This commit is contained in:
mamengke01
2020-12-25 14:15:03 +08:00
parent 0c5cb1daac
commit 04fa4e79cf
14 changed files with 304 additions and 27 deletions

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@@ -125,7 +125,14 @@ export const JEWEL_ATTR = {
5: "agi",
6: "luk"
}
const BASE_ATTR = {
'hp' : 1 ,
'atk' : 2,
'def' : 3,
'mdef' : 4,
'agi' : 5,
'luk' : 6
}
export const ABI_TYPE_TO_STAGE = new Map<number, number | ((jobType: number) => number)>([
[ABI_STAGE.HP, ABI_TYPE.ABI_HP],
[ABI_STAGE.ATK, (jobType:number) => { return jobType == JOB_TYPE.PHYSIC?ABI_TYPE.ABI_ATK: ABI_TYPE.ABI_MATK}],
@@ -140,10 +147,13 @@ export function getAtrrNameById(attrId: number):string {
};
export function getAttrCeRatio(attr: string):number {
return CE_RATIO[attr];
return ;
};
export function getAttrNameByJobStage(jobStage: number) {
return HEROTARIN[jobStage];
};
export function getTeraphAttr() {
return BASE_ATTR;
};

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@@ -26,6 +26,11 @@ export const CONSUME_TYPE = {
JEWEL: 9, //宝石
};
export enum ROLE_TERAPH {
START = 1,
END = 4
}
export enum EQUIP_TYPE {
START = 1,
WEAPON = 1, // 神兵(武器)

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@@ -88,7 +88,8 @@ export const FILENAME = {
DIC_REFINE: 'dic_zyz_jinglian',
DIC_HERO_EQUIP: 'dic_zyz_heroEquip',
DIC_SUIT: 'dic_zyz_suit',
DIC_TITLE: 'dic_zyz_title'
DIC_TITLE: 'dic_zyz_title',
DIC_TERAPH: 'dic_zyz_teraph',
}
export const WAR_RELATE_TABLES = [

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@@ -288,6 +288,7 @@ export const COM_TEAM_STATUS = {
LOOSE: 3
}
// 寻宝配置常量
export const COM_BTL_CONST = {
ENABLE_LV: 1, // 功能开启等级

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@@ -170,7 +170,8 @@ export const STATUS = {
EQUIP_NOT_MATCH_JEWEL: {code: 30504, simStr: '装备不能镶嵌该宝石' },
//全局养成30500-30699
ROLE_REACH_MAX_TITLE_LEVEL: {code: 30500, simStr: '玩家已达到最高的爵位'},
ROLE_TERAPH_NOT_STRENGTHEN: {code: 30501, simStr: '玩家神像不能强化'},
ROLE_TERAPH_NOT_QUILITY: {code: 30502, simStr: '玩家神像不能进阶'},
// 社交相关状态 40000 - 49999
// 运营模块相关状态 50000 - 59999

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@@ -134,6 +134,11 @@ export default class Equip extends BaseModel {
let result: EquipType = await EquipModel.findOneAndUpdate({_id}, {$set: equipUpdate}, {new: true}).lean(lean);
return result;
}
public static async getEquipByObjectId(_id: string) {
let equip: EquipType = await EquipModel.findOne({ _id });
return equip;
}
}
export const EquipModel = getModelForClass(Equip);

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@@ -153,7 +153,7 @@ export default class Hero extends BaseModel {
const hero: HeroType = await HeroModel.findOneAndUpdate(
{ roleId, hid, 'ePlace.id': ePlaceId },
{$set: {'ePlace.$.equip': equipId, 'ePlace.$.hid':hid, 'ePlace.$.ePlaceId':ePlaceId}},
{new: true}).lean(lean);
{new: true}).populate('ePlace.equip').lean(lean);
if (hero) {
await Equip.putOn(hero.hid, equipId);
}

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@@ -1,4 +1,4 @@
import { HANG_UP_CONSTS } from './../consts';
import { HANG_UP_CONSTS, ROLE_TERAPH } from './../consts';
import BaseModel from './BaseModel';
import { CeAttr } from './generalField';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
@@ -14,6 +14,7 @@ interface roleUpdate {
expeditionPoint?:number;
globalCeAttr?:CeAttr;
title?:number;
teraphs?: Teraph[];
}
class TopHero {
@@ -47,6 +48,41 @@ class WarStar {
star: number; // 星级
}
class Teraph{
@prop({ required: true, default: 1 })
id: number; // 神像的id
@prop({ required: true, default: 1 })
grade: number; // 等级
@prop({ required: true, default: 0 })
hp: number;
@prop({ required: true, default: 0 })
atk: number;
@prop({ required: true, default: 0 })
def: number;
@prop({ required: true, default: 0 })
mdef: number;
@prop({ required: true, default: 0 })
agi: number;
@prop({ required: true, default: 0 })
luk: number;
}
// 初始化
function getInitialTeraph() {
let teraphs = new Array<Teraph>();
for(let i = ROLE_TERAPH.START; i <= ROLE_TERAPH.END; i++) {
let p = new Teraph();
p.id = i;
p.grade = 1;
p.hp = 0;
p.atk = 0;
p.def = 0;
p.mdef = 0;
p.agi = 0;
p.luk = 0;
teraphs.push(p);
}
return teraphs;
}
/**
* 角色字段接口
*/
@@ -173,7 +209,8 @@ export default class Role extends BaseModel {
@prop({ required: true, default: 1 })
title: number; //爵位
//神像
@prop({ required: true, type: Teraph, default: getInitialTeraph() })
teraphs:Array<Teraph>;
public static async findByUid(uid: number, serverId: number, lean = true) {
const role: RoleType = await RoleModel.findOne({ 'userInfo.uid': uid, serverId }).lean(lean);

