名将擂台:修复多处bug
This commit is contained in:
@@ -1,18 +1,17 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { pick } from 'underscore';
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import { isArray, pick } from 'underscore';
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import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppDetailData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward } from '../../../services/ladderService';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
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import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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@@ -39,20 +38,19 @@ export class LadderHandler {
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// 2. 获取对手阵容信息
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async getOppLineup(msg: { roleId: string, rank: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleId: string = session.get('roleId');
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let { roleId: targetRoleId, rank } = msg;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let { oppPlayers = [] } = ladderData;
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let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
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let isRobot = curOppPlayer? curOppPlayer.isRobot: false;
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let isRobot = targetRoleId.startsWith('robot');
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let result = new LadderOppLineupReturn();
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result.setMyRank(ladderData.rank);
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId);
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicLadderDifficultRatio, dicWarJson);
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} else {
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let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(targetRoleId);
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@@ -71,8 +69,10 @@ export class LadderHandler {
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
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let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
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if(status != LADDER_OPP_STATUS.BATTLE) {
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await LadderMatchModel.unlock(targetRoleId);
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let oppPlayers = await refreshLadderEnemies(ladderData);
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return resResult(STATUS.SUCCESS, {
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status, oppPlayers
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@@ -87,6 +87,7 @@ export class LadderHandler {
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}
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if(refOppObj.challengeCnt + 1 > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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await LadderMatchModel.unlock(targetRoleId);
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + 1;
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@@ -196,8 +197,8 @@ export class LadderHandler {
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let { isChange, atkLadderMatch, defLadderMatch } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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if(isChange) {
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let oppPlayers = await battleEndWhenChange(atkLadderMatch);
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await battleEndWhenChange(defLadderMatch);
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let oppPlayers = await battleEndWhenChange(atkLadderMatch, true);
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await battleEndWhenChange(defLadderMatch, true);
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result.setOppPlayers(oppPlayers);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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if(atkLadderMatch.rank == 1) {
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@@ -205,6 +206,8 @@ export class LadderHandler {
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}
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} else {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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let oppPlayers = await getLadderEnemies(atkLadderMatch);
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result.setOppPlayers(oppPlayers);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
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@@ -362,6 +365,43 @@ export class LadderHandler {
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return resResult(STATUS.SUCCESS);
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}
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async setMyRank(msg: { magicWord: string, rank: number }, session: BackendSession) {
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const { magicWord, rank } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { rank, historyRank: ladderData.historyRank < rank? ladderData.historyRank: rank });
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await battleEndWhenChange(ladderData, false);
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await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
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return resResult(STATUS.SUCCESS);
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}
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async setMyOpp(msg: { magicWord: string, oppRanks: number[] }, session: BackendSession) {
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const { magicWord, oppRanks } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.WRONG_PARMS);
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}
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if(!isArray(oppRanks) || oppRanks.length <= 0) return resResult(STATUS.WRONG_PARMS);
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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let topTen = getNumberArr(1, 10);
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let ranks = [...topTen, ...oppRanks];
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let newRanks = uniqueArr(ranks.sort((a, b) => a - b));
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await generateOppPlayers(newRanks, serverId, roleId);
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return resResult(STATUS.SUCCESS);
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}
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async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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@@ -103,24 +103,27 @@ export async function getLadderMatchByRank(serverId: number, max: number|'+inf',
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export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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return await generateOppPlayers(rankNumbers, ladderData.serverId, ladderData.roleId, update);
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}
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export async function generateOppPlayers(rankNumbers: number[], serverId: number, roleId: string, update: LadderUpdateInter = {}) {
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
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let ranks = await getLadderMatchByRank(serverId, max, min);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
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let player = await generateOppPlayer(serverId, rank, ranks);
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oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
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oppPlayers.push(player);
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}
