ import { EquipModel } from '../../../db/Equip';
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import { calculateCE, resResult } from '../../../pubUtils/util';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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import { COUNTER } from '../../../consts';
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import { handleCost } from '../../../services/rewardService'
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import { getTitle } from '../../../pubUtils/data'
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph } from '../../../pubUtils/data';
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import { SSL_OP_SSLEAY_080_CLIENT_DH_BUG } from 'constants';
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import { getTeraphAttr } from '../../../consts/constModules/abilityConst'
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const _ = require('underscore');
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export default function(app: Application) {
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return new RoleHandler(app);
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}
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@@ -75,12 +79,10 @@ export class RoleHandler {
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let title = ++role.title;
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let titleInfo = getTitle(role.title);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let title = ++role.title;
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if (!getTitle(title))
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return resResult(STATUS.ROLE_REACH_MAX_TITLE_LEVEL)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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@@ -91,4 +93,75 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { roleId, title });
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}
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//神像强化
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async roleTeraphStrengthen(msg: {id: number, type: number}, session: BackendSession){
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let {id, type} = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let index = _.findIndex(role.teraphs, {id});
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = role.teraphs[index];
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let teraphInfo = getTeraph(id, teraph.grade);
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let falg = true;
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for (let attrName in getTeraphAttr()) {
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if (teraph[attrName] != teraphInfo[attrName]) {
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falg = false;
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break;
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}
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}
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if (!!falg)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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//TODO强化属性
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let consumes;
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if (type == 1) {
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consumes = teraphInfo.upMaterial;
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} else if (type == 2) {
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consumes = teraphInfo.upMaterial;
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} else {
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return resResult(STATUS.WRONG_PARMS);
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}
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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//神像进阶
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async roleTeraphQualityUp(msg: {id: number}, session: BackendSession){
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let {id} = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let index = _.findIndex(role.teraphs, {id});
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = role.teraphs[index];
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let teraphInfo = getTeraph(id, teraph.grade);
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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for (let attrName in getTeraphAttr()) {
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if (teraph[attrName] != teraphInfo[attrName])
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return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
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}
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teraph.grade++;
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teraph.atk = 0;
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teraph.agi = 0;
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teraph.def = 0;
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teraph.hp = 0;
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teraph.luk = 0;
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teraph.mdef = 0;
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if (getTeraph(index, teraph.grade))
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let consumes = teraphInfo.upGradeMaterial;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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}
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@@ -1,6 +1,10 @@
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import { mergeSameGoods } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { getJewelById } from '../pubUtils/data';
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import { EquipModel } from "../db/Equip";
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import { HeroModel, EPlace } from "../db/Hero";
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import { ITID } from "../consts/constModules/itemConst";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
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import { calPlayerCeAndSave } from "./playerCeService";
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import { HERO_SYSTEM_TYPE } from "../consts";
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const _ = require('underscore');
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export function checkMaterialEnough(consumes:Array<{id: number, count: number}>, jewel: number, jewelCount: number) {
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@@ -33,3 +37,47 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
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return false;
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return needConsumes;
