名将擂台:修复多处bug

This commit is contained in:
luying
2022-07-19 09:58:31 +08:00
parent d72f6ef080
commit 05d8449ca3
10 changed files with 10325 additions and 6837 deletions

View File

@@ -41,15 +41,10 @@ export default class LadderMatch extends BaseModel {
return result;
}
public static async checkByRank(rank: number) {
const result = await LadderMatchModel.exists({ rank });
return result;
}
public static async findByRoleIdAndInclude(roleId: string) {
const result: LadderMatchType = await LadderMatchModel.findOne({ roleId })
.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
.populate('defense.heroes', 'hid skinId quality star colorStar lv')
.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
.lean();
return result;
}
@@ -71,7 +66,7 @@ export default class LadderMatch extends BaseModel {
public static async updateByRoleIdAndInclude(roleId: string, params: LadderUpdateInter) {
const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: params}, { new: true })
.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
.populate('defense.heroes', 'hid skinId quality star colorStar lv')
.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
.lean();
return defense;
}
@@ -89,7 +84,15 @@ export default class LadderMatch extends BaseModel {
}
public static async lock(roleId: string, rank: number) {
const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true }).lean();
const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId, rank, locked: 0 }, { $set: { locked: 1 }}, { new: true })
.populate('role', 'roleId roleName head frame spine heads frames spines title lv updatedAt')
.populate('defense.heroes.hero', 'hid skinId quality star colorStar lv')
.lean();
return defense;
}
public static async unlock(roleId: string) {
const defense: LadderMatchType = await LadderMatchModel.findOneAndUpdate({ roleId }, { $set: { locked: 0 }}, { new: true }).lean();
return defense;
}
@@ -132,6 +135,10 @@ export default class LadderMatch extends BaseModel {
{ arrayFilters: [{"t.actorId": hid}] }).lean();
return rec
}
public static async clearLock() {
await LadderMatchModel.updateMany({ locked: 1 }, { $set: { locked: 0 } })
}
}
export const LadderMatchModel = getModelForClass(LadderMatch);

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@@ -4,6 +4,7 @@ import { LADDER_STATUS } from '../consts';
import { LadderDefense, LadderOppPlayerInfo, LadderOppPlayerHeroInfo } from '../domain/battleField/ladder';
import { genCode } from '../pubUtils/util';
import { nowSeconds } from '../pubUtils/timeUtil';
import { LADDER } from '../pubUtils/dicParam';
@index({ battleCode: 1 })
export default class LadderMatchRec extends BaseModel {
@@ -96,6 +97,20 @@ export default class LadderMatchRec extends BaseModel {
}).select({ battleCode: 1, roleId1: 1, roleId2: 1, _id: -1, endTime: 1, attackInfo: 1, defenseInfo: 1 }).limit(1000).lean();
return recs;
}
public static async checkByRank(roleId2: string) {
const result = await LadderMatchRecModel.exists({ roleId2, status: { $in: [LADDER_STATUS.BATTLE, LADDER_STATUS.CHECK] } });
return result;
}
public static async clearLock() {
await LadderMatchRecModel.updateMany({
$or: [
{ status: LADDER_STATUS.CHECK, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_PREPARE_COUNTDOWN } },
{ status: LADDER_STATUS.BATTLE, checkTime: { $lt: nowSeconds() - LADDER.LADDER_BATTLE_COUNTDOWN } }
]
}, { $set: { status: LADDER_STATUS.COMPLETE, timeout: true } })
}
}
export const LadderMatchRecModel = getModelForClass(LadderMatchRec);

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@@ -234,6 +234,7 @@ export class LadderDataReturn {
defense: LadderDefenseReturn = null;
status: LADDER_STATUS = LADDER_STATUS.NO;
time: number = 0;
battleCode: string = '';
oppPlayers: LadderOppPlayerReturn[] = []
setLadderData(ladderData: LadderMatchType, ladderRec?: LadderMatchRecType) {
@@ -246,6 +247,7 @@ export class LadderDataReturn {
this.defense = new LadderDefenseReturn(ladderData.defense);
}
if(ladderRec) {
this.battleCode = ladderRec.battleCode;
this.status = ladderRec.status;
if(this.status == LADDER_STATUS.BATTLE) {
this.time = ladderRec.battleTime + LADDER.LADDER_BATTLE_COUNTDOWN;
@@ -336,7 +338,7 @@ export class LadderOppDetailHeroReturn {
spine: string = ''; // 动画
constructor(warJson: DicWarJson, defensHero: LadderDefenseHero) {
this.dataId = warJson.actorId;
this.dataId = warJson.dataId;
this.relation = warJson.relation;
this.dirction = warJson.dirction;
this.x = warJson.x;

View File

@@ -320,4 +320,6 @@ export const LADDER = {
LADDER_CHALLENGE_BUY_TIMES_COST: '31002&20&20|31002&50&10|31002&100&10|31002&200&10', // 名将擂台每天购买挑战次数花费 物品id&数量&购买次数
LADDER_ROBOT_NAME: '擂台守卫者', // 机器人默认名
LADDER_INITIAL_CHALLENGE_TIMES: 5, // 战5次
LADDER_LINEUP_HEROS: 6, // 名将擂台最多上阵人数
LADDER_BGMAP_GKID: 60001, // 名将擂台防守阵容地图所用的关卡id
};

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