军团活动:粮草先行优化

This commit is contained in:
luying
2022-07-05 18:55:00 +08:00
parent 2a9fccf59f
commit 061a63d4ea
6 changed files with 124 additions and 76 deletions

View File

@@ -6,7 +6,7 @@ import { RewardInter } from "../../pubUtils/interface";
import { getRaceEventItems, gameData } from "../../pubUtils/data";
import { GuildModel } from "../../db/Guild";
import { sendSingleRaceActEndMsg } from "./guildActivityService";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS } from "../../consts";
import { REDIS_KEY, RACE_EVENT_TYPE, RACE_EVENT_EFFECT_TYPE, RACE_EVENT, STATUS, RACE_ACTIVITY_STATUS, PUSH_ROUTE, GUILD_ACTIVITY_STATUS, DEBUG_MAGIC_WORD } from "../../consts";
import { getRandEelm, sortArrRandom, resResult, getRandResultByMember } from "../../pubUtils/util";
import { sendMessageToGuildWithSuc, sendMessageToServerWithSuc, sendMessageToUserWithSuc } from "../pushService";
@@ -50,6 +50,7 @@ export class RaceActivityObject {
public async getRanks(serverId: number, guildCode?: string) {
let myRank: RaceActivityRankParam = null;
let ranks: RaceActivityRankParam[] = [];
let myIndex = -1;
for(let [_, _wh] of this.woodenHorses) {
if(_wh.serverId == serverId && _wh.status != GUILD_ACTIVITY_STATUS.WAITING) {
let wh = await this.getWoodenHorse(_wh.guildCode, _wh.serverId);
@@ -68,6 +69,7 @@ export class RaceActivityObject {
wh.setRank(index + 1);
if(guildCode && wh.code == guildCode) {
myRank = wh;
myIndex = index;
}
return wh
});
@@ -77,11 +79,11 @@ export class RaceActivityObject {
if(myWoodenHorse) myRank = new RaceActivityRankParam(myWoodenHorse);
}
return { guildRank: ranks, myGuildRank: myRank }
return { guildRank: ranks, myGuildRank: myRank, myIndex }
}
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId);
public async joinWoodenHorse(guildCode: string, roleId: string, roleName: string, serverId: number, sid: string, job: number, code: string, isDebug = false) {
let woodenHorse = await this.getWoodenHorse(guildCode, serverId, isDebug);
if(!woodenHorse) return false;
let member = woodenHorse.joinMember(roleId, roleName, sid, code)
this.pushMember(guildCode, roleId, job, code);
@@ -94,14 +96,19 @@ export class RaceActivityObject {
}
// 获取某个军团的木马状态
public async getWoodenHorse(guildCode: string, serverId: number) {
public async getWoodenHorse(guildCode: string, serverId: number, isDebug: boolean = false) {
if(!this.woodenHorses.has(guildCode)) {
this.initEvents(guildCode);
let guild = await GuildModel.findByCode(guildCode, serverId);
if(!guild) return false;
let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime));
this.guildList.push({guildCode, serverId});
if(isDebug) {
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildCode, 0, serverId, this.allStartTime, false));
this.guildList.push({guildCode, serverId});
} else {
let guild = await GuildModel.findByCode(guildCode, serverId);
if(!guild) return undefined;
let { name: guildName, guildCe } = guild;
this.woodenHorses.set(guildCode, new WoodenHorse(guildCode, guildName, guildCe, serverId, this.allStartTime, false));
this.guildList.push({guildCode, serverId});
}
}
let woodenHorse = this.woodenHorses.get(guildCode);
let events = this.events.get(guildCode)||[];
@@ -125,13 +132,13 @@ export class RaceActivityObject {
events.push(event);
this.events.set(toGuild, events);
}
let { guildRank, myGuildRank } = await this.getRanks(serverId, toGuild);
let { guildRank, myGuildRank, myIndex } = await this.getRanks(serverId, toGuild);
console.log('####', myIndex)
if(myGuildRank) {
for(let { code, rank } of guildRank) {
if(rank >= myGuildRank.rank - 2 && rank <= myGuildRank.rank + 2 ) {
await sendMessageToGuildWithSuc(code, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
}
}
let woodenHorseList = await this.getScreenHorses(serverId, guildRank, myIndex, true, Date.now() - event.startTime);
for(let woodenHorse of woodenHorseList||[]) {
if(woodenHorse) await sendMessageToGuildWithSuc(woodenHorse.guildCode, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
}
} else {
await sendMessageToGuildWithSuc(toGuild, PUSH_ROUTE.GUILD_RACE_EVENT, { timestamp: Date.now(), events: [event] });
}
@@ -262,5 +269,54 @@ export class RaceActivityObject {
public hasSend(guildCode: string) {
return this.hasSentGuild.indexOf(guildCode) != -1;
}
public async calServerHorses(serverId: number) {
let { guildRank: ranks } = await this.getRanks(serverId);
// 找到往前和往后2艘船
for (let i = 0; i < ranks.length; i++) {
await this.getScreenHorses(serverId, ranks, i, true);
}
}
private async getScreenHorses(serverId: number, ranks: RaceActivityRankParam[], i: number, needSend: boolean, time = 0) {
let curRank = ranks[i];
if(curRank.durability == 0) return;
let beforeHorses: WoodenHorse[] = [], afterHorses: WoodenHorse[] = [], beforeCnt = 0, afterCnt = 0;
for(let j = i - 1; j >= 0; j--) {
if(ranks[j]) {
let wh = await this.getWoodenHorse(ranks[j].code, serverId);
if(wh) {
beforeHorses.push(wh);
if(ranks[j].durability > 0) beforeCnt ++
}
}
if(beforeCnt >= 2) break;
}
for(let j = i + 1; j < ranks.length; j++) {
if(ranks[j]) {
let wh = await this.getWoodenHorse(ranks[j].code, serverId);
if(wh) {
afterHorses.push(wh);
if(ranks[j].durability > 0) afterCnt++;
}
}
if(afterCnt >= 2) break;
}
// 发送
// console.log('send', woodenHorseList.length);
let wh = await this.getWoodenHorse(curRank.code, serverId);
let woodenHorseList = wh? [...beforeHorses.reverse(), wh, ...afterHorses]: [...beforeHorses.reverse(), ...afterHorses];
if(needSend) {
let timeout = setTimeout(async () => {
let events = this.getEvents(curRank.code, wh ? wh.distance : 0);
await sendMessageToGuildWithSuc(curRank.code, PUSH_ROUTE.GUILD_RACE_UPDATE, { timestamp: Date.now(), woodenHorseList, guildRank: ranks, myGuildRank: curRank, events });
clearTimeout(timeout);
}, time);
}
return woodenHorseList
}
}