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}
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export async function changeEquip(roleId: string, sid: string, objectId: string, hid: number, id: number, seqId: number) {
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let hero;
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if (!!hid)
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hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!!objectId) {
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let equip = await EquipModel.getEquipByObjectId(objectId);
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if (!!hero) {
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let goodInfo = getGoodById(equip.id);
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let obj = ITID.get(goodInfo.itid);
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let ePlaceId = obj.type;
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if (goodInfo.lvLimited > hero.lv)
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return takeOffEquip(objectId);
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let { jobid } = gameData.hero.get(hid);
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let { job_class } = getHeroJob(jobid);
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let { classId } = getHeroEquipByClassId(goodInfo.itid);
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if (_.indexOf(classId, job_class) < 0)
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return takeOffEquip(objectId);
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hero = await HeroModel.addEquip(roleId, hero.hid, ePlaceId, objectId);
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// await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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if (!!hero) {
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await calPlayerCeAndSave(sid, roleId, [hero]);
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let ePlaces = <EPlace>hero.ePlace;
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let ePlace= _.findWhere(ePlaces,{ id: ePlaceId });
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return {seqId: ePlace.equip.seqId, hid, ePlaceId};
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}
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} else {
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return takeOffEquip(objectId);
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}
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}
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if (!!hero) {
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let index = _.findIndex(hero.ePlace, { id });
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if (index < 0)
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return;
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hero.ePlace[index].equip = null;
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await EquipModel.updateEquipInfo(seqId, { hid: 0, ePlaceId: 0 });
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await calPlayerCeAndSave(sid, roleId, [hero]);
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}
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}
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async function takeOffEquip(objectId: string) {
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfobyObjectId(objectId, { hid: 0, ePlaceId: 0 });
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return { seqId, hid: 0, ePlaceId};
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}
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@@ -125,7 +125,14 @@ export const JEWEL_ATTR = {
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5: "agi",
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6: "luk"
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}
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const BASE_ATTR = {
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'hp' : 1 ,
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'atk' : 2,
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'def' : 3,
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'mdef' : 4,
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'agi' : 5,
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'luk' : 6
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}
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export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
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[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
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[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
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@@ -140,10 +147,13 @@ export function getAtrrNameById(attrId: number):string {
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};
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export function getAttrCeRatio(attr: string):number {
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return CE_RATIO[attr];
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return ;
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};
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export function getAttrNameByJobStage(jobStage: number) {
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return HEROTARIN[jobStage];
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};
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export function getTeraphAttr() {
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return BASE_ATTR;
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};
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@@ -26,6 +26,11 @@ export const CONSUME_TYPE = {
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JEWEL: 9, //宝石
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};
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export enum ROLE_TERAPH {
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START = 1,
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END = 4
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}
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export enum EQUIP_TYPE {
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START = 1,
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WEAPON = 1, // 神兵(武器)
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@@ -88,7 +88,8 @@ export const FILENAME = {
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DIC_REFINE: 'dic_zyz_jinglian',
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DIC_HERO_EQUIP: 'dic_zyz_heroEquip',
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DIC_SUIT: 'dic_zyz_suit',
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DIC_TITLE: 'dic_zyz_title'
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DIC_TITLE: 'dic_zyz_title',
