军团活动:粮草先行优化
This commit is contained in:
@@ -1,6 +1,6 @@
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import { Application, ChannelService, BackendSession, HandlerService, } from "pinus";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS } from "../../../consts";
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import { resResult } from "../../../pubUtils/util";
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import { GUILD_ACTIVITY_TYPE, STATUS, GUILD_ACTIVITY_STATUS, GUILD_POINT_WAYS, REDIS_KEY, TASK_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../../consts";
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import { genCode, resResult } from "../../../pubUtils/util";
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import { getGuildActivityStatus, getRaceActivityObj, getWoodenHorseList, calWoodenHorseAndSend, raceActivitySettleReward } from "../../../services/guildActivity/guildActivityService";
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import { UserGuildModel } from "../../../db/UserGuild";
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import { GuildActivityRecordModel } from "../../../db/GuildActivityRec";
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@@ -234,4 +234,27 @@ export class RaceActivityHandler {
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await raceActivitySettleReward(guildCode, woodenHorse)
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}
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}
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// 加入木马
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async debugAddHorse(msg: { magicWord: string, memberCnt: number }, session: BackendSession) {
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const { magicWord, memberCnt } = msg;
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if (magicWord !== DEBUG_MAGIC_WORD) {
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return resResult(STATUS.TOKEN_ERR);
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}
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const serverId = session.get('serverId');
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let obj = getRaceActivityObj();
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let guildCode = genCode(8);
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for(let i = 0; i < memberCnt; i++) {
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await obj.joinWoodenHorse(guildCode, `roleId${i}`, 'roleName', serverId, null, 6, 'code', true);
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}
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return resResult(STATUS.SUCCESS);
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}
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}
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@@ -5,7 +5,7 @@ import { gameData, getGuildAuctionRewards, getCityActivityRewards } from "../../
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import { getCurDay, nowSeconds, getTimeFun, getZeroPoint } from "../../pubUtils/timeUtil";
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import { GUILD_ACTIVITY_STATUS, GET_POINT_WAYS, GUILD_ACTIVITY_TYPE, REDIS_KEY, AUCTION_SOURCE, MAIL_TYPE, CITY_STATUS, DEBUG_MAGIC_WORD, GUILD_POINT_WAYS, TASK_TYPE, AUCTION_TIME, CITY_ACTIVITY_DOOR, ABI_TYPE, PUSH_ROUTE, RACE_ACTIVITY_STATUS, SHOP_REFRESH_TYPE } from "../../consts";
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import { Record, UserGuildActivityRecModel } from "../../db/UserGuildActivityRec";
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import { GateMembersRec, CityParam, Member, WoodenHorse } from "../../domain/battleField/guildActivity";
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import { GateMembersRec, CityParam, Member, WoodenHorse, RaceActivityRankParam } from "../../domain/battleField/guildActivity";
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import { DicGuildActivity } from "../../pubUtils/dictionary/DicGuildActivity";
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import { getAllServers, getRoleOnlineInfo } from "../redisService";
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import { SimpleGuildRankParam, SimpleRoleRankParam, GuildRankInfo, RoleRankInfo } from "../../domain/rank";
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@@ -622,42 +622,7 @@ export async function sendGuildCityDeclare(cityId: number, declareGuildCode: str
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export async function calWoodenHorseAndSend(serverId: number) {
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console.log('calWoodenHorseAndSend');
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let obj = getRaceActivityObj();
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let { guildRank: ranks } = await obj.getRanks(serverId);
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let map = new Map<number, WoodenHorse[]>();
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// 找到往前和往后2艘船
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for (let i = 0; i < ranks.length; i++) {
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let { code } = ranks[i];
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for (let j = i; j <= i + 2; j++) {
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if (j <= ranks.length - 1 && !map.has(j)) {
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map.set(j, new Array<WoodenHorse>());
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}
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}
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for (let [rank, woodenHorseList] of map) {
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let limit = 5;
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if (rank - 2 < 0) limit += rank - 2;
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if (rank + 2 > ranks.length - 1) limit -= (rank + 2) - (ranks.length - 1);
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let woodenHorse = await obj.getWoodenHorse(code, serverId);
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if (!!woodenHorse) {
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map.get(rank).push(woodenHorse);
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} else {
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limit--; // 理论上不能出现没有woodenHorse的情况,但是如果出现了,以防无返回
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}
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let len = map.get(rank).length;
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if (len >= limit) {
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// 发送
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// console.log('send', woodenHorseList.length);
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let curRank = ranks[rank];
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let wh = await obj.getWoodenHorse(curRank.code, serverId);
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let events = obj.getEvents(curRank.code, wh ? wh.distance : 0);
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await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList: woodenHorseList.filter(cur => cur.status != RACE_ACTIVITY_STATUS.END), guildRank: ranks, myGuildRank: curRank, events });
