名将擂台:修复多处bug
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@@ -1,18 +1,17 @@
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import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { pick } from 'underscore';
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import { isArray, pick } from 'underscore';
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import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, getBuyCntCost, getLadderData, getLadderOppDetailData, getLadderOppStatus, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward } from '../../../services/ladderService';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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import { LadderMatchRecModel } from '../../../db/LadderMatchRec';
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import { HeroModel } from '../../../db/Hero';
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import { LADDER } from '../../../pubUtils/dicParam';
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import { handleCost } from '../../../services/role/rewardService';
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import { DEBUG_MAGIC_WORD, ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_STATUS, REDIS_KEY } from '../../../consts';
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import { getHeroesAttributes } from '../../../services/playerCeService';
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import { checkBattleHeroesByHid } from '../../../services/normalBattleService';
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import { ServerlistModel } from '../../../db/Serverlist';
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import { saveLadderDefCeByData } from '../../../services/redisService';
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@@ -39,20 +38,19 @@ export class LadderHandler {
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// 2. 获取对手阵容信息
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async getOppLineup(msg: { roleId: string, rank: number }, session: BackendSession) {
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let roleId = session.get('roleId');
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let roleId: string = session.get('roleId');
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let { roleId: targetRoleId, rank } = msg;
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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let { oppPlayers = [] } = ladderData;
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let curOppPlayer = oppPlayers.find(cur => cur.roleId == targetRoleId);
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let isRobot = curOppPlayer? curOppPlayer.isRobot: false;
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let isRobot = targetRoleId.startsWith('robot');
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let result = new LadderOppLineupReturn();
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result.setMyRank(ladderData.rank);
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId);
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setRobot(dicLadderDifficultRatio, dicWarJson);
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} else {
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let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(targetRoleId);
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@@ -71,8 +69,10 @@ export class LadderHandler {
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData || !ladderData.defense) return resResult(STATUS.LADDER_NOT_OPEN);
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if(!checkRank(myRank, rank)) return resResult(STATUS.LADDER_RANK_ERROR);
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let { status, isRobot, hisLadderData } = await getLadderOppStatus(ladderData, targetRoleId, myRank, rank);
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if(status != LADDER_OPP_STATUS.BATTLE) {
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await LadderMatchModel.unlock(targetRoleId);
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let oppPlayers = await refreshLadderEnemies(ladderData);
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return resResult(STATUS.SUCCESS, {
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status, oppPlayers
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@@ -87,6 +87,7 @@ export class LadderHandler {
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}
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if(refOppObj.challengeCnt + 1 > LADDER.LADDER_CHALLENGE_FREE_TIMES + refOppObj.buyCnt) {
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await LadderMatchModel.unlock(targetRoleId);
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return resResult(STATUS.LADDER_CHALLENGE_CNT_MAX);
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}
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update.challengeCnt = refOppObj.challengeCnt + 1;
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@@ -196,8 +197,8 @@ export class LadderHandler {
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let { isChange, atkLadderMatch, defLadderMatch } = await LadderMatchModel.changeRank(isSuccess, rec.attackInfo, rec.defenseInfo);
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if(isChange) {
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let oppPlayers = await battleEndWhenChange(atkLadderMatch);
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await battleEndWhenChange(defLadderMatch);
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let oppPlayers = await battleEndWhenChange(atkLadderMatch, true);
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await battleEndWhenChange(defLadderMatch, true);
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result.setOppPlayers(oppPlayers);
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess, atkLadderMatch.rank, defLadderMatch? defLadderMatch.rank: rec.attackInfo.oldRank);
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if(atkLadderMatch.rank == 1) {
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@@ -205,6 +206,8 @@ export class LadderHandler {
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}
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} else {
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rec = await LadderMatchRecModel.battleEnd(battleCode, isSuccess);
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let oppPlayers = await getLadderEnemies(atkLadderMatch);
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result.setOppPlayers(oppPlayers);
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}
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await BattleRecordModel.updateBattleRecordByCode(battleCode, { $set: { status: isSuccess? 1: 2 } });
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@@ -362,6 +365,43 @@ export class LadderHandler {
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return resResult(STATUS.SUCCESS);
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}
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async setMyRank(msg: { magicWord: string, rank: number }, session: BackendSession) {
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const { magicWord, rank } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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let roleId = session.get('roleId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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ladderData = await LadderMatchModel.updateByRoleId(roleId, { rank, historyRank: ladderData.historyRank < rank? ladderData.historyRank: rank });
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await battleEndWhenChange(ladderData, false);
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await LadderMatchModel.updateByRoleId(roleId, { refDaily: new Date(Date.now() - 86400000) });
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return resResult(STATUS.SUCCESS);
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}
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async setMyOpp(msg: { magicWord: string, oppRanks: number[] }, session: BackendSession) {
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const { magicWord, oppRanks } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.WRONG_PARMS);
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}
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if(!isArray(oppRanks) || oppRanks.length <= 0) return resResult(STATUS.WRONG_PARMS);
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let roleId = session.get('roleId');
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let serverId = session.get('serverId');
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let ladderData = await LadderMatchModel.findByRoleId(roleId);
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if(!ladderData) return resResult(STATUS.LADDER_NOT_OPEN);
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let topTen = getNumberArr(1, 10);
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let ranks = [...topTen, ...oppRanks];
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let newRanks = uniqueArr(ranks.sort((a, b) => a - b));
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await generateOppPlayers(newRanks, serverId, roleId);
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return resResult(STATUS.SUCCESS);
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}
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async sendDailyReward(msg: { magicWord: string }, session: BackendSession) {
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const { magicWord } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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