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DIC_TERAPH: 'dic_zyz_teraph',
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}
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export const WAR_RELATE_TABLES = [
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@@ -288,6 +288,7 @@ export const COM_TEAM_STATUS = {
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LOOSE: 3
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}
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// 寻宝配置常量
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export const COM_BTL_CONST = {
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ENABLE_LV: 1, // 功能开启等级
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@@ -170,7 +170,8 @@ export const STATUS = {
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EQUIP_NOT_MATCH_JEWEL: {code: 30504, simStr: '装备不能镶嵌该宝石' },
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//全局养成30500-30699
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ROLE_REACH_MAX_TITLE_LEVEL: {code: 30500, simStr: '玩家已达到最高的爵位'},
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ROLE_TERAPH_NOT_STRENGTHEN: {code: 30501, simStr: '玩家神像不能强化'},
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ROLE_TERAPH_NOT_QUILITY: {code: 30502, simStr: '玩家神像不能进阶'},
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// 社交相关状态 40000 - 49999
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// 运营模块相关状态 50000 - 59999
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@@ -134,6 +134,11 @@ export default class Equip extends BaseModel {
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let result: EquipType = await EquipModel.findOneAndUpdate({_id}, {$set: equipUpdate}, {new: true}).lean(lean);
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return result;
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}
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public static async getEquipByObjectId(_id: string) {
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let equip: EquipType = await EquipModel.findOne({ _id });
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return equip;
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}
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}
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export const EquipModel = getModelForClass(Equip);
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@@ -153,7 +153,7 @@ export default class Hero extends BaseModel {
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const hero: HeroType = await HeroModel.findOneAndUpdate(
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{ roleId, hid, 'ePlace.id': ePlaceId },
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{$set: {'ePlace.$.equip': equipId, 'ePlace.$.hid':hid, 'ePlace.$.ePlaceId':ePlaceId}},
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{new: true}).lean(lean);
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{new: true}).populate('ePlace.equip').lean(lean);
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if (hero) {
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await Equip.putOn(hero.hid, equipId);
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}
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@@ -1,4 +1,4 @@
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import { HANG_UP_CONSTS } from './../consts';
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import { HANG_UP_CONSTS, ROLE_TERAPH } from './../consts';
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import BaseModel from './BaseModel';
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import { CeAttr } from './generalField';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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@@ -14,6 +14,7 @@ interface roleUpdate {
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expeditionPoint?:number;
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globalCeAttr?:CeAttr;
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title?:number;
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teraphs?: Teraph[];
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}
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class TopHero {
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@@ -47,6 +48,41 @@ class WarStar {
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star: number; // 星级
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}
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class Teraph{
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@prop({ required: true, default: 1 })
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id: number; // 神像的id
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@prop({ required: true, default: 1 })
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grade: number; // 等级
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@prop({ required: true, default: 0 })
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hp: number;
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@prop({ required: true, default: 0 })
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atk: number;
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@prop({ required: true, default: 0 })
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def: number;
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@prop({ required: true, default: 0 })
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mdef: number;
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@prop({ required: true, default: 0 })
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agi: number;
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@prop({ required: true, default: 0 })
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luk: number;
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}
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// 初始化
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function getInitialTeraph() {
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let teraphs = new Array<Teraph>();
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for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
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let p = new Teraph();
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p.id = i;
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p.grade = 1;
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p.hp = 0;
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p.atk = 0;
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p.def = 0;
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p.mdef = 0;
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p.agi = 0;
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p.luk = 0;
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teraphs.push(p);