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map.delete(rank);
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}
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}
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}
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return;
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return await obj.calServerHorses(serverId);
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}
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/**
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@@ -687,7 +652,8 @@ export async function gateActivityStart() {
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* @param serverId 服务器id
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*/
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export async function raceActivitySettleReward(guildCode: string, woodenHorse: WoodenHorse) {
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let { serverId, durability, distance } = woodenHorse;
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let { serverId, durability, distance, isRobot } = woodenHorse;
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if(isRobot) return;
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let obj = getRaceActivityObj();
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// 计算排名,计算耐久,发送奖励
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let { guildRank, myGuildRank } = await obj.getRanks(serverId, guildCode);
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@@ -6,7 +6,7 @@ import { RewardInter } from "../../pubUtils/interface";
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import { getRaceEventItems, gameData } from "../../pubUtils/data";
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import { GuildModel } from "../../db/Guild";
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import { sendSingleRaceActEndMsg } from "./guildActivityService";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../consts";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../consts";
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import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
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import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
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@@ -50,6 +50,7 @@ export class RaceActivityObject {
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public async getRanks(serverId: number, guildCode?: string) {
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let myRank: RaceActivityRankParam = null;
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let ranks: RaceActivityRankParam[] = [];
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let myIndex = -1;
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for(let [_, _wh] of this.woodenHorses) {
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if(_wh.serverId == serverId && _wh.status != GUILD_ACTIVITY_STATUS.WAITING) {
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let wh = await this.getWoodenHorse(_wh.guildCode, _wh.serverId);
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@@ -68,6 +69,7 @@ export class RaceActivityObject {
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wh.setRank(index + 1);
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if(guildCode && wh.code == guildCode) {
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myRank = wh;
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myIndex = index;
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}
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return wh
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});
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@@ -77,11 +79,11 @@ export class RaceActivityObject {
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if(myWoodenHorse) myRank = new RaceActivityRankParam(myWoodenHorse);
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}
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return { guildRank: ranks, myGuildRank: myRank }
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return { guildRank: ranks, myGuildRank: myRank, myIndex }
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}
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string, isDebug = false) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId, isDebug);
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if(!woodenHorse) return false;
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let member = woodenHorse.joinMember(roleId, roleName, sid, code)
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this.pushMember(guildCode, roleId, job, code);
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@@ -94,14 +96,19 @@ export class RaceActivityObject {
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}
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// 获取某个军团的木马状态
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public async getWoodenHorse(guildCode: string, serverId: number) {
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public async getWoodenHorse(guildCode: string, serverId: number, isDebug: boolean = false) {
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if(!this.woodenHorses.has(guildCode)) {
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this.initEvents(guildCode);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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if(!guild) return false;
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime));
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this.guildList.push({guildCode, serverId});
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if(isDebug) {
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.allStartTime, false));
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this.guildList.push({guildCode, serverId});
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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if(!guild) return undefined;
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime, false));
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this.guildList.push({guildCode, serverId});
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}
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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@@ -125,13 +132,13 @@ export class RaceActivityObject {
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events.push(event);
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this.events.set(toGuild, events);
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}
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let { guildRank, myGuildRank } = await this.getRanks(serverId, toGuild);
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let { guildRank, myGuildRank, myIndex } = await this.getRanks(serverId, toGuild);
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console.log('####', myIndex)
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if(myGuildRank) {
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for(let { code, rank } of guildRank) {
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if(rank >= myGuildRank.rank - 2 && rank <= myGuildRank.rank + 2 ) {