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await LadderMatchModel.updateByRoleId(ladderData.roleId, { ...update, oppPlayers: oppPlayersSave });
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await LadderMatchModel.updateByRoleId(roleId, { ...update, oppPlayers: oppPlayersSave });
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return oppPlayers
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}
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async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
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let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
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let result = new LadderOppPlayerReturn(rank, !player);
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if(player) {
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let result = new LadderOppPlayerReturn(rank, !player || rank == 3001);
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if(player && rank != 3001) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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let defCe = await getLadderDefCe(player.roleId);
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@@ -144,14 +147,14 @@ function randOppRankNumbers(myRank: number) {
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function uniqueArr<T>(arr: T[]) {
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export function uniqueArr<T>(arr: T[]) {
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return arr.filter( (item, index, arr) => {
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//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
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return arr.indexOf(item) === index;
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});
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}
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function getNumberArr(from: number, to: number) {
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export function getNumberArr(from: number, to: number) {
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let arr: number[] = [];
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for(let i = from; i <= to; i++) arr.push(i);
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return arr;
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@@ -187,6 +190,7 @@ export function checkRank(myRank: number, targetRank: number) {
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if(myRank == 0 && targetRank == 3001) return true;
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return false
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}
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if(myRank == targetRank) return false;
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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@@ -208,7 +212,7 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
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if(curOppPlayer.isRobot) {
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if(rank <= 3000) {
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let hisLadderData = await LadderMatchModel.checkByRank(rank);
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let hisLadderData = await LadderMatchRecModel.checkByRank(`robot${rank}`);
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if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
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}
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@@ -232,7 +236,8 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
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export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)||[];
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
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let heroes: LadderOppPlayerHeroInfo[] = [];
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for(let json of dicWarJson) {
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@@ -274,6 +279,8 @@ function calculateDefCeByDefense(defense: LadderDefense) {
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.defenseInfo.roleId);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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@@ -287,7 +294,7 @@ export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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* @param isAtk
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* @returns
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*/
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export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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export async function battleEndWhenChange(ladderMatch: LadderMatchType, needRefresh: boolean) {
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if(!ladderMatch) return;
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// 更新redis
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@@ -298,13 +305,17 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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}
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// 刷新对手
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let oppPlayers = await refreshLadderEnemies(ladderMatch);
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await sendMessageToUserWithSuc(ladderMatch.roleId, PUSH_ROUTE.LADDER_RANK_UPDATE, {
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oldRank: ladderMatch.oldRank,
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newRank: ladderMatch.rank,
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oppPlayers
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});
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return oppPlayers
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if(needRefresh) {
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let oppPlayers = await refreshLadderEnemies(ladderMatch);
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await sendMessageToUserWithSuc(ladderMatch.roleId, PUSH_ROUTE.LADDER_RANK_UPDATE, {
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oldRank: ladderMatch.oldRank,
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newRank: ladderMatch.rank,
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oppPlayers
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});
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return oppPlayers
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} else {
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return []
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}
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}
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
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@@ -358,7 +369,8 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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result.setByRobot(dicLadderDifficultRatio);
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} else {
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let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(rec.roleId2);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setByPlayer(hisLadderData, dicWarJson);
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let attrByHid = await getHeroesAttributes(rec.roleId2);
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for(let [hid, attribute] of attrByHid) {
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@@ -366,4 +378,9 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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}
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}
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return result;
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}
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export async function clearLadderLock() {
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await LadderMatchModel.clearLock();
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await LadderMatchRecModel.clearLock();
