名将擂台:修复多处bug
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@@ -103,24 +103,27 @@ export async function getLadderMatchByRank(serverId: number, max: number|'+inf',
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export async function refreshLadderEnemies(ladderData: LadderMatchType, update: LadderUpdateInter = {}) {
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let rankNumbers = randOppRankNumbers(ladderData.rank); // 随机出想要的排名
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return await generateOppPlayers(rankNumbers, ladderData.serverId, ladderData.roleId, update);
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}
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export async function generateOppPlayers(rankNumbers: number[], serverId: number, roleId: string, update: LadderUpdateInter = {}) {
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let min = rankNumbers[0], max = rankNumbers[rankNumbers.length - 1];
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let ranks = await getLadderMatchByRank(ladderData.serverId, max, min);
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let ranks = await getLadderMatchByRank(serverId, max, min);
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let oppPlayers: LadderOppPlayerReturn[] = [], oppPlayersSave: LadderOppPlayerInDB[] = [];
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for(let rank of rankNumbers) {
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let player = await generateOppPlayer(ladderData.serverId, rank, ranks);
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let player = await generateOppPlayer(serverId, rank, ranks);
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oppPlayersSave.push({ rank, roleId: player.roleId, isRobot: player.isRobot });
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oppPlayers.push(player);
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}
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await LadderMatchModel.updateByRoleId(ladderData.roleId, { ...update, oppPlayers: oppPlayersSave });
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await LadderMatchModel.updateByRoleId(roleId, { ...update, oppPlayers: oppPlayersSave });
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return oppPlayers
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}
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async function generateOppPlayer(serverId: number, rank: number, oppPlayers: { rank: number, roleId: string, isRobot?: boolean }[]) {
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let player = oppPlayers.find(cur => cur.rank == rank && !cur.isRobot);
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let result = new LadderOppPlayerReturn(rank, !player);
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if(player) {
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let result = new LadderOppPlayerReturn(rank, !player || rank == 3001);
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if(player && rank != 3001) {
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let r = new Rank(REDIS_KEY.LADDER, { serverId }, false);
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let param = <RoleRankInfo>await r.getParam(player.rank, player.roleId, [player.rank]);
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let defCe = await getLadderDefCe(player.roleId);
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@@ -144,14 +147,14 @@ function randOppRankNumbers(myRank: number) {
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return uniqueArr(ranks.sort((a, b) => a - b));
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}
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function uniqueArr<T>(arr: T[]) {
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export function uniqueArr<T>(arr: T[]) {
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return arr.filter( (item, index, arr) => {
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//当前元素,在原始数组中的第一个索引==当前索引值,否则返回当前元素
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return arr.indexOf(item) === index;
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});
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}
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function getNumberArr(from: number, to: number) {
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export function getNumberArr(from: number, to: number) {
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let arr: number[] = [];
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for(let i = from; i <= to; i++) arr.push(i);
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return arr;
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@@ -187,6 +190,7 @@ export function checkRank(myRank: number, targetRank: number) {
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if(myRank == 0 && targetRank == 3001) return true;
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return false
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}
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if(myRank == targetRank) return false;
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if(myRank < targetRank) { // 向后打
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if(myRank + dicLadderMatch.rangeAfterMax < targetRank) return false;
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} else { // 向前打
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@@ -208,7 +212,7 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
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if(curOppPlayer.isRobot) {
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if(rank <= 3000) {
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let hisLadderData = await LadderMatchModel.checkByRank(rank);
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let hisLadderData = await LadderMatchRecModel.checkByRank(`robot${rank}`);
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if(hisLadderData) return { status: LADDER_OPP_STATUS.OPP_RANK_CHANGE };
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}
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@@ -232,7 +236,8 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
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export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
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if(isRobot) {
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let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)||[];
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId)||[];
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let heroes: LadderOppPlayerHeroInfo[] = [];
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for(let json of dicWarJson) {
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@@ -274,6 +279,8 @@ function calculateDefCeByDefense(defense: LadderDefense) {
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export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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let rec = await LadderMatchRecModel.timeout(battleCode);
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console.log('##### rec.defenseInfo', rec.defenseInfo, rec.defenseInfo.isRobot, rec.defenseInfo.roleId)
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if(rec.defenseInfo && !rec.defenseInfo.isRobot) await LadderMatchModel.unlock(rec.defenseInfo.roleId);
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if(status == LADDER_STATUS.CHECK) {
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await sendMessageToUserWithSuc(rec.roleId1, PUSH_ROUTE.LADDER_CHECK_STOP, { battleCode });
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} else if (status == LADDER_STATUS.BATTLE) {
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@@ -287,7 +294,7 @@ export async function ladderTimeout(battleCode: string, status: LADDER_STATUS) {
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* @param isAtk
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* @returns
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*/
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export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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export async function battleEndWhenChange(ladderMatch: LadderMatchType, needRefresh: boolean) {
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if(!ladderMatch) return;
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// 更新redis
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@@ -298,13 +305,17 @@ export async function battleEndWhenChange(ladderMatch: LadderMatchType) {
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}
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// 刷新对手
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let oppPlayers = await refreshLadderEnemies(ladderMatch);
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await sendMessageToUserWithSuc(ladderMatch.roleId, PUSH_ROUTE.LADDER_RANK_UPDATE, {
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oldRank: ladderMatch.oldRank,
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newRank: ladderMatch.rank,
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oppPlayers
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});
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return oppPlayers
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if(needRefresh) {
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let oppPlayers = await refreshLadderEnemies(ladderMatch);
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await sendMessageToUserWithSuc(ladderMatch.roleId, PUSH_ROUTE.LADDER_RANK_UPDATE, {
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oldRank: ladderMatch.oldRank,
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newRank: ladderMatch.rank,
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oppPlayers
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});
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return oppPlayers
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} else {
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return []
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}
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}
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export async function ladderBattleEndReward(roleId: string, roleName: string, sid: string, rank: number, isSuccess: boolean, historyRank: number, num: number) {
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@@ -358,7 +369,8 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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result.setByRobot(dicLadderDifficultRatio);
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} else {
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let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(rec.roleId2);
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let dicWarJson = gameData.warJson.get(dicLadderDifficultRatio.gkId)
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let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
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let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
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result.setByPlayer(hisLadderData, dicWarJson);
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let attrByHid = await getHeroesAttributes(rec.roleId2);
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for(let [hid, attribute] of attrByHid) {
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@@ -366,4 +378,9 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
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}
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}
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return result;
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}
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export async function clearLadderLock() {
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await LadderMatchModel.clearLock();
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await LadderMatchRecModel.clearLock();
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}
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