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await sendMessageToGuildWithSuc(code, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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}
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let woodenHorseList = await this.getScreenHorses(serverId, guildRank, myIndex, true, Date.now() - event.startTime);
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for(let woodenHorse of woodenHorseList||[]) {
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if(woodenHorse) await sendMessageToGuildWithSuc(woodenHorse.guildCode, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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} else {
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await sendMessageToGuildWithSuc(toGuild, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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@@ -262,5 +269,54 @@ export class RaceActivityObject {
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public hasSend(guildCode: string) {
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return this.hasSentGuild.indexOf(guildCode) != -1;
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}
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public async calServerHorses(serverId: number) {
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let { guildRank: ranks } = await this.getRanks(serverId);
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// 找到往前和往后2艘船
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for (let i = 0; i < ranks.length; i++) {
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await this.getScreenHorses(serverId, ranks, i, true);
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}
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}
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private async getScreenHorses(serverId: number, ranks: RaceActivityRankParam[], i: number, needSend: boolean, time = 0) {
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let curRank = ranks[i];
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if(curRank.durability == 0) return;
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let beforeHorses: WoodenHorse[] = [], afterHorses: WoodenHorse[] = [], beforeCnt = 0, afterCnt = 0;
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for(let j = i - 1; j >= 0; j--) {
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if(ranks[j]) {
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let wh = await this.getWoodenHorse(ranks[j].code, serverId);
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if(wh) {
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beforeHorses.push(wh);
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if(ranks[j].durability > 0) beforeCnt ++
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}
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}
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if(beforeCnt >= 2) break;
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}
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for(let j = i + 1; j < ranks.length; j++) {
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if(ranks[j]) {
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let wh = await this.getWoodenHorse(ranks[j].code, serverId);
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if(wh) {
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afterHorses.push(wh);
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if(ranks[j].durability > 0) afterCnt++;
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}
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}
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if(afterCnt >= 2) break;
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}
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// 发送
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// console.log('send', woodenHorseList.length);
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let wh = await this.getWoodenHorse(curRank.code, serverId);
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let woodenHorseList = wh? [...beforeHorses.reverse(), wh, ...afterHorses]: [...beforeHorses.reverse(), ...afterHorses];
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if(needSend) {
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let timeout = setTimeout(async () => {
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let events = this.getEvents(curRank.code, wh ? wh.distance : 0);
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await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList, guildRank: ranks, myGuildRank: curRank, events });
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clearTimeout(timeout);
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}, time);
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}
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return woodenHorseList
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}
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}
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@@ -310,7 +310,7 @@ export enum RACE_ACTIVITY_STATUS {
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WAITING = 0, // 未开始
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START = 1, // 已开始
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END = 2, // 已结束
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PAUSE = 3, // 暂停
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BREAK = 3, // 爆破
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}
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export const CITY_ACTIVITY_DOOR = 1047;
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@@ -89,17 +89,17 @@ export class WoodenHorse {
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shield: number = 0; // 护盾数量
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@prop({required: true})
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shieldTime: number = 0; // 天师盾符
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@prop({required: true})
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stopContinueTime: number = 0; // 鬼手阴符
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remainItems: Map<number, { total: number, max: number }> = new Map();
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isRobot: boolean = false; // debug接口生成
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constructor(guildCode: string, guildName: string, guildCe: number, serverId: number, allStartTime: number) {
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constructor(guildCode: string, guildName: string, guildCe: number, serverId: number, allStartTime: number, isRobot: boolean) {
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this.guildCode = guildCode;
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this.guildName = guildName;
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this.guildCe = guildCe;
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this.serverId = serverId;
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this.allStartTime = allStartTime;
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this.isRobot = isRobot;
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}
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public startRace(allStartTime: number) {