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@@ -30,7 +30,8 @@ import { dicStrengthenCost } from './dictionary/DicStrengthenCost';
import { dicRefine } from './dictionary/DicRefine';
import { dicHeroEquip } from './dictionary/DicHeroEquip';
import { dicSuit } from './dictionary/DicSuit';
import { dicTitle } from './dictionary/DicTitle'
import { dicTitle } from './dictionary/DicTitle';
import { dicTeraph } from './dictionary/DicTeraph';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
blueprtPossibility: dicBlueprtPossibility,
@@ -72,7 +73,8 @@ export const gameData = {
jewels: dicJewel,
dicHeroEquip: dicHeroEquip,
suit: dicSuit,
title: dicTitle
title: dicTitle,
teraphs: dicTeraph
};
// 在此提供一些原先在gamedata中提供的方法以便更方便获取gameData数据
@@ -204,3 +206,8 @@ export function getTitle(titleLv: number) {
const titleInfo = gameData.title.get(titleLv);
return titleInfo;
}
export function getTeraph(id: number, grade: number) {
const teraphInfo = gameData.teraphs.get(id +'_'+ grade);
return teraphInfo;
}

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@@ -0,0 +1,90 @@
// 物品表
import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
import { FILENAME} from '../../consts'
const _ = require('lodash');
export interface SpecialMaterial {
readonly ids: number[];
readonly count: number;
}
export interface DicTeraph {
// 等级
readonly id: number;
readonly index: number;
readonly grade: number;
readonly hpMax: number;
readonly atkMax: number;
readonly defMax: number;
readonly mdefMax: number;
readonly agiMax: number;
readonly lukMax: number;
readonly hp;
readonly atk;
readonly def;
readonly mdef;
readonly agi;
readonly luk;
readonly criRate;
readonly criEffect;
readonly upMaterial:Array<{id: number, number: number}>;
readonly assiAttrValue: Map<number, number>;
readonly upGradeMaterial:Array<{id: number, number: number}>;
}
const str = readJsonFile(FILENAME.DIC_TERAPH);
let arr = JSON.parse(str);
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicTeraphKeys: KeysEnum<DicTeraph> = {
id: true,
index: true,
grade: true,
hpMax: true,
atkMax: true,
defMax: true,
mdefMax: true,
agiMax: true,
lukMax: true,
hp: true,
atk: true,
def: true,
mdef: true,
agi: true,
luk: true,
criRate: true,
criEffect: true,
upMaterial: true,
assiAttrValue: true,
upGradeMaterial: true,
}
export const dicTeraph = new Map<string, DicTeraph>();
arr.forEach(o => {
o.assiAttrValue = parseAttr(o.assiAttrValue);
o.upGradeMaterial = parseGoodStr(o.upGradeMaterial);
o.upMaterial = parseGoodStr(o.upMaterial);
o.hp = o.hpUp;
o.atk = o.atkUp;
o.def = o.defUp;
o.mdef = o.mdefUp;
o.agi = o.agiUp;
o.luk = o.lukUp;
dicTeraph.set(o.index + '_' + o.grade, _.pick(o, Object.keys(DicTeraphKeys)));
});
arr = undefined;
function parseAttr(str: string) {
let result = new Array<{id: number, number: number}>();
if(!str) return result;
let decodeArr = decodeArrayListStr(str);
for(let [id, number] of decodeArr) {
if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
throw new Error('data table format wrong');
}
result.push({id: parseInt(id), number: parseInt(number)});
}
return result
}

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@@ -52,7 +52,7 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
} else if (type == HERO_SYSTEM_TYPE.JEWEL_OFF) {//宝石卸下
reIncAttr = calHeroCeWhenJewelOff(hero, args);
} else {
reIncAttr = hero.ceAttr;
return incCe;
}
addSeidEffect(reIncAttr, hero.ceAttr, addSeidList, removeSeidList); // 处理加值