聊天:部分系统推送(宝石和藏宝图合成,秘境遗迹首通,天梯指定关)

This commit is contained in:
liangtongchuan
2021-03-10 20:34:00 +08:00
parent 1978e56007
commit 0589356c82
5 changed files with 64 additions and 13 deletions
@@ -4,9 +4,9 @@ import { difference } from 'underscore';
* @Author: 梁桐川
* @Date: 2020-11-30 15:05:48
* @Last Modified by: 梁桐川
* @Last Modified time: 2020-12-03 21:36:00
* @Last Modified time: 2021-03-10 20:15:30
*/
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE } from './../../../consts';
import { IT_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, COM_TEAM_STATUS, COM_BTL_CONST, CONSUME_TYPE, COM_BTL_QUALITY, MSG_SOURCE, QUALITY_TYPE } from './../../../consts';
import { getGoodById, getBlueprtComposeByQuality, getBluePrtByQuality, getWarById, getWarIdByBlueprtId } from '../../../pubUtils/gamedata';
import Role, { RoleModel } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode';
@@ -21,7 +21,7 @@ import { setAp } from '../../../services/actionPointService';
import { roleLevelup } from '../../../services/normalBattleService';
import { addUserToChannel } from '../../../services/roleService';
import { ChannelUser } from '../../../domain/ChannelUser';
import { pushComBtlTeamMsg } from '../../../services/chatService';
import { pushComBtlTeamMsg, pushNormalEquipMsg } from '../../../services/chatService';
export default function(app: Application) {
return new ComBattleHandler(app);
@@ -674,6 +674,7 @@ export class ComBattleHandler {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const sid = session.get('sid');
const serverId = session.get('serverId');
const { original } = msg;
@@ -712,6 +713,10 @@ export class ComBattleHandler {
const target = getRandomByLen(targetList);
const reward = [{id: target, count: 1}];
const goods = await addItems(roleId, roleName, sid, reward);
if (dicCompose.targetQuality >= QUALITY_TYPE.ORANGE) {
const { name } = getGoodById(target);
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.ORANGE_BLUEPRT_COMPOSE, target, name);
}
return resResult(STATUS.SUCCESS, { goods, costGold: 0 });
}
@@ -3,7 +3,7 @@ import { BattleRecordModel } from '../../../db/BattleRecord';
import { BattleSweepRecordModel } from '../../../db/BattleSweepRecord';
import { getWarById, } from '../../../pubUtils/gamedata';
import { genCode } from '../../../pubUtils/util';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE } from '../../../consts';
import { WAR_TYPE, EVENT_STATUS, FUNC_OPT_TYPE, MSG_SOURCE } from '../../../consts';
import { checkDaily, checkDailyAndIncrease } from '../../../services/dailyBattleService';
import { checkTowerWar, towerBattleEnd } from '../../../services/battleService';
import { WarReward } from '../../../services/warRewardService';
@@ -11,13 +11,13 @@ import { getAp, setAp } from '../../../services/actionPointService';
import { setBattleStatus, checkEventBattle } from '../../../services/eventSercive';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { HeroModel } from '../../../db/Hero';
import { RoleModel } from '../../../db/Role';
import { RScriptRecordModel } from '../../../db/RScriptRecord';
import { updateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
import { checkDungeonNum, checkDungeonAndIncrease } from '../../../services/dungeonService';
import { switchOnFunc } from '../../../services/funcSwitchService';
import { gameData } from '../../../pubUtils/data';
import { pushMysteryFirstMsg, pushTowerMsg, pushVestigeFirstMsg, shouldPushTowerMsg } from '../../../services/chatService';
export default function(app: Application) {
return new NormalBattleHandler(app);
@@ -211,6 +211,7 @@ export class NormalBattleHandler {
towerStatus = towerEndResult.data.towerStatus;
if(towerEndResult.data.towerReward)
warReward.setFixReward(towerEndResult.data.towerReward)
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, towerEndResult.data.newRec.lv);
}
} else if (warInfo.warType == WAR_TYPE.MYSTERY || warInfo.warType == WAR_TYPE.MYSTERY_ELITE) {
let checkResult = await checkDungeonAndIncrease(roleId, 1, false);
@@ -228,6 +229,8 @@ export class NormalBattleHandler {
if(!condition1) {
await switchOnFunc(roleId, FUNC_OPT_TYPE.BATTLE_END, battleId, session);
warReward.setCondition(0, true);
pushMysteryFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
pushVestigeFirstMsg(roleId, roleName, serverId, warInfo.warType, warInfo.war_id);
}
// 是否首次3星
if(star == 3 && (!condition1 || condition1.star != 3)) {
@@ -1,21 +1,20 @@
import { Application, BackendSession } from "pinus";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX, MSG_SOURCE } from "../../../consts";
import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, HERO_GROW_MAX, MSG_SOURCE, JEWEL_PUSH_LV } from "../../../consts";
import { ItemInter } from "../../../pubUtils/interface";
import { resResult, parseGoodStr, getRandomByLen, deepCopy, mergeSameGoods, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
import { resResult, parseGoodStr, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
import { addItems, handleCost, decreaseItems } from "../../../services/rewardService";