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}
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return teraphs;
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}
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/**
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* 角色字段接口
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*/
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@@ -173,7 +209,8 @@ export default class Role extends BaseModel {
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@prop({ required: true, default: 1 })
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title: number; //爵位
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//神像
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@prop({ required: true, type: Teraph, default: getInitialTeraph() })
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teraphs:Array<Teraph>;
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public static async findByUid(uid: number, serverId: number, lean = true) {
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const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);
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@@ -30,7 +30,8 @@ import { dicStrengthenCost } from './dictionary/DicStrengthenCost';
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import { dicRefine } from './dictionary/DicRefine';
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import { dicHeroEquip } from './dictionary/DicHeroEquip';
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import { dicSuit } from './dictionary/DicSuit';
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import { dicTitle } from './dictionary/DicTitle'
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import { dicTitle } from './dictionary/DicTitle';
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import { dicTeraph } from './dictionary/DicTeraph';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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blueprtPossibility: dicBlueprtPossibility,
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@@ -72,7 +73,8 @@ export const gameData = {
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jewels: dicJewel,
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dicHeroEquip: dicHeroEquip,
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suit: dicSuit,
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title: dicTitle
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title: dicTitle,
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teraphs: dicTeraph
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -204,3 +206,8 @@ export function getTitle(titleLv: number) {
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const titleInfo = gameData.title.get(titleLv);
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return titleInfo;
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}
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export function getTeraph(id: number, grade: number) {
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const teraphInfo = gameData.teraphs.get(id +'_'+ grade);
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return teraphInfo;
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}
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90
shared/pubUtils/dictionary/DicTeraph.ts
Normal file
90
shared/pubUtils/dictionary/DicTeraph.ts
Normal file
@@ -0,0 +1,90 @@
|
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// 物品表
|
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import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
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import { FILENAME} from '../../consts'
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const _ = require('lodash');
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|
||||
export interface SpecialMaterial {
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readonly ids: number[];
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||||
readonly count: number;
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||||
}
|
||||
|
||||
export interface DicTeraph {
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// 等级
|
||||
readonly id: number;
|
||||
readonly index: number;
|
||||
readonly grade: number;
|
||||
readonly hpMax: number;
|
||||
readonly atkMax: number;
|
||||
readonly defMax: number;
|
||||
readonly mdefMax: number;
|
||||
readonly agiMax: number;
|
||||
readonly lukMax: number;
|
||||
|
||||
readonly hp;
|
||||
readonly atk;
|
||||
readonly def;
|
||||
readonly mdef;
|
||||
readonly agi;
|
||||
readonly luk;
|
||||
readonly criRate;
|
||||
readonly criEffect;
|
||||
readonly upMaterial:Array<{id: number, number: number}>;
|
||||
|
||||
readonly assiAttrValue: Map<number, number>;
|
||||
readonly upGradeMaterial:Array<{id: number, number: number}>;
|
||||
}
|
||||
|
||||
const str = readJsonFile(FILENAME.DIC_TERAPH);
|
||||
let arr = JSON.parse(str);
|
||||
|
||||
type KeysEnum<T> = { [P in keyof Required<T>]: true };
|
||||
const DicTeraphKeys: KeysEnum<DicTeraph> = {
|
||||
id: true,
|
||||
index: true,
|
||||
grade: true,
|
||||
hpMax: true,
|
||||
atkMax: true,
|
||||
defMax: true,
|
||||
mdefMax: true,
|
||||
agiMax: true,
|
||||
lukMax: true,
|
||||
hp: true,
|
||||
atk: true,
|
||||
def: true,
|
||||
mdef: true,
|
||||
agi: true,
|
||||
luk: true,
|
||||
criRate: true,
|
||||
criEffect: true,
|
||||
upMaterial: true,
|
||||
assiAttrValue: true,
|
||||
upGradeMaterial: true,
|
||||
}
|
||||
export const dicTeraph = new Map<string, DicTeraph>();
|
||||
arr.forEach(o => {
|
||||
o.assiAttrValue = parseAttr(o.assiAttrValue);
|
||||
o.upGradeMaterial = parseGoodStr(o.upGradeMaterial);
|
||||
o.upMaterial = parseGoodStr(o.upMaterial);
|
||||
o.hp = o.hpUp;
|
||||
o.atk = o.atkUp;
|
||||
o.def = o.defUp;
|
||||
o.mdef = o.mdefUp;
|
||||
o.agi = o.agiUp;
|
||||
o.luk = o.lukUp;
|
||||
dicTeraph.set(o.index + '_' + o.grade, _.pick(o, Object.keys(DicTeraphKeys)));
|
||||
});
|
||||
|
||||
arr = undefined;
|
||||
|
||||
function parseAttr(str: string) {
|
||||
let result = new Array<{id: number, number: number}>();
|
||||
if(!str) return result;
|
||||
let decodeArr = decodeArrayListStr(str);
|
||||
for(let [id, number] of decodeArr) {
|
||||
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
|
||||
throw new Error('data table format wrong');
|
||||
}
|
||||
result.push({id: parseInt(id), number: parseInt(number)});
|
||||
}
|
||||
return result
|
||||
}
|
||||
@@ -52,7 +52,7 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
|
||||
} else if (type == HERO_SYSTEM_TYPE.JEWEL_OFF) {//宝石卸下
|
||||
reIncAttr = calHeroCeWhenJewelOff(hero, args);
|
||||
} else {
|
||||
reIncAttr = hero.ceAttr;
|
||||
return incCe;
|
||||
}
|
||||
|
||||
addSeidEffect(reIncAttr, hero.ceAttr, addSeidList, removeSeidList); // 处理加值
|
||||
|
||||
Reference in New Issue
Block a user