名将擂台:修复多处bug
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@@ -41,15 +41,10 @@ export default class LadderMatch extends BaseModel {
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return result;
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}
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public static async checkByRank(rank: number) {
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const result = await LadderMatchModel.exists({ rank });
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return result;
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}
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public static async findByRoleIdAndInclude(roleId: string) {
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const result: LadderMatchType = await LadderMatchModel.findOne({ roleId })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return result;
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}
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@@ -71,7 +66,7 @@ export default class LadderMatch extends BaseModel {
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public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes', 'hid skinId quality star colorStar lv')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return defense;
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}
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@@ -89,7 +84,15 @@ export default class LadderMatch extends BaseModel {
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}
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public static async lock(roleId: string, rank: number) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true }).lean();
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true })
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.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
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.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
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.lean();
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return defense;
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}
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public static async unlock(roleId: string) {
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const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { locked: 0 }}, { new: true }).lean();
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return defense;
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}
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@@ -132,6 +135,10 @@ export default class LadderMatch extends BaseModel {
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{ arrayFilters: [{"t.actorId": hid}] }).lean();
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return rec
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}
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public static async clearLock() {
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await LadderMatchModel.updateMany({ locked: 1 }, { $set: { locked: 0 } })
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}
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}
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export const LadderMatchModel = getModelForClass(LadderMatch);
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@@ -4,6 +4,7 @@ import { LADDER_STATUS } from '../consts';
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import { LadderDefense, LadderOppPlayerInfo, LadderOppPlayerHeroInfo } from '../domain/battleField/ladder';
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import { genCode } from '../pubUtils/util';
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import { nowSeconds } from '../pubUtils/timeUtil';
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import { LADDER } from '../pubUtils/dicParam';
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@index({ battleCode: 1 })
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export default class LadderMatchRec extends BaseModel {
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@@ -96,6 +97,20 @@ export default class LadderMatchRec extends BaseModel {
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}).select({ battleCode: 1, roleId1: 1, roleId2: 1, _id: -1, endTime: 1, attackInfo: 1, defenseInfo: 1 }).limit(1000).lean();
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return recs;
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}
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public static async checkByRank(roleId2: string) {
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const result = await LadderMatchRecModel.exists({ roleId2, status: { $in: [LADDER_STATUS.BATTLE, LADDER_STATUS.CHECK] } });
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return result;
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}
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public static async clearLock() {
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await LadderMatchRecModel.updateMany({
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$or: [
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{ status: LADDER_STATUS.CHECK, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN } },
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{ status: LADDER_STATUS.BATTLE, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_COUNTDOWN } }
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]
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}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } })
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}
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}
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export const LadderMatchRecModel = getModelForClass(LadderMatchRec);
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@@ -234,6 +234,7 @@ export class LadderDataReturn {
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defense: LadderDefenseReturn = null;
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status: LADDER_STATUS = LADDER_STATUS.NO;
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time: number = 0;
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battleCode: string = '';
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oppPlayers: LadderOppPlayerReturn[] = []
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setLadderData(ladderData: LadderMatchType, ladderRec?: LadderMatchRecType) {
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@@ -246,6 +247,7 @@ export class LadderDataReturn {
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this.defense = new LadderDefenseReturn(ladderData.defense);
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}
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if(ladderRec) {
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this.battleCode = ladderRec.battleCode;
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this.status = ladderRec.status;
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if(this.status == LADDER_STATUS.BATTLE) {
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this.time = ladderRec.battleTime + LADDER.LADDER_BATTLE_COUNTDOWN;
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@@ -336,7 +338,7 @@ export class LadderOppDetailHeroReturn {
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spine: string = ''; // 动画
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constructor(warJson: DicWarJson, defensHero: LadderDefenseHero) {
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this.dataId = warJson.actorId;
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this.dataId = warJson.dataId;
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this.relation = warJson.relation;
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this.dirction = warJson.dirction;
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this.x = warJson.x;
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@@ -320,4 +320,6 @@ export const LADDER = {
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LADDER_CHALLENGE_BUY_TIMES_COST: '31002&20&20|31002&50&10|31002&100&10|31002&200&10', // 名将擂台每天购买挑战次数花费 物品id&数量&购买次数
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LADDER_ROBOT_NAME: '擂台守卫者', // 机器人默认名
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LADDER_INITIAL_CHALLENGE_TIMES: 5, // 战5次
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LADDER_LINEUP_HEROS: 6, // 名将擂台最多上阵人数
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LADDER_BGMAP_GKID: 60001, // 名将擂台防守阵容地图所用的关卡id
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};
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