装备
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@@ -13,6 +13,7 @@ import { calPlayerCeAndSave } from "../../../services/playerCeService";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../../../pubUtils/data";
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import { EQUIP } from "../../../pubUtils/dicParam";
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import { ITID, SPEICAL_ITEM, RANDOM_SE_COUNT } from "../../../consts/constModules/itemConst";
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import { changeEquip } from "../../../services/equipService";
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const _ = require('underscore');
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@@ -426,8 +427,8 @@ export class EquipHandler {
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if (!hero)
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return resResult(STATUS.HERO_NOT_FIND);
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if (type == 1) {
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if (!!equip.hid)
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return resResult(STATUS.EQUIP_IS_EQUIPED);
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if (equip.hid == hid)
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return resResult(STATUS.WRONG_PARMS);
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if (goodInfo.lvLimited > hero.lv)
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return resResult(STATUS.EQUIP_LEVEL_LIMIT);
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let { jobid } = gameData.hero.get(hid);
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@@ -439,12 +440,11 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let objectId = <string>hero.ePlace[index].equip;
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if (!!objectId) {
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfobyObjectId(objectId, { hid: 0, ePlaceId: 0 });
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curEquips.push({ seqId, hid, ePlaceId });
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}
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await HeroModel.addEquip(roleId, hid, id, equip._id);
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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let curEquip = await changeEquip(roleId, sid, objectId, equip.hid, id, eid);
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if (!!curEquip)
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curEquips.push(curEquip);
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hero = await HeroModel.addEquip(roleId, hid, id, equip._id);
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await calPlayerCeAndSave(sid, roleId, [hero]);
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curEquips.push({ seqId: eid, hid, ePlaceId:id});
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} else if (type == 2) {
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if (!equip.hid)
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@@ -453,9 +453,8 @@ export class EquipHandler {
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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hero.ePlace[index].equip = null;
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//await HeroModel.updateHeroInfo(roleId, hid, { ePlace: hero.ePlace });
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfo(eid, { hid: 0, ePlaceId: 0 });
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await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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await calPlayerCeAndSave(sid, roleId, [hero]);
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curEquips.push({ seqId, hid, ePlaceId });
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}
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return resResult(STATUS.SUCCESS, { curEquips: curEquips });
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@@ -6,8 +6,12 @@ import { EquipModel } from '../../../db/Equip';
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import { calculateCE, resResult } from '../../../pubUtils/util';
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import {Application, BackendSession, createTcpMailBox} from 'pinus';
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import { COUNTER } from '../../../consts';
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import { handleCost } from '../../../services/rewardService'
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import { getTitle } from '../../../pubUtils/data'
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import { handleCost } from '../../../services/rewardService';
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import { getTitle, getTeraph } from '../../../pubUtils/data';
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import { SSL_OP_SSLEAY_080_CLIENT_DH_BUG } from 'constants';
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import { getTeraphAttr } from '../../../consts/constModules/abilityConst'
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const _ = require('underscore');
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export default function(app: Application) {
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return new RoleHandler(app);
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}
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@@ -75,12 +79,10 @@ export class RoleHandler {
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let title = ++role.title;
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let titleInfo = getTitle(role.title);
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if (!titleInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let title = ++role.title;
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if (!getTitle(title))
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return resResult(STATUS.ROLE_REACH_MAX_TITLE_LEVEL)
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if (titleInfo.lvLimited > role.lv)
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return resResult(STATUS.COM_BATTLE_LV_NOT_ENOUGH)
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let consumes = titleInfo.material;
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@@ -91,4 +93,75 @@ export class RoleHandler {
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return resResult(STATUS.SUCCESS, { roleId, title });
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}
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//神像强化
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async roleTeraphStrengthen(msg: {id: number, type: number}, session: BackendSession){
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let {id, type} = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let index = _.findIndex(role.teraphs, {id});
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = role.teraphs[index];
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let teraphInfo = getTeraph(id, teraph.grade);
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let falg = true;
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for (let attrName in getTeraphAttr()) {
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if (teraph[attrName] != teraphInfo[attrName]) {
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falg = false;
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break;
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}
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}
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if (!!falg)
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return resResult(STATUS.ROLE_TERAPH_NOT_STRENGTHEN);
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//TODO强化属性
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let consumes;
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if (type == 1) {
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consumes = teraphInfo.upMaterial;
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} else if (type == 2) {
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consumes = teraphInfo.upMaterial;
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} else {
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return resResult(STATUS.WRONG_PARMS);