import { EquipModel, RandSe, EquipType } from "../../../db/Equip";
import { EquipModel, EquipType } from "../../../db/Equip";
import { HeroModel, EPlace } from "../../../db/Hero";
import { ItemModel } from "../../../db/Item";
import Role from "../../../db/Role";
import { calPlayerCeAndSave } from "../../../services/playerCeService";
import { getHeroJob, getGoodById, gameData, getSuit, getHeroEquipByClassId } from "../../../pubUtils/data";
import { getHeroJob, getGoodById, gameData, getHeroEquipByClassId } from "../../../pubUtils/data";
import { EQUIP } from "../../../pubUtils/dicParam";
import { ITID, SPEICAL_ITEM, RANDOM_SE_COUNT, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
import { ITID, SPEICAL_ITEM, QUALITY_TYPE } from "../../../consts/constModules/itemConst";
import { changeEquip, dressEquip, checkMaterialEnough, takeOffEquipAndCalPlayerCe } from "../../../services/equipService";
import { indexOf, findIndex } from 'underscore';
import { pushEquipComposeOrangeMsg, pushEquipComposeSuitMsg, pushEquipRefineSucMsg, pushNormalEquipMsg } from "../../../services/chatService";
import { pushEquipRefineSucMsg, pushNormalEquipMsg } from "../../../services/chatService";
export default function (app: Application) {
return new EquipHandler(app);
@@ -584,6 +583,7 @@ export class EquipHandler {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
const serverId = session.get('serverId');
let goodInfo = getGoodById(jewel);
let good = ITID.get(goodInfo.itid);
if (good.type != CONSUME_TYPE.JEWEL)
@@ -604,6 +604,9 @@ export class EquipHandler {
if (!!hasError)
return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
if (goodInfo.lvLimited >= JEWEL_PUSH_LV) {
pushNormalEquipMsg(roleId, roleName, serverId, MSG_SOURCE.JEWEL_COMPOSE, jewel, goodInfo.name);
}
return resResult(STATUS.SUCCESS);
}
/**
+35 -1
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@@ -10,7 +10,7 @@ import { PrivateMessageModel, PrivateMessageParam, PrivateMessageType } from './
import { GroupMessageParam, GroupMessageType } from '../db/GroupMessage';
import { genCode, resResult } from '../pubUtils/util';
import { pinus } from 'pinus';
import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_GROUP_MSG_ROUTE, ON_MSG_ROUTE, RICH_TEXT_TABLE, RECENT_PRIVATE_CHATS_CNT, MAX_PRIVATE_MSGS, RECENT_GROUP_MSGS_CNT } from '../consts';
import { CHANNEL_PREFIX, MSG_CODE_LEN, MSG_SOURCE, MSG_STATUS, MSG_TYPE, ON_GROUP_MSG_ROUTE, ON_MSG_ROUTE, RICH_TEXT_TABLE, RECENT_PRIVATE_CHATS_CNT, MAX_PRIVATE_MSGS, RECENT_GROUP_MSGS_CNT, WAR_TYPE } from '../consts';
import { addRedisChannel, getRoleOnlineInfo, redisChannelServer } from './redisService';
import { crc32 } from 'crc';
import { EPlace, HeroType } from '../db/Hero';
@@ -325,6 +325,35 @@ export async function pushEquipComposeOrangeMsg(roleId: string, roleName: string
return msgData;
}
export async function pushTowerMsg(roleId: string, roleName: string, serverId: number, source: number, lv: number) {
if (!shouldPushTowerMsg(lv)) return null;
const content = JSON.stringify({ lv });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
if (!msgData) return null;
await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
return msgData;
}
async function pushGKFirstMsg(roleId: string, roleName: string, serverId: number, source: number, warType: number, warId: number) {
const content = JSON.stringify({ warType, warId });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
if (!msgData) return null;
await pushGroupMsgToRoom(groupRoomId(CHANNEL_PREFIX.SYS, serverId), msgData);
return msgData;
}
export async function pushMysteryFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.MYSTERY) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.MYSTERY_FIRST_SUC, warType, warId);
return result;
}
export async function pushVestigeFirstMsg(roleId: string, roleName: string, serverId: number, warType: number, warId: number) {
if (warType !== WAR_TYPE.VESTIGE) return null;
const result = await pushGKFirstMsg(roleId, roleName, serverId, MSG_SOURCE.VESTIGE_FIRST_SUC, warType, warId);
return result;
}
export async function roleChatInfos(roleId: string, roleName: string) {
let result = await ChatInfoModel.findInfo(roleId);
if (!result) {
@@ -378,3 +407,8 @@ export async function recentGuildMsgs(guildCode: string, count?: number) {
const result = await recentGroupMsgs(groupRoomId(CHANNEL_PREFIX.GUILD, guildCode), count);
return result;
}
export function shouldPushTowerMsg(lv: number) {
// 100 层之后每 50 层触发
return lv >= 100 && lv % 50 === 0;
}
+6
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@@ -2,6 +2,7 @@ export const MSG_CODE_LEN = 8;
export const RECENT_PRIVATE_CHATS_CNT = 20;
export const RECENT_GROUP_MSGS_CNT = 10;
export const MAX_PRIVATE_MSGS = 99;
export const JEWEL_PUSH_LV = 7;
export const MSG_STATUS = {
NORMAL: 0,
@@ -36,6 +37,11 @@ export const MSG_SOURCE = {
EQUIP_REFINE_SUC: 10,
EQUIP_COMPOSE_SUIT: 11,
EQUIP_COMPOSE_ORANGE: 12,
JEWEL_COMPOSE: 13,
ORANGE_BLUEPRT_COMPOSE: 14,
TOWER_SUC: 15,
MYSTERY_FIRST_SUC: 16,
VESTIGE_FIRST_SUC: 17,
}
export const ON_MSG_ROUTE = 'onMessage';