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}
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@@ -7,6 +7,9 @@ const KEY_NAME_MATCH_REGEX = /^[a-zA-Z#][a-zA-Z0-9_]+$/;
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let util: any = {};
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util.version = '1.2.2';
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util.log = function(message: string) {
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console.log(message);
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}
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util.each = function (obj, iterator, context) {
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if (obj === null) {
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return;
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@@ -40,6 +40,7 @@ import { checkPopUpConditionWhenGuildActivityEnd } from './activity/popUpShopSer
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import { pushRefreshTime } from './connectorService';
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import { sendUnReceivedActivityDailyCoin } from './activity/dailyCoinService';
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import { ladderTimeout, sendLadderDailyReward } from './ladderService';
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import { clearLadderLock } from './ladderService';
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const PER_SECOND = 1 * 1000;
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const PER_DAY = 24 * 60 * 60;
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@@ -761,5 +762,6 @@ async function ladderDailyReward() {
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await sendLadderDailyReward(serverId);
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}
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});
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await clearLadderLock();
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}
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// —————————————— 名将擂台 end —————————————— //
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@@ -41,15 +41,10 @@ export default class LadderMatch extends BaseModel {
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return result;
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}
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public static async checkByRank(rank: number) {
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const result = await LadderMatchModel.exists({ rank });
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return result;
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}
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public static async findByRoleIdAndInclude(roleId: string) {
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const result: LadderMatchType = await LadderMatchModel.findOne({ roleId })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return result;
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}
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@@ -71,7 +66,7 @@ export default class LadderMatch extends BaseModel {
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public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return defense;
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}
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@@ -89,7 +84,15 @@ export default class LadderMatch extends BaseModel {
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}
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public static async lock(roleId: string, rank: number) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true }).lean();
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return defense;
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}
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public static async unlock(roleId: string) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { locked: 0 }}, { new: true }).lean();
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return defense;
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}
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@@ -132,6 +135,10 @@ export default class LadderMatch extends BaseModel {
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{ arrayFilters: [{"t.actorId": hid}] }).lean();
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return rec
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}
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public static async clearLock() {
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await LadderMatchModel.updateMany({ locked: 1 }, { $set: { locked: 0 } })
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -4,6 +4,7 @@ import { LADDER_STATUS } from '../consts';
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import { LadderDefense, LadderOppPlayerInfo, LadderOppPlayerHeroInfo } from '../domain/battleField/ladder';
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import { genCode } from '../pubUtils/util';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { LADDER } from '../pubUtils/dicParam';
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@index({ battleCode: 1 })
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export default class LadderMatchRec extends BaseModel {
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@@ -96,6 +97,20 @@ export default class LadderMatchRec extends BaseModel {
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}).select({ battleCode: 1, roleId1: 1, roleId2: 1, _id: -1, endTime: 1, attackInfo: 1, defenseInfo: 1 }).limit(1000).lean();
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return recs;
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}
|
||||
|
||||
public static async checkByRank(roleId2: string) {
|
||||
const result = await LadderMatchRecModel.exists({ roleId2, status: { $in: [LADDER_STATUS.BATTLE, LADDER_STATUS.CHECK] } });
|
||||
return result;
|
||||
}
|
||||
|
||||
public static async clearLock() {
|
||||
await LadderMatchRecModel.updateMany({
|
||||
$or: [
|
||||
{ status: LADDER_STATUS.CHECK, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN } },
|
||||
{ status: LADDER_STATUS.BATTLE, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_COUNTDOWN } }
|
||||
]
|
||||
}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } })
|
||||
}
|
||||
}
|
||||
|
||||
export const LadderMatchRecModel = getModelForClass(LadderMatchRec);
|
||||
|
||||
@@ -234,6 +234,7 @@ export class LadderDataReturn {
|
||||
defense: LadderDefenseReturn = null;
|
||||
status: LADDER_STATUS = LADDER_STATUS.NO;
|
||||
time: number = 0;
|
||||
battleCode: string = '';
|
||||
oppPlayers: LadderOppPlayerReturn[] = []
|
||||
|
||||
setLadderData(ladderData: LadderMatchType, ladderRec?: LadderMatchRecType) {
|
||||
@@ -246,6 +247,7 @@ export class LadderDataReturn {
|
||||
this.defense = new LadderDefenseReturn(ladderData.defense);
|
||||
}
|
||||
if(ladderRec) {
|
||||
this.battleCode = ladderRec.battleCode;
|
||||
this.status = ladderRec.status;
|
||||
if(this.status == LADDER_STATUS.BATTLE) {
|
||||
this.time = ladderRec.battleTime + LADDER.LADDER_BATTLE_COUNTDOWN;
|
||||
@@ -336,7 +338,7 @@ export class LadderOppDetailHeroReturn {
|
||||
spine: string = ''; // 动画
|
||||
|
||||
constructor(warJson: DicWarJson, defensHero: LadderDefenseHero) {
|
||||
this.dataId = warJson.actorId;
|
||||
this.dataId = warJson.dataId;
|
||||
this.relation = warJson.relation;
|
||||
this.dirction = warJson.dirction;
|
||||
this.x = warJson.x;
|
||||
|
||||
@@ -320,4 +320,6 @@ export const LADDER = {
|
||||
LADDER_CHALLENGE_BUY_TIMES_COST: '31002&20&20|31002&50&10|31002&100&10|31002&200&10', // 名将擂台每天购买挑战次数花费 物品id&数量&购买次数
|
||||
LADDER_ROBOT_NAME: '擂台守卫者', // 机器人默认名
|
||||
LADDER_INITIAL_CHALLENGE_TIMES: 5, // 战5次
|
||||
LADDER_LINEUP_HEROS: 6, // 名将擂台最多上阵人数
|
||||
LADDER_BGMAP_GKID: 60001, // 名将擂台防守阵容地图所用的关卡id
|
||||
};
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user