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}
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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//神像进阶
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async roleTeraphQualityUp(msg: {id: number}, session: BackendSession){
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let {id} = msg;
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let roleId = session.get('roleId');
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let role = await RoleModel.findByRoleId(roleId);
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let sid: string = session.get('sid');
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let index = _.findIndex(role.teraphs, {id});
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if (index < 0)
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return resResult(STATUS.WRONG_PARMS);
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let teraph = role.teraphs[index];
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let teraphInfo = getTeraph(id, teraph.grade);
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if (!teraphInfo)
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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for (let attrName in getTeraphAttr()) {
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if (teraph[attrName] != teraphInfo[attrName])
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return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
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}
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teraph.grade++;
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teraph.atk = 0;
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teraph.agi = 0;
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teraph.def = 0;
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teraph.hp = 0;
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teraph.luk = 0;
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teraph.mdef = 0;
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if (getTeraph(index, teraph.grade))
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return resResult(STATUS.DIC_DATA_NOT_FOUND)
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let consumes = teraphInfo.upGradeMaterial;
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let result = await handleCost(roleId, sid, consumes);
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if (!result)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await RoleModel.updateRoleInfo(roleId, { teraphs: role.teraphs });
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return resResult(STATUS.SUCCESS, { roleId, teraphs: role.teraphs });
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}
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}
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@@ -1,6 +1,10 @@
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import { mergeSameGoods } from '../pubUtils/util';
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import { getGoodById } from '../pubUtils/gamedata';
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import { getJewelById } from '../pubUtils/data';
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import { EquipModel } from "../db/Equip";
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import { HeroModel, EPlace } from "../db/Hero";
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import { ITID } from "../consts/constModules/itemConst";
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import { getHeroJob, getGoodById, gameData, getJewelById, getHeroEquipByClassId } from "../pubUtils/data";
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import { calPlayerCeAndSave } from "./playerCeService";
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import { HERO_SYSTEM_TYPE } from "../consts";
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const _ = require('underscore');
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export function checkMaterialEnough(consumes:Array<{id: number, count: number}>, jewel: number, jewelCount: number) {
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@@ -33,3 +37,47 @@ export function checkMaterialEnough(consumes:Array<{id: number, count: number}>,
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return false;
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return needConsumes;
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}
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export async function changeEquip(roleId: string, sid: string, objectId: string, hid: number, id: number, seqId: number) {
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let hero;
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if (!!hid)
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hero = await HeroModel.findByHidAndRole(hid, roleId);
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if (!!objectId) {
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let equip = await EquipModel.getEquipByObjectId(objectId);
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if (!!hero) {
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let goodInfo = getGoodById(equip.id);
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let obj = ITID.get(goodInfo.itid);
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let ePlaceId = obj.type;
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if (goodInfo.lvLimited > hero.lv)
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return takeOffEquip(objectId);
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let { jobid } = gameData.hero.get(hid);
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let { job_class } = getHeroJob(jobid);
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let { classId } = getHeroEquipByClassId(goodInfo.itid);
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if (_.indexOf(classId, job_class) < 0)
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return takeOffEquip(objectId);
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hero = await HeroModel.addEquip(roleId, hero.hid, ePlaceId, objectId);
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// await calPlayerCeAndSave(sid, roleId, [hero], HERO_SYSTEM_TYPE.EQUIP, []);
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if (!!hero) {
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await calPlayerCeAndSave(sid, roleId, [hero]);
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let ePlaces = <EPlace>hero.ePlace;
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let ePlace= _.findWhere(ePlaces,{ id: ePlaceId });
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return {seqId: ePlace.equip.seqId, hid, ePlaceId};
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}
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} else {
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return takeOffEquip(objectId);
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}
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}
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if (!!hero) {
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let index = _.findIndex(hero.ePlace, { id });
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if (index < 0)
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return;
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hero.ePlace[index].equip = null;
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await EquipModel.updateEquipInfo(seqId, { hid: 0, ePlaceId: 0 });
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await calPlayerCeAndSave(sid, roleId, [hero]);
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}
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}
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async function takeOffEquip(objectId: string) {
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let {seqId, ePlaceId} = await EquipModel.updateEquipInfobyObjectId(objectId, { hid: 0, ePlaceId: 0 });
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return { seqId, hid: 0, ePlaceId};
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}
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