装备
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@@ -30,7 +30,8 @@ import { dicStrengthenCost } from './dictionary/DicStrengthenCost';
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import { dicRefine } from './dictionary/DicRefine';
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import { dicHeroEquip } from './dictionary/DicHeroEquip';
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import { dicSuit } from './dictionary/DicSuit';
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import { dicTitle } from './dictionary/DicTitle'
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import { dicTitle } from './dictionary/DicTitle';
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import { dicTeraph } from './dictionary/DicTeraph';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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blueprtPossibility: dicBlueprtPossibility,
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@@ -72,7 +73,8 @@ export const gameData = {
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jewels: dicJewel,
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dicHeroEquip: dicHeroEquip,
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suit: dicSuit,
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title: dicTitle
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title: dicTitle,
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teraphs: dicTeraph
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -204,3 +206,8 @@ export function getTitle(titleLv: number) {
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const titleInfo = gameData.title.get(titleLv);
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return titleInfo;
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}
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export function getTeraph(id: number, grade: number) {
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const teraphInfo = gameData.teraphs.get(id +'_'+ grade);
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return teraphInfo;
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}
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90
shared/pubUtils/dictionary/DicTeraph.ts
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90
shared/pubUtils/dictionary/DicTeraph.ts
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@@ -0,0 +1,90 @@
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// 物品表
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import { decodeArrayListStr, readJsonFile, parseGoodStr } from '../util'
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import { FILENAME} from '../../consts'
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const _ = require('lodash');
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export interface SpecialMaterial {
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readonly ids: number[];
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readonly count: number;
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}
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export interface DicTeraph {
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// 等级
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readonly id: number;
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readonly index: number;
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readonly grade: number;
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readonly hpMax: number;
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readonly atkMax: number;
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readonly defMax: number;
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readonly mdefMax: number;
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readonly agiMax: number;
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readonly lukMax: number;
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readonly hp;
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readonly atk;
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readonly def;
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readonly mdef;
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readonly agi;
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readonly luk;
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readonly criRate;
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readonly criEffect;
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readonly upMaterial:Array<{id: number, number: number}>;
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readonly assiAttrValue: Map<number, number>;
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readonly upGradeMaterial:Array<{id: number, number: number}>;
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}
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const str = readJsonFile(FILENAME.DIC_TERAPH);
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let arr = JSON.parse(str);
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type KeysEnum<T> = { [P in keyof Required<T>]: true };
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const DicTeraphKeys: KeysEnum<DicTeraph> = {
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id: true,
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index: true,
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grade: true,
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hpMax: true,
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atkMax: true,
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defMax: true,
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mdefMax: true,
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agiMax: true,
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lukMax: true,
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hp: true,
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atk: true,
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def: true,
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mdef: true,
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agi: true,
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luk: true,
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criRate: true,
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criEffect: true,
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upMaterial: true,
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assiAttrValue: true,
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upGradeMaterial: true,
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}
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export const dicTeraph = new Map<string, DicTeraph>();
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arr.forEach(o => {
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o.assiAttrValue = parseAttr(o.assiAttrValue);
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o.upGradeMaterial = parseGoodStr(o.upGradeMaterial);
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o.upMaterial = parseGoodStr(o.upMaterial);
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o.hp = o.hpUp;
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o.atk = o.atkUp;
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o.def = o.defUp;
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o.mdef = o.mdefUp;
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o.agi = o.agiUp;
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o.luk = o.lukUp;
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dicTeraph.set(o.index + '_' + o.grade, _.pick(o, Object.keys(DicTeraphKeys)));
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});
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arr = undefined;
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function parseAttr(str: string) {
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let result = new Array<{id: number, number: number}>();
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if(!str) return result;
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let decodeArr = decodeArrayListStr(str);
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for(let [id, number] of decodeArr) {
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if(isNaN(parseInt(id)) || isNaN(parseInt(number))) {
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throw new Error('data table format wrong');
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}
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result.push({id: parseInt(id), number: parseInt(number)});
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}
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return result
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}
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@@ -52,7 +52,7 @@ export function calPlayerCe(globalCeAttr: CeAttr, hero: HeroType, type: number,
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} else if (type == HERO_SYSTEM_TYPE.JEWEL_OFF) {//宝石卸下
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reIncAttr = calHeroCeWhenJewelOff(hero, args);
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} else {
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reIncAttr = hero.ceAttr;
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return incCe;
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}
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addSeidEffect(reIncAttr, hero.ceAttr, addSeidList, removeSeidList); // 处理加值
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