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@@ -116,9 +116,6 @@ export class WoodenHorse {
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*/
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public calCurWoodenHorse(events: Event[]): boolean {
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if(this.status == RACE_ACTIVITY_STATUS.END) return false;
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if(this.status == RACE_ACTIVITY_STATUS.PAUSE && this.stopContinueTime && Date.now() > this.stopContinueTime) {
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this.status = RACE_ACTIVITY_STATUS.START; this.stopContinueTime = 0;
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}
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if(this.status == RACE_ACTIVITY_STATUS.START) {
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if(this.distance >= GUILDACTIVITY.RACEACTIVITY_LENGTH) {
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@@ -165,7 +162,7 @@ export class WoodenHorse {
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this.calEvent(id, count, endTime);
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}
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if(this.durability <= 0) {
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this.status = RACE_ACTIVITY_STATUS.END;
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this.status = RACE_ACTIVITY_STATUS.BREAK;
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this.speed = 0;
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}
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return false;
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@@ -189,10 +186,8 @@ export class WoodenHorse {
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break;
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case RACE_EVENT.GUISHOUYINFU:
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if (this.shieldTime < Date.now()) {
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this.stopContinueTime = endTime;
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this.status = RACE_ACTIVITY_STATUS.PAUSE;
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this.time = endTime;
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this.speed = 0;
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this.speed = effect[1];
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}
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break;
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case RACE_EVENT.FENGCHE:
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@@ -263,10 +258,8 @@ export class WoodenHorse {
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}
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public getTreatTime() {
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console.log('#######', this.time, this.allStartTime)
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return {...this, time: this.time - this.allStartTime }
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}
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}
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export class Event {
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@@ -309,6 +302,16 @@ export class Event {
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setStartTime(time: number) {
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this.startTime = time;
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}
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needReCalHorse() {
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let importantEvents = [
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RACE_EVENT.LIANNU, // 连弩,可能durability突然变0
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RACE_EVENT.GUISHOUYINFU, // 鬼手阴符
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RACE_EVENT.FENGCHE, // 风车
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RACE_EVENT.WUGUIBANYUNFU, // 五鬼搬运符
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];
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return importantEvents.indexOf(this.id) != -1
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}
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}
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export interface GuildRankParams {
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@@ -5,10 +5,10 @@
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"info": "每个造成0.2%的耐久度伤害",
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"type": 0,
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"effectType": 0,
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"effect": "0.2&",
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"effect": "100&",
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"continueTime": 0,
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"continueDistance": 0,
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"effecttime": 5,
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"effecttime": 1,
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"effectinfo": "遭受诸葛连弩袭击",
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"object": 2,
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"useCount": "5&10"
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@@ -19,10 +19,10 @@
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"info": "使用后敌方停止移动,持续5秒",
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"type": 0,
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"effectType": 0,
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"effect": "5&",
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"effect": "5&0.1",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5,
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"effecttime": 1,
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"effectinfo": "遭遇鬼手戏弄,木牛流马无法移动。",
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"object": 2,
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"useCount": "1&"
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@@ -36,7 +36,7 @@
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"effect": "2&5",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5,
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"effecttime": 1,
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"effectinfo": "大风车吱呀直溜溜地转",
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"object": 1,
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"useCount": "5&10"
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@@ -50,7 +50,7 @@
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"effect": "30&5",
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"continueTime": 5,
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"continueDistance": 0,
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"effecttime": 5,
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"effecttime": 1,
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"effectinfo": "五鬼搬运,千里无踪。万钧之物,不过只手。",
|
||||
"object": 1,
|
||||
"useCount": "1&"
|
||||
@@ -64,7 +64,7 @@
|
||||
"effect": "20&",
|
||||
"continueTime": 0,
|
||||
"continueDistance": 0,
|
||||
"effecttime": 5,
|
||||
"effecttime": 1,
|
||||
"effectinfo": "大盾防护",
|
||||
"object": 1,
|
||||
"useCount": "1&"
|
||||
|
||||
Reference in New Issue
Block a user