军团活动:粮草先行优化
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@@ -6,7 +6,7 @@ import { RewardInter } from "../../pubUtils/interface";
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import { getRaceEventItems, gameData } from "../../pubUtils/data";
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import { GuildModel } from "../../db/Guild";
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import { sendSingleRaceActEndMsg } from "./guildActivityService";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../consts";
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import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../consts";
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import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
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import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
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@@ -50,6 +50,7 @@ export class RaceActivityObject {
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public async getRanks(serverId: number, guildCode?: string) {
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let myRank: RaceActivityRankParam = null;
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let ranks: RaceActivityRankParam[] = [];
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let myIndex = -1;
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for(let [_, _wh] of this.woodenHorses) {
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if(_wh.serverId == serverId && _wh.status != GUILD_ACTIVITY_STATUS.WAITING) {
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let wh = await this.getWoodenHorse(_wh.guildCode, _wh.serverId);
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@@ -68,6 +69,7 @@ export class RaceActivityObject {
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wh.setRank(index + 1);
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if(guildCode && wh.code == guildCode) {
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myRank = wh;
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myIndex = index;
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}
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return wh
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});
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@@ -77,11 +79,11 @@ export class RaceActivityObject {
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if(myWoodenHorse) myRank = new RaceActivityRankParam(myWoodenHorse);
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}
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return { guildRank: ranks, myGuildRank: myRank }
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return { guildRank: ranks, myGuildRank: myRank, myIndex }
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}
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
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public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string, isDebug = false) {
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let woodenHorse = await this.getWoodenHorse(guildCode, serverId, isDebug);
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if(!woodenHorse) return false;
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let member = woodenHorse.joinMember(roleId, roleName, sid, code)
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this.pushMember(guildCode, roleId, job, code);
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@@ -94,14 +96,19 @@ export class RaceActivityObject {
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}
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// 获取某个军团的木马状态
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public async getWoodenHorse(guildCode: string, serverId: number) {
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public async getWoodenHorse(guildCode: string, serverId: number, isDebug: boolean = false) {
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if(!this.woodenHorses.has(guildCode)) {
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this.initEvents(guildCode);
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let guild = await GuildModel.findByCode(guildCode, serverId);
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if(!guild) return false;
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime));
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this.guildList.push({guildCode, serverId});
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if(isDebug) {
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.allStartTime, false));
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this.guildList.push({guildCode, serverId});
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} else {
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let guild = await GuildModel.findByCode(guildCode, serverId);
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if(!guild) return undefined;
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let { name: guildName, guildCe } = guild;
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this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime, false));
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this.guildList.push({guildCode, serverId});
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}
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}
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let woodenHorse = this.woodenHorses.get(guildCode);
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let events = this.events.get(guildCode)||[];
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@@ -125,13 +132,13 @@ export class RaceActivityObject {
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events.push(event);
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this.events.set(toGuild, events);
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}
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let { guildRank, myGuildRank } = await this.getRanks(serverId, toGuild);
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let { guildRank, myGuildRank, myIndex } = await this.getRanks(serverId, toGuild);
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console.log('####', myIndex)
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if(myGuildRank) {
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for(let { code, rank } of guildRank) {
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if(rank >= myGuildRank.rank - 2 && rank <= myGuildRank.rank + 2 ) {
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await sendMessageToGuildWithSuc(code, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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}
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let woodenHorseList = await this.getScreenHorses(serverId, guildRank, myIndex, true, Date.now() - event.startTime);
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for(let woodenHorse of woodenHorseList||[]) {
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if(woodenHorse) await sendMessageToGuildWithSuc(woodenHorse.guildCode, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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} else {
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await sendMessageToGuildWithSuc(toGuild, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
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}
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@@ -262,5 +269,54 @@ export class RaceActivityObject {
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public hasSend(guildCode: string) {
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return this.hasSentGuild.indexOf(guildCode) != -1;
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}
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public async calServerHorses(serverId: number) {
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let { guildRank: ranks } = await this.getRanks(serverId);
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// 找到往前和往后2艘船
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for (let i = 0; i < ranks.length; i++) {
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await this.getScreenHorses(serverId, ranks, i, true);
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}
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}
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private async getScreenHorses(serverId: number, ranks: RaceActivityRankParam[], i: number, needSend: boolean, time = 0) {
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let curRank = ranks[i];
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if(curRank.durability == 0) return;
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let beforeHorses: WoodenHorse[] = [], afterHorses: WoodenHorse[] = [], beforeCnt = 0, afterCnt = 0;
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for(let j = i - 1; j >= 0; j--) {
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if(ranks[j]) {
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let wh = await this.getWoodenHorse(ranks[j].code, serverId);
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if(wh) {
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beforeHorses.push(wh);
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if(ranks[j].durability > 0) beforeCnt ++
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}
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}
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if(beforeCnt >= 2) break;
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}
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for(let j = i + 1; j < ranks.length; j++) {
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if(ranks[j]) {
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let wh = await this.getWoodenHorse(ranks[j].code, serverId);
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if(wh) {
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afterHorses.push(wh);
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if(ranks[j].durability > 0) afterCnt++;
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}
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}
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if(afterCnt >= 2) break;
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}
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// 发送
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// console.log('send', woodenHorseList.length);
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let wh = await this.getWoodenHorse(curRank.code, serverId);
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let woodenHorseList = wh? [...beforeHorses.reverse(), wh, ...afterHorses]: [...beforeHorses.reverse(), ...afterHorses];
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if(needSend) {
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let timeout = setTimeout(async () => {
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let events = this.getEvents(curRank.code, wh ? wh.distance : 0);
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await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList, guildRank: ranks, myGuildRank: curRank, events });
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clearTimeout(timeout);
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}, time);
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}
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return woodenHorseList
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}
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}
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